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|name=Spinal | |name=Spinal | ||
|image=KI2013_Spinal_CSS.png | |image=KI2013_Spinal_CSS.png | ||
|forward walk speed= | |forward walk speed= 65f to cross two large training mode squares</br> | ||
|backwards walk speed= | ''Run speed:'' 22f to cross two large training mode squares | ||
|backwards walk speed= 97f to cross two large training mode squares | |||
|forward dash duration= Has a forward run | |forward dash duration= Has a forward run | ||
*Cancellable into attacks after 12f | *Cancellable into attacks after 12f | ||
Line 12: | Line 13: | ||
|advantage post grounded combo breaker= +1 | |advantage post grounded combo breaker= +1 | ||
}} | }} | ||
== Universal Mechanics == | |||
=== Instinct === | |||
'''Agent of Chaos:''' Spinal gets 3 skulls upfront and earns extra skulls off throws, Cr. HP, and Spectral Manuals. Searing Skulls bounce off walls, floors, and blocks. Spinal can recycle these bouncing Skulls with Power Devour. All of Spinal's specials have increased advantage. | |||
=== Combat Traits === | |||
'''Spectral Manuals:''' Spinal can follow up any auto-double with a manual of the same strength. These manuals give Spinal a bonus skull and add a fair bit of Potential Damage. | |||
== Normal Moves == | |||
=== Far Normals === | |||
{{MoveData | |||
|image= Spinal SLPhb2.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Punch | |||
|linkname= 5LP | |||
|input= Stand LP/5LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 8(2%) | |||
|counter-hit damage= 12(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 8 | |||
|total duration= 14f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= +1 | |||
|special properties= Chain | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal SMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Medium Punch | |||
|linkname= 5MP | |||
|input= Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 3 | |||
|recovery= 15 | |||
|total duration= 25f | |||
|on hit= +2 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal SHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Heavy Punch | |||
|linkname= 5HP | |||
|input= Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 12 | |||
|active= 5 | |||
|recovery= 14 | |||
|total duration= 30f | |||
|on hit= -2 | |||
|on counter-hit= +2 | |||
|on block= -6 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal SLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Kick | |||
|linkname= 5LK | |||
|input= Stand LK/5LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 8(2%) | |||
|counter-hit damage= 12(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 3 | |||
|recovery= 11 | |||
|total duration= 20f | |||
|on hit= +5 | |||
|on counter-hit= +7 | |||
|on block= +2 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal SMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 4 | |||
|recovery= 17 | |||
|total duration= 28f | |||
|on hit= +3 | |||
|on counter-hit= +6 | |||
|on block= 0 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal SHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 11 | |||
|active= 6 | |||
|recovery= 19 | |||
|total duration= 35f | |||
|on hit= -1 | |||
|on counter-hit= +3 | |||
|on block= -5 | |||
|special properties= Stagger | |||
|description= To Do | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
{{MoveData | |||
|image= Spinal CLPhb2.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Punch | |||
|linkname= 5LP | |||
|input= Stand LP/5LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 8(2%) | |||
|counter-hit damage= 12(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 9 | |||
|total duration= 15f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= +1 | |||
|special properties= Chain | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal CMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= Crouch MP/2MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 3 | |||
|recovery= 15 | |||
|total duration= 24f | |||
|on hit= +1 | |||
|on counter-hit= -3 | |||
|on block= +4 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal CHPhb2.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= Crouch HP/2HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 4 | |||
|recovery= 16 | |||
|total duration= 29f | |||
|on hit= -3 | |||
|on counter-hit= +1 | |||
|on block= -6 | |||
|special properties= Earns Skull | |||
|description= Spinal's primary anti-air with the best reward on hit (1 skull). Cancel into Shadow Searing Skull for guaranteed Instinct lock; make them really suffer for their poor jump-in! | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal CLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= Crouch LK/2LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 8(2%) | |||
|counter-hit damage= 12(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Low | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 10 | |||
|total duration= 16f | |||
|on hit= +2 | |||
|on counter-hit= +4 | |||
|on block= 0 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal CMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= Crouch MK/2MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Low | |||
|startup= 9 | |||
|active= 2 | |||
|recovery= 25 | |||
|total duration= 35f | |||
|on hit= -5 | |||
|on counter-hit= -2 | |||
|on block= -8 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal CHKhb2.png|thumb | |||
|caption= (Slide Kick) | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= Crouch HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Low | |||
|startup= 11 | |||
|active= 10 | |||
|recovery= 24 | |||
|total duration= 47f | |||
|on hit= +5 | |||
|on counter-hit= +9 | |||
|on block= -15 | |||
|special properties= Opener | |||
|description= *Spinal slides a short distance forward. This is an opener that goes directly into autos and linkers (and ultras). | |||
*Death on block, but can be cancelled into any shadow move. | |||
}} | |||
}} | |||
=== Close Normals === | |||
{{MoveData | |||
|image= Spinal NMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Close Medium Punch | |||
|linkname= 5MP | |||
|input= Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 3 | |||
|recovery= 10 | |||
|total duration= 19f | |||
|on hit= +3 | |||
|on counter-hit= +6 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal NHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Close Heavy Punch | |||
|linkname= 5HP | |||
|input= Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 17 | |||
|total duration= 28f | |||
|on hit= -1 | |||
|on counter-hit= +3 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal NMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Close Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 4 | |||
|recovery= 11 | |||
|total duration= 21f | |||
|on hit= +2 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal NHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Close Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 4 | |||
|recovery= 12 | |||
|total duration= 24f | |||
|on hit= +2 | |||
|on counter-hit= +6 | |||
|on block= -2 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
=== Command Normals === | |||
{{MoveData | |||
|image= Spinal 4LPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Power Devour | |||
|linkname= 4LP | |||
|input= Back LP/4LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= -- | |||
|counter-hit damage= -- | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= -- | |||
|startup= 6 | |||
|active= While button is held | |||
|recovery= 11 | |||
|total duration= 16+f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= Earns Skulls | |||
|description= On contact, converts all specials, shadow moves, and projectile attacks (like Riptor's flame breath) into skulls. Loses to strikes and throws. Absorbed attacks act as if they whiffed while still doing hitstop, letting Spinal prepare a huge punish on reaction. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 4HPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shield Crush | |||
|linkname= 4HP | |||
|input= Back HP/4HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 18 | |||
|active= 2 | |||
|recovery= 27 | |||
|total duration= 16+f | |||
|on hit= -3 | |||
|on counter-hit= +1 | |||
|on block= -7 | |||
|special properties= Overhead | |||
|description= Spinal drops his shield on your dome in this rather fast overhead. Run-cancelable. | |||
}} | |||
}} | |||
=== Air Normals === | |||
{{MoveData | |||
|image= Spinal JLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Light Punch | |||
|linkname= 8LP | |||
|input= Jump LP/8LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 24 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 7 | |||
|active= 10 | |||
|recovery= 4 | |||
|total duration= 20+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal JMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Medium Punch | |||
|linkname= 8MP | |||
|input= Jump MP/8MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24 (6%) | |||
|counter-hit damage= 30 (8%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 8 | |||
|active= 6 | |||
|recovery= 4 | |||
|total duration= 17+f | |||
|on hit= +16 | |||
|on counter-hit= +19 | |||
|on block= +12 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= SpinalJHP-ezgif.com-crop.gif|thumb | |||
|caption= Test Caption | |||
|name= Jumping Heavy Punch | |||
|linkname= 8HP | |||
|input= Jump HP/8HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 26 (8%) | |||
|counter-hit damage= 32 (10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 12 | |||
|active= 3 | |||
|recovery= 4 | |||
|total duration= 18+f | |||
|on hit= +20 | |||
|on counter-hit= +24 | |||
|on block= +17 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal JLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Light Kick | |||
|linkname= 8LK | |||
|input= Jump LK/8LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 24 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 8 | |||
|active= 13 | |||
|recovery= 4 | |||
|total duration= 24+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal JMKhb2.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Medium Kick | |||
|linkname= 8MK | |||
|input= Jump MK/8MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24 (6%) | |||
|counter-hit damage= 30 (8%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 10 | |||
|active= Until landing | |||
|recovery= 11 | |||
|total duration= 20+f | |||
|on hit= +12 | |||
|on counter-hit= +22 | |||
|on block= +3 | |||
|special properties= Ground bounce vs. airborne | |||
|description= Spinal's divekick. Not an overhead, and unsafe if performed high. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal JHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Heavy Kick | |||
|linkname= 8HK | |||
|input= Jump HK/8HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 38 (10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 11 | |||
|active= 12 | |||
|recovery= 4 | |||
|total duration= 26+f | |||
|on hit= +20 | |||
|on counter-hit= +24 | |||
|on block= +17 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
== Throws == | |||
{{MoveData | |||
|image= Spinal LPLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Throw | |||
|linkname= LPLK | |||
|input= 5LPLK/4LPLK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 40.0 (11%) | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 28 | |||
|total duration= 34f | |||
|on hit= +39/+67 | |||
|special properties= Hard Knockdown, Earns Skull | |||
|description= To Do | |||
}} | |||
}} | |||
== Special Moves == | |||
Values after the slash are during Instinct. | |||
{{MoveData | |||
|image= | |||
[[File:Spinal 236P-0Shb.png|thumb]] | |||
[[File:Spinal 236LPhb.png|thumb]] | |||
[[File:Spinal 236MPhb.png|thumb]] | |||
[[File:Spinal 236HPhb.png|thumb]] | |||
|caption= Test Caption | |||
|name= Searing Skull | |||
|linkname= 236P | |||
|input= QCF+P/236P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= No Skulls | |||
|damage= 24(6%) | |||
|counter-hit damage= 24(6%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= 2 | |||
|recovery= 25 | |||
|total duration= 41f | |||
|on hit= +24 | |||
|on counter-hit= +24 | |||
|on block= -5/-3 | |||
|special properties= Earns Skull, Soft Knockdown | |||
|description= *All strengths of the skull-less version act the same.</br> | |||
*A hit-confirmable way to get a skull. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 28(7%) | |||
|counter-hit damage= 28(7%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Low | |||
|startup= 16 | |||
|active= -- | |||
|recovery= 25 | |||
|total duration= 41f | |||
|on hit= +8 | |||
|on counter-hit= +8 | |||
|on block= -5/-3 | |||
|special properties= Shadow Curse | |||
|description= *At point-blank and during Instinct, this low skull will ricochet inside the opponent 3 times, which is +37 on block. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 28(7%) | |||
|counter-hit damage= 28(7%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= -- | |||
|recovery= 23 | |||
|total duration= 38f | |||
|on hit= +8 | |||
|on counter-hit= +8 | |||
|on block= +3/+5 | |||
|special properties= Shadow Curse | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 28(7%) | |||
|counter-hit damage= 28(7%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= High | |||
|startup= 25 | |||
|active= -- | |||
|recovery= 28 | |||
|total duration= 53f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= Shadow Curse | |||
|description= *A skull falls down at the opponent's position, | |||
**No hitbox on the way up. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 214Phb.png|thumb | |||
|caption= Test Caption | |||
|name= Soul Sword | |||
|linkname= 214P | |||
|input= QCB+P/214P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 24(6%) | |||
|counter-hit damage= 36(10%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 3 | |||
|recovery= 29 | |||
|total duration= 39f | |||
|on hit= +3/+5 | |||
|on counter-hit= +4/+6 | |||
|on block= -2/0 | |||
|special properties= High Invul 1-3f | |||
|description= | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 32(8%) | |||
|counter-hit damage= 44(12%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 29 | |||
|total duration= 40f | |||
|on hit= +4/+6 | |||
|on counter-hit= +5/+7 | |||
|on block= -1/+1 | |||
|special properties= High Invul 1-5f | |||
|description= | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 40(11%) | |||
|counter-hit damage= 52(14%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 3 | |||
|recovery= 29 | |||
|total duration= 41f | |||
|on hit= +24 | |||
|on counter-hit= +26 | |||
|on block= 0/+2 | |||
|special properties= -- | |||
|description= *Flings the opponent away. | |||
*Good damage but can't start a juggle without an Instinct cancel. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= Skull HP | |||
|damage= 32.1(8%) | |||
|counter-hit damage= 32.1(8%) | |||
|potential damage= 2.7(0.7%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 3[15]3 | |||
|recovery= 18 | |||
|total duration= 48f | |||
|on hit= +44 | |||
|on counter-hit= +44 | |||
|on block= +3/+5 | |||
|special properties= High Invul 1-8f, Launcher | |||
|description= *Jugglable for 14 frames. | |||
*Another way to spend a skull for big frame advantage. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 236KShb.png|thumb | |||
|caption= Test Caption | |||
|name= Boneshaker | |||
|linkname= 236K | |||
|input= QCF+K/236K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|damage= 20(5%) | |||
|counter-hit damage= 32(8%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 9 | |||
|recovery= 24 | |||
|total duration= 40f | |||
|on hit= +4/+6 | |||
|on counter-hit= +10/+12 | |||
|on block= -2/0 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= 24(6%) | |||
|counter-hit damage= 36(10%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 9 | |||
|recovery= 23 | |||
|total duration= 40f | |||
|on hit= +3/+5 | |||
|on counter-hit= +9/+11 | |||
|on block= -3/-1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= 30(8%) | |||
|counter-hit damage= 42(11%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 8 | |||
|recovery= 23 | |||
|total duration= 40f | |||
|on hit= +1/+3 | |||
|on counter-hit= +7/+9 | |||
|on block= -5/-3 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{AttackData-KI2013 | |||
|version= Skull HK | |||
|damage= 30(8%) | |||
|counter-hit damage= 42(11%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 8 | |||
|recovery= 23 | |||
|total duration= 40f | |||
|on hit= +4/+6 | |||
|on counter-hit= +10/+12 | |||
|on block= -2/0 | |||
|special properties= Projectile invul 1-40f | |||
|description= As if Spinal didn't have enough anti-zoning tools, now he's got a meter-free ram attack that's immune to projectiles through recovery! | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 214Khb.png|thumb | |||
|caption= Test Caption | |||
|name= Skeleport | |||
|linkname= 214K | |||
|input= QCB+K/214K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|damage= -- | |||
|counter-hit damage= -- | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= -- | |||
|startup= 9 | |||
|active= 12 | |||
|recovery= 19 | |||
|total duration= 39f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= Strike/Proj Invul 1-8f, Full Invul 9-20f | |||
|description= *Appears a little bit away from the opponent. | |||
** Beats jab-mashing. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= -- | |||
|counter-hit damage= -- | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= -- | |||
|startup= 9 | |||
|active= 12 | |||
|recovery= 19 | |||
|total duration= 39f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= Strike/Proj Invul 1-8f, Full Invul 9-20f | |||
|description= *Appears right in front of the opponent. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= -- | |||
|counter-hit damage= -- | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= -- | |||
|startup= 9 | |||
|active= 12 | |||
|recovery= 19 | |||
|total duration= 39f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= Strike/Proj Invul 1-8f, Full Invul 9-20f | |||
|description= *Appears right behind the opponent. | |||
*For one skull, Spinal can cancel the recovery into any special move, including another Skeleport. | |||
}} | |||
}} | |||
== Shadow Moves == | |||
{{MoveData | |||
|image= Spinal 236PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Searing Skull | |||
|linkname= 236PP | |||
|input= QCF+PP/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 13.2 (3%) | |||
|counter-hit damage= 13.2 (3%) | |||
|potential damage= 2.4 (0.6%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 5+2 (7) | |||
|active= -- | |||
|recovery= 31 | |||
|total duration= 37f | |||
|on hit= +14 | |||
|on counter-hit= +14 | |||
|on block= -2 | |||
|special properties= Instinct Curse | |||
|description= *Spinal launches a golden skull to tickle the opponent and stop them from gaining Instinct. | |||
**30 second curse duration if Spinal is not hit. | |||
*Keeps opponent standing and is a totally unbreakable linker. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Soul Sword | |||
|linkname= 214PP | |||
|input= QCB+PP/214PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 44.8 (12%) | |||
|counter-hit damage= 44.8 (12%) | |||
|potential damage= 9.6 (2%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+2 (5) | |||
|active= 3[8]4[7] | |||
4[7]4[7]4 | |||
|recovery= 16 | |||
|total duration= 72f | |||
|on hit= +6 | |||
|on counter-hit= +6 | |||
|on block= +2 | |||
|special properties= Upper invul 1-6f | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 236KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Boneshaker | |||
|linkname= 236KK | |||
|input= QCF+KK/236KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 33.6 (9%) | |||
|counter-hit damage= 33.6 (9%) | |||
|potential damage= 12 (3%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+3 (6) | |||
|active= 10 | |||
|recovery= 27 | |||
|total duration= 42f | |||
|on hit= +5 | |||
|on counter-hit= +5 | |||
|on block= +2 | |||
|special properties= Throw invul 1-15f, Projectile invul 1-16f | |||
|description= Throw invul, projectile invul, and plus OB? Yeah, it's pretty good. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 214KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Skeleport | |||
|linkname= 214KK (Air OK) | |||
|input= QCB+KK/214KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 56 (15%) | |||
|counter-hit damage= 56 (15%) | |||
|potential damage= 12 (3%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+14 (17) | |||
|active= 5 | |||
|recovery= 35 | |||
|total duration= 56f | |||
|on hit= +39 | |||
|on counter-hit= +39 | |||
|on block= -20 | |||
|special properties= Invincible 1-21f | |||
|description= Spinal's hard-hitting reversal. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 22PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Skull Summon | |||
|linkname= 22PP | |||
|input= DownDown+PP/22PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= -- | |||
|damage= -- | |||
|counter-hit damage= -- | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= -- | |||
|startup= 13 | |||
|active= -- | |||
|recovery= 20 | |||
|total duration= 33f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= Earns 3 Skulls | |||
|description= To Do | |||
}} | |||
}} | |||
== Enders == | |||
{{MoveData | |||
|image= Spinal 236P-0Snv.png|thumb | |||
|caption= Test Caption | |||
|name= Searing Skull Ender | |||
|linkname= 236P | |||
|input= QCF+P/236P | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Resource | |||
|on hit= +22 | |||
|special properties= Earns 1 Skull | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Resource | |||
|on hit= +34 | |||
|special properties= Earns 2 Skulls | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Resource | |||
|on hit= +32 | |||
|special properties= Earns 3 Skulls | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Resource | |||
|on hit= +33 | |||
|special properties= Earns 4 Skulls | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 214Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Soul Sword Ender | |||
|linkname= 214HP | |||
|input= QCB+HP/214HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Launcher | |||
|on hit= +44 | |||
|special properties= -- | |||
|description= Jugglable for 14 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Launcher | |||
|on hit= +50 | |||
|special properties= -- | |||
|description= Jugglable for 20 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Launcher | |||
|on hit= +51 | |||
|special properties= -- | |||
|description= Jugglable for 21 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Launcher | |||
|on hit= +61 | |||
|special properties= -- | |||
|description= Jugglable for 31 frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 236Knv.png|thumb | |||
|caption= Test Caption | |||
|name= Boneshaker Ender | |||
|linkname= 236HK | |||
|input= QCF+HK/236HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Wall Splat | |||
|on hit= -6/+14 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Wall Splat | |||
|on hit= -4/+18 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Wall Splat | |||
|on hit= -4/+24 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Wall Splat | |||
|on hit= -4/+29 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Spinal 214Knv.png|thumb | |||
|caption= Test Caption | |||
|name= Skeleport Ender | |||
|linkname= 214HK | |||
|input= QCB+HK/214HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= +26 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Damage | |||
|on hit= +26 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Damage | |||
|on hit= +26 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Damage | |||
|on hit= +26 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Damage | |||
|on hit= +26 | |||
|special properties= Exchange, Launcher | |||
|description= | |||
}} | |||
}} | |||
== Instinct == | |||
{{MoveData | |||
|image= Killer Instinct-2023 03 04-23 45 46.png|thumb | |||
|caption= Test Caption | |||
|name= Agent of Chaos | |||
|linkname= HP+HK | |||
|input= HP+HK | |||
|data= Spinal's Instinct gives him a trio of passive buffs.</br> | |||
</br> | |||
A) Soul Sword, Searing Skull, and Boneshaker have increased block advantage.</br> | |||
</br> | |||
B) Throws, Spectral Manuals, and Crouching Heavy Punch give you 2 skulls.</br> | |||
</br> | |||
C) Searing Skull projectiles will bounce off of blocking opponents and stage boundaries.</br> | |||
Projectiles can touch an opponent's block 4 times before disappearing, and can ricochet off floors and walls forever. | |||
}} | |||
{{KI2013_Navbox}} | {{KI2013_Navbox}} |
Latest revision as of 18:20, 24 April 2025
Introduction
Spinal was once a human (duh), a bandit in ancient Babylon. Caught by the King while disrupting the city's supply lines, Spinal's flesh was burned off and his soul locked to the Mask of the Ancients as punishment. In the modern day, Spinal takes up the life of a pirate as he searches endlessly for the Mask, eventually becoming a pawn of Ultratech in the process.
Spinal PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 65f to cross two large training mode squares Run speed: 22f to cross two large training mode squares |
Backwards Walk Speed | 97f to cross two large training mode squares |
Forward Dash Duration | Has a forward run
|
Backdash Duration | 24f |
Pre-Jump Frames | 5f |
Jump Duration | 37f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Universal Mechanics
Instinct
Agent of Chaos: Spinal gets 3 skulls upfront and earns extra skulls off throws, Cr. HP, and Spectral Manuals. Searing Skulls bounce off walls, floors, and blocks. Spinal can recycle these bouncing Skulls with Power Devour. All of Spinal's specials have increased advantage.
Combat Traits
Spectral Manuals: Spinal can follow up any auto-double with a manual of the same strength. These manuals give Spinal a bonus skull and add a fair bit of Potential Damage.
Normal Moves
Far Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 8 | 14f | +4 | +6 | +1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 3 | 15 | 25f | +2 | +5 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 12 | 5 | 14 | 30f | -2 | +2 | -6 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 6 | 3 | 11 | 20f | +5 | +7 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 4 | 17 | 28f | +3 | +6 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 11 | 6 | 19 | 35f | -1 | +3 | -5 | Stagger |
To Do |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +4 | +6 | +1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 15 | 24f | +1 | -3 | +4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 10 | 4 | 16 | 29f | -3 | +1 | -6 | Earns Skull |
Spinal's primary anti-air with the best reward on hit (1 skull). Cancel into Shadow Searing Skull for guaranteed Instinct lock; make them really suffer for their poor jump-in! |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 10 | 16f | +2 | +4 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Low | 9 | 2 | 25 | 35f | -5 | -2 | -8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Low | 11 | 10 | 24 | 47f | +5 | +9 | -15 | Opener |
|
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 10 | 19f | +3 | +6 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 3 | 17 | 28f | -1 | +3 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 4 | 11 | 21f | +2 | +5 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 4 | 12 | 24f | +2 | +6 | -2 | -- |
To Do |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 6 | While button is held | 11 | 16+f | -- | -- | -- | Earns Skulls |
On contact, converts all specials, shadow moves, and projectile attacks (like Riptor's flame breath) into skulls. Loses to strikes and throws. Absorbed attacks act as if they whiffed while still doing hitstop, letting Spinal prepare a huge punish on reaction. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 18 | 2 | 27 | 16+f | -3 | +1 | -7 | Overhead |
Spinal drops his shield on your dome in this rather fast overhead. Run-cancelable. |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 10 | 4 | 20+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 8 | 6 | 4 | 17+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 (8%) | 32 (10%) | -- | 4 | 4.5 | High | 12 | 3 | 4 | 18+f | +20 | +24 | +17 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 8 | 13 | 4 | 24+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | Mid | 10 | Until landing | 11 | 20+f | +12 | +22 | +3 | Ground bounce vs. airborne |
Spinal's divekick. Not an overhead, and unsafe if performed high. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 11 | 12 | 4 | 26+f | +20 | +24 | +17 | -- |
To Do |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40.0 (11%) | - | - | - | - | - | 5 | 2 | 28 | 34f | +39/+67 | - | - | Hard Knockdown, Earns Skull |
To Do |
Special Moves
Values after the slash are during Instinct.
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No Skulls | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 15 | 2 | 25 | 41f | +24 | +24 | -5/-3 | Earns Skull, Soft Knockdown |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
LP | 28(7%) | 28(7%) | -- | ?? | ?? | Low | 16 | -- | 25 | 41f | +8 | +8 | -5/-3 | Shadow Curse |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 28(7%) | 28(7%) | -- | ?? | ?? | Mid | 15 | -- | 23 | 38f | +8 | +8 | +3/+5 | Shadow Curse |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 28(7%) | 28(7%) | -- | ?? | ?? | High | 25 | -- | 28 | 53f | -- | -- | -- | Shadow Curse |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24(6%) | 36(10%) | -- | ?? | ?? | Mid | 8 | 3 | 29 | 39f | +3/+5 | +4/+6 | -2/0 | High Invul 1-3f |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 32(8%) | 44(12%) | -- | ?? | ?? | Mid | 9 | 3 | 29 | 40f | +4/+6 | +5/+7 | -1/+1 | High Invul 1-5f |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 40(11%) | 52(14%) | -- | ?? | ?? | Mid | 10 | 3 | 29 | 41f | +24 | +26 | 0/+2 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Skull HP | 32.1(8%) | 32.1(8%) | 2.7(0.7%) | ?? | ?? | Mid | 10 | 3[15]3 | 18 | 48f | +44 | +44 | +3/+5 | High Invul 1-8f, Launcher |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 20(5%) | 32(8%) | -- | ?? | ?? | Mid | 8 | 9 | 24 | 40f | +4/+6 | +10/+12 | -2/0 | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 24(6%) | 36(10%) | -- | ?? | ?? | Mid | 9 | 9 | 23 | 40f | +3/+5 | +9/+11 | -3/-1 | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 30(8%) | 42(11%) | -- | ?? | ?? | Mid | 10 | 8 | 23 | 40f | +1/+3 | +7/+9 | -5/-3 | -- |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Skull HK | 30(8%) | 42(11%) | -- | ?? | ?? | Mid | 10 | 8 | 23 | 40f | +4/+6 | +10/+12 | -2/0 | Projectile invul 1-40f |
As if Spinal didn't have enough anti-zoning tools, now he's got a meter-free ram attack that's immune to projectiles through recovery! |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | -- | -- | -- | -- | -- | -- | 9 | 12 | 19 | 39f | -- | -- | -- | Strike/Proj Invul 1-8f, Full Invul 9-20f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | -- | -- | -- | -- | -- | -- | 9 | 12 | 19 | 39f | -- | -- | -- | Strike/Proj Invul 1-8f, Full Invul 9-20f |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | -- | -- | -- | -- | -- | -- | 9 | 12 | 19 | 39f | -- | -- | -- | Strike/Proj Invul 1-8f, Full Invul 9-20f |
|
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 13.2 (3%) | 13.2 (3%) | 2.4 (0.6%) | 0 | 0 | Mid | 5+2 (7) | -- | 31 | 37f | +14 | +14 | -2 | Instinct Curse |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 44.8 (12%) | 44.8 (12%) | 9.6 (2%) | 0 | 0 | Mid | 3+2 (5) | 3[8]4[7]
4[7]4[7]4 |
16 | 72f | +6 | +6 | +2 | Upper invul 1-6f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 33.6 (9%) | 33.6 (9%) | 12 (3%) | 0 | 0 | Mid | 3+3 (6) | 10 | 27 | 42f | +5 | +5 | +2 | Throw invul 1-15f, Projectile invul 1-16f |
Throw invul, projectile invul, and plus OB? Yeah, it's pretty good. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 56 (15%) | 56 (15%) | 12 (3%) | 0 | 0 | Mid | 3+14 (17) | 5 | 35 | 56f | +39 | +39 | -20 | Invincible 1-21f |
Spinal's hard-hitting reversal. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | -- | 13 | -- | 20 | 33f | -- | -- | -- | Earns 3 Skulls |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Resource | +22 | Earns 1 Skull |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Resource | +34 | Earns 2 Skulls |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Resource | +32 | Earns 3 Skulls |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Resource | +33 | Earns 4 Skulls |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Launcher | +44 | -- | |||||||||
Jugglable for 14 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Launcher | +50 | -- | |||||||||
Jugglable for 20 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Launcher | +51 | -- | |||||||||
Jugglable for 21 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Launcher | +61 | -- | |||||||||
Jugglable for 31 frames. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | -6/+14 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | -4/+18 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | -4/+24 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | -4/+29 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +26 | Exchange, Launcher |
Instinct
A) Soul Sword, Searing Skull, and Boneshaker have increased block advantage.
B) Throws, Spectral Manuals, and Crouching Heavy Punch give you 2 skulls.
C) Searing Skull projectiles will bounce off of blocking opponents and stage boundaries.
Projectiles can touch an opponent's block 4 times before disappearing, and can ricochet off floors and walls forever.