Killer Instinct (2013)/Rash: Difference between revisions

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=== Crouching Normals ===
=== Crouching Normals ===
{{MoveData
{{MoveData
|image= Rash CLPhb.png|thumb
|image= Rash 2LPhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Crouching Light Punch
|name= Crouching Light Punch
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 10(2%)
   |damage= 10 (2%)
   |counter-hit damage= 14(3%)
   |counter-hit damage= 14 (3%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 1.6
   |shadow on hit= 1.6
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{{MoveData
{{MoveData
|image= Rash CMPhb.png|thumb
|image= Rash 2MPhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Crouching Medium Punch
|name= Crouching Medium Punch
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 20(5%)
   |damage= 20 (5%)
   |counter-hit damage= 26(7%)
   |counter-hit damage= 26 (7%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 2.4
   |shadow on hit= 2.4
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{{MoveData
{{MoveData
|image= Rash CHPhb.png|thumb
|image= Rash 2HPhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
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{{MoveData
{{MoveData
|image= Rash CLKhb.png|thumb
|image= Rash 2LKhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Crouching Light Kick
|name= Crouching Light Kick
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 10(2%)
   |damage= 10 (2%)
   |counter-hit damage= 14(3%)
   |counter-hit damage= 14 (3%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 1.6
   |shadow on hit= 1.6
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{{MoveData
{{MoveData
|image= Rash CMKhb.png|thumb
|image= Rash 2MKhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Crouching Medium Kick
|name= Crouching Medium Kick
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 20(5%)
   |damage= 20 (5%)
   |counter-hit damage= 26(7%)
   |counter-hit damage= 26 (7%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 2.4
   |shadow on hit= 2.4
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{{MoveData
{{MoveData
|image= Rash CHKhb.png|thumb
|image= Rash 2HKhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 36(10%)
   |damage= 36 (10%)
   |counter-hit damage= 44(12%)
   |counter-hit damage= 44 (12%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 4
   |shadow on hit= 4
Line 336: Line 336:
   |on counter-hit= +53
   |on counter-hit= +53
   |on block= -6
   |on block= -6
   |special properties= Hard knockdown
   |special properties= Hard Knockdown
   |description= To Do
   |description= To Do
  }}
  }}
}}
}}


=== Command Normals ===
=== Command Normals ===
{{MoveData
{{MoveData
|image= Rash 4HPhb.png|thumb
|image= Rash 4HPhbV2.png|thumb
|caption= Bold and Brash
|caption= Bold and Brash
|name= Rash Bash
|name= Rash Bash
Line 351: Line 350:
|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 32(8%)
   |damage= 32 (8%)
   |counter-hit damage= 32(8%)
   |counter-hit damage= 32 (8%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 4
   |shadow on hit= 4
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   |startup= 21
   |startup= 21
   |active= 3
   |active= 3
   |recovery= 11
   |recovery= 16
   |total duration= 34f
   |total duration= 34f
   |on hit= +21
   |on hit= +16
   |on counter-hit= +21
   |on counter-hit= +21
   |on block= -3
   |on block= -3
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 0(0%)
   |damage= 0 (0%)
   |counter-hit damage= 0(0%)
   |counter-hit damage= 0 (0%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= ??
   |shadow on hit= ??
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== Air Normals ==
== Air Normals ==
{{MoveData
{{MoveData
|image= Rash JLPhb.png|thumb
|image= Rash 8LPhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Jumping Light Punch
|name= Jumping Light Punch
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 20(5%)
   |damage= 20 (5%)
   |counter-hit damage= 24(6%)
   |counter-hit damage= 24 (6%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 1.6
   |shadow on hit= 1.6
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{{MoveData
{{MoveData
|image= Rash JMPhb.png|thumb
|image= Rash 8MPhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Jumping Medium Punch
|name= Jumping Medium Punch
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 24(6%)
   |damage= 24 (6%)
   |counter-hit damage= 30(8%)
   |counter-hit damage= 30 (8%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 2.4
   |shadow on hit= 2.4
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{{MoveData
{{MoveData
|image= Rash JHPhb.png|thumb
|image= Rash 8HPhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Jumping Heavy Punch
|name= Jumping Heavy Punch
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 30(8%)
   |damage= 30 (8%)
   |counter-hit damage= 38(10%)
   |counter-hit damage= 38 (10%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 4
   |shadow on hit= 4
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{{MoveData
{{MoveData
|image= Rash JLKhb.png|thumb
|image= Rash 8LKhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Jumping Light Kick
|name= Jumping Light Kick
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 20(5%)
   |damage= 20 (5%)
   |counter-hit damage= 24(6%)
   |counter-hit damage= 24 (6%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 1.6
   |shadow on hit= 1.6
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{{MoveData
{{MoveData
|image= Rash JMKhb.png|thumb
|image= Rash 8MKhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Jumping Medium Kick
|name= Jumping Medium Kick
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 24(6%)
   |damage= 24 (6%)
   |counter-hit damage= 30(8%)
   |counter-hit damage= 30 (8%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 2.4
   |shadow on hit= 2.4
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   |on counter-hit= +19
   |on counter-hit= +19
   |on block= +12
   |on block= +12
   |special properties= Cross-up
   |special properties= Crossup
   |description= To Do
   |description= To Do
  }}
  }}
Line 532: Line 531:


{{MoveData
{{MoveData
|image= Rash JHKhb.png|thumb
|image= Rash 8HKhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Jumping Heavy Kick
|name= Jumping Heavy Kick
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 30(8%)
   |damage= 30 (8%)
   |counter-hit damage= 38(10%)
   |counter-hit damage= 38 (10%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 4
   |shadow on hit= 4
Line 559: Line 558:
== Throws ==
== Throws ==
{{MoveData
{{MoveData
|image= Rash LPLKhb.png|thumb
|image= Rash LPLKhbV2.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Throw
|name= Throw
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 45.0 (12%)
   |damage= 35 (9%)
   |startup= 5
   |startup= 5
   |active= 2
   |active= 2
   |recovery= 29
   |recovery= 29
   |total duration= 35f
   |total duration= 35f
  |on hit= +62
   |special properties= Hard Knockdown
   |special properties= Hard Knockdown
   |description= The only bad thing about this throw is the range.  Big damage, obscene corner carry, and Rash can throw you onto a bike for a recap opener.
   |description= Obscene corner carry, and Rash can throw you onto a bike for a recap opener.
  }}
  }}
}}
}}


== Special Moves ==
== Special Moves ==
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{{MoveData
{{MoveData
|image= Rash 236Khb.png|thumb
|image= Rash 236KhbV2.png|thumb
|caption= Das Boot
|caption= Das Boot
|name= Big Bad Boot
|name= Big Bad Boot
Line 707: Line 706:


{{MoveData
{{MoveData
|image= Rash 214Khb.png|thumb
|image= Rash 214KhbV2.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Wrecking Ball
|name= Wrecking Ball
|linkname= 214K
|linkname= 214K
|input= QCB+K/214K
|input= QCB+K/214K (Air OK)
|data=
|data=
{{AttackData-KI2013
{{AttackData-KI2013
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   |on hit= -11/+13 (Splat)
   |on hit= -11/+13 (Splat)
   |on counter-hit= -11/+13
   |on counter-hit= -11/+13
   |on block= -27
   |on block= -35
   |special properties= Wall Splat  
   |special properties= Wall Splat  
   |description=
   |description=
Line 745: Line 744:
   |on hit= -15/+14 (Splat)
   |on hit= -15/+14 (Splat)
   |on counter-hit= -15/+14
   |on counter-hit= -15/+14
   |on block= -27
   |on block= -35
   |special properties= Wall Splat  
   |special properties= Wall Splat  
   |description=
   |description=
Line 763: Line 762:
   |on hit= -16/+18 (Splat)
   |on hit= -16/+18 (Splat)
   |on counter-hit= -16/+18
   |on counter-hit= -16/+18
   |on block= -28
   |on block= -35
   |special properties= Wall Splat  
   |special properties= Wall Splat  
   |description=
   |description=
Line 771: Line 770:
== Shadow Moves ==
== Shadow Moves ==
{{MoveData
{{MoveData
|image= Rash 236PPhb.png|thumb
|image= Rash 236PPhbV2.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Shadow Battering Ram
|name= Shadow Battering Ram
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{{AttackData-KI2013
{{AttackData-KI2013
   |version= S
   |version= S
   |damage= 35.2(9%)
   |damage= 35.2 (9%)
   |counter-hit damage= 35.2(9%)
   |counter-hit damage= 35.2 (9%)
   |potential damage= 6.4(1%)
   |potential damage= 6.4 (1%)
   |shadow on hit= 0
   |shadow on hit= 0
   |shadow on block= 0
   |shadow on block= 0
   |guard= Mid
   |guard= Mid
   |startup= 2+4(6)
   |startup= 2+4 (6)
   |active= 2[1]2[1]  
   |active= 2[1]2[1]  
2[1]2[1]2
2[1]2[1]2
Line 800: Line 799:


{{MoveData
{{MoveData
|image= Rash 236KKhb.png|thumb
|image= Rash 236KKhbV2.png|thumb
|caption= Just try jumping this
|caption= Just try jumping this
|name= Shadow Big Bad Boot
|name= Shadow Big Bad Boot
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{{AttackData-KI2013
{{AttackData-KI2013
   |version= S
   |version= S
   |damage= 51.8(14%)
   |damage= 32 (8%)
   |counter-hit damage= 51.8(14%)
   |counter-hit damage= 32 (8%)
   |potential damage= 12.6(3%)
   |potential damage= 12.6 (3%)
   |shadow on hit= 0
   |shadow on hit= 0
   |shadow on block= 0
   |shadow on block= 0
Line 828: Line 827:


{{MoveData
{{MoveData
|image= Rash 214KKhb.png|thumb
|image= Rash 214KKhbV2.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Shadow Wrecking Ball
|name= Shadow Wrecking Ball
Line 836: Line 835:
{{AttackData-KI2013
{{AttackData-KI2013
   |version= S
   |version= S
   |damage= 35.2(9%)
   |damage= 35.2 (9%)
   |counter-hit damage= 35.2(9%)
   |counter-hit damage= 35.2 (9%)
   |potential damage= 6.4(1%)
   |potential damage= 6.4 (1%)
   |shadow on hit= 0
   |shadow on hit= 0
   |shadow on block= 0
   |shadow on block= 0
   |guard= Mid
   |guard= Mid
   |startup= 2+18(20)
   |startup= 2+18 (20)
   |active= 10
   |active= 10
   |recovery= 28
   |recovery= 28
   |total duration= 57f
   |total duration= 57f
   |on hit= +5/+25(Splat)
   |on hit= +5/+25 (Splat)
   |on counter-hit= +5/+25
   |on counter-hit= +5/+25
   |on block= 0
   |on block= 0
Line 864: Line 863:
}}
}}


{{MoveData
|image= Rash HPHKhb.png|thumb
|caption= Test Caption
|name= Speeder Bike Mayhem
|linkname= HP+HK
|input= HP+HK
|data=
{{AttackData-KI2013
  |damage= 24 (6%)
  |counter-hit damage= 24 (6%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= ??
  |active= ??
  |recovery= ??
  |total duration= ??f
  |on hit= +63
  |on counter-hit= +63
  |on block= +29
  |special properties= Recapture, Stagger
  |description= To Do
}}
}}
{{MoveData
|image= Rash Bike Ride.png|thumb
|caption= Test Caption
|name= Bike Ride
|linkname= HP+HK
|input= HP+HK
|data=
{{AttackData-KI2013
  |damage= 24 (6%)
  |counter-hit damage= 24 (6%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= ??
  |active= ??
  |recovery= ??
  |total duration= ??f
  |on hit= +59
  |on counter-hit= +59
  |on block= +25
  |special properties= Recapture, Stagger
  |description= Deals 12 (3%) damage when braking or jumping.
}}
}}


== Enders ==
== Enders ==

Latest revision as of 16:14, 14 February 2025


Introduction

Lore

Originally a software programmer named Dave Shar, Rash was transformed into an anthropomorphic amphibian after being sucked into his computer. Along with his buddies Zitz and Pimple, this bodacious toad fights to protect the virtual world from the Dark Queen and her minions.

Rash PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Not great defense: While Rash has a metered reversal, he'd rather use it when his Instinct is full to back it up. If you can pin Rash down, you can make him hold your offense.

Universal Mechanics

Instinct

Turbo Tunnel: Rash summons a bevy of bikes that drive in from off-screen. After the initial bike, call more with HP+HK. Bikes cause stagger on grounded hit and recap on air hit.

Combat Traits

Battlemaniac: Rash can do an automatic opener by mashing St. LP or St. LK.

KI2013 Rash CSS.png
Character Data
Forward Walk Speed 53f to cross two large training mode squares

Run speed: 22f to cross two large training mode squares

Backwards Walk Speed 59f to cross two large training mode squares
Forward Dash Duration Has a Forward Run
Backdash Duration 24f
Pre-Jump Frames 5f
Jump Duration 39f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1


Ground Normals

Standing Normals

Standing Light Punch
Stand LP/5LP
Rash LTChb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 5 2 13 19f +1 +7 -1 Chain

To Do


Standing Medium Punch
Stand MP/5MP
Rash 5MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 9 3 23 34f +1 +4 0 --

To Do


Standing Heavy Punch
Stand HP/5HP
Rash 5HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
27.4 (7%) 41.4 (11%) 1.1 (0.3%) 4 4.5 Mid 11 3[9]2 17 41f +6 +6 +2 --

Rash does an extremely fast spin punch, hitting twice


Standing Light Kick
Stand LK/5LK
Rash 5LKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 6 2 15 2f +1 +5 -2 Chain

Long-range light that starts a combo by itself.


Standing Medium Kick
Stand MK/5MK
Rash 5MKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 9 2 22 32f -2 +4 -3 --

Rash turns his foot into a morning star while performing a roundhouse kick.


Standing Heavy Kick
Stand HK/5HK
Rash 5HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28 (7%) 34 (9%) -- 4 4.5 Mid 11 3 25 38f +2 +7 -3 --

Rash turns his leg into a battle-axe while hopping forward.

  • Special Cancel Window: 19-21f

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Rash 2LPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 6 2 12 19f +3 +4 0 Flipout

To Do


Crouching Medium Punch
Crouch MP/2MP
Rash 2MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 9 4 20 32f +6 +11 +1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Rash 2HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10 6 16 31f +42 +42 -3 --

To Do


Crouching Light Kick
Crouch LK/2LK
Rash 2LKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Low 6 3 8 16f +5 +5 +2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Rash 2MKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Low 9 2 16 26f 0 +2 -2 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Rash 2HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36 (10%) 44 (12%) -- 4 4.5 Low 13 2 21 35f +53 +53 -6 Hard Knockdown

To Do

Command Normals

Rash Bash
Back HP/4HP
Rash 4HPhbV2.png
Bold and Brash
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32 (8%) 32 (8%) -- 4 4.5 High 21 3 16 34f +16 +21 -3 Overhead, Recapture

To Do


Wicked Tongue
3P/PPP
Rash 3K1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
0 (0%) 0 (0%) -- ?? ?? Mid 12 ?? 23 ??f +8 +8 -5 Destroys projectiles

To Do

Air Normals

Jumping Light Punch
Jump LP/8LP
Rash 8LPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 24 (6%) -- 1.6 2.4 High 6 8 4 17+f +15 +17 +8 Flipout

To Do


Jumping Medium Punch
Jump MP/8MP
Rash 8MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 30 (8%) -- 2.4 4 High 8 4 4 15+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Rash 8HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 High 14 3 4 20+f +20 +24 +17 --

To Do


Jumping Light Kick
Jump LK/8LK
Rash 8LKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 24 (6%) -- 1.6 2.4 High 8 6 4 24+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Rash 8MKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 30 (8%) -- 2.4 4 High 9 7 4 19+f +16 +19 +12 Crossup

To Do

Jumping Heavy Kick
Jump HK/8HK
Rash 8HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 High 12 3 4 18+f +20 +24 +17 --

Sends airborne opponents straight down.

Throws

Throw
5LPLK/4LPLK
Rash LPLKhbV2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
35 (9%) - - - - - 5 2 29 35f +62 - - Hard Knockdown

Obscene corner carry, and Rash can throw you onto a bike for a recap opener.

Special Moves

Battering Ram
QCF+P/236P
Rash 236PhbV2.png
CHARGE!
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 16 (4%) 22 (6%) -- 1.6 2.4 Mid 10 9 35 53f -1 +3 -2 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 18 (5%) 24 (6%) -- 2.4 4 Mid 10 9 35 53f +2 +6 -4 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 20 (5%) 26 (7%) -- 4 4.5 Mid 10 8 35 52f +4 +8 -8 --


Big Bad Boot
QCF+K/236K
Rash 236KhbV2.png
Das Boot
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 32 (8%) 38 (10%) -- 1.6 2.4 Mid 7 8 17 31f +29 +29 -2 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 36 (10%) 42 (11%) -- 2.4 4 Mid 10 8 16 33f +49 +49 -5 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 40 (11%) 48 (13%) -- 4 4.5 Mid 12 8 16 35f +49 +49 -8 --


Wrecking Ball
QCB+K/214K (Air OK)
Rash 214KhbV2.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 28 (7%) 28 (7%) -- ?? ?? Mid 19 12 30 60f -11/+13 (Splat) -11/+13 -35 Wall Splat
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 28 (7%) 28 (7%) -- ?? ?? Mid 22 13 33 67f -15/+14 (Splat) -15/+14 -35 Wall Splat
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 28 (7%) 28 (7%) -- ?? ?? Mid 25 16 31 71f -16/+18 (Splat) -16/+18 -35 Wall Splat

Shadow Moves

Shadow Battering Ram
QCF+PP/236PP
Rash 236PPhbV2.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2 (9%) 35.2 (9%) 6.4 (1%) 0 0 Mid 2+4 (6) 2[1]2[1]

2[1]2[1]2

20 39f +6 +6 -2 Projectile invul 1-19f

To Do


Shadow Big Bad Boot
QCF+KK/236KK
Rash 236KKhbV2.png
Just try jumping this
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 32 (8%) 32 (8%) 12.6 (3%) 0 0 Mid 5+1(6) 20 74 99f +3 +3 -46 Hard Knockdown, Juggle Cashout, Full invul 1-7f

To Do


Shadow Wrecking Ball
QCB+KK/214KK
Rash 214KKhbV2.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2 (9%) 35.2 (9%) 6.4 (1%) 0 0 Mid 2+18 (20) 10 28 57f +5/+25 (Splat) +5/+25 0 Wall Splat

To Do

Instinct

Turbo Tunnel
HP+HK
Killer Instinct-2023 02 09-20 39 12.png
Test Caption
To Do


Speeder Bike Mayhem
HP+HK
Rash HPHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 24 (6%) -- ?? ?? Mid ?? ?? ?? ??f +63 +63 +29 Recapture, Stagger

To Do


Bike Ride
HP+HK
Rash Bike Ride.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 24 (6%) -- ?? ?? Mid ?? ?? ?? ??f +59 +59 +25 Recapture, Stagger

Deals 12 (3%) damage when braking or jumping.

Enders

Battering Ram Ender
QCF+HP/236HP
Rash 236Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Exchange +78 --
Version Ender Type On Hit Special Properties
Level 2 Exchange +77 --
Version Ender Type On Hit Special Properties
Level 3 Exchange +78 --
Version Ender Type On Hit Special Properties
Level 4 Exchange +78 --


Big Bad Boot Ender
QCF+HK/236HK
Rash 236Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +10 --
Version Ender Type On Hit Special Properties
Level 2 Damage +10 --
Version Ender Type On Hit Special Properties
Level 3 Damage +10 --
Version Ender Type On Hit Special Properties
Level 4 Damage +10 --
Version Ender Type On Hit Special Properties
Shadow Damage +20 --


Wrecking Ball Ender
QCB+K/214K
Rash 214Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat -14/+14 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat -15/+13 (Splat) --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat -9/+13 (Splat) --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat -9/+13 (Splat) --
Version Ender Type On Hit Special Properties
Shadow Wall Splat +5/+25 (Splat) --


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle