JoJo's Bizarre Adventure: Heritage for the Future/Shadow Dio/Movelist: Difference between revisions
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{{Character Subnav HFTF|name=Shadow Dio}} | {{Character Subnav HFTF|name=Shadow Dio}} | ||
=Movelist= | ==Movelist== | ||
== | |||
=Normals= | |||
==Standing== | |||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image=HFTF_SDIO_5A.png | |image=HFTF_SDIO_5A.png | ||
Line 16: | Line 17: | ||
|recovery=14 | |recovery=14 | ||
|hit=+6 | |hit=+6 | ||
|block | |block=+4 | ||
|pushblock=+1 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 38: | Line 41: | ||
|recovery=28 | |recovery=28 | ||
|hit=-4 | |hit=-4 | ||
|block | |block=-6 | ||
|pushblock=-14 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 60: | Line 65: | ||
|recovery=26 | |recovery=26 | ||
|hit=+4 | |hit=+4 | ||
|block | |block=+2 | ||
|pushblock=-11 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 72: | Line 79: | ||
<br> | <br> | ||
==Crouching== | |||
<br> | |||
{{MoveData | {{MoveData | ||
|image=HFTF_SDIO_2A.png | |image=HFTF_SDIO_2A.png | ||
Line 84: | Line 91: | ||
|recovery=10 | |recovery=10 | ||
|hit=+10 | |hit=+10 | ||
|block | |block=+3 | ||
|pushblock=+1 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 106: | Line 115: | ||
|recovery=19 | |recovery=19 | ||
|hit=+5 | |hit=+5 | ||
|block | |block=+3 | ||
|pushblock=-6 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 130: | Line 141: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard=- | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 145: | Line 158: | ||
|recovery=38 | |recovery=38 | ||
|hit=-9 | |hit=-9 | ||
|block | |block=-19 | ||
|pushblock=-38 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 157: | Line 172: | ||
<br> | <br> | ||
==Aerials== | |||
<br> | |||
{{MoveData | {{MoveData | ||
|image=HFTF_SDIO_8A.png | |image=HFTF_SDIO_8A.png | ||
Line 169: | Line 184: | ||
|recovery=(until landing) | |recovery=(until landing) | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+10 | ||
|pushblock=+7 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP | |cancel=SP | ||
Line 190: | Line 207: | ||
|recovery=(until landing) | |recovery=(until landing) | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+10 | ||
|pushblock=+7 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP | |cancel=SP | ||
Line 211: | Line 230: | ||
|recovery=(until landing) | |recovery=(until landing) | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+10 | ||
|pushblock=+7 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP | |cancel=SP | ||
Line 222: | Line 243: | ||
<br> | <br> | ||
==Dashing== | |||
<br> | |||
{{MoveData | {{MoveData | ||
|image=HFTF_SDIO_2B.png | |image=HFTF_SDIO_2B.png | ||
Line 234: | Line 255: | ||
|recovery=31 | |recovery=31 | ||
|hit=-7 | |hit=-7 | ||
|block | |block=-6 | ||
|pushblock=-17 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 256: | Line 279: | ||
|recovery=36 | |recovery=36 | ||
|hit=-12 | |hit=-12 | ||
|block | |block=-14 | ||
|pushblock=-22 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 278: | Line 303: | ||
|recovery=40 | |recovery=40 | ||
|hit=-10 | |hit=-10 | ||
|block | |block=-12 | ||
|pushblock=-25 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 300: | Line 327: | ||
|recovery=18 | |recovery=18 | ||
|hit=+2 | |hit=+2 | ||
|block | |block=-5 | ||
|pushblock=-3 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 322: | Line 351: | ||
|recovery=28 | |recovery=28 | ||
|hit=-5 | |hit=-5 | ||
|block | |block=-7 | ||
|pushblock=-15 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 346: | Line 377: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 361: | Line 394: | ||
|recovery=37 | |recovery=37 | ||
|hit=+1 | |hit=+1 | ||
|block | |block=-18 | ||
|pushblock=-13 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 373: | Line 408: | ||
<br> | <br> | ||
==Command Normals== | |||
<br> | |||
{{MoveData | {{MoveData | ||
|image=HFTF_SDIO_3C.png | |image=HFTF_SDIO_3C.png | ||
Line 385: | Line 420: | ||
|recovery=26 | |recovery=26 | ||
|hit=HKD | |hit=HKD | ||
|block | |block=-2 | ||
|pushblock=-15 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
Line 407: | Line 444: | ||
|recovery= | |recovery= | ||
|hit=HKD | |hit=HKD | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 418: | Line 457: | ||
<br> | <br> | ||
=Unique Moves= | |||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
Line 430: | Line 469: | ||
|recovery= | |recovery= | ||
|hit=+21 | |hit=+21 | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 452: | Line 493: | ||
|recovery=1 (+time sprite is on screen) | |recovery=1 (+time sprite is on screen) | ||
|hit=+25 | |hit=+25 | ||
|block | |block=+24 | ||
|pushblock=+20 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 468: | Line 511: | ||
|recovery=(until landing) (+time sprite is on screen) | |recovery=(until landing) (+time sprite is on screen) | ||
|hit=+23 | |hit=+23 | ||
|block | |block=+21 | ||
|pushblock=+13 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 489: | Line 534: | ||
|recovery=1 (+time sprite is on screen) | |recovery=1 (+time sprite is on screen) | ||
|hit=HKD | |hit=HKD | ||
|block | |block=+33 | ||
|pushblock=+28 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 504: | Line 551: | ||
|recovery=(until landing) (+time sprite is on screen) | |recovery=(until landing) (+time sprite is on screen) | ||
|hit=+30 | |hit=+30 | ||
|block | |block=+28 | ||
|pushblock=+21 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 525: | Line 574: | ||
|recovery=1 (+time sprite is on screen) | |recovery=1 (+time sprite is on screen) | ||
|hit=+26 | |hit=+26 | ||
|block | |block=+25 | ||
|pushblock=+28 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 540: | Line 591: | ||
|recovery=(until landing) (+time sprite is on screen) | |recovery=(until landing) (+time sprite is on screen) | ||
|hit=+19 | |hit=+19 | ||
|block | |block=+17 | ||
|pushblock=+21 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 550: | Line 603: | ||
<br> | <br> | ||
=Special Moves= | |||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
Line 562: | Line 615: | ||
|recovery=113 | |recovery=113 | ||
|hit=HKD | |hit=HKD | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 584: | Line 639: | ||
|recovery=45 | |recovery=45 | ||
|hit=+23 | |hit=+23 | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 612: | Line 669: | ||
|recovery= | |recovery= | ||
|hit=~+19 | |hit=~+19 | ||
|block | |block=~+5 | ||
|pushblock=~-16 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 643: | Line 702: | ||
|recovery= | |recovery= | ||
|hit=~+3 | |hit=~+3 | ||
|block | |block=~-8 | ||
|pushblock=~-16 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 668: | Line 729: | ||
|recovery= | |recovery= | ||
|hit=~+9 | |hit=~+9 | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 694: | Line 757: | ||
|recovery=41 (40) | |recovery=41 (40) | ||
|hit=-15 | |hit=-15 | ||
|block | |block=-22 | ||
|pushblock=-32 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 711: | Line 776: | ||
|recovery=44 (54) | |recovery=44 (54) | ||
|hit=-22 | |hit=-22 | ||
|block | |block=-34 | ||
|pushblock=-44 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 725: | Line 792: | ||
|recovery=48 (37) | |recovery=48 (37) | ||
|hit=-40 | |hit=-40 | ||
|block | |block=-47 | ||
|pushblock=-57 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 747: | Line 816: | ||
|recovery=60 (+time sprite is on screen) | |recovery=60 (+time sprite is on screen) | ||
|hit=+102 | |hit=+102 | ||
|block | |block=+57 | ||
|pushblock=+28 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 759: | Line 830: | ||
<br> | <br> | ||
=Super Moves= | |||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
Line 771: | Line 842: | ||
|recovery=124 | |recovery=124 | ||
|hit=-6 | |hit=-6 | ||
|block | |block=-10 | ||
|pushblock=-19 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 794: | Line 867: | ||
|recovery=68 | |recovery=68 | ||
|hit=HKD | |hit=HKD | ||
|block | |block=-26 | ||
|pushblock=-22 | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=SU* | |cancel=SU* | ||
Line 817: | Line 892: | ||
|recovery=62 | |recovery=62 | ||
|hit=HKD | |hit=HKD | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 841: | Line 918: | ||
|recovery= | |recovery= | ||
|hit=? | |hit=? | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 865: | Line 944: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= |
Latest revision as of 01:55, 19 July 2022
Movelist
Normals
Standing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | 14 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | +4 | +1 | SP, SU | Mid
Air-UB | ||||
A pointed jab with fingers. Not the best anti-air ever but does its job well. Very quick, can combo into itself or 2A. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 3 | 28 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -6 | -14 | SP, SU | Mid
Air-UB | ||||
Roundhouse kick. A very good anti-air that comes out fast but the recovery is kinda slowish. Can combo into 5S near the wall. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 26 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+4 | +2 | -11 | SP, SU | Mid
Air-UB | ||||
Quick slap of crazy damage. Shadow Dio swings his arm, striking with an open palm. It is one of his primary attacks. It comes out rather fast and has a large horizontal hitbox, however, it can be easily jumped over. |
Crouching
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 10 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | +3 | +1 | SP, SU | Low
Air-UB | ||||
Low jab. Can combo into pretty much any other normal except 2C. Your primary combo starter. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 4 | 19 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | +3 | -6 | SP, SU | Mid
Air-UB | ||||
Uppercut. Hitbox is larger than 5B but it's slightly slower overall. |
Hit 1 | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
15 | 2 | - | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
- | - | - | SP, SU | Low
Air-UB | |||
| |||||||
Hit 2 | Startup | Active | Recovery | Damage | Guard | ||
- | 2 | 38 | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-9 | -19 | -38 | - | Mid
Air-UB | |||
Shadow Dio smashes into the ground with his hand making several rocks launch into the air. Low attack, hits twice and launches opponent on the second hit. |
Aerials
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 10 | (until landing) | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +7 | SP | Overhead | ||||
Downwards jab. Comes out fast. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 4 | (until landing) | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +7 | SP | Overhead | ||||
Similar to 5B but in midair. Amazing air-to-air attack. It can be also used against crouching opponents to a degree. Very fast. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | (until landing) | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +7 | SP | Overhead | ||||
Similar to 5C but in midair. It is good against opponents that are both on the ground or mid-air. Does high damage. While the slowest out of the three, still comes out rather quick. |
Dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | 31 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-7 | -6 | -17 | SP, SU | Mid
Air-UB | ||||
Shadow Dio does a quicker version of his 2B uppercut. It does less damage but it can be used to apply pressure from a long distance due to its speed. Good as an early anti-air. It can be punished on block, so use 5S to quickly cancel out of it. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 3 | 36 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-12 | -14 | -22 | SP, SU | Mid
Air-UB | ||||
Dashing version of 5B. Slightly slower but causes more stun, a useful tool to set up a command grab after it. Useful as anti-air as well or when you simply want to apply pressure. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 2 | 40 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-10 | -12 | -25 | SP, SU | Mid
Air-UB | ||||
Dashing version of 5C. Much slower startup but it retains its long hitbox and can be used as a meaty or a combo extension after a Stand Crash. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 18 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | -5 | -3 | SP, SU | Low
Air-UB | ||||
Dashing version of 2A. Great tool to set tick grabs with. A useful tool that allows you to end combos early and attempt a reset. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 28 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | -7 | -15 | SP, SU | Mid
Air-UB | ||||
Dashing version of 2B. Pretty much the same story as d.5B. Decent anti-air and rushdown move. |
Hit 1 | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
11 | 2 | - | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
- | - | - | SP, SU | Low
Air-UB | |||
| |||||||
Hit 2 | Startup | Active | Recovery | Damage | Guard | ||
- | 2 | 37 | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
+1 | -18 | -13 | SP, SU | Mid
Air-UB | |||
Dashing version of 2C. The delay between the 1st and 2nd hit is increased, which allows you to cancel first hit into 5S. You can use this to attempt a full combo from a longer distance. It comes out much faster than d.5C, which makes is a great follow-up tool after a Stand Crash. |
Command Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
16 | 6 | 26 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | -2 | -15 | SP, SU | Low
Air UB | ||||
Slide with an extended arm. Comes out rather quick, grounds enemies. Useful to finish off combos if your opponent is not in Stand Mode, otherwise they most likely won't be even moved by this move which ends in a big punish. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
1 | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | - | - | - | Proximity UB | ||||
Shadow DIO tosses the opponent across the stage. If a wall was close opponent will bounce off it. Causes hard knockdown. |
Unique Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 24 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+21 | - | - | - | Mid | ||||
The World's silhouette appears and bashes the opponent away quickly. Shadow Dio can follow up with 5C for more damage after it connects. |
5S | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
15 | 3 | 1 (+time sprite is on screen) | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
+25 | +24 | +20 | - | Mid | |||
| |||||||
j.S | Startup | Active | Recovery | Damage | Guard | ||
15 | 3 | (until landing) (+time sprite is on screen) | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
+23 | +21 | +13 | - | Mid |
2S | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
23 | 3 | 1 (+time sprite is on screen) | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
HKD | +33 | +28 | - | Mid | |||
| |||||||
j.2S | Startup | Active | Recovery | Damage | Guard | ||
23 | 3 | (until landing) (+time sprite is on screen) | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
+30 | +28 | +21 | - | Mid |
4S | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
23 | 3 | 1 (+time sprite is on screen) | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
+26 | +25 | +28 | - | Mid | |||
| |||||||
j.4S | Startup | Active | Recovery | Damage | Guard | ||
23 | 3 | (until landing) (+time sprite is on screen) | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
+19 | +17 | +21 | - | Mid |
Special Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
28 | 4 | 113 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | - | - | - | UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 18 | 45 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+23 | - | - | - | Counter | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
43 | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
~+19 | ~+5 | ~-16 | - | Mid
Projectile | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
64 | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
~+3 | ~-8 | ~-16 | SU* | Mid
Projectile | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
123 (154) | ~85 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
~+9 | - | - | - | UB
Projectile Level 2 | ||||
|
A laser | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
24 (85) | 9 | 41 (40) | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-15 | -22 | -32 | - | Mid/UB* | |||
| |||||||
B laser | Startup | Active | Recovery | Damage | Guard | ||
34 (115) | 17 | 44 (54) | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-22 | -34 | -44 | - | Mid/UB* | |||
| |||||||
C laser | Startup | Active | Recovery | Damage | Guard | ||
44 (145) | 27 | 48 (37) | - | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-40 | -47 | -57 | - | Mid/UB* |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
23 | 8 (3-3-2) | 60 (+time sprite is on screen) | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+102 | +57 | +28 | - | Mid | ||||
|
Super Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
21 (51) | 4 | 124 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -10 | -19 | - | Mid
Level 1 | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
26 (57) | 2 | 68 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | -26 | -22 | SU* | Overhead
Air-UB Level 1 | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
1 (32) | 8 | 62 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | - | - | - | Level 1 | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
47 (78) | ~92 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
? | - | - | - | UB
Projectile Level 2 | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | Level 2 | ||||
|