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{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LP | |version= LP | ||
|damage= | |damage= 14(3%) | ||
|counter-hit damage= | |counter-hit damage= 14(3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 919: | Line 919: | ||
== Shadow Moves == | == Shadow Moves == | ||
{{MoveData | {{MoveData | ||
|image= | |image= Gargos 236PPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Shadow Oblivion | |name= Shadow Oblivion | ||
Line 1,007: | Line 1,007: | ||
|linkname= 214K | |linkname= 214K | ||
|input= QCB+K/214K | |input= QCB+K/214K | ||
|data= Izzik and Dretch, skinny and fatty, stabby and jumpy, Larry and Jerry. Y'know, those two guys. | |data= Izzik and Dretch, skinny and fatty, stabby and jumpy, Larry and Jerry. Y'know, those two guys. </br> | ||
</br> | |||
Izzik (skinny stabby blue one) is slow and frail, but aggressive on offense. His Kill move is a 9x-hitting spin attack that locks opponents in place. | Izzik (skinny stabby blue one) is slow and frail, but aggressive on offense. His Kill move is a 9x-hitting spin attack that locks opponents in place. </br> | ||
Dretch (jumpy flabby red one) by contrast is a tanky mover, but attacks infrequently. His Kill move is a delayed singe-hit overhead. | |||
}} | }} | ||
Line 1,037: | Line 1,038: | ||
|special properties= -- | |special properties= -- | ||
|description= Tap the buttons for Izzik, hold the buttons for Dretch. Press back to summon in Cover Mode, otherwise they will spawn in Creep Mode. | |description= Tap the buttons for Izzik, hold the buttons for Dretch. Press back to summon in Cover Mode, otherwise they will spawn in Creep Mode. | ||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
[[File:Izzik Stab.png|thumb]] | |||
[[File:Izzik Stab AA.png|thumb]] | |||
|caption= - | |||
|name= Izzik Attack | |||
|linkname= ?? | |||
|input= -- | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= ? | |||
|damage= 9.0/18.0(2%/5%) | |||
|counter-hit damage= 9.0/18.0(2%/5%) | |||
|potential damage= -- | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 13 | |||
|active= 8 | |||
|recovery= 10 | |||
|total duration= 30f | |||
|on hit= +32 | |||
|on counter-hit= +32 | |||
|on block= +26 | |||
|special properties= -- | |||
|description= Izzik will perform the anti-air version automatically if the opponent is airborne. | |||
}} | }} | ||
}} | }} |
Latest revision as of 16:53, 28 February 2024
Introduction
Gargos PLACEHOLDER CHARACTER STORY
Gargos PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 124f to cross two large training mode squares
|
Backwards Walk Speed | 158f to cross two large training mode squares
|
Forward Dash Duration | 29f |
Backdash Duration | 22f |
Pre-Jump Frames | 5f |
Jump Duration | 41f
|
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +4 |
Universal Mechanics
Instinct
Stoneskin: Gargos sacrifices movement speed, dashes, extra jumps, and the ability to block for infinite armor. At any time, he can perform Eruption to remove the armor and keep half of his remaining Instinct meter.
Combat Traits
Ranged Autos & Linkers: Gargos can start a combo from any distance after a long-range L Oblivion opener.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +2 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 8 | 2 | 19 | 28f | +5 | +8 | +0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 4 | 16 | 24f | 0 | +2 | -1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 10 | 2 | 26 | 37f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 14(3%) | -- | 4 | 4.5 | Mid | 17 | 8 | 23 | 47f | +33 | +33 | -22 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +5 | +8 | +1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 28(7%) | -- | 4 | 4.5 | Mid | 13 | 5 | 17 | 34f | +5 | +8 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Low | 6 | 5 | 7 | 17f | +2 | +4 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Low | 11 | 2 | 24 | 36f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Low | 18 | 2 | 28 | 47f | +53 | +53 | -10 | Hard knockdown |
Full Screen low sweep/zoning tool |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 20(5%) | -- | 1.6 | 2.4 | High | 7 | 5 | 4 | 15+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | High | 7 | 5 | 4 | 17+f | +3 | +2 | -4 | Crossup |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 22 | 3/17 | 4/42 | 28+f/80+f | +61/+15 | +61/+15 | 0/-58 | Launcher |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 20(5%) | -- | 1.6 | 2.4 | High | 8 | 8 | 4 | 19+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | High | 13 | 7 | 4 | 23+f | +16 | +19 | +8 | Cross-up |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 4 | 4.5 | Mid | 21 | 4 | 23 | 47+f | +40 | +40 | -1 | Soft knockdown |
|
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30.4 (8%) | - | 10.1(2%) | - | - | - | - | - | - | 36f | - | - | - | Hard Knockdown |
|
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14(3%) | 14(3%) | -- | ?? | ?? | Mid | 13 | 5 | 22 | 39f | +5 | +5 | -14 | Launcher vs. airborne |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 27 | 5 | 22 | 53f | +25 | +25 | -11 | Soft knockdown |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 32 | 5 | 22 | 58f | +48 | +48 | -11 | Ground Bounce |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | -- | -- | -- | ?? | ?? | -- | 5 | 2 | 28 | 34f | -- | -- | -- | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | -- | -- | -- | ?? | ?? | -- | 23 | 2 | 36 | 60f | -- | -- | -- | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | -- | -- | -- | ?? | ?? | -- | 11 | 6 | 20 | 36f | -- | -- | -- | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
JP | 36.0 (72.0) | -- | -- | ?? | ?? | -- | 11 | 2 | 4 | 16+f | +61 | -- | -- | Hard Knockdown |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 36(10%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +22 | +22 | -- | Has Possession Bug |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 20(5%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +11 | +11 | -- | Recapture |
A potent part of Gargos' corner pressure, as he scores a free light or medium manual. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +23 | +23 | -- | Steals Meter;Has Possession Bug |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +4 | +4 | -- | Recapture |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 28(7%) | 34(9%) | -- | ?? | ?? | Mid | 23 | 14 | 23 | 59f | +20 | +20 | -38 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 38(10%) | 44(12%) | -- | ?? | ?? | Mid | 8 | 24 | 36 | 67f | +4 | +4 | -44 | -- |
Gargos zips upward at a steep angle for a vicious anti-air. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 50(13%) | 54(15%) | -- | ?? | ?? | Mid | 48 | 11 | 22 | 80f | +31 | +31 | -12 | Full invul 1-47f |
A very slow reversal, if you can even call it that. Instinct cancel this to be plus, armored, and close. |
Shadow Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
19.6(5%) | 19.6(5%) | 5.2(1%) | 0 | 0 | Mid | 7+5 (12) | 67 | 35 | 113f | +2 | +2 | -16 | Tracking projectile |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
72(20%) | 72(20%) | 24(6%) | 0 | 0 | -- | 9+0 (9) | 2 | 44 | 55f | +62 | +62 | -- | Throw invul 1-9f |
Gargos steps forward, automatically performing a juiced-up Sadistic Drop on hit. In neutral, this move deals a lot of Potential Damage. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30.8(8%) | 36.8(10%) | 5.6(1%) | 0 | 0 | Mid | 1+8 (9) | 21 | 16 | 45f | +15 | +15 | +2 | Proj invul 1-28f |
To Do |
Minions
Izzik (skinny stabby blue one) is slow and frail, but aggressive on offense. His Kill move is a 9x-hitting spin attack that locks opponents in place.
Dretch (jumpy flabby red one) by contrast is a tanky mover, but attacks infrequently. His Kill move is a delayed singe-hit overhead.
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | -- | -- | -- | 0 | 0 | Mid | 16+0(16) | -- | 19 | 35f | -- | -- | -- | -- |
Tap the buttons for Izzik, hold the buttons for Dretch. Press back to summon in Cover Mode, otherwise they will spawn in Creep Mode. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? | 9.0/18.0(2%/5%) | 9.0/18.0(2%/5%) | -- | 0 | 0 | Mid | 13 | 8 | 10 | 30f | +32 | +32 | +26 | -- |
Izzik will perform the anti-air version automatically if the opponent is airborne. |
Instinct
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | Mid | 11 | 6 | 35 | 51f | +23 | +23 | -35 | To Do |
Gargos tears off his stone armor in this full-screen reversal. Can be performed in neutral, during knockdowns, even while getting combo'd. If you whiff a Counter Breaker, pop this immediately. |