Killer Instinct (2013)/Maya: Difference between revisions

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(Maya Character Infobox)
 
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|advantage post grounded combo breaker= +1
|advantage post grounded combo breaker= +1
}}
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==Normal Moves==
Maya's light punches use her yellow Temperance dagger</br>
Maya's medium punches use her purple Vengeance dagger</br>
Maya's heavy punches use both daggers
=== Standing Normals ===
{{MoveData
|image= Maya SLPhb.png|thumb
|caption= Test Caption
|name= Standing Light Punch
|linkname= 5LP
|input= Stand LP/5LP
|data=
{{AttackData-KI2013
  |damage= 12(3%)
  |counter-hit damage= 16(4%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 3
  |recovery= 8
  |total duration= 15f
  |on hit= +4
  |on counter-hit= +6
  |on block= +1
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image= Maya SMPhb.png|thumb
|caption= Test Caption
|name= Far Medium Punch
|linkname= 5MP
|input= Stand MP/5MP
|data=
{{AttackData-KI2013
  |damage= 22(6%)
  |counter-hit damage= 28(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 6
  |active= 2
  |recovery= 14
  |total duration= 21f
  |on hit= +3
  |on counter-hit= +7
  |on block= +1
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya SHPhb.png|thumb
|caption= Test Caption
|name= Far Heavy Punch
|linkname= 5HP
|input= Stand HP/5HP
|data=
{{AttackData-KI2013
  |damage= 32.1(8%)
  |counter-hit damage= 42.1(11%)
  |potential damage= 2.7 (0.7%)
  |shadow on hit= 8
  |shadow on block= 9
  |guard= Mid
  |startup= 10
  |active= 2[15]2
  |recovery= 12
  |total duration= 40f
  |on hit= +6
  |on counter-hit= +6
  |on block= +5
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya SLKhb.png|thumb
|caption= Test Caption
|name= Standing Light Kick
|linkname= 5LK
|input= Stand LK/5LK
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 12(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 3
  |recovery= 10
  |total duration= 17f
  |on hit= +5
  |on counter-hit= +7
  |on block= +2
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya SMKhb.png|thumb
|caption= Test Caption
|name= Far Medium Kick
|linkname= 5MK
|input= Stand MK/5MK
|data=
{{AttackData-KI2013
  |damage= 18(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 3
  |recovery= 17
  |total duration= 26f
  |on hit= +2
  |on counter-hit= +4
  |on block= -1
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya SHKhb.png|thumb
|caption= --
|name= Standing Heavy Kick
|linkname= 5HK
|input= Stand HK/5HK
|data=
{{AttackData-KI2013
  |damage= 26.8(7%)
  |counter-hit damage= 36.8(10%)
  |potential damage= 2.3 (0.6%)
  |shadow on hit= 8
  |shadow on block= 9
  |guard= Mid
  |startup= 9
  |active= 2[1]3
  |recovery= 17
  |total duration= 31f
  |on hit= +2
  |on counter-hit= +2
  |on block= 0
  |special properties= --
  |description= A twice hitting roundhouse.  No close variant.
}}
}}
=== Crouching Normals ===
{{MoveData
|image= Maya CLPhb.png|thumb
|caption= Test Caption
|name= Crouching Light Punch
|linkname= 2LP
|input= Crouch LP/2LP
|data=
{{AttackData-KI2013
  |damage= 12(3%)
  |counter-hit damage= 16(4%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 9
  |total duration= 15f
  |on hit= +4
  |on counter-hit= +6
  |on block= +2
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image= Maya CMPhb.png|thumb
|caption= Test Caption
|name= Crouching Medium Punch
|linkname= 2MP
|input= Crouch MP/2MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 3
  |recovery= 16
  |total duration= 25f
  |on hit= +3
  |on counter-hit= +6
  |on block= 0
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya CHPhb.png|thumb
|caption= Test Caption
|name= Crouching Heavy Punch
|linkname= 2HP
|input= Crouch HP/2HP
|data=
{{AttackData-KI2013
  |damage= 32.1(8%)
  |counter-hit damage= 42.1(11%)
  |potential damage= 2.7 (0.7%)
  |shadow on hit= 8
  |shadow on block= 9
  |guard= Mid
  |startup= 9
  |active= 12
  |recovery= 12
  |total duration= 32f
  |on hit= -1
  |on counter-hit= -1
  |on block= -4
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya CLKhb.png|thumb
|caption= Test Caption
|name= Crouching Light Kick
|linkname= 2LK
|input= Crouch LK/2LK
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 12(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Low
  |startup= 5
  |active= 2
  |recovery= 16
  |total duration= 22f
  |on hit= -2
  |on counter-hit= 0
  |on block= -3
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image= Maya CMKhb.png|thumb
|caption= Test Caption
|name= Crouching Medium Kick
|linkname= 2MK
|input= Crouch MK/2MK
|data=
{{AttackData-KI2013
  |damage= 18(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Low
  |startup= 8
  |active= 5
  |recovery= 12
  |total duration= 24f
  |on hit= +3
  |on counter-hit= +8
  |on block= -2
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya CHKhb.png|thumb
|caption= Test Caption
|name= Crouching Heavy Kick
|linkname= 2HK
|input= Crouch HK/5HK
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 34(9%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Low
  |startup= 9
  |active= 2
  |recovery= 22
  |total duration= 32f
  |on hit= +42
  |on counter-hit= +42
  |on block= -3
  |special properties= Hard Knockdown
  |description= Standard sweep. 
}}
}}
=== Close Normals ===
{{MoveData
|image= Maya NMPhb.png|thumb
|caption= Test Caption
|name= Close Medium Punch
|linkname= 5MP
|input= Stand MP/5MP
|data=
{{AttackData-KI2013
  |damage= 22(6%)
  |counter-hit damage= 28(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 6
  |active= 3
  |recovery= 13
  |total duration= 21f
  |on hit= +7
  |on counter-hit= +10
  |on block= +5
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya NHPhb.png|thumb
|caption= Test Caption
|name= Close Heavy Punch
|linkname= 5HP
|input= Stand HP/5HP
|data=
{{AttackData-KI2013
  |damage= 32(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 9
  |active= 3
  |recovery= 15
  |total duration= 26f
  |on hit= +9
  |on counter-hit= +9
  |on block= +1
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya NMKhb.png|thumb
|caption= Test Caption
|name= Close Medium Kick
|linkname= 5MK
|input= Stand MK/5MK
|data=
{{AttackData-KI2013
  |damage= 16(4%)
  |counter-hit damage= 22(6%)
  |potential damage= 1.3 (0.3%)
  |shadow on hit= 4.8
  |shadow on block= 8
  |guard= Mid
  |startup= 6
  |active= 3[5]2
  |recovery= 10
  |total duration= 25f
  |on hit= +4
  |on counter-hit= +4
  |on block= 0
  |special properties= --
  |description= A twice hitting front kick with high pushback.
}}
}}
=== Command Normals ===
{{MoveData
|image= Maya 4HPhb.png|thumb
|caption= Test Caption
|name= Savage Strikes
|linkname= 4HP
|input= Back HP/4HP
|data=
{{AttackData-KI2013
  |damage= 30.6(8%)
  |counter-hit damage= 34.6(9%)
  |potential damage= 4.9 (1%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 9
  |active= 2[7]3[8]
2[12]3
  |recovery= 17
  |total duration= 62f
  |on hit= +8
  |on counter-hit= +8
  |on block= +5
  |special properties= --
  |description= A series of strikes using both daggers.
}}
}}
{{MoveData
|image= Maya 6HKhb.png|thumb
|caption= Test Caption
|name= Axe Kick
|linkname= 6HK
|input= Forward HK/6HK
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 34
  |active= 2
  |recovery= 14
  |total duration= 49f
  |on hit= +21
  |on counter-hit= +21
  |on block= -3
  |special properties= Recapture, Opener
  |description= A very slow overhead given bite by its fake-out version.  As a recapture, it works harmoniously with Enmity Strike.
}}
}}
{{MoveData
|image= Maya FakeoutHB.png|thumb
|caption= Test Caption
|name= Axe Kick Fakeout
|linkname= 6HK (Hold)
|input= Forward HK/6HK
|data=
{{AttackData-KI2013
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= --
  |startup= 39
  |active= --
  |recovery= --
  |total duration= 39f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= --
  |description= By holding HK, Maya will end the move with no hitbox, letting her slip lows and throws past tentative opponents.
}}
}}
{{MoveData
|image= Maya J2HPhb.png|thumb
|caption= Test Caption
|name= Mantis
|linkname= 82HP
|input= Jumping Down HP/82HP
|data=
{{AttackData-KI2013
  |damage= 40.8(11%)
  |counter-hit damage= 40.8(11%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Low
  |startup= 11
  |active= 11
  |recovery= 29
  |total duration= 40+f
  |on hit= +23
  |on counter-hit= +23
  |on block= --
  |special properties= Throw Invul 1-landing
  |description= *An unblockable dive grab that whiffs on crouchers.
*One-of-a-kind meterless juggle cashout (just add a break point).
*Cannot be done from a backwards jump.
}}
}}
{{MoveData
|image= Maya PPPhb.png|thumb
|caption= Test Caption
|name= Dagger Pickup
|linkname= PPP
|input= PPP/LMHP
|data=
{{AttackData-KI2013
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= --
  |startup= 2
  |active= --
  |recovery= 16
  |total duration= 18f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= --
  |description= A fast and risk-free way to retrieve daggers.
}}
}}
=== Target Combos ===
{{MoveData
|image= Maya CMP2hbV3.png|thumb
|caption= Test Caption
|name= Preying Mantis
|linkname= 2MP>2MP
|input= Crouch MP>MP/2MP>2MP
|data=
{{AttackData-KI2013
  |damage= 28.8 (7%)
  |counter-hit damage= 34.8 (9%)
  |potential damage= 2.3 (0.6%)
  |shadow on hit= 4.8
  |shadow on block= 8
  |guard= Mid
  |startup= 7
  |active= 3[13]3
  |recovery= 19
  |total duration= 25f
  |on hit= 0
  |on counter-hit= 0
  |on block= -3
  |special properties= --
  |description= Can't be done on whiff.
}}
}}
=== Air Normals ===
{{MoveData
|image= Maya JLPhb.png|thumb
|caption= Test Caption
|name= Jumping Light Punch
|linkname= 8LP
|input= Jump LP/8LP
|data=
{{AttackData-KI2013
  |damage= 22(6%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 7
  |active= 5
  |recovery= 4
  |total duration= 15+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya JMPhb.png|thumb
|caption= Test Caption
|name= Jumping Medium Punch
|linkname= 8MP
|input= Jump MP/8MP
|data=
{{AttackData-KI2013
  |damage= 26(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 7
  |active= 3
  |recovery= 4
  |total duration= 13+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +12
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya JHPhb.png|thumb
|caption= Test Caption
|name= Jumping Heavy Punch
|linkname= 8HP
|input= Jump HP/8HP
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 34(9%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 9
  |active= 9
  |recovery= 4
  |total duration= 21+f
  |on hit= +20
  |on counter-hit= +24
  |on block= +17
  |special properties= Crossup
  |description= To Do
}}
}}
{{MoveData
|image= Maya JLKhb.png|thumb
|caption= Test Caption
|name= Jumping Light Kick
|linkname= 8LK
|input= Jump LK/8LK
|data=
{{AttackData-KI2013
  |damage= 18(5%)
  |counter-hit damage= 22(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 8
  |active= 13
  |recovery= 4
  |total duration= 24+f
  |on hit= +16
  |on counter-hit= +18
  |on block= +9
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya JMKhb.png|thumb
|caption= Test Caption
|name= Jumping Medium Kick
|linkname= 8MK
|input= Jump MK/8MK
|data=
{{AttackData-KI2013
  |damage= 22(6%)
  |counter-hit damage= 28(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 9
  |active= 9
  |recovery= 4
  |total duration= 21+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +12
  |special properties= Cross-up
  |description= To Do
}}
}}
{{MoveData
|image= Maya JHKhb.png|thumb
|caption= Test Caption
|name= Jumping Heavy Kick
|linkname= 8HK
|input= Jump HK/8HK
|data=
{{AttackData-KI2013
  |damage= 26(7%)
  |counter-hit damage= 32(9%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 10
  |active= 6
  |recovery= 4
  |total duration= 19+f
  |on hit= +20
  |on counter-hit= +24
  |on block= +17
  |special properties= --
  |description= To Do
}}
}}
== Throws ==
{{MoveData
|image= Maya LPLKhb.png|thumb
|caption= Test Caption
|name= Throw (2 Daggers)
|linkname= LPLK
|input= 5LPLK/4LPLK
|data=
{{AttackData-KI2013
  |damage= 37.1 (10%)
  |potential damage= 12.4 (3%)
  |startup= 5
  |active= 2
  |recovery= 29
  |total duration= 35f
  |on hit= +64
  |special properties= Hard Knockdown
  |description= To Do
}}
}}
{{MoveData
|image= Maya LPLK1Dhb.png|thumb
|caption= Test Caption
|name= Throw (1 Dagger)
|linkname= LPLK
|input= 5LPLK/4LPLK
|data=
{{AttackData-KI2013
  |damage= 27 (7%)
  |potential damage= 9 (2%)
  |startup= 5
  |active= 2
  |recovery= 29
  |total duration= 35f
  |on hit= +64
  |special properties= Hard Knockdown
  |description= To Do
}}
}}
{{MoveData
|image= Maya LPLK0Dhb.png|thumb
|caption= Test Caption
|name= Throw (No Daggers)
|linkname= LPLK
|input= 5LPLK/4LPLK
|data=
{{AttackData-KI2013
  |damage= 16.9 (4%)
  |potential damage= 5.6 (1%)
  |startup= 5
  |active= 2
  |recovery= 29
  |total duration= 35f
  |on hit= +64
  |special properties= Hard Knockdown
  |description= To Do
}}
}}
== Special Moves ==
{{MoveData
|image= Maya 236Phb.png|thumb
|caption= Test Caption
|name= Dagger Toss
|linkname= 236P (Air OK)
|input= QCF+P/236P
|data=
{{AttackData-KI2013
  |version= LP/MP
  |damage= 16 (4%)
  |counter-hit damage= 16 (4%)
  |potential damage= 1.3 (0.3%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 10
  |active= --
  |recovery= 21
  |total duration= 31f
  |on hit= +26
  |on counter-hit= +26
  |on block= -4
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Maya 236HPhb.png|thumb
|caption= Test Caption
|name= Enmity Strike
|linkname= 236HP (Air OK)
|input= QCF+HP/236HP
|data=
{{AttackData-KI2013
  |version= HP
  |damage= 27.7 (7%)
  |counter-hit damage= 27.7 (7%)
  |potential damage= 2.6 (0.6%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 20
  |active= --
  |recovery= 21
  |total duration= 41f
  |on hit= +83
  |on counter-hit= +83
  |on block= +2
  |special properties= Launcher
  |description= Jugglable for 53 frames.
}}
}}
{{MoveData
|image= Maya 8236Phb.png|thumb
|caption= Test Caption
|name= Air Dagger Toss
|linkname= 8236P
|input= JQCF+P/8236P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 16 (4%)
  |counter-hit damage= 16 (4%)
  |potential damage= 1.3 (0.3%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 8
  |active= --
  |recovery= 4
  |total duration= 11+f
  |on hit= +44
  |on counter-hit= +44
  |on block= +14
  |special properties= --
  |description= Advantage measured by landing the move on the last air frame.
}}
{{AttackData-KI2013
  |version= MP
  |damage= 16 (4%)
  |counter-hit damage= 16 (4%)
  |potential damage= 1.3 (0.3%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 9
  |active= --
  |recovery= 4
  |total duration= 12+f
  |on hit= +44
  |on counter-hit= +44
  |on block= +14
  |special properties= --
  |description= Advantage measured by landing the move on the last air frame.
}}
}}
{{MoveData
|image= Maya 8236HPhb.png|thumb
|caption= Test Caption
|name= Air Enmity Strike
|linkname= 8236HP
|input= JQCF+HP/8236HP
|data=
{{AttackData-KI2013
  |version= HP
  |damage= 27.7 (7%)
  |counter-hit damage= 27.7 (7%)
  |potential damage= 2.6 (0.6%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 20
  |active= --
  |recovery= 4
  |total duration= 23+f
  |on hit= +101
  |on counter-hit= +101
  |on block= +20
  |special properties= Launcher
  |description= *Advantage measured by landing the move on the last air frame.
*Jugglable for 71 frames.
}}
}}
{{MoveData
|image= Maya 236Khb.png|thumb
|caption= Test Caption
|name= Tumble Kick
|linkname= 236K
|input= QCF+K/236K
|data=
{{AttackData-KI2013
  |version= LK
  |damage= 19.3 (5%)
  |counter-hit damage= 25.3 (7%)
  |potential damage= 1.8 (0.5%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 12
  |active= 5
  |recovery= 21
  |total duration= 37f
  |on hit= +5
  |on counter-hit= +5
  |on block= -1
  |special properties= Ground Bounce vs. airborne
  |description= To Do
}}
{{AttackData-KI2013
  |version= MK
  |damage= 22 (6%)
  |counter-hit damage= 28 (7%)
  |potential damage= 2 (0.5%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 13
  |active= 2[2]3
  |recovery= 19
  |total duration= 38f
  |on hit= +6
  |on counter-hit= +6
  |on block= -3
  |special properties= Ground Bounce vs. airborne
  |description= To Do
}}
{{AttackData-KI2013
  |version= HK
  |damage= 24.8 (6%)
  |counter-hit damage= 30.8 (8%)
  |potential damage= 2.3 (0.6%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 14
  |active= 2[3]3
  |recovery= 19
  |total duration= 40f
  |on hit= +8
  |on counter-hit= +8
  |on block= -3
  |special properties= Ground Bounce vs. airborne
  |description= To Do
}}
}}
{{MoveData
|image= Maya 214MKhb.png|thumb
|caption= Test Caption
|name= Leap Kick
|linkname= 214K
|input= QCB+K/214K
|data={{AttackData-KI2013
  |version= LK
  |damage= 32.1 (8%)
  |counter-hit damage= 36.1 (10%)
  |potential damage= 2.7 (0.7%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 6
  |active= 1[4]5
  |recovery= 59
  |total duration= 74f
  |on hit= +33
  |on counter-hit= +33
  |on block= -56
  |special properties= Invul 1-4f, Throw Invul 5-7f, Launcher
  |description= A pseudo-reversal that flies straight up.
}}
{{AttackData-KI2013
  |version= MK
  |damage= 32.1 (8%)
  |counter-hit damage= 36.1 (10%)
  |potential damage= 2.7 (0.7%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 6
  |active= 1[4]5
  |recovery= 48
  |total duration= 63f
  |on hit= +50
  |on counter-hit= +50
  |on block= -41
  |special properties= Invul 1-2f, Throw Invul 3-7f, Launcher
  |description= A pseudo-reversal that flies at a slight angle.
}}
{{AttackData-KI2013
  |version= HK
  |damage= 32.1 (8%)
  |counter-hit damage= 36.1 (10%)
  |potential damage= 2.7 (0.7%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 6
  |active= 1[4]5
  |recovery= 47
  |total duration= 62f
  |on hit= +56
  |on counter-hit= +56
  |on block= -37
  |special properties= Throw Invul 1-7f, Launcher
  |description= An anti-throw reversal that flies forward.
}}
}}
==Shadow Moves==
{{MoveData
|image= Maya 236PPhb.png|thumb
|caption= Test Caption
|name= Shadow Spirit Slicer
|linkname= 236PP
|input= QCF+PP/236PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= 48.7 (13%)
  |counter-hit damage= 48.7 (13%)
  |potential damage= 8.9 (2%)
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 1+16(17)
  |active= 90
  |recovery= 23
  |total duration= 39f
  |on hit= +121
  |on counter-hit= +121
  |on block= +88
  |special properties= --
  |description= *A huge stationary projectile that persists even if Maya is hit.
*Builds full pips on block, pops up opponents for a juggle on hit.
*When the move ends, the daggers break off. 
**In the middle of the stage, they will fly just beyond full-screen.
**Temperance lands 2 backdashes behind Maya, Vengeance lands 1 roll jump in front.
}}
}}
{{MoveData
|image= Maya 236KKhb.png|thumb
|caption= Test Caption
|name= Shadow Tumble Kick
|linkname= 236KK
|input= QCF+KK/236KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 32.4 (9%)
  |counter-hit damage= 32.4 (9%)
  |potential damage= 6.8 (1.9%)
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 1+11 (12)
  |active= 5[14]5[14]5
  |recovery= 18
  |total duration= 53f
  |on hit= +4
  |on counter-hit= +4
  |on block= 0
  |special properties= Proj Invul 1-59f, High Invul 1-15f
  |description= *Shadow Tumble Kick has an extended hurtbox beneath the floor for picking up daggers (since dropped daggers use a projectile hitbox, a purely proj. invul move would pass right through them).
**A full list of projectiles that can tag Shadow Tumble Kick can be found [https://twitter.com/MEightfield/status/1822783065749389792 here].
}}
}}
{{MoveData
|image= Maya 214KKhb1.png|thumb
|caption= Test Caption
|name= Shadow Leap Kick
|linkname= 214KK
|input= QCB+KK/214KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 35.2 (9%)
  |counter-hit damage= 35.2 (9%)
  |potential damage= 6.4(2%)
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 1+4(5)
  |active= 2[3]2[1]
2[1]2[1]2
  |recovery= 42
  |total duration= 62f
  |on hit= +13
  |on counter-hit= +13
  |on block= -47
  |special properties= Invincible 1-5f, Juggle Cashout
  |description= A real reversal.
}}
}}
==Enders==
{{MoveData
|image= Maya UnusedHB.png|thumb
|caption= Test Caption
|name= Spirit Strike Ender
|linkname= 236HP
|input= QCF+HP/236HP
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Dagger Assault Activation
  |on hit= +2
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Dagger Assault Activation
  |on hit= +2
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Dagger Assault Activation
  |on hit= +2
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Dagger Assault Activation
  |on hit= +2
  |special properties= --
  |description= Unused ender.  Stops if Maya is knocked down.
}}
}}
{{MoveData
|image= Maya 6HKnv.png|thumb
|caption= Test Caption
|name= Tumble Kick Ender
|linkname= 236HK
|input= QCF+HK/236HK
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Hard Knockdown
  |on hit= +56
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Hard Knockdown
  |on hit= +56
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Hard Knockdown
  |on hit= +55
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Hard Knockdown
  |on hit= +56
  |special properties= --
  |description=
}}
}}
{{MoveData
|image= Maya LeapEnderHB.png|thumb
|caption= Test Caption
|name= Leap Kick Ender
|linkname= 214HK
|input= QCB+HK/214HK
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Launcher, Exchange
  |on hit= +79
  |special properties= --
  |description= Jugglable for 9 frames.
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Launcher, Exchange
  |on hit= +79
  |special properties= --
  |description= Jugglable for 9 frames.
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Launcher, Exchange
  |on hit= +79
  |special properties= --
  |description= Jugglable for 9 frames.
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Launcher, Exchange
  |on hit= +79
  |special properties= --
  |description= Jugglable for 9 frames.
}}
}}
{{KI2013_Navbox}}

Latest revision as of 15:31, 20 August 2024


Introduction

Maya PLACEHOLDER CHARACTER STORY

Maya PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress


Universal Mechanics

Instinct

Possession Rite: Maya's daggers fly back to her on activation, and continue to do so throughout the Instinct.

KI2013 Maya CSS.png
Character Data
Forward Walk Speed 57f to cross two large training mode squares
Backwards Walk Speed 74f to cross two large training mode squares
Forward Dash Duration 21f
  • Jump/Dagger Cancellable on 13f
  • Upper Body Invul 4-21f
  • If no direction or button is inputted then there are 4 extra frames of upper body invul past the dash's duration
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 38f
  • Forward Dash Forward Jump= 32f
  • Forward Dash Neutral Jump= 41f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1


Normal Moves

Maya's light punches use her yellow Temperance dagger
Maya's medium punches use her purple Vengeance dagger
Maya's heavy punches use both daggers

Standing Normals

Standing Light Punch
Stand LP/5LP
Maya SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12(3%) 16(4%) -- 1.6 2.4 Mid 5 3 8 15f +4 +6 +1 Chain

To Do


Far Medium Punch
Stand MP/5MP
Maya SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22(6%) 28(7%) -- 2.4 4 Mid 6 2 14 21f +3 +7 +1 --

To Do


Far Heavy Punch
Stand HP/5HP
Maya SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32.1(8%) 42.1(11%) 2.7 (0.7%) 8 9 Mid 10 2[15]2 12 40f +6 +6 +5 --

To Do


Standing Light Kick
Stand LK/5LK
Maya SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 3 10 17f +5 +7 +2 --

To Do


Far Medium Kick
Stand MK/5MK
Maya SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 24(6%) -- 2.4 4 Mid 7 3 17 26f +2 +4 -1 --

To Do


Standing Heavy Kick
Stand HK/5HK
Maya SHKhb.png
--
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
26.8(7%) 36.8(10%) 2.3 (0.6%) 8 9 Mid 9 2[1]3 17 31f +2 +2 0 --

A twice hitting roundhouse. No close variant.


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Maya CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12(3%) 16(4%) -- 1.6 2.4 Mid 5 2 9 15f +4 +6 +2 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Maya CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 3 16 25f +3 +6 0 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Maya CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32.1(8%) 42.1(11%) 2.7 (0.7%) 8 9 Mid 9 12 12 32f -1 -1 -4 --

To Do


Crouching Light Kick
Crouch LK/2LK
Maya CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Low 5 2 16 22f -2 0 -3 Chain

To Do


Crouching Medium Kick
Crouch MK/2MK
Maya CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 24(6%) -- 2.4 4 Low 8 5 12 24f +3 +8 -2 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Maya CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 34(9%) -- 4 4.5 Low 9 2 22 32f +42 +42 -3 Hard Knockdown

Standard sweep.


Close Normals

Close Medium Punch
Stand MP/5MP
Maya NMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22(6%) 28(7%) -- 2.4 4 Mid 6 3 13 21f +7 +10 +5 --

To Do


Close Heavy Punch
Stand HP/5HP
Maya NHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 38(10%) -- 4 4.5 Mid 9 3 15 26f +9 +9 +1 --

To Do


Close Medium Kick
Stand MK/5MK
Maya NMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 22(6%) 1.3 (0.3%) 4.8 8 Mid 6 3[5]2 10 25f +4 +4 0 --

A twice hitting front kick with high pushback.


Command Normals

Savage Strikes
Back HP/4HP
Maya 4HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30.6(8%) 34.6(9%) 4.9 (1%) ?? ?? Mid 9 2[7]3[8]

2[12]3

17 62f +8 +8 +5 --

A series of strikes using both daggers.


Axe Kick
Forward HK/6HK
Maya 6HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 34 2 14 49f +21 +21 -3 Recapture, Opener

A very slow overhead given bite by its fake-out version. As a recapture, it works harmoniously with Enmity Strike.


Axe Kick Fakeout
Forward HK/6HK
Maya FakeoutHB.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- -- -- -- -- -- 39 -- -- 39f -- -- -- --

By holding HK, Maya will end the move with no hitbox, letting her slip lows and throws past tentative opponents.


Mantis
Jumping Down HP/82HP
Maya J2HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
40.8(11%) 40.8(11%) -- ?? ?? Low 11 11 29 40+f +23 +23 -- Throw Invul 1-landing
  • An unblockable dive grab that whiffs on crouchers.
  • One-of-a-kind meterless juggle cashout (just add a break point).
  • Cannot be done from a backwards jump.


Dagger Pickup
PPP/LMHP
Maya PPPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- -- -- -- -- -- 2 -- 16 18f -- -- -- --

A fast and risk-free way to retrieve daggers.


Target Combos

Preying Mantis
Crouch MP>MP/2MP>2MP
Maya CMP2hbV3.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28.8 (7%) 34.8 (9%) 2.3 (0.6%) 4.8 8 Mid 7 3[13]3 19 25f 0 0 -3 --

Can't be done on whiff.


Air Normals

Jumping Light Punch
Jump LP/8LP
Maya JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22(6%) 26(7%) -- 1.6 2.4 High 7 5 4 15+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Maya JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
26(7%) 32(8%) -- 2.4 4 High 7 3 4 13+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Maya JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 34(9%) -- 4 4.5 High 9 9 4 21+f +20 +24 +17 Crossup

To Do


Jumping Light Kick
Jump LK/8LK
Maya JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 1.6 2.4 High 8 13 4 24+f +16 +18 +9 --

To Do


Jumping Medium Kick
Jump MK/8MK
Maya JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22(6%) 28(7%) -- 2.4 4 High 9 9 4 21+f +16 +19 +12 Cross-up

To Do


Jumping Heavy Kick
Jump HK/8HK
Maya JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
26(7%) 32(9%) -- 4 4.5 High 10 6 4 19+f +20 +24 +17 --

To Do


Throws

Throw (2 Daggers)
5LPLK/4LPLK
Maya LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
37.1 (10%) - 12.4 (3%) - - - 5 2 29 35f +64 - - Hard Knockdown

To Do


Throw (1 Dagger)
5LPLK/4LPLK
Maya LPLK1Dhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
27 (7%) - 9 (2%) - - - 5 2 29 35f +64 - - Hard Knockdown

To Do


Throw (No Daggers)
5LPLK/4LPLK
Maya LPLK0Dhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16.9 (4%) - 5.6 (1%) - - - 5 2 29 35f +64 - - Hard Knockdown

To Do

Special Moves

Dagger Toss
QCF+P/236P
Maya 236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP/MP 16 (4%) 16 (4%) 1.3 (0.3%) ?? ?? Mid 10 -- 21 31f +26 +26 -4 --

To Do


Enmity Strike
QCF+HP/236HP
Maya 236HPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 27.7 (7%) 27.7 (7%) 2.6 (0.6%) ?? ?? Mid 20 -- 21 41f +83 +83 +2 Launcher

Jugglable for 53 frames.


Air Dagger Toss
JQCF+P/8236P
Maya 8236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 16 (4%) 16 (4%) 1.3 (0.3%) ?? ?? Mid 8 -- 4 11+f +44 +44 +14 --

Advantage measured by landing the move on the last air frame.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 16 (4%) 16 (4%) 1.3 (0.3%) ?? ?? Mid 9 -- 4 12+f +44 +44 +14 --

Advantage measured by landing the move on the last air frame.


Air Enmity Strike
JQCF+HP/8236HP
Maya 8236HPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 27.7 (7%) 27.7 (7%) 2.6 (0.6%) ?? ?? Mid 20 -- 4 23+f +101 +101 +20 Launcher
  • Advantage measured by landing the move on the last air frame.
  • Jugglable for 71 frames.


Tumble Kick
QCF+K/236K
Maya 236Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 19.3 (5%) 25.3 (7%) 1.8 (0.5%) ?? ?? Mid 12 5 21 37f +5 +5 -1 Ground Bounce vs. airborne

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 22 (6%) 28 (7%) 2 (0.5%) ?? ?? Mid 13 2[2]3 19 38f +6 +6 -3 Ground Bounce vs. airborne

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 24.8 (6%) 30.8 (8%) 2.3 (0.6%) ?? ?? Mid 14 2[3]3 19 40f +8 +8 -3 Ground Bounce vs. airborne

To Do


Leap Kick
QCB+K/214K
Maya 214MKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 32.1 (8%) 36.1 (10%) 2.7 (0.7%) ?? ?? Mid 6 1[4]5 59 74f +33 +33 -56 Invul 1-4f, Throw Invul 5-7f, Launcher

A pseudo-reversal that flies straight up.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 32.1 (8%) 36.1 (10%) 2.7 (0.7%) ?? ?? Mid 6 1[4]5 48 63f +50 +50 -41 Invul 1-2f, Throw Invul 3-7f, Launcher

A pseudo-reversal that flies at a slight angle.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 32.1 (8%) 36.1 (10%) 2.7 (0.7%) ?? ?? Mid 6 1[4]5 47 62f +56 +56 -37 Throw Invul 1-7f, Launcher

An anti-throw reversal that flies forward.

Shadow Moves

Shadow Spirit Slicer
QCF+PP/236PP
Maya 236PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 48.7 (13%) 48.7 (13%) 8.9 (2%) 0 0 Mid 1+16(17) 90 23 39f +121 +121 +88 --
  • A huge stationary projectile that persists even if Maya is hit.
  • Builds full pips on block, pops up opponents for a juggle on hit.
  • When the move ends, the daggers break off.
    • In the middle of the stage, they will fly just beyond full-screen.
    • Temperance lands 2 backdashes behind Maya, Vengeance lands 1 roll jump in front.


Shadow Tumble Kick
QCF+KK/236KK
Maya 236KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 32.4 (9%) 32.4 (9%) 6.8 (1.9%) 0 0 Mid 1+11 (12) 5[14]5[14]5 18 53f +4 +4 0 Proj Invul 1-59f, High Invul 1-15f
  • Shadow Tumble Kick has an extended hurtbox beneath the floor for picking up daggers (since dropped daggers use a projectile hitbox, a purely proj. invul move would pass right through them).
    • A full list of projectiles that can tag Shadow Tumble Kick can be found here.


Shadow Leap Kick
QCB+KK/214KK
Maya 214KKhb1.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2 (9%) 35.2 (9%) 6.4(2%) 0 0 Mid 1+4(5) 2[3]2[1]

2[1]2[1]2

42 62f +13 +13 -47 Invincible 1-5f, Juggle Cashout

A real reversal.


Enders

Spirit Strike Ender
QCF+HP/236HP
Maya UnusedHB.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Dagger Assault Activation +2 --
Version Ender Type On Hit Special Properties
Level 2 Dagger Assault Activation +2 --
Version Ender Type On Hit Special Properties
Level 3 Dagger Assault Activation +2 --
Version Ender Type On Hit Special Properties
Level 4 Dagger Assault Activation +2 --

Unused ender. Stops if Maya is knocked down.


Tumble Kick Ender
QCF+HK/236HK
Maya 6HKnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Hard Knockdown +56 --
Version Ender Type On Hit Special Properties
Level 2 Hard Knockdown +56 --
Version Ender Type On Hit Special Properties
Level 3 Hard Knockdown +55 --
Version Ender Type On Hit Special Properties
Level 4 Hard Knockdown +56 --


Leap Kick Ender
QCB+HK/214HK
Maya LeapEnderHB.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Launcher, Exchange +79 --

Jugglable for 9 frames.

Version Ender Type On Hit Special Properties
Level 2 Launcher, Exchange +79 --

Jugglable for 9 frames.

Version Ender Type On Hit Special Properties
Level 3 Launcher, Exchange +79 --

Jugglable for 9 frames.

Version Ender Type On Hit Special Properties
Level 4 Launcher, Exchange +79 --

Jugglable for 9 frames.


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle