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== Key Moves == | == Key Moves == | ||
{{MoveData | |||
|name=Broceliande's Splendor | |||
|input=6A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=gro-53 | |||
|description=Groh players love this move so much because it's a powerful way to show the opponent you've got their timing. Any attack counterhit with this move builds up to 1/3 meter and leads to solid damage. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Hidden Tomb | |||
|input=3A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=gro-55 | |||
|description=An unseeable tracking low that stops opponents from rolling on the ground. This attack single handedly improved Groh's low pokes and oki, two areas where he suffered in Season 1. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Questing Fang and Questing Fang ~Avenger | |||
|input=6AA, 6A6 | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=gro-5 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=gro-6 | |||
|description=6AA is a rewarding NCC for catching any movement. On top of that, mixing up between 6AA and 6A6 is a great way to open up a very defensive opponent. The Soul Charge variation only makes it better. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Bloodstain | |||
|input=236B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=gro-31 | |||
|description=Groh's punish game, especially from crouch, has been improved by 236B. The existence of this move has notably helped in matchups where Groh lacked big punishes previously. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=King Pellinore's Delight | |||
|input=44B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=gro-81 | |||
|description=15% guard damage and +2 on block will make an opponent think twice about sitting still and guarding. 44B is very rewarding on hit, and can hit OTG opponents. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Swords United | |||
|input=236A+B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=gro-109 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=gro-110 | |||
|description=Groh's Soul Attack is one of the best in the game; it complements his game plan nicely. There are many ways to confirm or setup into this, and it leaves you in position to deploy Avenger mix-ups on block and hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Darting Raven ~ Avenger | |||
|input=6BB6 | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=gro-25 | |||
|description=This move offers one of Groh's best Avenger transitions: 6BB6 is +8 on hit and can be hit-confirmed before transitioning. It is fast, can be used as a whiff punisher, a block punisher, or a neutral tool. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Steel Judgment | |||
|input=3B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=gro-26 | |||
|description=Groh has one of the best 3B launchers in the game. It is on the safer end for a 3B, offers wall-splat or ring out potential, has good range, and slightly tracks. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Sir Gawain's Charge | |||
|input=66BB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=gro-77 | |||
|description=A rewarding and aggressive move. If the opponent can't deal with this move, they are eating a lot of damage on hit or guard damage on block. | |||
}} | |||
}} | |||
{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category:Soulcalibur VI]] | [[Category: Soulcalibur VI]] |
Latest revision as of 20:17, 11 May 2021
Introduction
The mysterious Aval Organization was a secret group with origins rooted in ancient times. They say the group came to be when a king used the spirit sword to defeat its cursed counterpart, and with his dying breath, entrusted them with both the blade and his unfinished mission. Each new generation has taken on the group's mission to rid the world of "Outsiders"—those connected with the cursed sword.
Grøh boasts a simple yet effective movelist centered around evasive steps and his Avenger stance, where he splits his twinblade into two separate longswords. He turns the anime dial to overdrive in Soul Charge where he gains access to teleport options in Avenger.
Strengths | Weaknesses |
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Unique Mechanic
Black Gambit
While not exactly as expansive as other characters' unique mechanics, Grøh can spend half a bar to throw out Black Gambit (236K), an i16 TC mid attack throw that does a solid grip of damage.
See Strategy for a full strategy breakdown.
Groh #SCVI_GRO |
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Key Moves