JoJo's Bizarre Adventure: Heritage for the Future/Iggy: Difference between revisions

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= Introduction =
<div style="font-size:0.75em;text-align:left; margin-bottom:0px;">[{{fullurl:{{FULLPAGENAME}}/Introduction|action=edit}} Edit Introduction]</div>
 
{{Character Subnav HFTF|name=Iggy}}
= Moves List =
{{/Introduction}}
 
{{NavboxHFTF}}
== Normal Moves ==
 
=== Stand Off ===
 
s.A - Basically worthless, no range at all.
 
c.A - Same as s.A, though it is used in tandem combos.
 
j.A - As far as I can tell, there is absolutely no reason at all to use this over j.B/C
 
s.B - Iggy hops forward biting. Not really useful at all.
 
c.B - Slide that can be comboed into super, decent range.
 
j.B - Poor range, but 2-hits.
 
 
s.C - Awesome poke, reaches about 2-3 character lengths without any hitbox for Iggy. Good meter building, too.
 
cl.C - Multi-hits, makes a good anti-air as long as you make sure you are within range. Kills crossups and depending on how they flip you can walk under and repeat.
 
c.C - Basically useless.
 
j.C - See j.B
 
 
6+B - Overhead, cancel into specials or supers hit or wiff.
 
=== Stand On ===
 
s.A - Nice quick poke, leads to fair damage even at slight distances.
 
c.A - Sac a bit of range to make it a low. Still leads to fair damage.
 
j.A - Good priority coming down on a jump-in. Useful against his anti-airs since it says in one place relative to Iggy instead of swinging his arm
 
 
s.B - Decent range poke, but no reason to use it since s.A combos into it at any range.
 
c.B - Same as s.B.
 
j.B - Good priority air move, swings arm down, making it good for hitting opponents late on jump-ins.
 
 
s.C - Ok poke, better range than s.A, but less range than the Stand off version.
 
c.C - Sweep, use c.A
 
j.C - Like j.B, but swings arm up instead of down. Can ghetto juggle with itself if your opponent doesn't flip.
 
== Special Moves ==
 
623+(any attack) - Teleport move. Goes about 1/2 of the max screen length towards your opponent. Can change sides.
 
421+(any attack) - Teleport, same as above but goes away from opponent.
 
63214+(any attack) - Command grab, button used determines delay and distance. If you are Stand on when you use this move, you will be forced to run along with the fool, and Iggy will sleep while the grab hits, otherwise you will be free to move independently and attack seperatly, even while it hits.
 
charge 4, 6+(any attack) - The fool shoulder tackles forward. Button determines distance. A is under half the max screen length, B is just short of max screen length, C goes entire distance. Iggy stays in place if stand is off, moves with the fool if stand is on.
 
charge 2, 8+(any attack) - Shoulder tackle but at a 45 degree angle. Iggy moves with the fool if stand is on, stays in place if stand is off.
 
236+S, The fool appears and swings an arm down. Good priority and speed. Leaves you in stand mode.
 
=== Stand on only ===
 
In air, 7/8/9 - Iggy flys around, with some directional controls.
 
While flying, any attack - Iggy drops a sand ball. Attack button determines the arc, A moves a bit forward and up, B moves a little forward, C goes strait down.
 
In air, 66 or 44 - Air dash.
 
== Super Moves ==
 
236+(2 attack buttons) - The fool punches strait up, then makes a big sand wave. Iggy will ride the wave is stand is on when this super is activated, otherwise he will be free to act.
 
A, A, 6, B, C - Demon super. Moves a short distance before doing an upgraded version of his throw.
 
214+stand - Tandem attack, think of it as a custom combo, but you have to enter the button inputs during the superflash.
 
= The Basics =
 
= Advanced Strategy =
 
= Match-ups =
 
== Vs. Jotaro Kujo (JoJo): ==
 
 
== Vs. Joseph Joestar: ==
 
 
== Vs. Muhammed Abdul: ==
 
 
== Vs. Kakyouin Noriaki: ==
 
 
== Vs. Jean Pierre Polnareff: ==
 
 
== Vs. D'Bo: ==
 
 
== Vs. Iggy: ==
 
 
== Vs. Midler: ==
 
 
== Vs. Alessi: ==
 
 
== Vs. Chaka Khan: ==
 
 
== Vs. Vanilla Ice: ==
 
 
== Vs. Dio: ==
 
 
== Vs. Mariah: ==
 
 
== Vs. Hol Horse: ==
 
 
== Vs. Pet Shop: ==
 
 
== Vs. Black Polnareff: ==
 
 
== Vs. Shadow Dio: ==
{{JJBA}}
[[Category:JoJo's Bizarre Adventure]]
[[Category:JoJo's Bizarre Adventure]]

Latest revision as of 11:13, 17 March 2021

Iggy-Challenger.png

Iggy (イギー Igī) also known as Iggi, is a core ally who appears in the second half of Stardust Crusaders. An urban mutt from the streets of New York, Iggy begrudgingly aids the protagonists on their final expedition to Cairo. Iggy commands The Fool, a really bizarre looking Stand made of sand that can partially change its shape, allowing it to even mimic humans.

In Jojo's Bizarre Adventure: Heritage For The Future, Iggy is a very odd character, using charge style special attacks and featuring different gimmicks depending on whether his Stand is On or Off.

In Stand Off, he's the shortest character in the game which gives him a lot of advantages, but also limits his movelist, most notably making his simple attacks really hard to connect due to short range. In return, once Iggy manages to knock down the opponent, his moveset contains an easy to time meaty low attack, a decent overhead and a fantastic grab, giving him some good reset options.

In Stand On, Iggy's hitbox becomes larger and wider, which comes with many disadvantages, but Iggy himself gains some new mobility options, exclusive only to his character. Instead of a double jump, Iggy can glide in the air while protecting himself with sand balls. He also gains the ability to perform a simple airdash. His normals also become much better when it comes to range.

Overall, Iggy is a very versatile character, but none of his modes truly give him a massive advantage, meaning that you'll be switching your playstyle a lot while using him.

conman
Iggy is an unorthodox character who switches between slowly whittling opponents down at midrange and smothering them at close range with oppressive mixups.
Pros Cons
  • Small: Iggy's Stand Off hurtbox is extremely short, and will naturally low profile many attacks, neutering many characters more effective tools.
  • Mobility: Has by far the fastest walk speed in the game, as well as an airdash, a float, and even a teleport to move around the screen with.
  • Turtling: Iggy has many strong keepaway options at midrange with extremely low risk such as Far 5C, [4]6C, and Sandballs.
  • Air Control: Iggy has several anti-air options to hit opponents with. He also has amazing air to airs, with Sandballs potentially being the best air to air in the game.
  • Mixups: Iggy can use airdashes to create near unreactable overheads that give full combos on hit. He also has a grab that gives okizeme, leading into further mixups.
  • Oki: Iggy has some of the most complex and layered okizeme in the entire game. If there's any oki option you want, Iggy probably has it.
  • Gimmicky: Iggy’s toolkit has many strange setups that can be difficult for inexperienced players to deal with.
  • Awkward Normals: Most of Iggy’s Stand Off moveset has downright awful range, while his Stand On normals are generally slow and lacking in frame advantage.
  • Approach: While Iggy's approach options aren't bad, they're certainly more risky than other characters, and he can struggle to approach in certain matchups.
  • Combos: Almost all of Iggy's combos have some issue with them, such as low damage, being punishable on hit, or requiring meter. Many of his best moves also can't lead into combos.
  • Inconsistent Oki: Iggy can struggle to do oki against characters with faster wakeup timings. He's also uniquely vulnerable to reversals and jump outs after a grab knockdown.
  • Gimmicky: Many of Iggy's tools have hard counters that can easily be exploited by experienced opponents, making it harder for Iggy to apply his strengths against them.
Iggy

Iggy A.png

Stand: Active

Defense Value Stand OFF: 91 (Low)

Defense Value Stand ON: 81 (Low)

Stand Durability: 80 (Medium)

Roll Speed: 42 (Slow)

Wakeup Speed: 32 (Fast)

Prejump Stand OFF: 4

Prejump Stand ON: 5

Game Navigation

General
Controls
System Info
In-depth System Info
FAQ
Active
Avdol
Devo
DIO
Iggy
Jotaro
Kakyoin
Midler
New Kakyoin
Polnareff
Vanilla Ice
Weapon
Alessi
Chaka
Old Joseph
Passive
Black Polnareff
Boingo
Hol Horse
Khan
Mariah
Petshop
Rubber Soul
Shadow Dio
Young Joseph