(14 intermediate revisions by 2 users not shown) | |||
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|on block= +2 | |on block= +2 | ||
|special properties= Chain | |special properties= Chain | ||
|description= | |description=* Gargos' 5LP fills various roles in his offense | ||
* 5LP being chainable makes its one of gargos fastest hit confirmable attacks | |||
* Low recovery so Advanced KI players can use it for backdash OS | |||
* 5LP is used tick throws with L Devil's Divide and can pseudo-frame trap into 2MP | |||
* Weak to upper body invulnerable attacks and is one frame slower than "average" jabs | |||
}} | }} | ||
}} | }} | ||
Line 73: | Line 77: | ||
|on block= +0 | |on block= +0 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * Secondary poke for bullying opponents low pokes | ||
* Has the lowest range of all of Gargos' mediums | |||
* Has low pushback | |||
}} | }} | ||
}} | }} | ||
Line 100: | Line 106: | ||
|on block= -1 | |on block= -1 | ||
|special properties= Stagger | |special properties= Stagger | ||
|description= | |description= * High Yield stagger with a crazy +15 on Hit | ||
* can be used as a delay meaty to hit jumps and backdash on oki | |||
* 5HP>Minion Command is +7 on hit comboing into all of gargos' lights,2MP and Light(/ Shadow) Devil's Divide | |||
}} | }} | ||
}} | }} | ||
Line 127: | Line 135: | ||
|on block= -1 | |on block= -1 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * Gargos fastest move which is important for defense | ||
* Gargos has poor reversals options | |||
* Used as an interrupt to attack overextending offensive string | |||
** not confirmable so Gargos is either just getting the interrupt or letting L portal punch rip raw | |||
* Has slightly more range that 2LP | |||
}} | }} | ||
}} | }} | ||
Line 154: | Line 166: | ||
|on block= -4 | |on block= -4 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * long-range long recovery poke for hitting just past 2MP range | ||
}} | }} | ||
}} | }} | ||
Line 181: | Line 193: | ||
|on block= -22 | |on block= -22 | ||
|special properties= -- | |special properties= -- | ||
|description= Utterly enormous anti-air. | |description=* Utterly enormous anti-air. | ||
* Has a moderate upper body invul hurtbox so can be used to blow through certain pokes | |||
** probably shouldn't be though | |||
}} | }} | ||
}} | }} | ||
Line 208: | Line 222: | ||
|on block= +1 | |on block= +1 | ||
|special properties= Chain | |special properties= Chain | ||
|description= | |description=* Chainable jab that hits upper body invul moves (unlike 5LP) | ||
* less plus than 5LP ,losing the frame trap into 2MP, but does has pushback allowing tick throws with gargos normal throw | |||
}} | }} | ||
}} | }} | ||
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|on block= +1 | |on block= +1 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * the god poke with meh offense | ||
}} | }} | ||
}} | }} | ||
Line 262: | Line 277: | ||
|on block= -3 | |on block= -3 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * gigantic, slow Anti air | ||
}} | }} | ||
}} | }} | ||
Line 289: | Line 304: | ||
|on block= -2 | |on block= -2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * fast low | ||
* combos into L portal punch on hit | |||
}} | }} | ||
}} | }} | ||
Line 316: | Line 332: | ||
|on block= -4 | |on block= -4 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * slower,high reward low | ||
* combos into Light reckoning on hit (and Light Portal Punch) | |||
}} | }} | ||
}} | }} | ||
Line 343: | Line 361: | ||
|on block= -10 | |on block= -10 | ||
|special properties= Hard knockdown | |special properties= Hard knockdown | ||
|description= | |description= Full Screen low sweep/zoning tool | ||
}} | }} | ||
}} | }} | ||
Line 370: | Line 388: | ||
|on block= +8 | |on block= +8 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * Modest Air to Air | ||
* can be used on oki to fastfall as gargos by whiffing it rising | |||
}} | }} | ||
}} | }} | ||
Line 397: | Line 416: | ||
|on block= -4 | |on block= -4 | ||
|special properties= Crossup | |special properties= Crossup | ||
|description= | |description= * used as overhead that doesnt lead to anything without minion | ||
}} | }} | ||
}} | }} | ||
Line 424: | Line 443: | ||
|on block= 0/-58 | |on block= 0/-58 | ||
|special properties= Launcher | |special properties= Launcher | ||
|description= | |description= * Mid Launcher that can combo into Air Devil's divide and other things | ||
* used low to the ground to snipe defensive options from the opponent while airborne; Not used much high in the air due to long recovery | |||
}} | }} | ||
}} | }} | ||
Line 451: | Line 472: | ||
|on block= +8 | |on block= +8 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description=* jump in with aggressive air to ground hitbox | ||
* used in dj mixups to hit defenders same side with the consistent neutral double jump/ndjLK to hit people same side and finnicky yet ambiguous forward double jump LK/fdjLK | |||
}} | }} | ||
}} | }} | ||
Line 478: | Line 500: | ||
|on block= +8 | |on block= +8 | ||
|special properties= Cross-up | |special properties= Cross-up | ||
|description= | |description= * Gargos primary crossup jump in | ||
* moves his push box higher; | |||
** you can double jump at a perfect height and hit an opponent crossup when doing fdjMK at an arc where fdjLK would hit same side | |||
** you can jump and whiff jMK to land crossup at a distance that empty jump usually lands sameside | |||
}} | }} | ||
}} | }} | ||
Line 505: | Line 530: | ||
|on block= -1 | |on block= -1 | ||
|special properties= Soft knockdown | |special properties= Soft knockdown | ||
|description= | |description= * very minus on block pushback tool | ||
* you hope that they get hit and sent fullscreen to zone | |||
* On block, most characters can dash in after you due to the meh frame data and some characters can punish for a full combo | |||
* Has a massive crouchable deadzone inside the wing tips | |||
}} | }} | ||
}} | }} | ||
Line 511: | Line 539: | ||
== Throws == | == Throws == | ||
{{MoveData | {{MoveData | ||
|image= Gargos | |image= Gargos LPLKhb2.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Throw | |name= Throw | ||
Line 522: | Line 550: | ||
|total duration= 36f | |total duration= 36f | ||
|special properties= Hard Knockdown | |special properties= Hard Knockdown | ||
|description= Lets you set up a minion summon. | |description= * Lets you set up a minion summon if you have meter | ||
* gives good oki | |||
* does an ender level of pd | |||
** successfully incorporating normal throw into Gargos' attack boosts his ability to get high ender level cashouts. | |||
}} | }} | ||
}} | }} | ||
Line 539: | Line 570: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LP | |version= LP | ||
|damage= | |damage= 14(3%) | ||
|counter-hit damage= | |counter-hit damage= 14(3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 553: | Line 584: | ||
|on block= -14 | |on block= -14 | ||
|special properties= Launcher vs. airborne | |special properties= Launcher vs. airborne | ||
|description= | |description= * L portal punch is Gargos' primary zoning tool and is omnipresent yet constantly underminable | ||
* L Portal Punch is AVOIDED by dashing past it AND jumping over it | |||
* L Portal Punch is -14 on block, allowing most characters to be able to freely dash in after blocking one to claim space and some characters to punish poorly spaced portal punches | |||
* L Portal Punch is an instant homing attack that cannot be blocked on reaction. walk and react block doesn't have an answer to this version of portal punch (While it is easy to walk and block M and H Portal Punch) | |||
* also has significant use as a juggle tool being a vacuuming long-range/mid-range Light launcher on a character with meh light attacks | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 571: | Line 606: | ||
|on block= -11 | |on block= -11 | ||
|special properties= Soft knockdown | |special properties= Soft knockdown | ||
|description= | |description= * M Portal Punch tracks horizontal movement well and is intended to be used to blow up dashes | ||
* M portal punch is avoided by jumping over it | |||
** M portal punch is slow enough to walk forward and block it on reaction | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 589: | Line 626: | ||
|on block= -11 | |on block= -11 | ||
|special properties= Ground Bounce | |special properties= Ground Bounce | ||
|description= | |description= * H Portal punch is a high reward slow preemptive Anti-Air Ground bounce attack | ||
* H portal punch is avoided by dashing past it | |||
** H portal punch is also slow enough to walk forward and block it on reaction | |||
}} | }} | ||
}} | }} | ||
Line 596: | Line 635: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
[[File:Gargos | [[File:Gargos 214LPhb2.png|thumb]] | ||
[[File:Gargos | [[File:Gargos 214MPhb2.png|thumb]] | ||
[[File:Gargos | [[File:Gargos 214HPhb2.png|thumb]] | ||
[[File:Gargos | [[File:Gargos 214JPhb2.png|thumb]] | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Devil's Divide | |name= Devil's Divide | ||
Line 621: | Line 660: | ||
|on block= -- | |on block= -- | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * Gargos quickly grabs in front of him | ||
* fast up close version of Devil's Divide used in convention | |||
* has more range than normal throw; you can tick into Devil's Divide from a single 5LP when normal throw would whiff | |||
* grabs a minion if a minion is front of him (and a throwable opponent isnt) | |||
* Has "Possession bug" which can be used to give Gargos HKD Grab Finishers. | |||
** After a hard knockdown, Gargos can meaty command grab people with L D. Divide into a finisher that causes hard knockdown. | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 639: | Line 683: | ||
|on block= -- | |on block= -- | ||
|special properties= -- | |special properties= -- | ||
|description= Gargos steps forward before grabbing. This one was made for ticking | |description=* Gargos steps forward before grabbing. This one was made for ticking from mediums and heavies | ||
** if Gargos does 5LP xx M D. Divide the opponent can jump OR fuzzy jump to beat the grab and gargos has to guess which one to run his unsafe strike/throw at. this is doable but less ideal than 2MP>M D.Divide vs L Reckoning or (Close) 5LP,L D.Divide vs 2MP | |||
* grabs a minion if a minion is front of him (and a throwable opponent isnt) | |||
* Has "Possession bug" which can be used to give Gargos HKD Grab Finishers | |||
** After a hard knockdown, Gargos can use a late M D.Divide as a high risk read vs backdash (and/or blocking) that causes a HKD | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 657: | Line 705: | ||
|on block= -- | |on block= -- | ||
|special properties= -- | |special properties= -- | ||
|description= An anti-air grab, or juggle ender. | |description=* An anti-air grab, or juggle ender. | ||
* When used in a juggle it is heavy breakable even in situations where 3 hit rule doesn't apply (eg: 2HP,H D.divide is breakable | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= JP | |version= JP | ||
|damage= | |damage= 36.0 (72.0) | ||
|counter-hit damage= -- | |counter-hit damage= -- | ||
|potential damage= -- | |potential damage= -- | ||
Line 671: | Line 721: | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= 16+f | |total duration= 16+f | ||
|on hit= | |on hit= +61 | ||
|on counter-hit= -- | |on counter-hit= -- | ||
|on block= -- | |on block= -- | ||
|special properties= | |special properties= Hard Knockdown | ||
|description= Automatically performs Sadistic Drop. | |description=* Automatically performs a hard knockdown version Sadistic Drop. | ||
* Raw Air D. Divide does double damage (10%->20%) when a minion is facing gargos and not attacking | |||
* Ends juggles from jHP and high H portal punches in an unbreakable hard knockdown | |||
* Has "Possession bug" which can be used to give Gargos HKD Grab Finishers. | |||
** After a HKD ender in the corner with Dretch minion, Dretch will ground bounce people from the air for gargos to air grab with H D. Divide. Damage Grab finsher here after hkd ender does more damage than shadow damage ender (w/o pummels) and gives you the same setup due to being a hard knockdown with the possession bug | |||
}} | }} | ||
}} | }} | ||
Line 702: | Line 756: | ||
|on counter-hit= +22 | |on counter-hit= +22 | ||
|on block= -- | |on block= -- | ||
|special properties= | |special properties= Has Possession Bug | ||
|description= | |description= * izuna drop | ||
** if the previous move Gargos did was a hard knockdown the opponent will be izuna dropped for a hard knockdown | |||
}} | }} | ||
}} | }} | ||
Line 731: | Line 786: | ||
|on block= -- | |on block= -- | ||
|special properties= Recapture | |special properties= Recapture | ||
|description= A potent part of Gargos' corner pressure, as he scores a free manual. | |description= A potent part of Gargos' corner pressure, as he scores a free light or medium manual. | ||
}} | }} | ||
}} | }} | ||
Line 758: | Line 813: | ||
|on counter-hit= +23 | |on counter-hit= +23 | ||
|on block= -- | |on block= -- | ||
|special properties= Steals Meter | |special properties= Steals Meter;Has Possession Bug | ||
|description= Gargos yoinks 20% of the opponent's Shadow and adds it to his own, then drops them for a soft knockdown. | |description= * Gargos yoinks 20% of the opponent's Shadow and adds it to his own, then drops them for a soft knockdown*. | ||
** if the previous move Gargos did was a hard knockdown the opponent will be dropped for a hard knockdown | |||
}} | }} | ||
}} | }} | ||
Line 787: | Line 843: | ||
|on block= -- | |on block= -- | ||
|special properties= Recapture | |special properties= Recapture | ||
|description= | |description= * advantage grab finisher used for surprise resets and trolling | ||
** this is bad without pummels; ok with pummels | |||
}} | }} | ||
}} | }} | ||
Line 818: | Line 875: | ||
|on block= -38 | |on block= -38 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * Stagger Combo opener | ||
* backswing which can be used to avoid pokes and whiff punish the opponent especially low pokes | |||
* bounce recovery on block which is usually unsafe; you get one air action mess up the punish | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 859: | Line 918: | ||
== Shadow Moves == | == Shadow Moves == | ||
{{MoveData | |||
|image= Gargos 236PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Oblivion | |||
|linkname= 236PP | |||
|input= QCF+PP/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 19.6(5%) | |||
|counter-hit damage= 19.6(5%) | |||
|potential damage= 5.2(1%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 7+5 (12) | |||
|active= 67 | |||
|recovery= 35 | |||
|total duration= 113f | |||
|on hit= +2 | |||
|on counter-hit= +2 | |||
|on block= -16 | |||
|special properties= Tracking projectile | |||
|description= * Gargos unleashes a barrage of 14 Portal Punches at the opponent's position. | |||
* Gargos hops backwards during startup which can dodge attacks. | |||
* Low damage but that's the cost of a move that can't be avoided. | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image= Gargos 214PPhb.png|thumb | |image= Gargos 214PPhb.png|thumb | ||
Line 882: | Line 970: | ||
|special properties= Throw invul 1-9f | |special properties= Throw invul 1-9f | ||
|description= Gargos steps forward, automatically performing a juiced-up Sadistic Drop on hit. In neutral, this move deals a lot of Potential Damage. | |description= Gargos steps forward, automatically performing a juiced-up Sadistic Drop on hit. In neutral, this move deals a lot of Potential Damage. | ||
}} | |||
}} | |||
{{MoveData | |||
|image= Gargos 236KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Reckoning | |||
|linkname= 236KK | |||
|input= QCF+KK/236KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30.8(8%) | |||
|counter-hit damage= 36.8(10%) | |||
|potential damage= 5.6(1%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 1+8 (9) | |||
|active= 21 | |||
|recovery= 16 | |||
|total duration= 45f | |||
|on hit= +15 | |||
|on counter-hit= +15 | |||
|on block= +2 | |||
|special properties= Proj invul 1-28f | |||
|description= To Do | |||
}} | }} | ||
}} | }} | ||
Line 892: | Line 1,007: | ||
|linkname= 214K | |linkname= 214K | ||
|input= QCB+K/214K | |input= QCB+K/214K | ||
|data= Izzik and Dretch, skinny and fatty, stabby and jumpy, Larry and Jerry. Y'know, those two guys. | |data= Izzik and Dretch, skinny and fatty, stabby and jumpy, Larry and Jerry. Y'know, those two guys. </br> | ||
</br> | |||
Izzik (skinny stabby blue one) is slow and frail, but aggressive on offense. His Kill move is a 9x-hitting spin attack that locks opponents in place. | Izzik (skinny stabby blue one) is slow and frail, but aggressive on offense. His Kill move is a 9x-hitting spin attack that locks opponents in place. </br> | ||
Dretch (jumpy flabby red one) by contrast is a tanky mover, but attacks infrequently. His Kill move is a delayed singe-hit overhead. | |||
}} | }} | ||
Line 922: | Line 1,038: | ||
|special properties= -- | |special properties= -- | ||
|description= Tap the buttons for Izzik, hold the buttons for Dretch. Press back to summon in Cover Mode, otherwise they will spawn in Creep Mode. | |description= Tap the buttons for Izzik, hold the buttons for Dretch. Press back to summon in Cover Mode, otherwise they will spawn in Creep Mode. | ||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
[[File:Izzik Stab.png|thumb]] | |||
[[File:Izzik Stab AA.png|thumb]] | |||
|caption= - | |||
|name= Izzik Attack | |||
|linkname= ?? | |||
|input= -- | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= ? | |||
|damage= 9.0/18.0(2%/5%) | |||
|counter-hit damage= 9.0/18.0(2%/5%) | |||
|potential damage= -- | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 13 | |||
|active= 8 | |||
|recovery= 10 | |||
|total duration= 30f | |||
|on hit= +32 | |||
|on counter-hit= +32 | |||
|on block= +26 | |||
|special properties= -- | |||
|description= Izzik will perform the anti-air version automatically if the opponent is airborne. | |||
}} | }} | ||
}} | }} |
Latest revision as of 16:53, 28 February 2024
Introduction
Gargos PLACEHOLDER CHARACTER STORY
Gargos PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 124f to cross two large training mode squares
|
Backwards Walk Speed | 158f to cross two large training mode squares
|
Forward Dash Duration | 29f |
Backdash Duration | 22f |
Pre-Jump Frames | 5f |
Jump Duration | 41f
|
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +4 |
Universal Mechanics
Instinct
Stoneskin: Gargos sacrifices movement speed, dashes, extra jumps, and the ability to block for infinite armor. At any time, he can perform Eruption to remove the armor and keep half of his remaining Instinct meter.
Combat Traits
Ranged Autos & Linkers: Gargos can start a combo from any distance after a long-range L Oblivion opener.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +2 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 8 | 2 | 19 | 28f | +5 | +8 | +0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 4 | 16 | 24f | 0 | +2 | -1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 10 | 2 | 26 | 37f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 14(3%) | -- | 4 | 4.5 | Mid | 17 | 8 | 23 | 47f | +33 | +33 | -22 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +5 | +8 | +1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 28(7%) | -- | 4 | 4.5 | Mid | 13 | 5 | 17 | 34f | +5 | +8 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Low | 6 | 5 | 7 | 17f | +2 | +4 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Low | 11 | 2 | 24 | 36f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Low | 18 | 2 | 28 | 47f | +53 | +53 | -10 | Hard knockdown |
Full Screen low sweep/zoning tool |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 20(5%) | -- | 1.6 | 2.4 | High | 7 | 5 | 4 | 15+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | High | 7 | 5 | 4 | 17+f | +3 | +2 | -4 | Crossup |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 22 | 3/17 | 4/42 | 28+f/80+f | +61/+15 | +61/+15 | 0/-58 | Launcher |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 20(5%) | -- | 1.6 | 2.4 | High | 8 | 8 | 4 | 19+f | +15 | +17 | +8 | -- |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | High | 13 | 7 | 4 | 23+f | +16 | +19 | +8 | Cross-up |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 4 | 4.5 | Mid | 21 | 4 | 23 | 47+f | +40 | +40 | -1 | Soft knockdown |
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Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30.4 (8%) | - | 10.1(2%) | - | - | - | - | - | - | 36f | - | - | - | Hard Knockdown |
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Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14(3%) | 14(3%) | -- | ?? | ?? | Mid | 13 | 5 | 22 | 39f | +5 | +5 | -14 | Launcher vs. airborne |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 27 | 5 | 22 | 53f | +25 | +25 | -11 | Soft knockdown |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 32 | 5 | 22 | 58f | +48 | +48 | -11 | Ground Bounce |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | -- | -- | -- | ?? | ?? | -- | 5 | 2 | 28 | 34f | -- | -- | -- | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | -- | -- | -- | ?? | ?? | -- | 23 | 2 | 36 | 60f | -- | -- | -- | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | -- | -- | -- | ?? | ?? | -- | 11 | 6 | 20 | 36f | -- | -- | -- | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
JP | 36.0 (72.0) | -- | -- | ?? | ?? | -- | 11 | 2 | 4 | 16+f | +61 | -- | -- | Hard Knockdown |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 36(10%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +22 | +22 | -- | Has Possession Bug |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 20(5%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +11 | +11 | -- | Recapture |
A potent part of Gargos' corner pressure, as he scores a free light or medium manual. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +23 | +23 | -- | Steals Meter;Has Possession Bug |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +4 | +4 | -- | Recapture |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 28(7%) | 34(9%) | -- | ?? | ?? | Mid | 23 | 14 | 23 | 59f | +20 | +20 | -38 | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 38(10%) | 44(12%) | -- | ?? | ?? | Mid | 8 | 24 | 36 | 67f | +4 | +4 | -44 | -- |
Gargos zips upward at a steep angle for a vicious anti-air. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 50(13%) | 54(15%) | -- | ?? | ?? | Mid | 48 | 11 | 22 | 80f | +31 | +31 | -12 | Full invul 1-47f |
A very slow reversal, if you can even call it that. Instinct cancel this to be plus, armored, and close. |
Shadow Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
19.6(5%) | 19.6(5%) | 5.2(1%) | 0 | 0 | Mid | 7+5 (12) | 67 | 35 | 113f | +2 | +2 | -16 | Tracking projectile |
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Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
72(20%) | 72(20%) | 24(6%) | 0 | 0 | -- | 9+0 (9) | 2 | 44 | 55f | +62 | +62 | -- | Throw invul 1-9f |
Gargos steps forward, automatically performing a juiced-up Sadistic Drop on hit. In neutral, this move deals a lot of Potential Damage. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30.8(8%) | 36.8(10%) | 5.6(1%) | 0 | 0 | Mid | 1+8 (9) | 21 | 16 | 45f | +15 | +15 | +2 | Proj invul 1-28f |
To Do |
Minions
Izzik (skinny stabby blue one) is slow and frail, but aggressive on offense. His Kill move is a 9x-hitting spin attack that locks opponents in place.
Dretch (jumpy flabby red one) by contrast is a tanky mover, but attacks infrequently. His Kill move is a delayed singe-hit overhead.
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | -- | -- | -- | 0 | 0 | Mid | 16+0(16) | -- | 19 | 35f | -- | -- | -- | -- |
Tap the buttons for Izzik, hold the buttons for Dretch. Press back to summon in Cover Mode, otherwise they will spawn in Creep Mode. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? | 9.0/18.0(2%/5%) | 9.0/18.0(2%/5%) | -- | 0 | 0 | Mid | 13 | 8 | 10 | 30f | +32 | +32 | +26 | -- |
Izzik will perform the anti-air version automatically if the opponent is airborne. |
Instinct
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | Mid | 11 | 6 | 35 | 51f | +23 | +23 | -35 | To Do |
Gargos tears off his stone armor in this full-screen reversal. Can be performed in neutral, during knockdowns, even while getting combo'd. If you whiff a Counter Breaker, pop this immediately. |