m (→Normal Moves) |
m (→Special Moves) |
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|special properties= Chain | |special properties= Chain | ||
|description= To Do | |description= To Do | ||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya SMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Medium Punch | |||
|linkname= 5MP | |||
|input= Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 22(6%) | |||
|counter-hit damage= 28(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 2 | |||
|recovery= 14 | |||
|total duration= 21f | |||
|on hit= +3 | |||
|on counter-hit= +7 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya SHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Heavy Punch | |||
|linkname= 5HP | |||
|input= Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 32.1(8%) | |||
|counter-hit damage= 42.1(11%) | |||
|potential damage= 2.7 (0.7%) | |||
|shadow on hit= 8 | |||
|shadow on block= 9 | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 2[15]2 | |||
|recovery= 12 | |||
|total duration= 40f | |||
|on hit= +6 | |||
|on counter-hit= +6 | |||
|on block= +5 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya SLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Kick | |||
|linkname= 5LK | |||
|input= Stand LK/5LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 8(2%) | |||
|counter-hit damage= 12(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 3 | |||
|recovery= 10 | |||
|total duration= 17f | |||
|on hit= +5 | |||
|on counter-hit= +7 | |||
|on block= +2 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya SMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 18(5%) | |||
|counter-hit damage= 24(6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 3 | |||
|recovery= 17 | |||
|total duration= 26f | |||
|on hit= +2 | |||
|on counter-hit= +4 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya SHKhb.png|thumb | |||
|caption= -- | |||
|name= Standing Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 26.8(7%) | |||
|counter-hit damage= 36.8(10%) | |||
|potential damage= 2.3 (0.6%) | |||
|shadow on hit= 8 | |||
|shadow on block= 9 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 2[1]3 | |||
|recovery= 17 | |||
|total duration= 31f | |||
|on hit= +2 | |||
|on counter-hit= +2 | |||
|on block= 0 | |||
|special properties= -- | |||
|description= A twice hitting roundhouse. No close variant. | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
{{MoveData | |||
|image= Maya CLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= Crouch LP/2LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 12(3%) | |||
|counter-hit damage= 16(4%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 9 | |||
|total duration= 15f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= +2 | |||
|special properties= Chain | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya CMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= Crouch MP/2MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 3 | |||
|recovery= 16 | |||
|total duration= 25f | |||
|on hit= +3 | |||
|on counter-hit= +6 | |||
|on block= 0 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya CHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= Crouch HP/2HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 32.1(8%) | |||
|counter-hit damage= 42.1(11%) | |||
|potential damage= 2.7 (0.7%) | |||
|shadow on hit= 8 | |||
|shadow on block= 9 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 12 | |||
|recovery= 12 | |||
|total duration= 32f | |||
|on hit= -1 | |||
|on counter-hit= -1 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya CLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= Crouch LK/2LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 8(2%) | |||
|counter-hit damage= 12(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Low | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 16 | |||
|total duration= 22f | |||
|on hit= -2 | |||
|on counter-hit= 0 | |||
|on block= -3 | |||
|special properties= Chain | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya CMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= Crouch MK/2MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 18(5%) | |||
|counter-hit damage= 24(6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Low | |||
|startup= 8 | |||
|active= 5 | |||
|recovery= 12 | |||
|total duration= 24f | |||
|on hit= +3 | |||
|on counter-hit= +8 | |||
|on block= -2 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya CHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= Crouch HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 28(7%) | |||
|counter-hit damage= 34(9%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Low | |||
|startup= 9 | |||
|active= 2 | |||
|recovery= 22 | |||
|total duration= 32f | |||
|on hit= +42 | |||
|on counter-hit= +42 | |||
|on block= -3 | |||
|special properties= Hard Knockdown | |||
|description= Standard sweep. | |||
}} | |||
}} | |||
=== Close Normals === | |||
{{MoveData | |||
|image= Maya NMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Close Medium Punch | |||
|linkname= 5MP | |||
|input= Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 22(6%) | |||
|counter-hit damage= 28(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 3 | |||
|recovery= 13 | |||
|total duration= 21f | |||
|on hit= +7 | |||
|on counter-hit= +10 | |||
|on block= +5 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya NHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Close Heavy Punch | |||
|linkname= 5HP | |||
|input= Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 32(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 15 | |||
|total duration= 26f | |||
|on hit= +9 | |||
|on counter-hit= +9 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya NMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Close Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 16(4%) | |||
|counter-hit damage= 22(6%) | |||
|potential damage= 1.3 (0.3%) | |||
|shadow on hit= 4.8 | |||
|shadow on block= 8 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 3[5]2 | |||
|recovery= 10 | |||
|total duration= 25f | |||
|on hit= +4 | |||
|on counter-hit= +4 | |||
|on block= 0 | |||
|special properties= -- | |||
|description= A twice hitting front kick with high pushback. | |||
}} | |||
}} | |||
=== Command Normals === | |||
{{MoveData | |||
|image= Maya 4HPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Savage Strikes | |||
|linkname= 4HP | |||
|input= Back HP/4HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30.6(8%) | |||
|counter-hit damage= 34.6(9%) | |||
|potential damage= 4.9 (1%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 2[7]3[8] | |||
2[12]3 | |||
|recovery= 17 | |||
|total duration= 62f | |||
|on hit= +8 | |||
|on counter-hit= +8 | |||
|on block= +5 | |||
|special properties= -- | |||
|description= A series of strikes using both daggers. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya 6HKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Axe Kick | |||
|linkname= 6HK | |||
|input= Forward HK/6HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 34 | |||
|active= 2 | |||
|recovery= 14 | |||
|total duration= 49f | |||
|on hit= +21 | |||
|on counter-hit= +21 | |||
|on block= -3 | |||
|special properties= Recapture, Opener | |||
|description= A very slow overhead given bite by its fake-out version. As a recapture, it works harmoniously with Enmity Strike. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya FakeoutHB.png|thumb | |||
|caption= Test Caption | |||
|name= Axe Kick Fakeout | |||
|linkname= 6HK (Hold) | |||
|input= Forward HK/6HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= -- | |||
|counter-hit damage= -- | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= -- | |||
|startup= 39 | |||
|active= -- | |||
|recovery= -- | |||
|total duration= 39f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= -- | |||
|description= By holding HK, Maya will end the move with no hitbox, letting her slip lows and throws past tentative opponents. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya J2HPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Mantis | |||
|linkname= 82HP | |||
|input= Jumping Down HP/82HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 40.8(11%) | |||
|counter-hit damage= 40.8(11%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Low | |||
|startup= 11 | |||
|active= 11 | |||
|recovery= 29 | |||
|total duration= 40+f | |||
|on hit= +23 | |||
|on counter-hit= +23 | |||
|on block= -- | |||
|special properties= Throw Invul 1-landing | |||
|description= *An unblockable dive grab that whiffs on crouchers. | |||
*One-of-a-kind meterless juggle cashout (just add a break point). | |||
*Cannot be done from a backwards jump. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya PPPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Dagger Pickup | |||
|linkname= PPP | |||
|input= PPP/LMHP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= -- | |||
|counter-hit damage= -- | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= -- | |||
|startup= 2 | |||
|active= -- | |||
|recovery= 16 | |||
|total duration= 18f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= -- | |||
|description= A fast and risk-free way to retrieve daggers. | |||
}} | |||
}} | |||
=== Target Combos === | |||
{{MoveData | |||
|image= Maya CMP2hbV3.png|thumb | |||
|caption= Test Caption | |||
|name= Preying Mantis | |||
|linkname= 2MP>2MP | |||
|input= Crouch MP>MP/2MP>2MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 28.8 (7%) | |||
|counter-hit damage= 34.8 (9%) | |||
|potential damage= 2.3 (0.6%) | |||
|shadow on hit= 4.8 | |||
|shadow on block= 8 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 3[13]3 | |||
|recovery= 19 | |||
|total duration= 25f | |||
|on hit= 0 | |||
|on counter-hit= 0 | |||
|on block= -3 | |||
|special properties= -- | |||
|description= Can't be done on whiff. | |||
}} | |||
}} | |||
=== Air Normals === | |||
{{MoveData | |||
|image= Maya JLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Light Punch | |||
|linkname= 8LP | |||
|input= Jump LP/8LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 22(6%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 7 | |||
|active= 5 | |||
|recovery= 4 | |||
|total duration= 15+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya JMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Medium Punch | |||
|linkname= 8MP | |||
|input= Jump MP/8MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 26(7%) | |||
|counter-hit damage= 32(8%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 7 | |||
|active= 3 | |||
|recovery= 4 | |||
|total duration= 13+f | |||
|on hit= +16 | |||
|on counter-hit= +19 | |||
|on block= +12 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya JHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Heavy Punch | |||
|linkname= 8HP | |||
|input= Jump HP/8HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 28(7%) | |||
|counter-hit damage= 34(9%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 9 | |||
|active= 9 | |||
|recovery= 4 | |||
|total duration= 21+f | |||
|on hit= +20 | |||
|on counter-hit= +24 | |||
|on block= +17 | |||
|special properties= Crossup | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya JLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Light Kick | |||
|linkname= 8LK | |||
|input= Jump LK/8LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 18(5%) | |||
|counter-hit damage= 22(6%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 8 | |||
|active= 13 | |||
|recovery= 4 | |||
|total duration= 24+f | |||
|on hit= +16 | |||
|on counter-hit= +18 | |||
|on block= +9 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya JMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Medium Kick | |||
|linkname= 8MK | |||
|input= Jump MK/8MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 22(6%) | |||
|counter-hit damage= 28(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 9 | |||
|active= 9 | |||
|recovery= 4 | |||
|total duration= 21+f | |||
|on hit= +16 | |||
|on counter-hit= +19 | |||
|on block= +12 | |||
|special properties= Cross-up | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya JHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Heavy Kick | |||
|linkname= 8HK | |||
|input= Jump HK/8HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 26(7%) | |||
|counter-hit damage= 32(9%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 10 | |||
|active= 6 | |||
|recovery= 4 | |||
|total duration= 19+f | |||
|on hit= +20 | |||
|on counter-hit= +24 | |||
|on block= +17 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
== Throws == | |||
{{MoveData | |||
|image= Maya LPLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Throw (2 Daggers) | |||
|linkname= LPLK | |||
|input= 5LPLK/4LPLK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 37.1 (10%) | |||
|potential damage= 12.4 (3%) | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 29 | |||
|total duration= 35f | |||
|on hit= +64 | |||
|special properties= Hard Knockdown | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya LPLK1Dhb.png|thumb | |||
|caption= Test Caption | |||
|name= Throw (1 Dagger) | |||
|linkname= LPLK | |||
|input= 5LPLK/4LPLK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 27 (7%) | |||
|potential damage= 9 (2%) | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 29 | |||
|total duration= 35f | |||
|on hit= +64 | |||
|special properties= Hard Knockdown | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya LPLK0Dhb.png|thumb | |||
|caption= Test Caption | |||
|name= Throw (No Daggers) | |||
|linkname= LPLK | |||
|input= 5LPLK/4LPLK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 16.9 (4%) | |||
|potential damage= 5.6 (1%) | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 29 | |||
|total duration= 35f | |||
|on hit= +64 | |||
|special properties= Hard Knockdown | |||
|description= To Do | |||
}} | |||
}} | |||
== Special Moves == | |||
{{MoveData | |||
|image= Maya 236Phb.png|thumb | |||
|caption= Test Caption | |||
|name= Dagger Toss | |||
|linkname= 236P (Air OK) | |||
|input= QCF+P/236P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP/MP | |||
|damage= 16 (4%) | |||
|counter-hit damage= 16 (4%) | |||
|potential damage= 1.3 (0.3%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 10 | |||
|active= -- | |||
|recovery= 21 | |||
|total duration= 31f | |||
|on hit= +26 | |||
|on counter-hit= +26 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya 236HPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Enmity Strike | |||
|linkname= 236HP (Air OK) | |||
|input= QCF+HP/236HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 27.7 (7%) | |||
|counter-hit damage= 27.7 (7%) | |||
|potential damage= 2.6 (0.6%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 20 | |||
|active= -- | |||
|recovery= 21 | |||
|total duration= 41f | |||
|on hit= +83 | |||
|on counter-hit= +83 | |||
|on block= +2 | |||
|special properties= Launcher | |||
|description= Jugglable for 53 frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya 8236Phb.png|thumb | |||
|caption= Test Caption | |||
|name= Air Dagger Toss | |||
|linkname= 8236P | |||
|input= JQCF+P/8236P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 16 (4%) | |||
|counter-hit damage= 16 (4%) | |||
|potential damage= 1.3 (0.3%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 8 | |||
|active= -- | |||
|recovery= 4 | |||
|total duration= 11+f | |||
|on hit= +44 | |||
|on counter-hit= +44 | |||
|on block= +14 | |||
|special properties= -- | |||
|description= Advantage measured by landing the move on the last air frame. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 16 (4%) | |||
|counter-hit damage= 16 (4%) | |||
|potential damage= 1.3 (0.3%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 9 | |||
|active= -- | |||
|recovery= 4 | |||
|total duration= 12+f | |||
|on hit= +44 | |||
|on counter-hit= +44 | |||
|on block= +14 | |||
|special properties= -- | |||
|description= Advantage measured by landing the move on the last air frame. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya 8236HPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Air Enmity Strike | |||
|linkname= 8236HP | |||
|input= JQCF+HP/8236HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 27.7 (7%) | |||
|counter-hit damage= 27.7 (7%) | |||
|potential damage= 2.6 (0.6%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 20 | |||
|active= -- | |||
|recovery= 4 | |||
|total duration= 23+f | |||
|on hit= +101 | |||
|on counter-hit= +101 | |||
|on block= +20 | |||
|special properties= Launcher | |||
|description= *Advantage measured by landing the move on the last air frame. | |||
*Jugglable for 71 frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya 236Khb.png|thumb | |||
|caption= Test Caption | |||
|name= Tumble Kick | |||
|linkname= 236K | |||
|input= QCF+K/236K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|damage= 19.3 (5%) | |||
|counter-hit damage= 25.3 (7%) | |||
|potential damage= 1.8 (0.5%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 12 | |||
|active= 5 | |||
|recovery= 21 | |||
|total duration= 37f | |||
|on hit= +5 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= Ground Bounce vs. airborne | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= 22 (6%) | |||
|counter-hit damage= 28 (7%) | |||
|potential damage= 2 (0.5%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 13 | |||
|active= 2[2]3 | |||
|recovery= 19 | |||
|total duration= 38f | |||
|on hit= +6 | |||
|on counter-hit= +6 | |||
|on block= -3 | |||
|special properties= Ground Bounce vs. airborne | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= 24.8 (6%) | |||
|counter-hit damage= 30.8 (8%) | |||
|potential damage= 2.3 (0.6%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 14 | |||
|active= 2[3]3 | |||
|recovery= 19 | |||
|total duration= 40f | |||
|on hit= +8 | |||
|on counter-hit= +8 | |||
|on block= -3 | |||
|special properties= Ground Bounce vs. airborne | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya 214MKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Leap Kick | |||
|linkname= 214K | |||
|input= QCB+K/214K | |||
|data={{AttackData-KI2013 | |||
|version= LK | |||
|damage= 32.1 (8%) | |||
|counter-hit damage= 36.1 (10%) | |||
|potential damage= 2.7 (0.7%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 1[4]5 | |||
|recovery= 59 | |||
|total duration= 74f | |||
|on hit= +33 | |||
|on counter-hit= +33 | |||
|on block= -56 | |||
|special properties= Invul 1-4f, Throw Invul 5-7f, Launcher | |||
|description= A pseudo-reversal that flies straight up. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= 32.1 (8%) | |||
|counter-hit damage= 36.1 (10%) | |||
|potential damage= 2.7 (0.7%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 1[4]5 | |||
|recovery= 48 | |||
|total duration= 63f | |||
|on hit= +50 | |||
|on counter-hit= +50 | |||
|on block= -41 | |||
|special properties= Invul 1-2f, Throw Invul 3-7f, Launcher | |||
|description= A pseudo-reversal that flies at a slight angle. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= 32.1 (8%) | |||
|counter-hit damage= 36.1 (10%) | |||
|potential damage= 2.7 (0.7%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 1[4]5 | |||
|recovery= 47 | |||
|total duration= 62f | |||
|on hit= +56 | |||
|on counter-hit= +56 | |||
|on block= -37 | |||
|special properties= Throw Invul 1-7f, Launcher | |||
|description= An anti-throw reversal that flies forward. | |||
}} | |||
}} | |||
==Shadow Moves== | |||
{{MoveData | |||
|image= Maya 236PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Spirit Slicer | |||
|linkname= 236PP | |||
|input= QCF+PP/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 48.7 (13%) | |||
|counter-hit damage= 48.7 (13%) | |||
|potential damage= 8.9 (2%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 1+16(17) | |||
|active= 90 | |||
|recovery= 23 | |||
|total duration= 39f | |||
|on hit= +121 | |||
|on counter-hit= +121 | |||
|on block= +88 | |||
|special properties= -- | |||
|description= *A huge stationary projectile that persists even if Maya is hit. | |||
*Builds full pips on block, pops up opponents for a juggle on hit. | |||
*When the move ends, the daggers break off. | |||
**In the middle of the stage, they will fly just beyond full-screen. | |||
**Temperance lands 2 backdashes behind Maya, Vengeance lands 1 roll jump in front. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya 236KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Tumble Kick | |||
|linkname= 236KK | |||
|input= QCF+KK/236KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 32.4 (9%) | |||
|counter-hit damage= 32.4 (9%) | |||
|potential damage= 6.8 (1.9%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 1+11 (12) | |||
|active= 5[14]5[14]5 | |||
|recovery= 18 | |||
|total duration= 53f | |||
|on hit= +4 | |||
|on counter-hit= +4 | |||
|on block= 0 | |||
|special properties= Proj Invul 1-59f, High Invul 1-15f | |||
|description= *Shadow Tumble Kick has an extended hurtbox beneath the floor for picking up daggers (since dropped daggers use a projectile hitbox, a purely proj. invul move would pass right through them). | |||
**A full list of projectiles that can tag Shadow Tumble Kick can be found [https://twitter.com/MEightfield/status/1822783065749389792 here]. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya 214KKhb1.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Leap Kick | |||
|linkname= 214KK | |||
|input= QCB+KK/214KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 35.2 (9%) | |||
|counter-hit damage= 35.2 (9%) | |||
|potential damage= 6.4(2%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 1+4(5) | |||
|active= 2[3]2[1] | |||
2[1]2[1]2 | |||
|recovery= 42 | |||
|total duration= 62f | |||
|on hit= +13 | |||
|on counter-hit= +13 | |||
|on block= -47 | |||
|special properties= Invincible 1-5f, Juggle Cashout | |||
|description= A real reversal. | |||
}} | |||
}} | |||
==Enders== | |||
{{MoveData | |||
|image= Maya UnusedHB.png|thumb | |||
|caption= Test Caption | |||
|name= Spirit Strike Ender | |||
|linkname= 236HP | |||
|input= QCF+HP/236HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Dagger Assault Activation | |||
|on hit= +2 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Dagger Assault Activation | |||
|on hit= +2 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Dagger Assault Activation | |||
|on hit= +2 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Dagger Assault Activation | |||
|on hit= +2 | |||
|special properties= -- | |||
|description= Unused ender. Stops if Maya is knocked down. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya 6HKnv.png|thumb | |||
|caption= Test Caption | |||
|name= Tumble Kick Ender | |||
|linkname= 236HK | |||
|input= QCF+HK/236HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Hard Knockdown | |||
|on hit= +56 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Hard Knockdown | |||
|on hit= +56 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Hard Knockdown | |||
|on hit= +55 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Hard Knockdown | |||
|on hit= +56 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Maya LeapEnderHB.png|thumb | |||
|caption= Test Caption | |||
|name= Leap Kick Ender | |||
|linkname= 214HK | |||
|input= QCB+HK/214HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Launcher, Exchange | |||
|on hit= +79 | |||
|special properties= -- | |||
|description= Jugglable for 9 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Launcher, Exchange | |||
|on hit= +79 | |||
|special properties= -- | |||
|description= Jugglable for 9 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Launcher, Exchange | |||
|on hit= +79 | |||
|special properties= -- | |||
|description= Jugglable for 9 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Launcher, Exchange | |||
|on hit= +79 | |||
|special properties= -- | |||
|description= Jugglable for 9 frames. | |||
}} | }} | ||
}} | }} |
Latest revision as of 15:31, 20 August 2024
Introduction
Maya PLACEHOLDER CHARACTER STORY
Maya PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Possession Rite: Maya's daggers fly back to her on activation, and continue to do so throughout the Instinct.
Character Data | |
---|---|
Forward Walk Speed | 57f to cross two large training mode squares |
Backwards Walk Speed | 74f to cross two large training mode squares |
Forward Dash Duration | 21f
|
Backdash Duration | 23f |
Pre-Jump Frames | 5f |
Jump Duration | 38f
|
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Normal Moves
Maya's light punches use her yellow Temperance dagger
Maya's medium punches use her purple Vengeance dagger
Maya's heavy punches use both daggers
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 8 | 15f | +4 | +6 | +1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22(6%) | 28(7%) | -- | 2.4 | 4 | Mid | 6 | 2 | 14 | 21f | +3 | +7 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32.1(8%) | 42.1(11%) | 2.7 (0.7%) | 8 | 9 | Mid | 10 | 2[15]2 | 12 | 40f | +6 | +6 | +5 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 10 | 17f | +5 | +7 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 24(6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +2 | +4 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26.8(7%) | 36.8(10%) | 2.3 (0.6%) | 8 | 9 | Mid | 9 | 2[1]3 | 17 | 31f | +2 | +2 | 0 | -- |
A twice hitting roundhouse. No close variant. |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +4 | +6 | +2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 16 | 25f | +3 | +6 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32.1(8%) | 42.1(11%) | 2.7 (0.7%) | 8 | 9 | Mid | 9 | 12 | 12 | 32f | -1 | -1 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 16 | 22f | -2 | 0 | -3 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 24(6%) | -- | 2.4 | 4 | Low | 8 | 5 | 12 | 24f | +3 | +8 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 34(9%) | -- | 4 | 4.5 | Low | 9 | 2 | 22 | 32f | +42 | +42 | -3 | Hard Knockdown |
Standard sweep. |
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22(6%) | 28(7%) | -- | 2.4 | 4 | Mid | 6 | 3 | 13 | 21f | +7 | +10 | +5 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 3 | 15 | 26f | +9 | +9 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 22(6%) | 1.3 (0.3%) | 4.8 | 8 | Mid | 6 | 3[5]2 | 10 | 25f | +4 | +4 | 0 | -- |
A twice hitting front kick with high pushback. |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30.6(8%) | 34.6(9%) | 4.9 (1%) | ?? | ?? | Mid | 9 | 2[7]3[8]
2[12]3 |
17 | 62f | +8 | +8 | +5 | -- |
A series of strikes using both daggers. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 34 | 2 | 14 | 49f | +21 | +21 | -3 | Recapture, Opener |
A very slow overhead given bite by its fake-out version. As a recapture, it works harmoniously with Enmity Strike. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 39 | -- | -- | 39f | -- | -- | -- | -- |
By holding HK, Maya will end the move with no hitbox, letting her slip lows and throws past tentative opponents. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40.8(11%) | 40.8(11%) | -- | ?? | ?? | Low | 11 | 11 | 29 | 40+f | +23 | +23 | -- | Throw Invul 1-landing |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 2 | -- | 16 | 18f | -- | -- | -- | -- |
A fast and risk-free way to retrieve daggers. |
Target Combos
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28.8 (7%) | 34.8 (9%) | 2.3 (0.6%) | 4.8 | 8 | Mid | 7 | 3[13]3 | 19 | 25f | 0 | 0 | -3 | -- |
Can't be done on whiff. |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22(6%) | 26(7%) | -- | 1.6 | 2.4 | High | 7 | 5 | 4 | 15+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26(7%) | 32(8%) | -- | 2.4 | 4 | High | 7 | 3 | 4 | 13+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 34(9%) | -- | 4 | 4.5 | High | 9 | 9 | 4 | 21+f | +20 | +24 | +17 | Crossup |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 1.6 | 2.4 | High | 8 | 13 | 4 | 24+f | +16 | +18 | +9 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22(6%) | 28(7%) | -- | 2.4 | 4 | High | 9 | 9 | 4 | 21+f | +16 | +19 | +12 | Cross-up |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26(7%) | 32(9%) | -- | 4 | 4.5 | High | 10 | 6 | 4 | 19+f | +20 | +24 | +17 | -- |
To Do |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
37.1 (10%) | - | 12.4 (3%) | - | - | - | 5 | 2 | 29 | 35f | +64 | - | - | Hard Knockdown |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
27 (7%) | - | 9 (2%) | - | - | - | 5 | 2 | 29 | 35f | +64 | - | - | Hard Knockdown |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16.9 (4%) | - | 5.6 (1%) | - | - | - | 5 | 2 | 29 | 35f | +64 | - | - | Hard Knockdown |
To Do |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP/MP | 16 (4%) | 16 (4%) | 1.3 (0.3%) | ?? | ?? | Mid | 10 | -- | 21 | 31f | +26 | +26 | -4 | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 27.7 (7%) | 27.7 (7%) | 2.6 (0.6%) | ?? | ?? | Mid | 20 | -- | 21 | 41f | +83 | +83 | +2 | Launcher |
Jugglable for 53 frames. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 16 (4%) | 16 (4%) | 1.3 (0.3%) | ?? | ?? | Mid | 8 | -- | 4 | 11+f | +44 | +44 | +14 | -- |
Advantage measured by landing the move on the last air frame. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 16 (4%) | 16 (4%) | 1.3 (0.3%) | ?? | ?? | Mid | 9 | -- | 4 | 12+f | +44 | +44 | +14 | -- |
Advantage measured by landing the move on the last air frame. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 27.7 (7%) | 27.7 (7%) | 2.6 (0.6%) | ?? | ?? | Mid | 20 | -- | 4 | 23+f | +101 | +101 | +20 | Launcher |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 19.3 (5%) | 25.3 (7%) | 1.8 (0.5%) | ?? | ?? | Mid | 12 | 5 | 21 | 37f | +5 | +5 | -1 | Ground Bounce vs. airborne |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 22 (6%) | 28 (7%) | 2 (0.5%) | ?? | ?? | Mid | 13 | 2[2]3 | 19 | 38f | +6 | +6 | -3 | Ground Bounce vs. airborne |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 24.8 (6%) | 30.8 (8%) | 2.3 (0.6%) | ?? | ?? | Mid | 14 | 2[3]3 | 19 | 40f | +8 | +8 | -3 | Ground Bounce vs. airborne |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 32.1 (8%) | 36.1 (10%) | 2.7 (0.7%) | ?? | ?? | Mid | 6 | 1[4]5 | 59 | 74f | +33 | +33 | -56 | Invul 1-4f, Throw Invul 5-7f, Launcher |
A pseudo-reversal that flies straight up. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 32.1 (8%) | 36.1 (10%) | 2.7 (0.7%) | ?? | ?? | Mid | 6 | 1[4]5 | 48 | 63f | +50 | +50 | -41 | Invul 1-2f, Throw Invul 3-7f, Launcher |
A pseudo-reversal that flies at a slight angle. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 32.1 (8%) | 36.1 (10%) | 2.7 (0.7%) | ?? | ?? | Mid | 6 | 1[4]5 | 47 | 62f | +56 | +56 | -37 | Throw Invul 1-7f, Launcher |
An anti-throw reversal that flies forward. |
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 48.7 (13%) | 48.7 (13%) | 8.9 (2%) | 0 | 0 | Mid | 1+16(17) | 90 | 23 | 39f | +121 | +121 | +88 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 32.4 (9%) | 32.4 (9%) | 6.8 (1.9%) | 0 | 0 | Mid | 1+11 (12) | 5[14]5[14]5 | 18 | 53f | +4 | +4 | 0 | Proj Invul 1-59f, High Invul 1-15f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 35.2 (9%) | 35.2 (9%) | 6.4(2%) | 0 | 0 | Mid | 1+4(5) | 2[3]2[1]
2[1]2[1]2 |
42 | 62f | +13 | +13 | -47 | Invincible 1-5f, Juggle Cashout |
A real reversal. |
Enders
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Dagger Assault Activation | +2 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Dagger Assault Activation | +2 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Dagger Assault Activation | +2 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Dagger Assault Activation | +2 | -- | |||||||||
Unused ender. Stops if Maya is knocked down. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Hard Knockdown | +56 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Hard Knockdown | +56 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Hard Knockdown | +55 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Hard Knockdown | +56 | -- |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Launcher, Exchange | +79 | -- | |||||||||
Jugglable for 9 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Launcher, Exchange | +79 | -- | |||||||||
Jugglable for 9 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Launcher, Exchange | +79 | -- | |||||||||
Jugglable for 9 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Launcher, Exchange | +79 | -- | |||||||||
Jugglable for 9 frames. |