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= | {{Infobox Character SSF2T | ||
|name=Blanka | |||
|image = Blanka.png | |||
|dmgscal = 25/32 | |||
|fwalk = 36 | |||
|bwalk = 30 | |||
|prejump = {{Tooltip | text=4/3 | hovertext = 4 on Neutral/Backwards jump, 3 on Forward jump.}} | |||
|njumpdr = 38 | |||
|fjumpdr = 38 | |||
|bjumpdr = 39 | |||
|landing = {{Tooltip | text=8* | hovertext = Last 7 frames can be canceled into a throw from Frame 1 onward, or jumps, attacks, or blocks on Frame 2 onward.}} | |||
|jumpa = 104 | |||
|fjumpdt = 121 | |||
|bjumpdt = 121 | |||
|skdr = 35 | |||
|hkdr = 72 | |||
}} | |||
{{TOClimit|3}} | |||
= | ==Normal Moves== | ||
<b>Disclaimer</b>: To better understand the diagrams, read [https://wiki.supercombo.gg/w/Super_Street_Fighter_2_Turbo/FAQ#SSF2T.27s_Wiki_Diagram_Conventions this]. | |||
===Standing Normals=== | |||
[[Category:Super Street Fighter 2 Turbo]] | ===== <span class="invisible-header">cllp</span> ===== | ||
[[Category: | {{MoveData | ||
| name = Close Jab | |||
| input = 5LP / cl.{{lp}} | |||
| subtitle = Close Light Punch | |||
| image = Blanka_stcljab3.png | |||
| imageSize = 149x100px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=14[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 0~5 | |||
|dizzytime= 40 | |||
|cancel = Special, Super | |||
|guard = Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 9 | |||
|total = 16 | |||
|frameAdv = +2 | |||
|actrange = 0~40 | |||
|meter = 2/1 | |||
|description= Blanka slaps his opponent. | |||
*Ok for ticking, but close Strong better in almost every way. | |||
*Can special cancel this move, unlike Old Blanka. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-cllp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-cllp"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab2&6.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab3.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab4.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab5.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab2&6.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 2}} |{{STDiagramCellColSpan| 4 | 9}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">frlp</span> ==== | |||
{{MoveData | |||
| name = Far Jab | |||
| input = 5LP / cl.{{lp}} | |||
| subtitle = Far Light Punch | |||
| image = Blanka_stfarjab3.png | |||
| imageSize = 135x97px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=14[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 0~5 | |||
|dizzytime= 40 | |||
|cancel = Special, Super | |||
|guard = Mid | |||
|startup= 5 | |||
|active= 3 | |||
|recovery= 11 | |||
|total = 29 | |||
|frameAdv = -1 | |||
|actrange = 22+ | |||
|meter = 2/1 | |||
|description= Another slap, now right handed. | |||
*Good priority and damage, but has a slow recovery. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-frlp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frlp"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | Blanka_stfarjab2&6.png}} |{{STDiagramImageCell| 1 | Blanka_stfarjab3.png}} |{{STDiagramImageCell| 1 | Blanka_stfarjab4.png}} |{{STDiagramImageCell| 1 | Blanka_stfarjab5.png}} |{{STDiagramImageCell| 1 | Blanka_stfarjab2&6.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 4}} |{{STDiagramCell| 3}} |{{STDiagramCellColSpan | 4 | 11}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">clmp</span> ==== | |||
{{MoveData | |||
| name = Close Strong | |||
| input = 5MP / cl.{{mp}} | |||
| subtitle = Close Medium Punch | |||
| image = Blanka_stclstrng2.png | |||
| imageSize = 149x100px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage ={{tooltip|text=20[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 5~11 | |||
|dizzytime= 60 | |||
|cancel = Special, Super | |||
|guard = Mid | |||
|startup= 3 | |||
|active= 4 | |||
|recovery= 3 | |||
|total = 10 | |||
|frameAdv = +11 | |||
|actrange = 0~40 | |||
|meter = 4/3 | |||
|description= A quick stab. | |||
*Great as a combo starter, a hit confirm, or a tick. | |||
*You can link several moves after this due to the great recovery, but you can't charge for specials since that will give you a command Headbutt. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-clmp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-clmp"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stclstrng1&3.png}} |{{STDiagramImageCell| 1 | Blanka_stclstrng2.png}} |{{STDiagramImageCell| 1 | Blanka_stclstrng1&3.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 2}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 2 | 3}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">frmp</span> ==== | |||
{{MoveData | |||
| name = Far Strong | |||
| input = 5MP / fr.{{mp}} | |||
| subtitle = Far Medium Punch | |||
| image = Blanka_stfarstrng3.png | |||
| imageSize = 124x109px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage ={{tooltip|text=20[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 5~11 | |||
|dizzytime= 60 | |||
|cancel = Special, Super | |||
|guard = Mid | |||
|startup= 6 | |||
|active= 2 | |||
|recovery= 7 | |||
|total = 15 | |||
|frameAdv = +9 | |||
|actrange = 41+ | |||
|meter = 4/3 | |||
|description= A downwards swipe anti-air. | |||
*Important against characters with bad priority aerials, like Zangief and T. Hawk. | |||
*Be accurate when using this move, since it's only out for 2 frames. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-frmp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frmp"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | Blanka_stfarstrng2.png}} |{{STDiagramImageCell| 1 | Blanka_stfarstrng3.png}} |{{STDiagramImageCell| 1 | Blanka_stfarstrng4.png}} |{{STDiagramImageCell| 1 | Blanka_stfarstrng5.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 2 | 6}} |{{STDiagramCell| 2}} |{{STDiagramCellColSpan | 3 | 7}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">clhp</span> ==== | |||
{{MoveData | |||
| name = Standing Fierce | |||
| input = 5HP / {{hp}} | |||
| subtitle = Heavy Punch | |||
| image = Blanka_stclfrc3_stfarfrc3.png | |||
| imageSize = 134x97px | |||
| caption = | |||
| image2 = Blanka_stclfrc4_stfarfrc4.png | |||
| imageSize2 = 101x119px | |||
| caption2 = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage ={{tooltip|text=26[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 10~16 | |||
|dizzytime= 80 | |||
|cancel = None | |||
|guard = Mid | |||
|startup= 7 | |||
|active= 7 (4 / 3) | |||
|recovery= 18 | |||
|total = 32 | |||
|frameAdv = -3 / +1 | |||
|actrange = N/A | |||
|meter = 5/4 | |||
|description= A two handed upwards claw swipe. | |||
*Can be used as an anti-air and anti cross-up from up close. | |||
*You can also use this as a meaty for massive frame advantage, or for setting up frame traps. Otherwise, this move is pretty unsafe. | |||
*Also does good damage and stun. Try using this after a close Strong. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-hp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-hp"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | Blanka_stclfrc2&6_stfarfrc2&6.png}} |{{STDiagramImageCell| 1 | Blanka_stclfrc3_stfarfrc3.png}} |{{STDiagramImageCell| 1 | Blanka_stclfrc4_stfarfrc4.png}} |{{STDiagramImageCell| 1 | Blanka_stclfrc5_stfarfrc5.png}} |{{STDiagramImageCell| 1 | Blanka_stclfrc2&6_stfarfrc2&6.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell|10}} |{{STDiagramCell| 7}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan|2| 7}} |{{STDiagramCellColSpan|2| 7}} |{{STDiagramCellColSpan|3| 18}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">cllk</span> ==== | |||
{{MoveData | |||
| name = Close Short | |||
| input = 5LK / cl.{{lk}} | |||
| subtitle = Close Light Kick | |||
| image = Blanka_stclshrt6.png | |||
| imageSize = 98x125px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=14[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 0~5 | |||
|dizzytime= 40 | |||
|cancel = None | |||
|guard = Mid | |||
|startup= 14 | |||
|active= 4 | |||
|recovery= 13 | |||
|total = 31 | |||
|frameAdv = -4 | |||
|actrange = 0~43 | |||
|meter = 2/1 | |||
|description= Blanka jumps in the air and knees his opponent. | |||
*This move is awful. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-cllk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-cllk"> | |||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stclshrt1_stclfrwrd1.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt2_stclfrwrd2.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt3&9_stclfrwrd3&9.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt4&8_stclfrwrd4&8.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt5&7_stclfrwrd7.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt6.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 5 | 14}} |{{STDiagramCell| 4}} | |||
|} | |||
'''Recovery:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stclshrt5&7_stclfrwrd7.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt4&8_stclfrwrd4&8.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt3&9_stclfrwrd3&9.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt10_stclfrwrd10_stclrh8_stfarrh8.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 5 | 13}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">frlk</span> ==== | |||
{{MoveData | |||
| name = Far Short | |||
| input = 5LK / fr.{{lk}} | |||
| subtitle = Far Light Kick | |||
| image = Blanka_stfarshrt4.png | |||
| imageSize = 137x94px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=14[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 0~5 | |||
|dizzytime= 40 | |||
|cancel = None | |||
|guard = Mid | |||
|startup= 7 | |||
|active= 4 | |||
|recovery= 7 | |||
|total = 18 | |||
|frameAdv = +2 | |||
|actrange = 44+ | |||
|meter = 2/1 | |||
|description= A spear kick with good range and incredible priority. | |||
*Blanka's only realistic ground defense against Honda's Hundred Hand Slaps besides trading with electricity. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-frlk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frlk"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 |Blanka_stfarshrt2&6.png}} |{{STDiagramImageCell| 1 | Blanka_stfarshrt3&5.png}} |{{STDiagramImageCell| 1 | Blanka_stfarshrt4.png}} |{{STDiagramImageCell| 1 | Blanka_stfarshrt3&5.png}} |{{STDiagramImageCell| 1 |Blanka_stfarshrt2&6.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 3 | 7}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan | 3 | 7}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">clmk</span> ==== | |||
{{MoveData | |||
| name = Close Forward | |||
| input = 5MK / cl.{{mk}} | |||
| subtitle = Close Medium Kick | |||
| image = Blanka_stclfrwrd5.png | |||
| imageSize = 101x125px | |||
| caption = First hit | |||
| image2 = Blanka_stclfrwrd6.png | |||
| imageSize2 = 110x125px | |||
| caption2 = Second hit | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=22[0] x 2|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 5~11 x 2 | |||
|dizzytime= 60 x 2 | |||
|cancel = None | |||
|guard = Mid | |||
|startup= 12 | |||
|active= 6 (2 + 4) | |||
|recovery= 13 | |||
|total = 31 | |||
|frameAdv = +1 / +1(0) | |||
|actrange = 0~46 | |||
|meter = 4/3 x 2 | |||
|description= A double-hitting knee attack. | |||
*Much better than close Short, but still not as good as Headbutt. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-clmk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-clmk"> | |||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stclshrt1_stclfrwrd1.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt2_stclfrwrd2.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt3&9_stclfrwrd3&9.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt4&8_stclfrwrd4&8.png}} |{{STDiagramImageCell| 1 | Blanka_stclfrwrd5.png}} |{{STDiagramImageCell| 1 | Blanka_stclfrwrd6.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 4 | 12}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} | |||
|} | |||
'''Recovery:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stclshrt5&7_stclfrwrd7.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt4&8_stclfrwrd4&8.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt3&9_stclfrwrd3&9.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt10_stclfrwrd10_stclrh8_stfarrh8.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 5 | 13}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">frmk</span> ==== | |||
{{MoveData | |||
| name = Far Forward | |||
| input = 5MK / fr.{{mk}} | |||
| subtitle = Far Medium Kick | |||
| image = Blanka_stfarfrwrd4.png | |||
| imageSize = 146x95px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=22[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 5~11 | |||
|dizzytime= 60 | |||
|cancel = None | |||
|guard = Mid | |||
|startup= 7 | |||
|active= 4 | |||
|recovery= 7 | |||
|total = 18 | |||
|frameAdv = +7 | |||
|actrange = 47+ | |||
|meter = 4/3 | |||
|description= A more acrobatic kick. | |||
*Can be used as a trade anti-air, but its generally not as good as far Strong. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-frmk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-frmk"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 |Blanka_stfarfrwrd2&6.png}} |{{STDiagramImageCell| 1 | Blanka_stfarfrwrd3&5.png}} |{{STDiagramImageCell| 1 | Blanka_stfarfrwrd4.png}} |{{STDiagramImageCell| 1 | Blanka_stfarfrwrd3&5.png}} |{{STDiagramImageCell| 1 |Blanka_stfarfrwrd2&6.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 3 | 7}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan | 3 | 7}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">clhk</span> ==== | |||
{{MoveData | |||
| name = Standing Roundhouse | |||
| input = 5HK / {{hk}} | |||
| subtitle = Standing Heavy Kick | |||
| image = Blanka_stclrh3_stfarrh3.png | |||
| imageSize = 163x105px | |||
| caption = | |||
| image2 = Blanka_stclrh4_stfarrh4.png | |||
| imageSize2 = 122x114px | |||
| caption2 = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=28[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 10~16 | |||
|dizzytime= 80 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 7 | |||
|active = 11 (6 / 5) | |||
|recovery= 21 | |||
|total = 39 | |||
|frameAdv = -10 / -4 | |||
|actrange = N/A | |||
|meter = 5/4 | |||
|description= Blanka does a cool flip. | |||
*Useful as an anti-air and anti crossup. | |||
*Can also be used after close Strong for combos. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-hk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-hk"> | |||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} |{{STDiagramImageCell| 1 | Blanka_stclrh2_stfarrh2.png}} |{{STDiagramImageCell| 1 | Blanka_stclrh3_stfarrh3.png}} |{{STDiagramImageCell| 1 | Blanka_stclrh4_stfarrh4.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 6}} |{{STDiagramCell|5}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 2 | 7}} |{{STDiagramCellColSpan|2| 11}} | |||
|} | |||
'''Recovery:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_stclrh5_stfarrh5.png}} |{{STDiagramImageCell| 1 | Blanka_stclrh6_stfarrh6.png}} |{{STDiagramImageCell| 1 | Blanka_stclrh7_stfarrh7.png}} |{{STDiagramImageCell| 1 | Blanka_stclshrt10_stclfrwrd10_stclrh8_stfarrh8.png}} |{{STDiagramImageCell| 1 | Blanka_stcljab1&7_stfarjab1&7_stclstrng4_stfarstrng1&6_stclfrc1&7_stfarfrc1&7_stclshrt11_stfarshrt1&7_stclfrwrd11_stfarfrwrd1&7_stclrh1&9_stfarrh1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5}} |{{STDiagramCell| 5}} |{{STDiagramCell| 5}} |{{STDiagramCell| 5}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 5 | 21}} | |||
|} | |||
</div> | |||
===Crouching Normals=== | |||
==== <span class="invisible-header">crlp</span> ==== | |||
{{MoveData | |||
| name = Crouching Jab | |||
| input = 2LP / {{d}}+{{lp}} | |||
| subtitle = Crouching Light Punch | |||
| image = Blanka_crjab4.png | |||
| imageSize = 156x59px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=12[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 0~5 | |||
|dizzytime= 40 | |||
|cancel = None | |||
|guard = Mid | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 7 | |||
|total = 19 | |||
|frameAdv = +3 | |||
|actrange = N/A | |||
|meter = 2/1 | |||
|description= A claw swipe. | |||
*Has its uses, such as waiting for Shotos to land from Tatsumakis. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-crlp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crlp"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_crjab1&7_crstrng8_crfrc6_crshrt6_crfrwrd6.png}} |{{STDiagramImageCell| 1 | Blanka_crjab2&6.png}} |{{STDiagramImageCell| 1 | Blanka_crjab3&5.png}} |{{STDiagramImageCell| 1 | Blanka_crjab4.png}} |{{STDiagramImageCell| 1 | Blanka_crjab3&5.png}} |{{STDiagramImageCell| 1 | Blanka_crjab2&6.png}} |{{STDiagramImageCell| 1 | Blanka_crjab1&7_crstrng8_crfrc6_crshrt6_crfrwrd6.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 9}} |{{STDiagramCell| 3}} |{{STDiagramCellColSpan | 3 | 7}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">crmp</span> ==== | |||
{{MoveData | |||
| name = Crouching Strong | |||
| input = 2MP / {{d}}+{{mp}} | |||
| subtitle = Crouching Medium Punch | |||
| image = Blanka_crstrng3.png | |||
| imageSize = 156x71px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage ={{tooltip|text=20[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 5~11 | |||
|dizzytime= 60 | |||
|cancel = None | |||
|guard = Mid | |||
|startup= 7 | |||
|active= 3 | |||
|recovery= 17 | |||
|total = 27 | |||
|frameAdv = -2 | |||
|actrange = N/A | |||
|meter = 4/3 | |||
|description= A more upwards claw swipe. | |||
*Decent range, but sort of slow. | |||
*Can beat Boxer's crouching Strong if you're close enough. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-crmp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crmp"> | |||
'''Startup/Active:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_crstrng1&7.png}} |{{STDiagramImageCell| 1 | Blanka_crstrng2&6.png}} |{{STDiagramImageCell| 1 | Blanka_crstrng3.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 2 | 7}} |{{STDiagramCell| 3}} | |||
|} | |||
'''Recovery''': | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_crstrng4.png}} |{{STDiagramImageCell| 1 |Blanka_crstrng5.png}} |{{STDiagramImageCell| 1 | Blanka_crstrng2&6.png}} |{{STDiagramImageCell| 1 | Blanka_crstrng1&7.png}} |{{STDiagramImageCell| 1 | Blanka_crjab1&7_crstrng8_crfrc6_crshrt6_crfrwrd6.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan | 5 | 17}} | |||
|} | |||
</div> | |||
==== <span class="invisible-header">crhp</span> ==== | |||
{{MoveData | |||
| name = Crouching Fierce | |||
| input = 2HP / {{d}}+{{hp}} | |||
| subtitle = Crouching Heavy Punch | |||
| image = Blanka_crfrc3.png | |||
| imageSize = 174x84px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage ={{tooltip|text=26[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 10~16 | |||
|dizzytime= 80 | |||
|cancel = None | |||
|guard = Mid | |||
|startup= 9 | |||
|active= 6 | |||
|recovery= 18 | |||
|total = 33 | |||
|frameAdv = -2 | |||
|actrange = N/A | |||
|meter = 5/4 | |||
|description= Blanka's long range crouching punch. | |||
*Good damage and stun, but relatively long startup and mediocre priority. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-crhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crhp"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_crfrc1&5.png}} |{{STDiagramImageCell| 1 | Blanka_crfrc2&4.png}} |{{STDiagramImageCell| 1 | Blanka_crfrc3.png}} |{{STDiagramImageCell| 1 | Blanka_crfrc2&4.png}} |{{STDiagramImageCell| 1 | Blanka_crfrc1&5.png}} |{{STDiagramImageCell| 1 | Blanka_crjab1&7_crstrng8_crfrc6_crshrt6_crfrwrd6.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 6}} |{{STDiagramCell| 10}} |{{STDiagramCell| 7}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 9}} |{{STDiagramCell| 6}} |{{STDiagramCellColSpan | 3 | 18}} | |||
|} | |||
</div> | |||
===== <span class="invisible-header">crlk</span> ===== | |||
{{MoveData | |||
| name = Crouching Short | |||
| input = 2LK / {{d}}+{{lk}} | |||
| subtitle = Crouching Light Kick | |||
| image = Blanka_crshrt3.png | |||
| imageSize = 139x75px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=12[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 0~5 | |||
|dizzytime= 40 | |||
|cancel = Special, Super | |||
|guard = Low | |||
|startup= 5 | |||
|active= 4 | |||
|recovery= 7 | |||
|total = 16 | |||
|frameAdv = +2 | |||
|actrange = N/A | |||
|meter = 2/1 | |||
|description= A shorter range, safer version of crouching Forward. | |||
*Old Blanka can't special cancel this. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-crlk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crlk"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_crshrt1&5_crfrwrd1&5.png}} |{{STDiagramImageCell| 1 | Blanka_crshrt2&4_crfrwrd2&4.png}} |{{STDiagramImageCell| 1 | Blanka_crshrt3.png}} |{{STDiagramImageCell| 1 | Blanka_crshrt2&4_crfrwrd2&4.png}} |{{STDiagramImageCell| 1 | Blanka_crshrt1&5_crfrwrd1&5.png}} |{{STDiagramImageCell| 1 | Blanka_crjab1&7_crstrng8_crfrc6_crshrt6_crfrwrd6.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan | 3 | 7}} | |||
|} | |||
</div> | |||
===== <span class="invisible-header">frmk</span> ===== | |||
{{MoveData | |||
| name = Crouching Forward | |||
| input = 2MK / {{d}}+{{mk}} | |||
| subtitle = Crouching Medium Kick | |||
| image = Blanka_crfrwrd3.png | |||
| imageSize = 144x75px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=20[0]|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 5~11 | |||
|dizzytime= 60 | |||
|cancel = Special, Super | |||
|guard = Low | |||
|startup= 5 | |||
|active= 4 | |||
|recovery= 7 | |||
|total = 16 | |||
|frameAdv = +7 | |||
|actrange = N/A | |||
|meter = 4/3 | |||
|description= A pretty good kick. | |||
*Can be linked into another crouching Forward or canceled into a Rolling Attack. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-crmk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crmk"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_crshrt1&5_crfrwrd1&5.png}} |{{STDiagramImageCell| 1 | Blanka_crshrt2&4_crfrwrd2&4.png}} |{{STDiagramImageCell| 1 | Blanka_crfrwrd3.png}} |{{STDiagramImageCell| 1 | Blanka_crshrt2&4_crfrwrd2&4.png}} |{{STDiagramImageCell| 1 | Blanka_crshrt1&5_crfrwrd1&5.png}} |{{STDiagramImageCell| 1 | Blanka_crjab1&7_crstrng8_crfrc6_crshrt6_crfrwrd6.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan | 3 | 7}} | |||
|} | |||
</div> | |||
===== <span class="invisible-header">crhk</span> ===== | |||
{{MoveData | |||
| name = Crouching Roundhouse | |||
| input = 2HK / {{d}}+{{hk}} | |||
| subtitle = Crouching Heavy Kick | |||
| image = Blanka_crrh4.png | |||
| imageSize = 164x80px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=26[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 5~11 | |||
|dizzytime= 130 | |||
|cancel = None | |||
|guard = Low | |||
|startup = 10 | |||
|active = 4 | |||
|recovery = 18 | |||
|total = 32 | |||
|frameAdv = Hit: Soft KD<br>Block: 0 | |||
|actrange = N/A | |||
|meter = 5/4 | |||
|description= Blanka turns back and sweeps with one leg extended. | |||
*Long range, but long start up and recovery. | |||
*For some reason, Blanka is left standing after this attack. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-crhk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-crhk"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_crrh1&7.png}} |{{STDiagramImageCell| 1 | Blanka_crrh2&6.png}} |{{STDiagramImageCell| 1 | Blanka_crrh3&5.png}} |{{STDiagramImageCell| 1 | Blanka_crrh4.png}} |{{STDiagramImageCell| 1 | Blanka_crrh3&5.png}} |{{STDiagramImageCell| 1 | Blanka_crrh2&6.png}} |{{STDiagramImageCell| 1 | Blanka_crrh1&7.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 10}} |{{STDiagramCell| 7}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 10}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCellColSpan| 3 | 18}} | |||
|} | |||
</div> | |||
===Jumping Normals=== | |||
===== <span class="invisible-header">njlp</span> ===== | |||
{{MoveData | |||
| name = Jumping Jab | |||
| input = 8LP / {{u}}+{{lp}} | |||
| subtitle = Neutral Jumping Light Punch | |||
| image = Blanka_njjab3_djjab3.png | |||
| imageSize = 126x107px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=14[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 1~7(-2) | |||
|dizzytime= 40 | |||
|cancel = None | |||
|guard = High | |||
|startup = 5 | |||
|active = 20 | |||
|recovery = ∞ | |||
|total = 25+∞ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 2/1 | |||
|description= A far reaching, torso twisting punch. | |||
*A pretty great move in some situations. Amazing air to air priority, and ok range in general. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-jlp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-jlp"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5.png}} |{{STDiagramImageCell| 1 | Blanka_njjab2&4_djjab2&4_njstrng2&4_djstrng2&4.png}} |{{STDiagramImageCell| 1 | Blanka_njjab3_djjab3.png}} |{{STDiagramImageCell| 1 | Blanka_njjab2&4_djjab2&4_njstrng2&4_djstrng2&4.png}} |{{STDiagramImageCell| 1 | Blanka_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 20}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell | Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 20}} |{{STDiagramCellColSpan| 2 | ∞}} | |||
|} | |||
</div> | |||
===== <span class="invisible-header">njmp</span> ===== | |||
{{MoveData | |||
| name = Jumping Strong | |||
| input = 8MP / {{u}}+{{mp}} | |||
| subtitle = Neutral Jumping Medium Punch | |||
| image = Blanka_njstrng3.png | |||
| imageSize = 121x107px | |||
| caption = Neutral Jump version | |||
| image2 = Blanka_djstrng3.png | |||
| imageSize2 = 121x107px | |||
| caption2 = Diagonal Jump version | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=24[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 5~11 | |||
|dizzytime= 50(+10) | |||
|cancel = None | |||
|guard = High | |||
|startup = 5 | |||
|active = 12 | |||
|recovery = ∞ | |||
|total = 17+∞ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 4/3 | |||
|description= Visually identical to jumping Jab. | |||
*The diagonal jumping version has a more vulnerable hurtbox than the neutral jump version, but that's the only real difference. | |||
*The neutral jump version may be preferred over nj.jab due to the different hitbox, but don't bother with the diagonal jump version. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-jmp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-jmp"> | |||
*'''Neutral Jump Version:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5.png}} |{{STDiagramImageCell| 1 | Blanka_njjab2&4_djjab2&4_njstrng2&4_djstrng2&4.png}} |{{STDiagramImageCell| 1 | Blanka_njstrng3.png}} |{{STDiagramImageCell| 1 | Blanka_njjab2&4_djjab2&4_njstrng2&4_djstrng2&4.png}} |{{STDiagramImageCell| 1 | Blanka_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 12}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell | Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 12}} |{{STDiagramCellColSpan| 2 | ∞}} | |||
|} | |||
*'''Diagonal Jump Version:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5.png}} |{{STDiagramImageCell| 1 | Blanka_njjab2&4_djjab2&4_njstrng2&4_djstrng2&4.png}} |{{STDiagramImageCell| 1 | Blanka_djstrng3.png}} |{{STDiagramImageCell| 1 | Blanka_njjab2&4_djjab2&4_njstrng2&4_djstrng2&4.png}} |{{STDiagramImageCell| 1 | Blanka_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 12}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell | Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 12}} |{{STDiagramCellColSpan| 2 | ∞}} | |||
|} | |||
</div> | |||
===== <span class="invisible-header">njhp</span> ===== | |||
{{MoveData | |||
| name = Neutral Jumping Fierce | |||
| input = 8HP / {{u}}+{{hp}} | |||
| subtitle = Neutral Jumping Heavy Punch | |||
| image = Blanka_njfrc2.png | |||
| imageSize = 149x114px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=30[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 11~17(-1) | |||
|dizzytime= 60(+20) | |||
|cancel = None | |||
|guard = High | |||
|startup = 1 | |||
|active = 3 | |||
|recovery = ∞ | |||
|total = 4+∞ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 5/4 | |||
|description= Blanka sticks his arm out. | |||
*A great move thanks to the priority, range, and near instant startup. | |||
*Can be a good counter to moves like headstomps and walldives, and a good counter in general if you can react well with it. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-njhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-njhp"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_njfrc1&6.png}} |{{STDiagramImageCell| 1 | Blanka_njfrc2.png}} |{{STDiagramImageCell| 1 | Blanka_njfrc3&5.png}} |{{STDiagramImageCell| 1 | Blanka_njfrc4.png}} |{{STDiagramImageCell| 1 | Blanka_njfrc3&5.png}} |{{STDiagramImageCell| 1 | Blanka_njfrc1&6.png}} |{{STDiagramImageCell| 1 | Blanka_njfrc7.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 6}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 1}} |{{STDiagramCell| 3}} |{{STDiagramCellColSpan| 5 | ∞}} | |||
|} | |||
</div> | |||
===== <span class="invisible-header">djhp</span> ===== | |||
{{MoveData | |||
| name = Diagonal Jumping Fierce | |||
| input = 7 or 9 HP<br>{{ub}} or {{uf}}+{{hp}} | |||
| subtitle = Diagonal Jumping Heavy Punch | |||
| image = Blanka_djfrc3.png | |||
| imageSize = 103x109px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=30[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 3~9 | |||
|dizzytime= 40 | |||
|cancel = None | |||
|guard = High | |||
|startup = 5 | |||
|active = 6 | |||
|recovery = ∞ | |||
|total = 11+∞ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 5/4 | |||
|description= A double-armed claw slash. | |||
*Excellent air to ground priority and hits very low, so low in fact that it can beat New Shoto's crouching Roundhouse if timed right. | |||
*Has nerfed stun potential, similar to the Shotos' diagonal jump Heavy attacks. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-djhp" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-djhp"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_djfrc1.png}} |{{STDiagramImageCell| 1 | Blanka_djfrc2.png}} |{{STDiagramImageCell| 1 | Blanka_djfrc3.png}} |{{STDiagramImageCell| 1 | Blanka_djfrc4.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 6}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 6}} |{{STDiagramCell| ∞}} | |||
|} | |||
</div> | |||
===== <span class="invisible-header">njlk</span> ===== | |||
{{MoveData | |||
| name = Jumping Short | |||
| input = 8LK / {{u}}+{{lk}} | |||
| subtitle = Jumping Light Kick | |||
| image = Blanka_njshrt3.png | |||
| imageSize = 138x115px | |||
| caption = Neutral Jump version | |||
| image2 = Blanka_djshrt3.png | |||
| imageSize2 = 127x115px | |||
| caption2 = Diagonal Jump version | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=16[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 1~7(-2) | |||
|dizzytime= 40 | |||
|cancel = None | |||
|guard = High | |||
|startup = 5 | |||
|active = 20 | |||
|recovery = ∞ | |||
|total = 25+∞ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 2/1 | |||
|description= A standard jumping kick. The neutral jump and diagonal jump versions have different hitboxes. | |||
*The neutral jump version is an excellent defensive move. Some characters that lack a fireball may struggle to punish this from far away. | |||
*The diagonal jump version is a crossup that works great as a harassment tool. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-jlk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-jlk"> | |||
*'''Neutral Jump Version''': | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_njshrt1&5_djshrt1&5_njfrwrd5_djfrwrd5.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt2&4_djshrt2&4_njfrwrd4_djfrwrd4.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt3.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt2&4_djshrt2&4_njfrwrd4_djfrwrd4.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt1&5_djshrt1&5_njfrwrd5_djfrwrd5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 20}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 20}} |{{STDiagramCellColSpan| 2 | ∞}} | |||
|} | |||
*'''Diagonal Jump Version''': | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_njshrt1&5_djshrt1&5_njfrwrd5_djfrwrd5.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt2&4_djshrt2&4_njfrwrd4_djfrwrd4.png}} |{{STDiagramImageCell| 1 | Blanka_djshrt3.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt2&4_djshrt2&4_njfrwrd4_djfrwrd4.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt1&5_djshrt1&5_njfrwrd5_djfrwrd5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 20}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 20}} |{{STDiagramCellColSpan| 2 | ∞}} | |||
|} | |||
</div> | |||
===== <span class="invisible-header">njmk</span> ===== | |||
{{MoveData | |||
| name = Jumping Forward | |||
| input = 8MK<br>{{u}}+{{mk}} | |||
| subtitle = Jumping Medium Kick | |||
| image = Blanka_njfrwrd3.png | |||
| imageSize = 146x115px | |||
| caption = Neutral Jump version | |||
| image2 = Blanka_djfrwrd3.png | |||
| imageSize2 = 128x115px | |||
| caption2 = Diagonal Jump version | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=24[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 5~11 | |||
|dizzytime= 50(+10) | |||
|cancel = None | |||
|guard = High | |||
|startup = 5 | |||
|active = 12 | |||
|recovery = ∞ | |||
|total = 17+∞ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 4/3 | |||
|description= Visually identical to jumping Short. Once again, neutral jump and diagonal jump have different hitboxes. | |||
*The neutral jump version has deceptively long range. | |||
*The diagonal jump version has ok reach, but you'll usually prefer diagonal jump LK. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-jmk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-jmk"> | |||
*'''Neutral Jump Version''': | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_njshrt1&5_djshrt1&5_njfrwrd5_djfrwrd5.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt2&4_djshrt2&4_njfrwrd4_djfrwrd4.png}} |{{STDiagramImageCell| 1 | Blanka_njfrwrd3.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt2&4_djshrt2&4_njfrwrd4_djfrwrd4.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt1&5_djshrt1&5_njfrwrd5_djfrwrd5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 12}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 12}} |{{STDiagramCellColSpan| 2 | ∞}} | |||
|} | |||
*'''Diagonal Jump Version''': | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_njshrt1&5_djshrt1&5_njfrwrd5_djfrwrd5.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt2&4_djshrt2&4_njfrwrd4_djfrwrd4.png}} |{{STDiagramImageCell| 1 | Blanka_djfrwrd3.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt2&4_djshrt2&4_njfrwrd4_djfrwrd4.png}} |{{STDiagramImageCell| 1 | Blanka_njshrt1&5_djshrt1&5_njfrwrd5_djfrwrd5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 12}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 12}} |{{STDiagramCellColSpan| 2 | ∞}} | |||
|} | |||
</div> | |||
===== <span class="invisible-header">jhk</span> ===== | |||
{{MoveData | |||
| name = Jumping Roundhouse | |||
| input = 8HK / {{u}}+{{hk}} | |||
| subtitle = Neutral Jumping Heavy Kick | |||
| image = Blanka_njrh3.png | |||
| imageSize = 170x116px | |||
| caption = Neutral Jump version | |||
| image2 = Blanka_djrh3.png | |||
| imageSize2 = 170x116px | |||
| caption2 = Diagonal Jump version | |||
| data = | |||
{{AttackData-SSF2T | |||
|version = Neutral Jump | |||
|damage = {{tooltip|text=30[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |||
|dizzy= 11~17(-1) | |||
|dizzytime= 60(+20) | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 5 | |||
|active = 6 | |||
|recovery = ∞ | |||
|total = 11+∞ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 5/4 | |||
|description= <br> | |||
}} | |||
{{AttackData-SSF2T | |||
|version = Diagonal Jump | |||
|damage = {{tooltip|text=30[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 11~17(-1) | |||
|dizzytime= 60(+20) | |||
|cancel = None | |||
|guard = High | |||
|startup = 7 | |||
|active = 6 | |||
|recovery = ∞ | |||
|total = 13+∞ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 5/4 | |||
|description= A midair dropkick. | |||
*Good range and damage. | |||
*The diagonal jump version is slower and has a worse hitbox. | |||
*Still a key jump in that can catch people off guard, especially if they are crouching. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-njhk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-njhk"> | |||
*'''Neutral Jump Version:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_njrh1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 | Blanka_njrh2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | Blanka_njrh3.png}} |{{STDiagramImageCell| 1 | Blanka_njrh2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | Blanka_njrh1&5_djrh1&5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 6}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 5}} |{{STDiagramCell| 6}} |{{STDiagramCellColSpan| 2 | ∞}} | |||
|} | |||
*'''Diagonal Jump Version:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_njrh1&5_djrh1&5.png}} |{{STDiagramImageCell| 1 | Blanka_njrh2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | Blanka_djrh3.png}} |{{STDiagramImageCell| 1 | Blanka_njrh2&4_djrh2&4.png}} |{{STDiagramImageCell| 1 | Blanka_njrh1&5_djrh1&5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| 6}} |{{STDiagramCell| 3}} |{{STDiagramCell| ∞}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| 6}} |{{STDiagramCellColSpan| 2 | ∞}} | |||
|} | |||
</div> | |||
===Command Normals=== | |||
===== <span class="invisible-header">Rock Crusher</span> ===== | |||
{{MoveData | |||
| name = Rock Crusher | |||
| input = Close {{b}} or {{f}} + {{mp}}<br>Close 4 or 6 + MP | |||
| subtitle = Headbutt | |||
| image = Blanka_hb3.png | |||
| imageSize = 112x102px | |||
| caption = | |||
| image2 = Blanka_hb4.png | |||
| imageSize2 = 151x83px | |||
| caption2 = | |||
| image3 = Blanka_hb5.png | |||
| imageSize3 = 158x80px | |||
| caption3 = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=18[0] x 2|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} | |||
|dizzy= 5~11 x 2 | |||
|dizzytime= 60 x 2 | |||
|cancel = Special, Super (First hit only) | |||
|guard = Mid / Low | |||
|startup = 4 | |||
|active = 9 (4 / 3 + 2) | |||
|recovery = 13 | |||
|total = 26 | |||
|frameAdv = -4 / -0 / +3(+2) | |||
|actrange = N/A | |||
|meter = 4/3 x 2 | |||
|description= An interesting command normal that's executed the same way as a throw. | |||
*The first hit can be canceled into a ball for a combo ender, or a hop for pressure. | |||
*The second hit hits low, and must be crouch blocked. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-headbutt" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-headbutt"> | |||
'''Startup/Active''': | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_hb1&9.png}} |{{STDiagramImageCell| 1 | Blanka_hb2&8.png}} |{{STDiagramImageCell| 1 | Blanka_hb3.png}} |{{STDiagramImageCell| 1 | Blanka_hb4.png}} |{{STDiagramImageCell| 1 | Blanka_hb5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 2 | 4}} |{{STDiagramCellColSpan| 2 | 7}} |{{STDiagramCell| 2}} | |||
|} | |||
'''Recovery''': | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_hb6.png}} |{{STDiagramImageCell| 1 | Blanka_hb7.png}} |{{STDiagramImageCell| 1 | Blanka_hb2&8.png}} |{{STDiagramImageCell| 1 | Blanka_hb1&9.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 4 | 13}} | |||
|} | |||
</div> | |||
===== <span class="invisible-header">Amazon River Run</span> ===== | |||
{{MoveData | |||
| name = Amazon River Run | |||
| input = 3HP / {{df}}+{{hp}} | |||
| subtitle = Slide | |||
| image = Blanka_sld2.png | |||
| imageSize = 197x58px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=28[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 5~11 | |||
|dizzytime= 130 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 12 | |||
|active = 16 | |||
|recovery = 21 | |||
|total = 49 | |||
|frameAdv = Hit: Soft KD<br>Block: -15 | |||
|actrange = N/A | |||
|meter = 5/4 | |||
|description= Blanka slides along the ground arms first. | |||
*Works great to slide under Sonic Booms and as an anti-air for some jump ins. | |||
*Can be used as a safe meaty against Claw on his wake up, since Scarlet Terror does not have enough downwards reach. | |||
*Oddly enough, Blanka is Invincible on the last frame. It's just a single frame though, so this is meaningless. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-slide" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-slide"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_sld1&3.png}} |{{STDiagramImageCell| 1 | Blanka_sld2.png}} |{{STDiagramImageCell| 1 | Blanka_sld1&3.png}} |{{STDiagramImageCell| 1 | Blanka_sld4.png}} |{{STDiagramImageCell| 1 | Blanka_sld5.png}} |{{STDiagramImageCell| 1 | Blanka_sld6.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + 11}} |{{STDiagramCell| 16}} |{{STDiagramCell| 7}} |{{STDiagramCell| 5}} |{{STDiagramCell| 8}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 12}} |{{STDiagramCell| 16}} |{{STDiagramCellColSpan| 4 | 21}} | |||
|} | |||
</div> | |||
==Throw== | |||
Blanka can perform a hold with {{Icon-Capcom|hp}}. | |||
{{MoveData | |||
| name = Wild Fang | |||
| input = cl. 4/6 + HP<br>cl. {{b}} or {{f}}+{{hp}} | |||
| subtitle = The Head Bite | |||
| image = ssf2t_blanka_hold.png | |||
| imageSize = 96x110px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=26*|hovertext=28 if behind in rounds.}} + 4 x n<br>{{tooltip|text=Set amount of hits = 7|hovertext=Added/subtracted through mashing.}} | |||
|dizzy= 0 | |||
|dizzytime= 0 | |||
|cancel = | |||
|guard = Grab | |||
|startup = 0 | |||
|active = 1 | |||
|recovery = Dependent | |||
|total = 1 | |||
|frameAdv = N/A | |||
|actrange = 64 (from axis)<br>34 (from throwable box) | |||
|description= Blanka's hold, where he jumps on his opponent and starts biting their face. | |||
*One of Blanka's major threats, since he doesn't have an overhead or a reliable way to deal chip damage. | |||
*Has the second best normal throw range in the game. | |||
*You can find lots of opportunities to start biting with your ground trickery and crossups. | |||
*Since you can only use this hold with HP, you can't piano this throw. In addition, mashing this throw might result in an Electric attack, which has long startup. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-throw" style="color: cyan">'''Click to toggle throwbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-throw"> | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| 1| Blanka_throwb.png}} |{{STDiagramImageCell| 1 | Blanka_throw.png}} |{{STDiagramImageCell| 1 | Blanka_throwf.png}} | |||
|} | |||
</div> | |||
==Special Moves== | |||
=== <span class="invisible-header">Electric Thunder</span> === | |||
{{MoveData | |||
| name = Electric Thunder | |||
| input = {{tooltip|text=Press {{Icon-Capcom|p}} Repeatedly|hovertext=Detailed Input: (Pressing a Punch button increases an invisible counter. If the button is not pressed again within 15/12/9f (Jab/Strong/Fierce) of the last press, it resets back to 0. Pressing P while the counter equals 5 during a state where the move can come out will start the move. The move will continue as long as you keep pressing the button or until the move's cycle limit is reached)}} | |||
| subtitle = | |||
| image = Blanka_elec2anm.gif | |||
| imageSize = 136x87px | |||
| data = | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|lp}} | |||
|damage = {{tooltip|text=26[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |||
|dizzy= 9~15 | |||
|dizzytime= 100 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 3 | |||
|active = 52 per cycle | |||
|recovery = 13 | |||
|total = 68+ | |||
|frameAdv = Dependent<br>Hard Down | |||
|actrange = N/A | |||
|meter = 5 | |||
|description= <br> | |||
}} | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|mp}} | |||
|damage = {{tooltip|text=26[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |||
|dizzy= 9~15 | |||
|dizzytime= 100 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 5 | |||
|active = 34 per cycle | |||
|recovery = 13 | |||
|total = 52 | |||
|frameAdv = Hit: Hard KD<br>Block: Dependent | |||
|actrange = N/A | |||
|meter = 5 | |||
|description= <br> | |||
}} | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|hp}} | |||
|damage = {{tooltip|text=30[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |||
|dizzy= 9~15 | |||
|dizzytime= 100 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 7 | |||
|active = 25 per cycle | |||
|recovery = 20 | |||
|total = 52+ | |||
|frameAdv = Hit: Hard KD<br>Block: Dependent | |||
|actrange = N/A | |||
|meter = 5 | |||
|description= Blanka lets out an electrical discharge. | |||
*Landing a hit with this will score a special knockdown where your opponent will be frozen for a few frames, then fall over. | |||
*Hard to score a hit with, but if you do, you get a free cross-up. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-electric" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-electric"> | |||
*'''Jab and Strong Versions:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_elec1.png}} |{{STDiagramImageCell| 1 | Blanka_elec2anm.gif}} |{{STDiagramImageCell| 1 | Blanka_elec3&5jab_3&5strng_3&5&7frc.png}} |{{STDiagramImageCell| 1 | Blanka_elec4&6jab_4&6strng_4&6&8frc.png}} |{{STDiagramImageCell| 1 | Blanka_elec3&5jab_3&5strng_3&5&7frc.png}} |{{STDiagramImageCell| 1 | Blanka_elec4&6jab_4&6strng_4&6&8frc.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Jab)}} |{{STDiagramCell| 3}} |{{STDiagramCell| 52+}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 1}} |{{STDiagramCell| 6}} | |||
|- | |||
{{STDiagramCell| Simplified (Jab)}} |{{STDiagramCell| 3}} |{{STDiagramCell| 52+}} |{{STDiagramCellColSpan| 4 | 13}} | |||
|- | |||
{{STDiagramCell| Frame Count (Strong)}} |{{STDiagramCell| 5}} |{{STDiagramCell| 34+}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 1}} |{{STDiagramCell| 6}} | |||
|- | |||
{{STDiagramCell| Simplified (Strong)}} |{{STDiagramCell| 5}} |{{STDiagramCell| 34+}} |{{STDiagramCellColSpan| 4 | 13}} | |||
|} | |||
*'''Fierce Version''': | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_elec1.png}} |{{STDiagramImageCell| 1 | Blanka_elec2anm.gif}} |{{STDiagramImageCell| 1 | Blanka_elec3&5jab_3&5strng_3&5&7frc.png}} |{{STDiagramImageCell| 1 | Blanka_elec4&6jab_4&6strng_4&6&8frc.png}} |{{STDiagramImageCell| 1 | Blanka_elec3&5jab_3&5strng_3&5&7frc.png}} |{{STDiagramImageCell| 1 | Blanka_elec4&6jab_4&6strng_4&6&8frc.png}} |{{STDiagramImageCell| 1 | Blanka_elec3&5jab_3&5strng_3&5&7frc.png}} |{{STDiagramImageCell| 1 | Blanka_elec4&6jab_4&6strng_4&6&8frc.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7}} |{{STDiagramCell| 25+}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 1}} |{{STDiagramCell| 6}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 7}} |{{STDiagramCell| 25+}} |{{STDiagramCellColSpan| 6 | 20}} | |||
|} | |||
</div> | |||
=== <span class="invisible-header">Rolling Attack</span> === | |||
{{MoveData | |||
| name = Rolling Attack | |||
| input = {{tooltip|text=[4]6P<br>{{cb}}{{f}} + {{p}}|hovertext=Detailed Input: (Charge ←/↙/↖ for at least 60f, [7~14f] → [10/9/7f] Jab/Strong/Fierce. It is needed to wait at least 1 frame after leaving the charge direction to enter with the P button)}} | |||
| subtitle = Blanka Ball | |||
| image = Blanka_hroll1anm.gif | |||
| imageSize = 90x104px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|lp}} | |||
|damage = {{tooltip|text=28[3]|hovertext=[3] Random Damage Table: -5 = 3.125%, -4 = 3.125%, -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 =37.5%, +2 = 6.25%, +3 = 9.375%, +4 = 12.5%, +5 = 9.375%, +6 = 9.375%}} | |||
|dizzy= 9~15 | |||
|dizzytime= 100 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 0 | |||
|active = 25 | |||
|recovery = 5 on whiff<br>45 on block/hit | |||
|total = 30 on whiff<br>70 on block/hit | |||
|frameAdv = -23 | |||
|actrange = N/A | |||
|meter = 7 | |||
|description= <br> | |||
}} | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|mp}} | |||
|damage = {{tooltip|text=30[3]|hovertext=[3] Random Damage Table: -5 = 3.125%, -4 = 3.125%, -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 =37.5%, +2 = 6.25%, +3 = 9.375%, +4 = 12.5%, +5 = 9.375%, +6 = 9.375%}} | |||
|dizzy= 9~15 | |||
|dizzytime= 100 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 0 | |||
|active = 25 | |||
|recovery = 6 on whiff<br>46 on block/hit | |||
|total = 31 on whiff<br>71 on block/hit | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 7 | |||
|description= <br> | |||
}} | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|hk}} | |||
|damage = {{tooltip|text=32[3]|hovertext=[3] Random Damage Table: -5 = 3.125%, -4 = 3.125%, -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 =37.5%, +2 = 6.25%, +3 = 9.375%, +4 = 12.5%, +5 = 9.375%, +6 = 9.375%}} | |||
|dizzy= 9~15 | |||
|dizzytime= 100 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 0 | |||
|active = 60 | |||
|recovery = 7 on whiff<br>47 on block/hit | |||
|total = 67 on whiff<br>117 on block/hit | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 7 | |||
|description= Blanka launches himself horizontally at his opponent. | |||
*The strength of the punch button determines the damage and speed of the ball. The Fierce ball also has a lot more active frames than the other versions. | |||
*On block or hit, Blanka will go into a very lengthy recoil animation that many characters can punish. The whiff has a hitbox that lasts 40 frames, but it's impossible to hit with it. | |||
*Starts up instantly, but is not invincible. This will beat ground throws and command grabs, however. | |||
*Since the priority is poor, most characters can jab you out of this move. | |||
'''Rolling Attack Block/Hit Punishes''' | |||
*Ryu - Fierce Fireball | |||
*Ken - Safe | |||
*Honda - Fierce Headbutt | |||
*Chun - Super | |||
*Blanka - Fierce Ball | |||
*Zangief - Safe | |||
*Guile - Safe | |||
*Dhalsim - St.HP | |||
*T.Hawk - Safe | |||
*Cammy - Cannon Drill ([https://youtu.be/u_V5Y-Ii690 Her Super simply doesn't connect], even though it should) | |||
*Fei Long - Jab Rekka (whiff)> fierce Rekka (hit)> fierce Rekka | |||
*Dee Jay - Fierce Fireball | |||
*Boxer - any Rush Punch, or Super | |||
*Claw - Walk up far hp/ cr.mp | |||
*Sagat - HK Low Tiger Shot | |||
*Dictator - fierce Psycho Crusher, Scissor Kick, Super | |||
}} | |||
}} | |||
<span class="mw-customtoggle-horball" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-horball"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_hroll1anm.gif}} |{{STDiagramImageCell| 1 | Blanka_lands1.png}} |{{STDiagramImageCell| 1 | Blanka_lands2.png}} |{{STDiagramImageCell| 1 | Blanka_lands3.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Jab)}} |{{STDiagramCell| 25}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Simplified (Jab)}} |{{STDiagramCell| 25}} |{{STDiagramCellColSpan| 3 | 5}} | |||
|- | |||
{{STDiagramCell| Frame Count (Strong)}} |{{STDiagramCell| 25}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} | |||
|- | |||
{{STDiagramCell| Simplified (Strong)}} |{{STDiagramCell| 25}} |{{STDiagramCellColSpan| 3 | 6}} | |||
|- | |||
{{STDiagramCell| Frame Count (Fierce)}} |{{STDiagramCell| 60}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified (Fierce)}} |{{STDiagramCell| 60}} |{{STDiagramCellColSpan| 3 | 7}} | |||
|} | |||
'''Knockback:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_hroll1anm.gif}} |{{STDiagramImageCell| 1 | Blanka_lands1.png}} |{{STDiagramImageCell| 1 | Blanka_lands2.png}} |{{STDiagramImageCell| 1 | Blanka_lands3.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Jab)}} |{{STDiagramCell| 40}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Simplified (Jab)}} |{{STDiagramCell| 40}} |{{STDiagramCellColSpan| 3 | 5}} | |||
|- | |||
{{STDiagramCell| Frame Count (Strong)}} |{{STDiagramCell| 40}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} | |||
|- | |||
{{STDiagramCell| Simplified (Strong)}} |{{STDiagramCell| 40}} |{{STDiagramCellColSpan| 3 | 6}} | |||
|- | |||
{{STDiagramCell| Frame Count (Fierce)}} |{{STDiagramCell| 40}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified (Fierce)}} |{{STDiagramCell| 40}} |{{STDiagramCellColSpan| 3 | 7}} | |||
|} | |||
</div> | |||
=== <span class="invisible-header">Vertical Roll</span> === | |||
{{MoveData | |||
| name = Vertical Roll | |||
| input = {{tooltip|text=[2]8K<br>{{cd}}{{u}}+{{k}}|hovertext=Detailed Input: (Charge ↓/↙/↘ for at least 60f, [7~14f] ↑/↖/↗ [10/9/7/4f] Short/Forward/Roundhouse/any K if you are at a jumpable state. It is needed to wait at least 1 frame after leaving the charge direction to enter with the K button)}} | |||
| subtitle = | |||
| image = Blanka_vroll2anm.gif | |||
| imageSize = 90x104px | |||
| caption = | |||
| image2 = Blanka_vroll5.png | |||
| imageSize2 = 163x105px | |||
| caption2 = | |||
| image3 = Blanka_vroll6.png | |||
| imageSize3 = 122x114px | |||
| caption3 = | |||
| data = | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|lk}} | |||
|damage = {{tooltip|text=26[2] / 28[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |||
|dizzy= 9~15 | |||
|dizzytime= 100 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 0 | |||
|active = 18(15)8 | |||
|recovery = 18 | |||
|total = 59 | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 7 | |||
|description= <br> | |||
}} | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|mk}} | |||
|damage = {{tooltip|text=28[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |||
|dizzy= 9~15 | |||
|dizzytime= 100 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 0 | |||
|active = 17(15)8 | |||
|recovery = 19 | |||
|total = 59 | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 7 | |||
|description= <br> | |||
}} | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|hk}} | |||
|damage = {{tooltip|text=30[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |||
|dizzy= 9~15 | |||
|dizzytime= 100 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 0 | |||
|active = 16(15)8 | |||
|recovery = 24 | |||
|total = 63 | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 7 | |||
|description= Blanka launches himself vertically and ends with a flip kick, falling to the ground. | |||
*A very good anti-air and anti-crossup tool. | |||
*The LK version deals a bit more damage during the kick part. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-vertroll" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-vertroll"> | |||
'''Active:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_vroll2anm.gif}} |{{STDiagramImageCell| 1 | Blanka_vroll3anm.gif}} |{{STDiagramImageCell| 1 | Blanka_vroll4.png}} |{{STDiagramImageCell| 1 | Blanka_vroll5.png}} |{{STDiagramImageCell| 1 | Blanka_vroll6.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Short)}} |{{STDiagramCell| 18}} |{{STDiagramCell| 12}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified (Short)}} |{{STDiagramCell| 18}} |{{STDiagramCellColSpan| 2 | 15}} |{{STDiagramCellColSpan| 2 | 8}} | |||
|- | |||
{{STDiagramCell| Frame Count (Forward)}} |{{STDiagramCell| 17}} |{{STDiagramCell| 12}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified (Forward)}} |{{STDiagramCell| 17}} |{{STDiagramCellColSpan| 2 | 15}} |{{STDiagramCellColSpan| 2 | 8}} | |||
|- | |||
{{STDiagramCell| Frame Count (Roundhouse)}} |{{STDiagramCell| 16}} |{{STDiagramCell| 12}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified (Roundhouse)}} |{{STDiagramCell| 16}} |{{STDiagramCellColSpan| 2 | 15}} |{{STDiagramCellColSpan| 2 | 8}} | |||
|} | |||
'''Recovery:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_vroll7.png}} |{{STDiagramImageCell| 1 | Blanka_vroll8.png}} |{{STDiagramImageCell| 1 | Blanka_vroll9.png}} |{{STDiagramImageCell| 1 | Blanka_vroll10.png}} |{{STDiagramImageCell| 1 | Blanka_lands1.png}} |{{STDiagramImageCell| 1 | Blanka_lands2.png}} |{{STDiagramImageCell| 1 | Blanka_lands3.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Short)}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCellNull| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified (Short)}} |{{STDiagramCellColSpan| 4 | 11}} |{{STDiagramCellColSpan| 3 | 7}} | |||
|- | |||
{{STDiagramCell| Frame Count (Forward)}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCellNull| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 5}} | |||
|- | |||
{{STDiagramCell| Simplified (Forward)}} |{{STDiagramCellColSpan| 4 | 11}} |{{STDiagramCellColSpan| 3 | 8}} | |||
|- | |||
{{STDiagramCell| Frame Count (Rh)}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 6}} | |||
|- | |||
{{STDiagramCell| Simplified (Rh)}} |{{STDiagramCellColSpan| 4 | 15}} |{{STDiagramCellColSpan| 3 | 9}} | |||
|} | |||
'''Knockback:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_vroll2anm.gif}} |{{STDiagramImageCell| 1 | Blanka_lands1.png}} |{{STDiagramImageCell| 1 | Blanka_lands2.png}} |{{STDiagramImageCell| 1 | Blanka_lands3.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Short)}} |{{STDiagramCell| 40+}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified (Short)}} |{{STDiagramCell| 40+}} |{{STDiagramCellColSpan| 3 | 7}} | |||
|- | |||
{{STDiagramCell| Frame Count (Forward)}} |{{STDiagramCell| 40+}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 5}} | |||
|- | |||
{{STDiagramCell| Simplified (Forward)}} |{{STDiagramCell| 40+}} |{{STDiagramCellColSpan| 3 | 8}} | |||
|- | |||
{{STDiagramCell| Frame Count (Rh)}} |{{STDiagramCell| 40+}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 6}} | |||
|- | |||
{{STDiagramCell| Simplified (Rh)}} |{{STDiagramCell| 40+}} |{{STDiagramCellColSpan| 3 | 9}} | |||
|} | |||
</div> | |||
=== <span class="invisible-header">Backstep Roll</span> === | |||
{{MoveData | |||
| name = Backstep Roll | |||
| input = {{Tooltip| text= [4]6K<br>{{cb}}{{f}} + {{k}} | hovertext=Detailed Input: (Charge ←/↙/↖ for at least 60f, [7~14f] → [10/9/7f] Short/Forward/Roundhouse. It is needed to wait at least 1 frame after leaving the charge direction to enter with the K button)}} | |||
| subtitle = | |||
| image = Blanka_broll14.png | |||
| imageSize = 93x127px | |||
| caption = | |||
| image2 = Blanka_broll15.png | |||
| imageSize2 = 106x110px | |||
| caption2 = | |||
| image3 = Blanka_broll16.png | |||
| imageSize3 = 102x102px | |||
| caption3 = | |||
| image4 = Blanka_broll17anm.gif | |||
| imageSize4 = 90x104px | |||
| caption4 = | |||
| data = | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|lk}} | |||
|damage = {{tooltip|text=(12[0] x 3)|hovertext=[0] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 78.125%, +1 = 6.25%, +2 = 6.25%, +3 = 3.125%}} / {{tooltip|text=28[1]|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= (1~7 x 3) / 1~7 | |||
|dizzytime= (30 x 3) / 30 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 44 | |||
|active = 20 (4 + 3 + (2 / 11)) | |||
|recovery = 5 on whiff/combo<br>33+ on spin block/hit | |||
|total = 69/97+ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 7 | |||
|description= <br> | |||
}} | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|mk}} | |||
|damage = {{tooltip|text=(12[1] x 3)|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} / {{tooltip|text=28[2]|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} | |||
|dizzy= (1~7 x 3) / 1~7 | |||
|dizzytime= (30 x 3) / 30 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 38 | |||
|active = 23 (4 + 3 + (2 / 14)) | |||
|recovery = 6 on whiff/combo<br>34+ on spin block/hit | |||
|total = 67/95+ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 7 | |||
|description= <br> | |||
}} | |||
{{AttackData-SSF2T | |||
|version = {{Icon-Capcom|hk}} | |||
|damage = {{tooltip|text=(12[2] x 3)|hovertext=[2] Random Damage Table: -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 = 46.875%, +1 = 12.5%, +2 = 15.625%, +3 = 6.25%, +4 = 9.375%}} / {{tooltip|text=28[3]|hovertext=[3] Random Damage Table: -5 = 3.125%, -4 = 3.125%, -3 = 3.125%, -2 = 3.125%, -1 = 3.125%, +0 =37.5%, +2 = 6.25%, +3 = 9.375%, +4 = 12.5%, +5 = 9.375%, +6 = 9.375%}} | |||
|dizzy= (1~7 x 3) / 1~7 | |||
|dizzytime= (30 x 3) / 30 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = 31 | |||
|active = 25 (4 + 3 + (2 / 16)) | |||
|recovery = 7 on whiff/combo<br>35+ on spin block/hit | |||
|total = 63/91+ | |||
|frameAdv = Dependent | |||
|actrange = N/A | |||
|meter = 7 | |||
|description= Blanka flips back and jumps forward, rolling on his way down. | |||
*The first 3 hitboxes deal less damage than the last rolling part. If you somehow hit with them, they'll combo into each other. This is extremely difficult unless you're point blank range on a big character. | |||
*Impractical due to the ungodly startup, slow active part, and terrible recovery. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-backstephop" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-backstephop"> | |||
'''Startup:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_broll1&3.png}} |{{STDiagramImageCell| 1 | Blanka_broll2.png}} |{{STDiagramImageCell| 1 | Blanka_broll1&3.png}} |{{STDiagramImageCell| 1 | Blanka_broll4.png}} |{{STDiagramImageCell| 1 | Blanka_broll5.png}} |{{STDiagramImageCell| 1 | Blanka_broll6.png}} |{{STDiagramImageCell| 1 | Blanka_broll7.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Short)}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 5}} |{{STDiagramCell| 5}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Simplified (Short)}} |{{STDiagramCellColSpan| 4 | 11}} |{{STDiagramCellColSpan| 3 | 12}} | |||
|- | |||
{{STDiagramCell| Frame Count (Forward)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} |{{STDiagramCell| 3}} |{{STDiagramCell| 5}} |{{STDiagramCell| 5}} |{{STDiagramCell| 3}} | |||
|- | |||
{{STDiagramCell| Simplified (Forward)}} |{{STDiagramCellColSpan| 4 | 8}} |{{STDiagramCellColSpan| 3 | 13}} | |||
|- | |||
{{STDiagramCell| Frame Count (Rh)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 5}} |{{STDiagramCell| 5}} |{{STDiagramCell| 3}} | |||
|- | |||
{{STDiagramCell| Simplified (Rh)}} |{{STDiagramCellColSpan| 4 | 5}} |{{STDiagramCellColSpan| 3 | 13}} | |||
|} | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_broll8.png}} |{{STDiagramImageCell| 1 | Blanka_broll9.png}} |{{STDiagramImageCell| 1 | Blanka_broll10.png}} |{{STDiagramImageCell| 1 | Blanka_broll11.png}} |{{STDiagramImageCell| 1 | Blanka_broll12.png}} |{{STDiagramImageCell| 1 | Blanka_broll13.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Short)}} |{{STDiagramCell| 3}} |{{STDiagramCell| 6}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} | |||
|- | |||
{{STDiagramCell| Simplified (Short)}} |{{STDiagramCellColSpan| 3 | 12}} |{{STDiagramCellColSpan| 3 | 9}} | |||
|- | |||
{{STDiagramCell| Frame Count (Forward)}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} | |||
|- | |||
{{STDiagramCell| Simplified (Forward)}} |{{STDiagramCellColSpan| 3 | 8}} |{{STDiagramCellColSpan| 3 | 9}} | |||
|- | |||
{{STDiagramCell| Frame Count (Rh)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 1}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} | |||
|- | |||
{{STDiagramCell| Simplified (Rh)}} |{{STDiagramCellColSpan| 3 | 4}} |{{STDiagramCellColSpan| 3 | 9}} | |||
|} | |||
'''Active/Recovery:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_broll14.png}} |{{STDiagramImageCell| 1 | Blanka_broll15.png}} |{{STDiagramImageCell| 1 | Blanka_broll16.png}} |{{STDiagramImageCell| 1 | Blanka_broll17anm.gif}} |{{STDiagramImageCell| 1 | Blanka_lands1.png}} |{{STDiagramImageCell| 1 | Blanka_lands2.png}} |{{STDiagramImageCell| 1 | Blanka_lands3.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Short)}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 11}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Simplified (Short)}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 11}} |{{STDiagramCellColSpan| 3 | 5}} | |||
|- | |||
{{STDiagramCell| Frame Count (Forward)}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 14}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} | |||
|- | |||
{{STDiagramCell| Simplified (Forward)}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 14}} |{{STDiagramCellColSpan| 3 | 6}} | |||
|- | |||
{{STDiagramCell| Frame Count (Rh)}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 16}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified (Rh)}} |{{STDiagramCell| 4}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 16}} |{{STDiagramCellColSpan| 3 | 7}} | |||
|} | |||
'''Knockback:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_broll17anm.gif}} |{{STDiagramImageCell| 1 | Blanka_lands1.png}} |{{STDiagramImageCell| 1 | Blanka_lands2.png}} |{{STDiagramImageCell| 1 | Blanka_lands3.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Short)}} |{{STDiagramCell| 28+}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Simplified (Short)}} |{{STDiagramCell| 28+}} |{{STDiagramCellColSpan| 3 | 5}} | |||
|- | |||
{{STDiagramCell| Frame Count (Forward)}} |{{STDiagramCell| 28+}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} | |||
|- | |||
{{STDiagramCell| Simplified (Forward)}} |{{STDiagramCell| 28+}} |{{STDiagramCellColSpan| 3 | 6}} | |||
|- | |||
{{STDiagramCell| Frame Count (Rh)}} |{{STDiagramCell| 28+}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified (Rh)}} |{{STDiagramCell| 28+}} |{{STDiagramCellColSpan| 3 | 7}} | |||
|} | |||
</div> | |||
=== <span class="invisible-header">Surprise Forward</span> === | |||
{{MoveData | |||
| name = Surprise Forward | |||
| input = {{tooltip|text=6 + 3K<br>{{f}} + {{3k}}|hovertext=Detailed Input: (→/↘/↗ + Short + Forward + Roundhouse. All buttons must be pressed or released on the same frame)}} | |||
| subtitle = | |||
| image = Blanka_hopf5.png | |||
| imageSize = 126x87px | |||
| caption = | |||
| data = <br>Blanka jumps forward. The hop lasts for about 18 frames before an 8 frame landing animation. | |||
*Gives you 5 points of meter. | |||
*Allows you to pass through opponents. | |||
*Use this sparingly, mostly as a mixup tool. Experienced players can react and punish. | |||
}} | |||
<span class="mw-customtoggle-fhop" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-fhop"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_hopf1&3&9&11_hopb9&11.png}} |{{STDiagramImageCell| 1 | Blanka_hopf2&10_hopb10.png}} |{{STDiagramImageCell| 1 | Blanka_hopf1&3&9&11_hopb9&11.png}} |{{STDiagramImageCell| 1 | Blanka_hopf4.png}} |{{STDiagramImageCell| 1 | Blanka_hopf5.png}} |{{STDiagramImageCell| 1 | Blanka_hopf6.png}} |{{STDiagramImageCell| 1 | Blanka_hopf7.png}} |{{STDiagramImageCell| 1 | Blanka_hopf8.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 6}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 3}} |{{STDiagramCellColSpan| 5 | 18}} | |||
|} | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_hopf1&3&9&11_hopb9&11.png}} |{{STDiagramImageCell| 1 | Blanka_hopf2&10_hopb10.png}} |{{STDiagramImageCell| 1 | Blanka_hopf1&3&9&11_hopb9&11.png}} |{{STDiagramImageCell| 1 | Blanka_hopf12_hopb12.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 4 | 8}} | |||
|} | |||
</div> | |||
=== <span class="invisible-header">Surprise Back</span> === | |||
{{MoveData | |||
| name = Surprise Back | |||
| input = {{tooltip|text=4 + 3K<br>{{b}} + {{3k}}|hovertext=Detailed Input: (←/↙/↖ + Short + Forward + Roundhouse. All buttons must be pressed or released on the same frame)}} | |||
| subtitle = | |||
| image = Blanka_hopb4&6.png | |||
| imageSize = 81x101px | |||
| caption = | |||
| data = <br>Blanka jumps backwards. Invincible from frames 1~13. | |||
*Gives you 5 points of meter. | |||
*An excellent meter building move. | |||
*The invincibility allows you to escape from some nasty situations. | |||
}} | |||
<span class="mw-customtoggle-asbk" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asbk"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_hopb1&3.png}} |{{STDiagramImageCell| 1 | Blanka_hopb2.png}} |{{STDiagramImageCell| 1 | Blanka_hopb1&3.png}} |{{STDiagramImageCell| 1 | Blanka_hopb4&6.png}} |{{STDiagramImageCell| 1 | Blanka_hopb5.png}} |{{STDiagramImageCell| 1 | Blanka_hopb4&6.png}} |{{STDiagramImageCell| 1 | Blanka_hopb7.png}} |{{STDiagramImageCell| 1 | Blanka_hopb8.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 6}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 6| 13}} |{{STDiagramCellColSpan| 2 | 8}} | |||
|} | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_hopf1&3&9&11_hopb9&11.png}} |{{STDiagramImageCell| 1 | Blanka_hopf2&10_hopb10.png}} |{{STDiagramImageCell| 1 | Blanka_hopf1&3&9&11_hopb9&11.png}} |{{STDiagramImageCell| 1 | Blanka_hopf12_hopb12.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2}} |{{STDiagramCell| 3}} |{{STDiagramCell| 2}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 4 | 8}} | |||
|} | |||
</div> | |||
==Super Combo== | |||
{{MoveData | |||
| name = Ground Shave Roll | |||
| input = {{Tooltip | text=[4]646P<br>{{cb}}{{f}}{{b}}{{f}} + {{p}} | hovertext = Detailed Input: (Charge ←/↙/↖ for at least 60f, [7~14f] →/↘/↗ [7~14f] ←/↙/↖ [7~14f] →/↘/↗ [14f] P)}} | |||
| subtitle = | |||
| image = Blanka_super4anm.gif | |||
| imageSize = 90x79px | |||
| caption = Jumping down | |||
| image2 = Blanka_super5anm.gif | |||
| imageSize2 = 90x79px | |||
| caption2 = Charging/Rolling | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage = {{tooltip|text=20[1] x 4|hovertext=[1] Random Damage Table: -2 = 3.125%, -1 = 3.125%, +0 = 68.75%, +1 = 9.375%, +2 = 9.375%, +3 = 6.25%}} | |||
|dizzy= 0~4 x 4 | |||
|dizzytime= 20 x 4 | |||
|cancel = None | |||
|guard = Mid | |||
|startup = {{Tooltip | text=14 | hovertext = Plus 18 frames of Super flash.}} | |||
|active = 29 (Jumping down)<br>0 to 90 (Charging)<br>∞ (Rolling) | |||
|recovery = 0 on whiff <br> 40 on block/hit | |||
|total = 57 | |||
|frameAdv = Hit: {{Tooltip | text=Full KD | hovertext=First hit.}} / Far KD<br>Block: -17 | |||
|actrange = N/A | |||
|description= Invincible on frames 1~14. | |||
Blanka jumps up in an invincible state, falls down with a hitbox, then rolls forward until he hits a wall. | |||
*If you hold the Punch button down, you can continue to charge up the roll for up to 90 frames. This won't increase the damage. | |||
*If you release the roll after your opponent has jumped over you, it will autocorrect to face them. | |||
*While this move does great damage, it will rarely connect due to the slowness of the hop, giving your opponent plenty of time to block. It's not safe on block either, even if it does chip for 4 hits. | |||
'''General Strategies''' | |||
*If your opponent tries to jump above this, you can usually counter with a Vertical Roll after you recover. | |||
*This can be used as an anti-air with good timing. If you hit them out of the air with the hop, you can hold the punch button briefly and juggle them just before they land. | |||
}} | |||
}} | |||
<span class="mw-customtoggle-groundshaveroll" style="color: cyan">'''Click to toggle detailed hitbox data.'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-groundshaveroll"> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_super1.png}} |{{STDiagramImageCell| 1 | Blanka_super2.png}} |{{STDiagramImageCell| 1 | Blanka_super3.png}} |{{STDiagramImageCell| 1 | Blanka_super4anm.gif}} |{{STDiagramImageCell| 1 | Blanka_super5anm.gif}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1 + [18] + 5}} |{{STDiagramCell| 5}} |{{STDiagramCell| 3}} |{{STDiagramCell| 29}} |{{STDiagramCell| 0 to 90 + ∞}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 14}} |{{STDiagramCell| 29}} |{{STDiagramCell| ∞}} | |||
|} | |||
'''Knockback:''' | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_superb1anm.gif}} |{{STDiagramImageCell| 1 | Blanka_superb2&4.png }} |{{STDiagramImageCell| 1 | Blanka_superb3.png}} |{{STDiagramImageCell| 1 | Blanka_superb2&4.png }} |{{STDiagramImageCell| 1 | Blanka_superb5.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 28}} |{{STDiagramCell| 3}} |{{STDiagramCell| 5}} |{{STDiagramCell| 3}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 28}} |{{STDiagramCellColSpan| 4 | 12}} | |||
|} | |||
</div> | |||
==Misc Animations== | |||
====Jump Animations==== | |||
<!-- | |||
*<b>Neutral/Back Jump:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_bj1_nj1_fj1.png}} |{{STDiagramImageCell| 1 | Blanka_bj2&4&14_nj2&4&14_fj2&4&17.png}} |{{STDiagramImageCell| 1 | Blanka_bj3_nj3_fj3.png}} |{{STDiagramImageCell| 1 | Blanka_bj2&4&14_nj2&4&14_fj2&4&17.png}} |{{STDiagramImageCell| 1 | Blanka_bj5_nj5_fj5.png}} |{{STDiagramImageCell| 1 | Blanka_bj6&12_nj6&12_fj6.png}} |{{STDiagramImageCell| 1 | Blanka_bj7&11_nj7&11_fj7.png}} |{{STDiagramImageCell| 1 | Blanka_bj8&10_nj8&10_fj8.png}} |{{STDiagramImageCell| 1 | Blanka_bj9_nj9_fj9&15.png}} |{{STDiagramImageCell| 1 | Blanka_bj8&10_nj8&10_fj8.png}} |{{STDiagramImageCell| 1 | Blanka_bj7&11_nj7&11_fj7.png}} |{{STDiagramImageCell| 1 | Blanka_bj6&12_nj6&12_fj6.png}} |{{STDiagramImageCell| 1 | Blanka_bj13_nj13.png}} |{{STDiagramImageCell| 1 | Blanka_bj2&4&14_nj2&4&14_fj2&4&17.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Neutral)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 10}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 6}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 6}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|- | |||
{{STDiagramCell| Simplified (Neutral)}} |{{STDiagramCellColSpan| 4 | 4}} |{{STDiagramCell| 1}} |{{STDiagramCellColSpan| 7 | 38}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|- | |||
{{STDiagramCell| Frame Count (Back)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 10}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 6}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 7}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|- | |||
{{STDiagramCell| Simplified (Back)}} |{{STDiagramCellColSpan| 4 | 4}} |{{STDiagramCell| 1}} |{{STDiagramCellColSpan| 7 | 39}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|} | |||
*<b>Forward Jump:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_bj1_nj1_fj1.png}} |{{STDiagramImageCell| 1 | Blanka_bj2&4&14_nj2&4&14_fj2&4&17.png}} |{{STDiagramImageCell| 1 | Blanka_bj3_nj3_fj3.png}} |{{STDiagramImageCell| 1 | Blanka_bj5_nj5_fj5.png}} |{{STDiagramImageCell| 1 | Blanka_bj6&12_nj6&12_fj6.png}} |{{STDiagramImageCell| 1 | Blanka_bj7&11_nj7&11_fj7.png}} |{{STDiagramImageCell| 1 | Blanka_bj8&10_nj8&10_fj8.png}} |{{STDiagramImageCell| 1 | Blanka_bj9_nj9_fj9&15.png}} |{{STDiagramImageCell| 1 | Blanka_fj10&14.png}} |{{STDiagramImageCell| 1 | Blanka_fj11&13.png}} |{{STDiagramImageCell| 1 | Blanka_fj12.png}} |{{STDiagramImageCell| 1 | Blanka_fj11&13.png}} |{{STDiagramImageCell| 1 | Blanka_fj10&14.png}} |{{STDiagramImageCell| 1 | Blanka_bj9_nj9_fj9&15.png}} |{{STDiagramImageCell| 1 | Blanka_fj16.png}} |{{STDiagramImageCell| 1 | Blanka_bj2&4&14_nj2&4&14_fj2&4&17.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 2}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCellColSpan| 3 | 3}} |{{STDiagramCell| 1}} |{{STDiagramCellColSpan| 10 | 38}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|} | |||
--> | |||
*<b>Prejump:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_bj1_nj1_fj1.png}} |{{STDiagramImageCell| 1 | Blanka_bj2&4&14_nj2&4&14_fj2&4&17.png}} |{{STDiagramImageCell| 1 | Blanka_bj3_nj3_fj3.png}} |{{STDiagramImageCell| 1 | Blanka_bj2&4&14_nj2&4&14_fj2&4&17.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Neutral)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified (Neutral)}} |{{STDiagramCellColSpan| 4 | 4}} | |||
|- | |||
{{STDiagramCell| Frame Count (Back)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} | |||
|- | |||
{{STDiagramCell| Simplified (Back)}} |{{STDiagramCellColSpan| 4 | 4}} | |||
|- | |||
{{STDiagramCell| Frame Count (Forward)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCell| 1}} |{{STDiagramCellNull| 1}} | |||
|- | |||
{{STDiagramCell| Simplified (Forward)}} |{{STDiagramCellColSpan| 4 | 3}} | |||
|} | |||
*<b>Neutral/Back Jump, Airborne + Landing:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_bj5_nj5_fj5.png}} |{{STDiagramImageCell| 1 | Blanka_bj6&12_nj6&12_fj6.png}} |{{STDiagramImageCell| 1 | Blanka_bj7&11_nj7&11_fj7.png}} |{{STDiagramImageCell| 1 | Blanka_bj8&10_nj8&10_fj8.png}} |{{STDiagramImageCell| 1 | Blanka_bj9_nj9_fj9&15.png}} |{{STDiagramImageCell| 1 | Blanka_bj8&10_nj8&10_fj8.png}} |{{STDiagramImageCell| 1 | Blanka_bj7&11_nj7&11_fj7.png}} |{{STDiagramImageCell| 1 | Blanka_bj6&12_nj6&12_fj6.png}} |{{STDiagramImageCell| 1 | Blanka_bj13_nj13.png}} |{{STDiagramImageCell| 1 | Blanka_bj2&4&14_nj2&4&14_fj2&4&17.png}} | |||
|- | |||
{{STDiagramCell| Frame Count (Neutral)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 10}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 6}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 6}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|- | |||
{{STDiagramCell| Simplified (Neutral)}} |{{STDiagramCell| 1}} |{{STDiagramCellColSpan| 7 | 38}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|- | |||
{{STDiagramCell| Frame Count (Back)}} |{{STDiagramCell| 1}} |{{STDiagramCell| 10}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 6}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 7}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|- | |||
{{STDiagramCell| Simplified (Back)}} |{{STDiagramCell| 1}} |{{STDiagramCellColSpan| 7 | 39}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|} | |||
*<b>Forward Jump, Airborne + Landing:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Blanka_bj5_nj5_fj5.png}} |{{STDiagramImageCell| 1 | Blanka_bj6&12_nj6&12_fj6.png}} |{{STDiagramImageCell| 1 | Blanka_bj7&11_nj7&11_fj7.png}} |{{STDiagramImageCell| 1 | Blanka_bj8&10_nj8&10_fj8.png}} |{{STDiagramImageCell| 1 | Blanka_bj9_nj9_fj9&15.png}} |{{STDiagramImageCell| 1 | Blanka_fj10&14.png}} |{{STDiagramImageCell| 1 | Blanka_fj11&13.png}} |{{STDiagramImageCell| 1 | Blanka_fj12.png}} |{{STDiagramImageCell| 1 | Blanka_fj11&13.png}} |{{STDiagramImageCell| 1 | Blanka_fj10&14.png}} |{{STDiagramImageCell| 1 | Blanka_bj9_nj9_fj9&15.png}} |{{STDiagramImageCell| 1 | Blanka_fj16.png}} |{{STDiagramImageCell| 1 | Blanka_bj2&4&14_nj2&4&14_fj2&4&17.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 2}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|- | |||
{{STDiagramCell| Simplified}} |{{STDiagramCell| 1}} |{{STDiagramCellColSpan| 10 | 38}} |{{STDiagramCell| 1}} |{{STDiagramCell| 7*}} | |||
|} | |||
Blanka is the only character in the game that doesn't have the same prejump speed on all 3 forms of jumps. On his Neutral and Back Jumps, the prejump takes 4f to finish, which is considered slow. On his Forward Jump, it takes one frame less, so it's of average speed. With all that said, Blanka has the second quickest overall jump duration on the game (losing only to Claw's, draws with O.Sagat's).<br> | |||
{{STSharedJumpDescription}} | |||
{{Character Subnav SSF2T|name=Blanka}} | |||
{{Navbox-ST}} | |||
[[Category: Super Street Fighter 2 Turbo]] | |||
[[Category: Hyper Street Fighter 2]] |
Latest revision as of 22:10, 23 October 2023
Story
Date of Birth: 2/12/1966
Height: 6'5"
Weight: 218 lbs
Measurements: B 77", W 47", H 67"
Blood Type: B
Likes: Arapaima, tropical fruits
Dislikes: Army ants, people who wear masks.
Once upon a time, there was a boy named Jimmy. Now Jimmy loved his mom, but unfortunately for the both of them they would be separated in a freak plane crash when Jimmy was young. Standed out in the Brazilian jungle, he was forced to eat plants to survive, and kill tigers to survive. His nails grew sharp and unkempt. His teeth grew long and gnarly. The chlorophyll in the plants he was eating turned his skin green, and his hair turned a bright orange. He also gained the ability to generate electricity from his body. The boy named Jimmy disappeared, and in his place rose the mighty Blanka.
Blanka would eventually find his way to a nearby fishing village, where he rejoined society and found a hobby in street fighting. His success led him to the World Warrior tournament, where he hopes to further advance his career.
Overview
Blanka is often considered one of the most underused characters in Super Street Fighter II Turbo. While some say he's among the worst characters in the game, Blanka does have his share of combos, crossovers, ticks, tricks, and tactics that can lead you to victory. He also has one of the best throws in the game, one of the fastest special moves in the game, and some of the best links, leading into dizzies.
Unfortunately, Blanka also comes with a lot of bad matchups. While you'll likely rack up wins against those unfamiliar with the matchup, as soon as they get used to your tricks they'll find ways around them. It doesn't help that some characters straight up counter most of the things Blanka can do effectively. This won't be much of a problem unless you're at a very high level of play, however.
Strengths | Weaknesses |
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New & Old Versions Comparison
To select Old Blanka, choose Blanka and then press → ← ← ← Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.
Here is the list of differences:
- System Changes: O.Blanka cannot tech throws or use his Super Combo;
- Old Blanka cannot use his 3HP slide or his Surprise hops;
- O.Blanka has some differences in some of his normals:
- Close Standing Jab cannot be special canceled;
- Far Standing Jab cannot be special canceled;
- Crouching Short cannot be special canceled;
- Crouching Forward cannot be special canceled;
- Diagonal Jumping Short has outstanding air to ground priority (can beat N.Shoto Shoryukens with the right timing) but does not has crossup properties (all in all a huge loss);
- Diagonal Jumping Roundhouse hits slightly higher and can connect back to his thighs, but has less range and priority at his feet (which makes it worse overall);
- O.Blanka's electric attacks have no recovery while for N.Blanka they have a recovery animation, the only significant nerf that N.Blanka received;
- O.Blanka's Both Horizontal and Vertical Beast Rolls have a 50% of chance of being unblockable if it hits on the first frame;
- O.Blanka's Vertical Beast Rolls have a different arc and recovery animation: it tends to go more vertically and then pull horizontally back, whereas N.Blanka's travels farther horizontally and then drops straight down. It may be more safe but it is worse as a projectile avoiding tool, though on rare occasions it's useful to bait some attacks;
O.Blanka is a waste of time; he loses so much for a different vertical roll, a better lightning attack, and a different dj.Short that may have its uses, but without having a cross-up a lot of match-ups which are already hard become almost impossible.
Color Options
Jab | Strong | Fierce | Start | Old |
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Short | Forward | Roundhouse | Hold | Old Alternative |
--Born2SPD
Video Overview
Blanka | |
---|---|
Character Data | |
Damage Scaling Factor | 25/32 |
Forward Walk Speed | 36 |
Backwards Walk Speed | 30 |
Pre-Jump Frames | 4/3 |
Forwards Jump Duration | 38 |
Backwards Jump Duration | 39 |
Landing Frames | 8* |
Jump Height Apex | 104 |
Forwards Jump Distance | 121 |
Backwards Jump Distance | 121 |
Soft Knockdown Recovery | 35 |
Hard Knockdown Recovery | 72 |
Normal Moves
Disclaimer: To better understand the diagrams, read this.
Standing Normals
cllp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
14[0] | 0~5 | 40 | Special, Super | Mid | 0~40 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 2 | 9 | 16 | +2 | 2/1 |
Blanka slaps his opponent.
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Click to toggle detailed hitbox data.
frlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
14[0] | 0~5 | 40 | Special, Super | Mid | 22+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 3 | 11 | 29 | -1 | 2/1 |
Another slap, now right handed.
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Click to toggle detailed hitbox data.
clmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[0] | 5~11 | 60 | Special, Super | Mid | 0~40 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
3 | 4 | 3 | 10 | +11 | 4/3 |
A quick stab.
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Click to toggle detailed hitbox data.
frmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[0] | 5~11 | 60 | Special, Super | Mid | 41+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
6 | 2 | 7 | 15 | +9 | 4/3 |
A downwards swipe anti-air.
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Click to toggle detailed hitbox data.
clhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
26[1] | 10~16 | 80 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 7 (4 / 3) | 18 | 32 | -3 / +1 | 5/4 |
A two handed upwards claw swipe.
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Click to toggle detailed hitbox data.
cllk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
14[0] | 0~5 | 40 | None | Mid | 0~43 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
14 | 4 | 13 | 31 | -4 | 2/1 |
Blanka jumps in the air and knees his opponent.
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Click to toggle detailed hitbox data.
Startup/Active:
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Frame Count | 1 + 3 | 3 | 3 | 2 | 2 | 4 |
Simplified | 14 | 4 |
Recovery:
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Frame Count | 3 | 3 | 3 | 3 | 1 |
Simplified | 13 |
frlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
14[0] | 0~5 | 40 | None | Mid | 44+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 4 | 7 | 18 | +2 | 2/1 |
A spear kick with good range and incredible priority.
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Click to toggle detailed hitbox data.
clmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[0] x 2 | 5~11 x 2 | 60 x 2 | None | Mid | 0~46 |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
12 | 6 (2 + 4) | 13 | 31 | +1 / +1(0) | 4/3 x 2 |
A double-hitting knee attack.
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Click to toggle detailed hitbox data.
Startup/Active:
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Frame Count | 1 + 3 | 3 | 3 | 2 | 2 | 4 |
Simplified | 12 | 2 | 4 |
Recovery:
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Frame Count | 3 | 3 | 3 | 3 | 1 |
Simplified | 13 |
frmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[0] | 5~11 | 60 | None | Mid | 47+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 4 | 7 | 18 | +7 | 4/3 |
A more acrobatic kick.
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Click to toggle detailed hitbox data.
clhk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
28[1] | 10~16 | 80 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 11 (6 / 5) | 21 | 39 | -10 / -4 | 5/4 |
Blanka does a cool flip.
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Click to toggle detailed hitbox data.
Startup/Active:
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Frame Count | 1 + 3 | 3 | 6 | 5 |
Simplified | 7 | 11 |
Recovery:
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Frame Count | 5 | 5 | 5 | 5 | 1 |
Simplified | 21 |
Crouching Normals
crlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
12[0] | 0~5 | 40 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
9 | 3 | 7 | 19 | +3 | 2/1 |
A claw swipe.
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Click to toggle detailed hitbox data.
crmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[0] | 5~11 | 60 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
7 | 3 | 17 | 27 | -2 | 4/3 |
A more upwards claw swipe.
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Click to toggle detailed hitbox data.
crhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
26[1] | 10~16 | 80 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
9 | 6 | 18 | 33 | -2 | 5/4 |
Blanka's long range crouching punch.
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Click to toggle detailed hitbox data.
crlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
12[0] | 0~5 | 40 | Special, Super | Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 4 | 7 | 16 | +2 | 2/1 |
A shorter range, safer version of crouching Forward.
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Click to toggle detailed hitbox data.
frmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
20[0] | 5~11 | 60 | Special, Super | Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 4 | 7 | 16 | +7 | 4/3 |
A pretty good kick.
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Click to toggle detailed hitbox data.
crhk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
26[1] | 5~11 | 130 | None | Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
10 | 4 | 18 | 32 | Hit: Soft KD Block: 0 |
5/4 |
Blanka turns back and sweeps with one leg extended.
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Click to toggle detailed hitbox data.
Jumping Normals
njlp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
14[1] | 1~7(-2) | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 20 | ∞ | 25+∞ | Dependent | 2/1 |
A far reaching, torso twisting punch.
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Click to toggle detailed hitbox data.
njmp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[1] | 5~11 | 50(+10) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 12 | ∞ | 17+∞ | Dependent | 4/3 |
Visually identical to jumping Jab.
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Click to toggle detailed hitbox data.
- Neutral Jump Version:
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Frame Count | 2 | 3 | 12 | 3 | ∞ |
Simplified | 5 | 12 | ∞ |
- Diagonal Jump Version:
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Frame Count | 2 | 3 | 12 | 3 | ∞ |
Simplified | 5 | 12 | ∞ |
njhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
30[1] | 11~17(-1) | 60(+20) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
1 | 3 | ∞ | 4+∞ | Dependent | 5/4 |
Blanka sticks his arm out.
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Click to toggle detailed hitbox data.
djhp
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
30[1] | 3~9 | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 6 | ∞ | 11+∞ | Dependent | 5/4 |
A double-armed claw slash.
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Click to toggle detailed hitbox data.
njlk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
16[1] | 1~7(-2) | 40 | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 20 | ∞ | 25+∞ | Dependent | 2/1 |
A standard jumping kick. The neutral jump and diagonal jump versions have different hitboxes.
|
Click to toggle detailed hitbox data.
- Neutral Jump Version:
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Frame Count | 2 | 3 | 20 | 3 | ∞ |
Simplified | 5 | 20 | ∞ |
- Diagonal Jump Version:
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Frame Count | 2 | 3 | 20 | 3 | ∞ |
Simplified | 5 | 20 | ∞ |
njmk
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
24[1] | 5~11 | 50(+10) | None | High | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
5 | 12 | ∞ | 17+∞ | Dependent | 4/3 |
Visually identical to jumping Short. Once again, neutral jump and diagonal jump have different hitboxes.
|
Click to toggle detailed hitbox data.
- Neutral Jump Version:
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Frame Count | 2 | 3 | 12 | 3 | ∞ |
Simplified | 5 | 12 | ∞ |
- Diagonal Jump Version:
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Frame Count | 2 | 3 | 12 | 3 | ∞ |
Simplified | 5 | 12 | ∞ |
jhk
Neutral Jump | Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|---|
30[2] | 11~17(-1) | 60(+20) | None | Mid | N/A | |
Startup | Active | Recovery | Total | Frame Adv. | Meter | |
5 | 6 | ∞ | 11+∞ | Dependent | 5/4 | |
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Diagonal Jump | Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
30[1] | 11~17(-1) | 60(+20) | None | High | N/A | |
Startup | Active | Recovery | Total | Frame Adv. | Meter | |
7 | 6 | ∞ | 13+∞ | Dependent | 5/4 | |
A midair dropkick.
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Click to toggle detailed hitbox data.
- Neutral Jump Version:
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Frame Count | 2 | 3 | 6 | 3 | ∞ |
Simplified | 5 | 6 | ∞ |
- Diagonal Jump Version:
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Frame Count | 3 | 4 | 6 | 3 | ∞ |
Simplified | 7 | 6 | ∞ |
Command Normals
Rock Crusher
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
18[0] x 2 | 5~11 x 2 | 60 x 2 | Special, Super (First hit only) | Mid / Low | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
4 | 9 (4 / 3 + 2) | 13 | 26 | -4 / -0 / +3(+2) | 4/3 x 2 |
An interesting command normal that's executed the same way as a throw.
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Click to toggle detailed hitbox data.
Startup/Active:
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Frame Count | 1 + 1 | 2 | 4 | 3 | 2 |
Simplified | 4 | 7 | 2 |
Recovery:
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Frame Count | 5 | 4 | 3 | 1 |
Simplified | 13 |
Amazon River Run
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
28[1] | 5~11 | 130 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
12 | 16 | 21 | 49 | Hit: Soft KD Block: -15 |
5/4 |
Blanka slides along the ground arms first.
|
Throw
Blanka can perform a hold with .
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
26* + 4 x n Set amount of hits = 7 |
0 | 0 | - | Grab | 64 (from axis) 34 (from throwable box) |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
0 | 1 | Dependent | 1 | N/A | - |
Blanka's hold, where he jumps on his opponent and starts biting their face.
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Click to toggle throwbox data.
Special Moves
Electric Thunder
Click to toggle detailed hitbox data.
- Jab and Strong Versions:
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Frame Count (Jab) | 3 | 52+ | 2 | 4 | 1 | 6 |
Simplified (Jab) | 3 | 52+ | 13 | |||
Frame Count (Strong) | 5 | 34+ | 2 | 4 | 1 | 6 |
Simplified (Strong) | 5 | 34+ | 13 |
- Fierce Version:
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Frame Count | 7 | 25+ | 3 | 4 | 2 | 4 | 1 | 6 |
Simplified | 7 | 25+ | 20 |
Rolling Attack
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Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|---|
28[3] | 9~15 | 100 | None | Mid | N/A | |
Startup | Active | Recovery | Total | Frame Adv. | Meter | |
0 | 25 | 5 on whiff 45 on block/hit |
30 on whiff 70 on block/hit |
-23 | 7 | |
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Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
30[3] | 9~15 | 100 | None | Mid | N/A | |
Startup | Active | Recovery | Total | Frame Adv. | Meter | |
0 | 25 | 6 on whiff 46 on block/hit |
31 on whiff 71 on block/hit |
Dependent | 7 | |
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Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
32[3] | 9~15 | 100 | None | Mid | N/A | |
Startup | Active | Recovery | Total | Frame Adv. | Meter | |
0 | 60 | 7 on whiff 47 on block/hit |
67 on whiff 117 on block/hit |
Dependent | 7 | |
Blanka launches himself horizontally at his opponent.
Rolling Attack Block/Hit Punishes
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Click to toggle detailed hitbox data.
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Frame Count (Jab) | 25 | 1 | 2 | 2 |
Simplified (Jab) | 25 | 5 | ||
Frame Count (Strong) | 25 | 1 | 2 | 3 |
Simplified (Strong) | 25 | 6 | ||
Frame Count (Fierce) | 60 | 1 | 2 | 4 |
Simplified (Fierce) | 60 | 7 |
Knockback:
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Frame Count (Jab) | 40 | 1 | 2 | 2 |
Simplified (Jab) | 40 | 5 | ||
Frame Count (Strong) | 40 | 1 | 2 | 3 |
Simplified (Strong) | 40 | 6 | ||
Frame Count (Fierce) | 40 | 1 | 2 | 4 |
Simplified (Fierce) | 40 | 7 |
Vertical Roll
Click to toggle detailed hitbox data.
Active:
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Frame Count (Short) | 18 | 12 | 3 | 4 | 4 |
Simplified (Short) | 18 | 15 | 8 | ||
Frame Count (Forward) | 17 | 12 | 3 | 4 | 4 |
Simplified (Forward) | 17 | 15 | 8 | ||
Frame Count (Roundhouse) | 16 | 12 | 3 | 4 | 4 |
Simplified (Roundhouse) | 16 | 15 | 8 |
Recovery:
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Frame Count (Short) | 4 | 4 | 3 | 1 | 2 | 4 | |
Simplified (Short) | 11 | 7 | |||||
Frame Count (Forward) | 4 | 4 | 3 | 1 | 2 | 5 | |
Simplified (Forward) | 11 | 8 | |||||
Frame Count (Rh) | 4 | 4 | 4 | 3 | 1 | 2 | 6 |
Simplified (Rh) | 15 | 9 |
Knockback:
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Frame Count (Short) | 40+ | 1 | 2 | 4 |
Simplified (Short) | 40+ | 7 | ||
Frame Count (Forward) | 40+ | 1 | 2 | 5 |
Simplified (Forward) | 40+ | 8 | ||
Frame Count (Rh) | 40+ | 1 | 2 | 6 |
Simplified (Rh) | 40+ | 9 |
Backstep Roll
Click to toggle detailed hitbox data.
Startup:
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Frame Count (Short) | 2 | 4 | 2 | 3 | 5 | 5 | 2 |
Simplified (Short) | 11 | 12 | |||||
Frame Count (Forward) | 1 | 3 | 1 | 3 | 5 | 5 | 3 |
Simplified (Forward) | 8 | 13 | |||||
Frame Count (Rh) | 1 | 2 | 1 | 1 | 5 | 5 | 3 |
Simplified (Rh) | 5 | 13 |
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Frame Count (Short) | 3 | 6 | 3 | 3 | 3 | 3 |
Simplified (Short) | 12 | 9 | ||||
Frame Count (Forward) | 2 | 4 | 2 | 3 | 3 | 3 |
Simplified (Forward) | 8 | 9 | ||||
Frame Count (Rh) | 1 | 2 | 1 | 3 | 3 | 3 |
Simplified (Rh) | 4 | 9 |
Active/Recovery:
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Frame Count (Short) | 4 | 3 | 2 | 11 | 1 | 2 | 2 |
Simplified (Short) | 4 | 3 | 2 | 11 | 5 | ||
Frame Count (Forward) | 4 | 3 | 2 | 14 | 1 | 2 | 3 |
Simplified (Forward) | 4 | 3 | 2 | 14 | 6 | ||
Frame Count (Rh) | 4 | 3 | 2 | 16 | 1 | 2 | 4 |
Simplified (Rh) | 4 | 3 | 2 | 16 | 7 |
Knockback:
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Frame Count (Short) | 28+ | 1 | 2 | 2 |
Simplified (Short) | 28+ | 5 | ||
Frame Count (Forward) | 28+ | 1 | 2 | 3 |
Simplified (Forward) | 28+ | 6 | ||
Frame Count (Rh) | 28+ | 1 | 2 | 4 |
Simplified (Rh) | 28+ | 7 |
Surprise Forward
Blanka jumps forward. The hop lasts for about 18 frames before an 8 frame landing animation.
- Gives you 5 points of meter.
- Allows you to pass through opponents.
- Use this sparingly, mostly as a mixup tool. Experienced players can react and punish.
Click to toggle detailed hitbox data.
Surprise Back
Blanka jumps backwards. Invincible from frames 1~13.
- Gives you 5 points of meter.
- An excellent meter building move.
- The invincibility allows you to escape from some nasty situations.
Click to toggle detailed hitbox data.
Super Combo
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
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20[1] x 4 | 0~4 x 4 | 20 x 4 | None | Mid | N/A |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
14 | 29 (Jumping down) 0 to 90 (Charging) ∞ (Rolling) |
0 on whiff 40 on block/hit |
57 | Hit: Full KD / Far KD Block: -17 |
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Invincible on frames 1~14. Blanka jumps up in an invincible state, falls down with a hitbox, then rolls forward until he hits a wall.
General Strategies
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Click to toggle detailed hitbox data.
Misc Animations
Jump Animations
- Prejump:
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Frame Count (Neutral) | 1 | 1 | 1 | 1 |
Simplified (Neutral) | 4 | |||
Frame Count (Back) | 1 | 1 | 1 | 1 |
Simplified (Back) | 4 | |||
Frame Count (Forward) | 1 | 1 | 1 | |
Simplified (Forward) | 3 |
- Neutral/Back Jump, Airborne + Landing:
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Frame Count (Neutral) | 1 | 10 | 4 | 4 | 6 | 4 | 4 | 6 | 1 | 7* |
Simplified (Neutral) | 1 | 38 | 1 | 7* | ||||||
Frame Count (Back) | 1 | 10 | 4 | 4 | 6 | 4 | 4 | 7 | 1 | 7* |
Simplified (Back) | 1 | 39 | 1 | 7* |
- Forward Jump, Airborne + Landing:
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Frame Count | 1 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 2 | 1 | 7* |
Simplified | 1 | 38 | 1 | 7* |
Blanka is the only character in the game that doesn't have the same prejump speed on all 3 forms of jumps. On his Neutral and Back Jumps, the prejump takes 4f to finish, which is considered slow. On his Forward Jump, it takes one frame less, so it's of average speed. With all that said, Blanka has the second quickest overall jump duration on the game (losing only to Claw's, draws with O.Sagat's).
The landing recovery has a special property which allows it to be canceled into certain actions. At the first landing frame, you can perform throws (including command throws), and on the second landing frame, you can start another jump, attack with a normal or special move, or block. Blocking not being until the second landing frame, as well as hitbox-hurtbox interactions having priority over throwbox-throw hurtbox is why sweeps work as anti airs in this game.
Things are different when jumping over your opponent, however. In that situation it's possible to walk back/forward, to jump again or to even block on the first landing frame! Strangely, if a throw is timed on the first landing frame of a jump that crosses over, a throwbox will never come out, even though that input will result in a normal coming out 2 frames later (like it normally would). Anyway, being able to block on the first landing frame can help a little bit on some safe jump crossup setups, or maybe in other situations as well if your character has a huge jump arc.