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{{MoveData | {{MoveData | ||
|image= Jago CLKhb.png|thumb | |image= Jago CLKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
|linkname= 2LK | |linkname= 2LK | ||
Line 305: | Line 305: | ||
|on block= -1 | |on block= -1 | ||
|special properties= Chain | |special properties= Chain | ||
|description= | |description= *Chainable Low light attack | ||
*More pushback and worse frame data than 2LP but makes up for it with better range and hitting low | |||
}} | }} | ||
}} | }} | ||
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|on block= -2 | |on block= -2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *2MK is a hit confirmable low poke and is Jago's best low poke | ||
*More range than 2MP | |||
*Decently strong low profile to sneak under opponents poke | |||
*As with 5MK, 5HK, Cl5MK, and Cl5HK, Jago can alter the range of his cancels by late cancelling | |||
*-2 but you can frame trap opponents by cancelling into specials | |||
}} | }} | ||
}} | }} | ||
Line 359: | Line 364: | ||
|on block= -9 | |on block= -9 | ||
|special properties= Hard knockdown | |special properties= Hard knockdown | ||
|description= Standard sweep. | |description= *Standard sweep. | ||
*Unsafe on block | |||
*After a sweep trips an opponent, Jago can get an automatically timed safejump by jumping immediately or go for charge Endokuken Oki | |||
}} | }} | ||
}} | }} | ||
=== Close Normals === | === Close Normals === | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 26(7%) | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
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|on block= -1 | |on block= -1 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description=*Close Medium Punch lacks a lot of niceties cl5MK has but hits the opponent upper body so it doesnt lose to lower body invul moves like cl5MK does | ||
*Its a safe boring hit-confirmable normal to start offense for when Jago would like to use a medium but cl5MK isn't the play | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 32 (8%) | ||
|counter-hit damage= 38(10%) | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
Line 407: | Line 414: | ||
|guard= Mid | |guard= Mid | ||
|startup= 9 | |startup= 9 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 20 | ||
|total duration= 30f | |total duration= 30f | ||
|on hit= -1 | |on hit= -1 | ||
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|on block= -4 | |on block= -4 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *Heavy proximity normal used as a meaty and in combos and juggles | ||
*doesn't do the weird thing with cl5HK where Jago moves around depending on cancel timing | |||
}} | }} | ||
}} | }} | ||
Line 423: | Line 431: | ||
|caption= | |caption= | ||
|name= Close Standing Light Kick | |name= Close Standing Light Kick | ||
|linkname= | |linkname= clLK | ||
|input= Close Stand LK/clLK | |input= Close Stand LK/clLK | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 10(2%) | |damage= 10 (2%) | ||
|counter-hit damage= 14(3%) | |counter-hit damage= 14 (3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
Line 454: | Line 462: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 26(7%) | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
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|on block= +1 | |on block= +1 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *Close Medium Kick is a plus on block with ridiculous Low recovery | ||
*As with 5MK,2MK, 5HK, and Cl5HK, Jago can alter the range of his cancels by late cancelling | |||
** ClMK makes it name in Jagos offensive toolsel by being THE BEST NORMAL AT THIS TYPE OF STUFF | |||
*Savvy Jago Players can use its short recovery to preform oppressive hit/throw OSes on offense and defense | |||
*Loses hard to lower body invulnerable moves | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 30(8%) | |damage= 30 (8%) | ||
|counter-hit damage= 38(10%) | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
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|on block= -2 | |on block= -2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *Heavy proximity normal used as a meaty and in combos and juggles | ||
*As with 5MK,2MK, 5HK, and Cl5MK, Jago can alter the range of his cancels by late cancelling | |||
**This is used a lot in juggles since it moves Jago towards he opponent and high up for Light DP juggles/Laser swords | |||
}} | }} | ||
}} | }} | ||
=== Command Normals === | === Command Normals === | ||
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|on block= -6 | |on block= -6 | ||
|special properties= Overhead | |special properties= Overhead | ||
|description= | |description= *22 frame long range overhead used to mixup defendes | ||
*4HP vs walk forward 2MK/2HK is somewhat tricky to block because the start of Jago forward walk animation looks kinda like the startup of overhead | |||
**Jago players can walk forward and overhead to disguise the walk up low more and make defenders thing 4HP is easier to block | |||
*4HP can also be used in neutral to tag people trying to bulldog(walk n' block) in pass endokuken zoning | |||
}} | }} | ||
}} | }} | ||
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|shadow on hit= 8 | |shadow on hit= 8 | ||
|shadow on block= 9 | |shadow on block= 9 | ||
|guard= | |guard= Mid | ||
|startup= 9 | |startup= 9 | ||
|active= 4[12]4 | |active= 4[12]4 | ||
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|on block= +2 | |on block= +2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *Potential damage optimal heavy starter | ||
*pressure extender vs people without meter | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
Line 590: | Line 607: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 30(8%) | |counter-hit damage= 30 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
Line 610: | Line 627: | ||
{{MoveData | {{MoveData | ||
|image= Jago | |image= Jago-JHP GIF.gif|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Heavy Punch | |name= Jumping Heavy Punch | ||
Line 617: | Line 634: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 30(8%) | |damage= 30 (8%) | ||
|counter-hit damage= 38(10%) | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
Line 644: | Line 661: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
Line 671: | Line 688: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 30(8%) | |counter-hit damage= 30 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
Line 698: | Line 715: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 30(8%) | |damage= 30 (8%) | ||
|counter-hit damage= 38(10%) | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
Line 715: | Line 732: | ||
}} | }} | ||
}} | }} | ||
== Throws == | == Throws == | ||
Line 736: | Line 752: | ||
}} | }} | ||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
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{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LP | |version= LP | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
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|on block= -7 | |on block= -7 | ||
|special properties= -- | |special properties= -- | ||
|description= A | |description= *A fireball that travels at a slow speed. | ||
*Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool | |||
**''Light Charge Endokuken'' high durability and slow duration makes it kinda like a long range shield for Jago to safely move forward | |||
**The charge is dash and backdash cancelable which can fake people out on oki and in neutral | |||
*''Light Endokuken'' being the slowest makes it great at getting frame advantage on block but makes it easier to blow through with a projectile invul shadow. Light gives the opponent the most | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MP | |version= MP | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
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|on block= -6 | |on block= -6 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *A fireball that travels at a moderate speed. | ||
*Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool | |||
**The charge is dash and backdash cancelable which can fake people out on oki and in neutral | |||
*Medium endokuken is an off-speed fireball for when Jago wants to throw off people expecting heavy Endokuken but don't want to give them the wide window to react L Endokuken gives | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HP | |version= HP | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
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|on block= -5 | |on block= -5 | ||
|special properties= -- | |special properties= -- | ||
|description= A | |description= *A Briskly-paced fireball. | ||
*Chargeable for 38 frames after which Jago shoots a Fully-Charged Endokuken with enhanced durability, frame data and size. "Charged Endokuken" is a big part of Jago's okizeme and a decent, albeit cumbersome meterless anti zoning tool | |||
**The charge is dash and backdash cancelable which can fake people out on oki and in neutral | |||
*''Heavy Endokuken'' is the fastest and safest Endokuken and as such is the version Jago uses in most situation | |||
**The best version to use upclose/(E.g. the classic "Shoto Low Forward xx Fireball" blockstring) as it is the least negative point blank and manuals into lights/cl.MK/any version of Tiger's Fury | |||
**The best version to use in fireball wars as it has the shortest recovery at 28f | |||
**Effective in footsies as a whipping towel to safely poke at people at ranges where Jago's normals do not reach | |||
}} | }} | ||
}} | }} | ||
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|on block= 0 | |on block= 0 | ||
|special properties= Flipout | |special properties= Flipout | ||
|description= | |description= *High-damage, single hit, even on block pressure ''"ender"''/counter hit tool | ||
**Light Laser Sword has a lot of overlap in utility with Medium Laser Sword but does it faster which can confuse opponents expecting Medium | |||
*Flipout on juggle hit allowing Jago to go directly into mixups from a juggle | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 843: | Line 875: | ||
|on block= +1 | |on block= +1 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *High-damage, single hit, '''plus''' on block pressure '''''"ender?"'''''/counter hit tool | ||
*Launches the opponent on juggle hit allowing Jago to continue the combos with manual normals, dp or shadow cancels | |||
**Loses juggle height especially without manuals so some juggles are restricted by height (e.g. [Launcher], M laser sword, M laser sword only combos if the first laser is able to hit the opponent with a high connect) | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
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|on block= +2 | |on block= +2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description=*Double hit, plus on block pressure ''extender'' and launcher in juggles | ||
**Heavy Laser Sword is used to bully opponents who do not have meter to shadow counter the second hit | |||
**NOT used as a punish starter since it does the same damage as L Laser Sword and gives worse scaling for doing that damage in 2 hits | |||
*Launches the opponent on juggle hit allowing Jago to continue the combos with manual normals, dp or shadow cancels | |||
**'''''Gains'' juggle heights in combos''' which makes it well suited for cancels from anti airs (E.g. 2HP xx Heavy Laser is a excellent AA confirm and gives jago a lot of time and height to combo | |||
}} | }} | ||
}} | }} | ||
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|on block= -27 | |on block= -27 | ||
|special properties= Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f | |special properties= Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f | ||
|description= | |description= *''Light Tiger's Fury'' is an invincible reversal that deals HEAVY damage in a compact form | ||
**Glacius' Heavy Puddle Punch and Shin Hisako's Heavy Awakened Soul are the only other invulnerable moves in the game that do 52.0(14%). Jago's floor for "damage from a reversal" is at the rest of the game's ceiling | |||
*Light Tiger's Fury allows for juggles into DP/Lights/Cl5MK on high connect hits | |||
*3 frame startup so can be linked into from various attacks for a quick knockdown that builds mad PD | |||
**Light Tiger's Fury also combos into Shadow Endokuken on a simple majority of the cast | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
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|on block= -34 | |on block= -34 | ||
|special properties= Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f | |special properties= Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f | ||
|description= | |description= *''Medium Tiger's Fury'' is an invincible reversal that deals great damage | ||
**Medium Tiger's is a goldilocks middle point between two amazing specials in heavy and light. It gives opponents another strength to break and medium breaks are problematic for opponents due to the command overlap with shadow counter (which leads to dropped sweaty links becoming semi-intentional shadow counter baits) | |||
*3 frame startup so can be linked into from various attacks for a quick knockdown that builds mad PD | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
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|on block= -40 | |on block= -40 | ||
|special properties= Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f | |special properties= Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f | ||
|description= | |description= *''Heavy Tiger's Fury'' is an invincible reversal that deals MASSIVE damage especially Counter Hit H Tiger's Fury doing over a quarter of the opponent life in a single hit | ||
*3 frame startup so can be linked into or juggled into from various attacks for a quick knockdown that builds a ton of PD | |||
}} | }} | ||
}} | }} | ||
Line 939: | Line 985: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LK | |version= LK | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 32(9%) | |counter-hit damage= 32 (9%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
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|on block= -4 | |on block= -4 | ||
|special properties= Low invul 1-9f | |special properties= Low invul 1-9f | ||
|description= | |description= *Light Wind Kick is a lower body invulnerable opener that reaches a bit farther than Laser Sword and is "safe" on block | ||
*Light Wind Kick is the only version of Wind kick where you have to worry about it not reaching the opponent in confirms | |||
**Max range 2MP cancelled into L wind kick will reach the defender and any pokes that hits them from further away will not be in range for L wind kick | |||
*Windkick Counter Hits grants similar frame advantage to Laser Sword counter hits so you can use them as a medium risk/high return long range ch tools | |||
**since L wind kick is -4 it would be a low-ish medium risk, low crushing, up-close, counter hitting tool. | |||
**Being -4 actually works in its favour as opponents trying to take back control open themselves up to a counter-hit DP while Jago is still safe from Lights. | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MK | |version= MK | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 36(10%) | |counter-hit damage= 36 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 971: | Line 1,022: | ||
|on block= -6 | |on block= -6 | ||
|special properties= Low invul 1-10f | |special properties= Low invul 1-10f | ||
|description= | |description= *Medium wind kick is a long range opener that Jago ''confirms'' into when not close enough to use his preferred openers | ||
*As it is jab punishable (-6), hit confirming is a big deal since Jago is punishable | |||
*Medium Wind Kick is the only version of Wind kick where you have to worry about it not reaching the opponent in confirms | |||
*Windkick Counter Hits grants similar frame advantage to Laser Sword counter hits so you can use them as a medium risk/high return long range ch tools | |||
**Medium Wind Kick as a counter hitting tool is a gamble since its jab punishable on block. However its a gamble Jago can almost always go for, so it can pay handsomely to notice when M windkick can tag people who do not respect its threat. | |||
**Jago can situationally mitigate risk of having windkick blocked by cancelling into his shadows. Shadow endoukuken does some chip and gives a harder to punish -6 situation and shadow laser sword makes jago plus but can only be used if the opponent doesn't have meter to shadow counter | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HK | |version= HK | ||
|damage= 30(8%) | |damage= 30 (8%) | ||
|counter-hit damage= 42(11%) | |counter-hit damage= 42 (11%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 989: | Line 1,045: | ||
|on block= -11 | |on block= -11 | ||
|special properties= Low invul 1-13f | |special properties= Low invul 1-13f | ||
|description= | |description= *Heavy wind kick is a far range opener that Jago ''confirms'' into when not close enough to use his preferred openers | ||
**Heavy wind kick is '''VERY''' negative on block so its should only be used in situations where it is certain to hit (cancels from whiff punishment and confims) | |||
*Heavy wind kick has a lot of range which makes it a risky hail mary tool for | |||
**Jago can situationally mitigate risk of having windkick blocked by cancelling into his shadows. Shadow endoukuken does some chip and gives a harder to punish -6 situation and shadow laser sword makes jago plus but can only be used if the opponent doesnt have meter to shadow counter | |||
*Heavy wind kick does more damage but has worse frame data all around so its only sometimes better than confirming into M wind kick | |||
}} | }} | ||
}} | }} | ||
== Shadow Moves == | == Shadow Moves == | ||
{{MoveData | {{MoveData | ||
|image= Jago 236PPhb.png|thumb | |image= Jago 236PPhb.png|thumb | ||
Line 1,039: | Line 1,070: | ||
|guard= Mid | |guard= Mid | ||
|startup= 3+2(5) | |startup= 3+2(5) | ||
|active= | |active= 4[12]4[12] | ||
6[10]8[9]7 | |||
|recovery= 13 | |recovery= 13 | ||
|total duration= 77f | |total duration= 77f | ||
Line 1,046: | Line 1,078: | ||
|on block= +2 | |on block= +2 | ||
|special properties= High invul 1-5f | |special properties= High invul 1-5f | ||
|description= | |description= *Shadow Laser Sword is a high damage shadow that boosts Jagos pd build in his combo game | ||
*Confirming into Shadow Laser Sword opener yields high damage and high unbreakable pd build which aids Jago in building ender levels and getting juicy cashouts | |||
*Shadow Laser Sword linker also does a lot of damage and PD but is breakable which can lead to poor value gained for bar spent if the opponent beats you in the breaking mindgame | |||
**Jago can circumvent this by using Shadow Laser Sword linker at the end of lockouts. If Jago fits 3 hits of Shadow Laser Sword into a lockout the opponent can't break and if he is only able to fit 2 then the shadow has to be broken on last 3 hits this makes counter breaking opponents easier since they can't fake you out on when they will break. | |||
*+2 on block. Against opponents without meter Jago can throw wind kicks and cancel into Shadow Laser Sword to be near the opponent and plus. | |||
}} | }} | ||
}} | }} | ||
Line 1,102: | Line 1,110: | ||
|on block= -1 | |on block= -1 | ||
|special properties= Projectile / Low invul 1-17f | |special properties= Projectile / Low invul 1-17f | ||
|description= | |description= *Shadow Wind Kick is a fast traveling, projectile invulnerable, low crush attack and one of Jago main tools against zoning | ||
**Shadow wind kick as an anti zoning tool is super good and Jagos other anti-zoning tools fall off so significantly that in certain problem matchups. Jago has to consider not spending meter on damage/other shadow moves so that if the opponent slips away he can get back in | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Jago 214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Endokuken | |||
|linkname= 236PP | |||
|input= QCF+PP/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 26.4(7%) | |||
|counter-hit damage= 26.4(7%) | |||
|potential damage= 4.8(1%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 5+2(7) | |||
|active= -- | |||
|recovery= 30 | |||
|total duration= 37f | |||
|on hit= +56 | |||
|on counter-hit= +56 | |||
|on block= -6 | |||
|special properties= Soft Knockdown, Heals Jago in Instinct | |||
|description= *Shadow Endokuken is a huge fireball with high projectile durability. | |||
**In Neutral, Jago uses it for zoning wars as a way to blast through the opponents fireball | |||
**In combos, its used for putting unbreakable pd on the opponent and getting Jago a knockdown. | |||
*Whiffing 2HK after hitting the opponent with a shadow fireball tricks the game into causing Shadow Endokuken to become a hard knockdown. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|image= Jago 623PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Tiger Fury | |||
|linkname= 623PP | |||
|input= DP+PP/623PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 41.2(11%) | |||
|counter-hit damage= 57.2(15%) | |||
|potential damage= 8.4(2.5%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 3+0(0) | |||
|active= 3[2]1[1] | |||
1[1]1 | |||
|recovery= 46 | |||
|total duration= 59f | |||
|on hit= +17 | |||
|on counter-hit= +17 | |||
|on block= -42 | |||
|special properties= Invul 1-5f, Juggle Cashout | |||
|description=*Shadow Tiger's is a decent shadow cashout and highly situational luxury anti safe jump reversal | |||
**Jago can cancel any special version of Tiger's Fury into Shadow Tiger's Fury to "cheat" an extra ender level in combos. | |||
}} | |||
}} | |||
== Enders == | == Enders == | ||
Line 1,120: | Line 1,189: | ||
|on hit= +34 | |on hit= +34 | ||
|special properties= Launcher | |special properties= Launcher | ||
|description= | |description= Jugglable for 4 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,127: | Line 1,196: | ||
|on hit= +40 | |on hit= +40 | ||
|special properties= Launcher | |special properties= Launcher | ||
|description= | |description= Jugglable for 10 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,134: | Line 1,203: | ||
|on hit= +42 | |on hit= +42 | ||
|special properties= Launcher | |special properties= Launcher | ||
|description= | |description= Jugglable for 12 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
|version= Level 4 | |version= Level 4 | ||
|ender type= Battery | |ender type= Battery/Hard Knockdown | ||
|on hit= +85 | |on hit= +85 | ||
|special properties= Launcher | |special properties= Launcher, Hard Knockdown | ||
|description= | |description= Jugglable for 15 frames. | ||
}} | }} | ||
}} | }} | ||
Line 1,158: | Line 1,227: | ||
|on hit= +42 | |on hit= +42 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Jugglable for 12 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,165: | Line 1,234: | ||
|on hit= +46 | |on hit= +46 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Jugglable for 16 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,172: | Line 1,241: | ||
|on hit= +50 | |on hit= +50 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Jugglable for 20 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,179: | Line 1,248: | ||
|on hit= +48 | |on hit= +48 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Jugglable for 18 frames. | ||
}} | }} | ||
}} | }} | ||
Line 1,233: | Line 1,302: | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Wind Kick Ender | |name= Wind Kick Ender | ||
|linkname= | |linkname= 214HK | ||
|input= QCB+ | |input= QCB+HK/214HK | ||
|data= | |data= | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,263: | Line 1,332: | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= | ||
}} | |||
}} | |||
== Instinct == | |||
{{MoveData | |||
|image= Jago DoubleEndokukenHB.png|thumb | |||
|caption= Test Caption | |||
|name= Double Endokuken | |||
|linkname= 236P | |||
|input= 236P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 32.1 (9%) | |||
|counter-hit damage= 32.1 (9%) | |||
|potential damage= 2.7 (0.7) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= -- | |||
|recovery= 38 | |||
|total duration= 53f | |||
|on hit= +8 | |||
|on counter-hit= +8 | |||
|on block= -2 | |||
|special properties= Heals 1.5% per hit | |||
|description= A slow pair of fireballs that are good at escorting Jago forward. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 32.1 (9%) | |||
|counter-hit damage= 32.1 (9%) | |||
|potential damage= 2.7 (0.7) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= -- | |||
|recovery= 38 | |||
|total duration= 53f | |||
|on hit= +8 | |||
|on counter-hit= +8 | |||
|on block= -2 | |||
|special properties= Heals 1.5% per hit | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 32.1 (9%) | |||
|counter-hit damage= 32.1 (9%) | |||
|potential damage= 2.7 (0.7) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= -- | |||
|recovery= 38 | |||
|total duration= 53f | |||
|on hit= +8 | |||
|on counter-hit= +8 | |||
|on block= -2 | |||
|special properties= Heals 1.5% per hit | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= Charged | |||
|damage= 53.5 (14%) | |||
|counter-hit damage= 53.5 (14%) | |||
|potential damage= 4.5 (1.3%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 38 | |||
|active= -- | |||
|recovery= 38 | |||
|total duration= 76f | |||
|on hit= +23 | |||
|on counter-hit= +23 | |||
|on block= +13 | |||
|special properties= Heals 1.5% per hit | |||
|description= To Do | |||
}} | }} | ||
}} | }} |
Latest revision as of 23:41, 2 February 2025
Introduction
Jago PLACEHOLDER CHARACTER STORY
Jago Jago is the main Shoto character of KI, featuring a fireball, dragon punch, and tatsu equivalent. These tools allow him to play a classic midrange fireball/dp game, but Jago also comes equipped with a few extras not usually seen in your typical SF shoto. Chargeable fireballs that you can dash cancel while charging, a very long range overhead, a throw with potent oki attached, and abundant plus frames all give Jago an offensive toolkit characteristic of KI. Topping it all off is his Instinct, which changes his standard fireball into a double fireball, increases his frame advantage even further, and most importantly rewards fireballs on hit with healing, making Jago the only character in the game where three instincts in one game is not uncommon. Whether you plan to win by a war of attrition in the neutral game or you just want to get in that ass and run offense, Jago rewards players who dedicate themselves to the way of the warrior with an exceptionally fun take on a classic FG character archetype.
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Tiger's Focus: Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.
Combat Trait
Around The World: Jago can chain any auto-double into another of lesser strength (L loops back to H). He gains about 1/9 Instinct meter every time he completes a loop of all 3 strengths of auto-double.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +4 | +6 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +1 | +4 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 11 | 3 | 25 | 38f | -3 | +1 | -6 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 7 | 3 | 12 | 21f | +5 | +7 | +2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(4%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 3 | 18 | 28f | +3 | +6 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 11 | 5 | 20 | 35f | 0 | +4 | -5 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 7 | 13f | +4 | +5 | +2 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Mid | 7 | 2 | 17 | 25f | 0 | +3 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Mid | 10 | 5 | 17 | 31f | -4 | 0 | -7 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 9 | 15f | +4 | +6 | -1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Low | 7 | 2 | 17 | 26f | +3 | +6 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Low | 9 | 2 | 21 | 31f | +44 | +44 | -9 | Hard knockdown |
|
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 14 | 23f | +2 | +5 | -1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 9 | 3 | 20 | 30f | -1 | +3 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 8 | 15f | +5 | +7 | +2 | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 6 | 4 | 8 | 17f | +5 | +8 | +1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 9 | 4 | 16 | 28f | +2 | +6 | -2 | -- |
|
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 22 | 2 | 26 | 49f | -2 | +2 | -6 | Overhead |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28.1(8%) | 40.1(11%) | 2.7(0.7%) | 8 | 9 | Mid | 9 | 4[12]4 | 16 | 44f | +5 | +5 | +2 | -- |
|
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 7 | 4 | 17+f | +15 | +17 | +8 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 7 | 3 | 4 | 13+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 12 | 5 | 4 | 20+f | +20 | +24 | +17 | Crossup |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 8 | 8 | 4 | 19+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 8 | 10 | 4 | 21+f | +16 | +19 | +12 | Crossup |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 11 | 11 | 4 | 25+f | +20 | +24 | +17 | -- |
To Do |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40.0 (11%) | - | - | - | - | - | 5 | 2 | 29 | 35f | +57/+60 | - | - | Hard Knockdown, Shadow Cancel |
Jago's throw possesses the unique ability to be canceled into any shadow special, but only Instinct Endokuken is practical. |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24 (6%) | 24 (6%) | -- | ?? | ?? | Mid | 15 | -- | 30 | 45f | +3 | +3 | -7 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 24 (6%) | 24 (6%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 44f | +4 | +4 | -6 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 24 (6%) | 24 (6%) | -- | ?? | ?? | Mid | 15 | -- | 28 | 43f | +5 | +5 | -5 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 28(7%) | 40(11%) | -- | ?? | ?? | Mid | 8 | 3 | 21 | 31f | +4 | +9 | 0 | Flipout |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 36(10%) | 48(13%) | -- | ?? | ?? | Mid | 9 | 3 | 25 | 36f | +5 | +10 | +1 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 28.1(7%) | 40.1(11%) | 2.7(0.7%) | ?? | ?? | Mid | 10 | 3[13]3 | 23 | 51f | +6 | +6 | +2 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 52(14%) | 64(18%) | -- | ?? | ?? | Mid | 3 | 8 | 32 | 42f | +25 | +28 | -27 | Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 60(16%) | 80(22%) | -- | ?? | ?? | Mid | 3 | 8 | 38 | 48f | +24 | +26 | -34 | Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 68(19%) | 100(27%) | -- | ?? | ?? | Mid | 3 | 8 | 47 | 57f | +19 | +20 | -40 | Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 20 (5%) | 32 (9%) | -- | ?? | ?? | Mid | 10 | 6 | 28 | 43f | +5 | +10 | -4 | Low invul 1-9f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 24 (6%) | 36 (10%) | -- | ?? | ?? | Mid | 11 | 10 | 28 | 48f | +4 | +9 | -6 | Low invul 1-10f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 30 (8%) | 42 (11%) | -- | ?? | ?? | Mid | 14 | 19 | 35 | 67f | +2 | +7 | -11 | Low invul 1-13f |
|
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 44.8(12%) | 44.8(12%) | 9.6(3%) | -- | -- | Mid | 3+2(5) | 4[12]4[12]
6[10]8[9]7 |
13 | 77f | +6 | +6 | +2 | High invul 1-5f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 33.6(9%) | 45.6(12%) | 7.2(2%) | 0 | 0 | Mid | 3+4(7) | 6 | 28 | 40f | +5 | +5 | -1 | Projectile / Low invul 1-17f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 26.4(7%) | 26.4(7%) | 4.8(1%) | -- | -- | Mid | 5+2(7) | -- | 30 | 37f | +56 | +56 | -6 | Soft Knockdown, Heals Jago in Instinct |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 41.2(11%) | 57.2(15%) | 8.4(2.5%) | -- | -- | Mid | 3+0(0) | 3[2]1[1]
1[1]1 |
46 | 59f | +17 | +17 | -42 | Invul 1-5f, Juggle Cashout |
|
Enders
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Battery | +34 | Launcher | |||||||||
Jugglable for 4 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Battery | +40 | Launcher | |||||||||
Jugglable for 10 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Battery | +42 | Launcher | |||||||||
Jugglable for 12 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Battery/Hard Knockdown | +85 | Launcher, Hard Knockdown | |||||||||
Jugglable for 15 frames. |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Launcher | +42 | -- | |||||||||
Jugglable for 12 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Launcher | +46 | -- | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Launcher | +50 | -- | |||||||||
Jugglable for 20 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Launcher | +48 | -- | |||||||||
Jugglable for 18 frames. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +20 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | +22 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +17 | Juggle Cashout |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | 0/+16 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | 0/+21 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | 0/+26 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | 0/+32 (Splat) | -- |
Instinct
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 32.1 (9%) | 32.1 (9%) | 2.7 (0.7) | ?? | ?? | Mid | 15 | -- | 38 | 53f | +8 | +8 | -2 | Heals 1.5% per hit |
A slow pair of fireballs that are good at escorting Jago forward. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 32.1 (9%) | 32.1 (9%) | 2.7 (0.7) | ?? | ?? | Mid | 15 | -- | 38 | 53f | +8 | +8 | -2 | Heals 1.5% per hit |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 32.1 (9%) | 32.1 (9%) | 2.7 (0.7) | ?? | ?? | Mid | 15 | -- | 38 | 53f | +8 | +8 | -2 | Heals 1.5% per hit |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Charged | 53.5 (14%) | 53.5 (14%) | 4.5 (1.3%) | ?? | ?? | Mid | 38 | -- | 38 | 76f | +23 | +23 | +13 | Heals 1.5% per hit |
To Do |