Soulcalibur VI/Astaroth

From SuperCombo Wiki

Introduction

Astaroth stands proud as Soulcalibur's big-body representation, using his massive axe for long reach and huge damage, and subjecting his victims to a stunning variety of command grabs at close range. He is the primary grappler character of the game. With the way throws work in SoulCalibur VI, Astaroth is a very strong character as the grappler character, able to force 50/50 interactions and control the flow of battle with the threat of the immense damage he can put out. Being a big hard hitting character, he does suffer from the usual archetypal downfalls of having few quick moves that make his defense difficult to master against the right opponents.

Strengths Weaknesses
  • High damage
  • Long-ranged attacks
  • Massive variety of command grabs to keep the opponent guessing
  • Plus on command grab break
  • Can break throws from behind
  • Worst block punishment in the game
  • Limited repertoire of fast attacks
  • Huge hurtbox
  • Lives and dies by good reads and decision making

Unique Mechanics

Revenge

While not necessarily unique to Astaroth, he is perhaps the most notable user of the Revenge mechanic. Similar to armor in other games, attacks with the Revenge property can absorb a counterattack without interruption, powering up the Revenge attack in the process.


Command Throw Breaks

This is also not something unique to Astaroth, but a large influence on his gameplan. Any time a command throw is broken, the character initiating the throw ends up at +6, allowing them to continue their turn. Given that he has the most command grabs out of any character in the game, this becomes a key component to his gameplan and utilization of his moveset.

See Strategy for a full strategy breakdown.

Astaroth
#SCVI_AST
SCVI Astaroth Face.jpg
Kunpaetku, Grand High Priest of the evil cult Fygul Cestemus, oversaw the creation of a golem by the name of Astaroth in accordance with the absolute rule of their god—none other than Ares, the God of War himself. Imbued with the strength of the agent of death Ker as well as the martial experience of highly skilled warriors, the merciless golem was the perfect warrior to serve the cult, who lived according to a doctrine of destruction and rebirth.

Key Moves

Hades Control
6A
Sc 6.pngSc A.png 6A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 18 -6 4 14 4%

Long reaching horizontal


Hades Break
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 18 -14 -4 -4 1%
Tech Crouch [8-RC]

Nonstandard 2A that is slow but a true low with very long reach. Fantastic round ender.


Poseidon's Tide
214A
Sc 2.pngSc 1.pngSc 4.pngSc A.png 214A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
34 90 -14 KND KND 4%
Sc AT.png if followups not pressed

Legacy move. Incredibly high damage but very slow horizontal mid.


Hades Divide
44A
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc A.png (1)_(4)_(7)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
26 22 -12 6 KND 9%
+10 dmg and KND on range hit

Long reaching horizontal mid. Safe against most characters due to pushback.

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc AA.png (1)_(4)_(7)(A) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
44 36 8 KND KND 9%
+4 damage on tip range. Sc BA.png

Can be held for a break attack.

Vertical

Bear Tamer
BA
Sc B.pngSc A.png BA - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 20,14 -8 2 2 10%
Normal Hit Combo

Long range poke. Very strong keepout tool. Cannot be ducked by defender on block unless delayed.

Sc B.pngSc b.pngSc 6.png Bb6 - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 20,16 2 10 10 10%
Normal Hit Combo

Second main string option from 5B. Plus on block.


Ax Offering
B6B
Sc B.pngSc 6.pngSc B.png B6B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
19 18,21 -12 4 14 9%
Normal Hit Combo

Hit confirmable mid string with strong mental frames.


Ax Slide Cannon
6B
Sc 6.pngSc B.png 6B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 22 -8 2 KND 9%

Astaroth's safe counter hit tool.


Ax Crash
66B
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.png (3)_(6)_(9)B - Attack Level: Sc SM.png
Impact Damage Block Hit Counter Guard Burst
16 32 -14 0 KND 6%
Sc GI.png[4-14] vs Sc L.png and Sc SL.png horizontals. Sc LH.png when hitting backdashing opponents

Very fast and rewarding counter hit tool, but unsafe.


K

Moloch's Revenge
3K
Sc 3.pngSc K.png 3K - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 8,12 -8 4 4 4%

Astaroth's primary fast poke.


Bull Rage
FC 3K
FC Sc 3.pngSc K.png 3K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 30 -12 KND KND 2%
Tech Crouch


Bull Rush
66K
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc K.png (3)_(6)_(9)K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 26 -6 12 KND 9%
Tech Crouch[6-RC]

Strong tech crouching mid that is very difficult to step.


Multi

Minotaur Crush
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 20 -12 0 12 4%
Sc LH.png after winning previous round via Ring Out


Final Anguish
A+B+K
Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
24 85 KND KND KND -
Sc TH.png Unbreakable

Astaroth's nonstandard CE. Slower than other CE but is an unbreakable throw which is guaranteed to land if the opponent is standing BEFORE the flash.


Fiendish Assault
236A+B+K
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 39 -6 4 4 9%
Sc SC.png

Astaroth's soul attack. Uniquely powerful due to it being a horizontal.

Sc 2.pngSc 3.pngSc 6.pngSc AA.png+Sc BB.png+Sc KK.png 236(A)+(B)+(K) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
30 39 2 12 12 9%
Armor [16-22]. Sc SC.png

Can also be charged to grant armor. Useful if the Astaroth can confirm that he is interrupting a small attack during the flash animation, and grant and even more favorbale on hit situation.


Grabs

Bludgeoning Crush / Drop of Lava
2A+G / 1A+G
Sc 2.pngSc A.pngSc +.pngSc G.png 2A+G - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 45 KND KND KND -
Sc TH.png. Tech Crouch
Sc 1.pngSc A.pngSc +.pngSc G.png 1A+G - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 55 KND KND KND -
4 Sc TH.png. Tech Crouch

Astaroth's crouch grabs. Very useful against opponents that step duck. Back crouch throw can lead to reverse ringouts.


Wicked Judgement / Vile Titan
46A+G / 64A+G
Sc 4.pngSc 6.pngSc A.pngSc +.pngSc G.png 46A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 56 KND KND KND -
Sc TH.png. Tech Crouch [6-22]
Sc 6.pngSc 4.pngSc A.pngSc +.pngSc G.png 64A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 46 8 8 8 -
4Sc TH.png. Tech Crouch [6-22]

Astaroth's advancing tech crouching command throws.


Titan Bomb
236A+G
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc G.png 236A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 65 KND KND KND -
Sc TH.png 70 damage if fastest input

Astaroth's main forward command throw. RE safe. Leads to excellent oki.


Flight of the Wicked
214 A+G
Sc 2.pngSc 1.pngSc 4.pngSc A.pngSc +.pngSc G.png 214A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 35 LNC LNC LNC -
4 Sc TH.png 40 damage if fastest input

Astaroth's main backward command throw. RE safe. More damage than forward throw. Followup with 22B for damage, or 11BK for oki. Leads to front facing RO and RO to either of Astaroth's sides.


Vicious Madness / Cursed Earth
66A+G / 44A+G
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc G.png (3)_(6)_(9)A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
46 40 KND KND KND -
Sc TH.png Armor [10-46]
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc G.pngSc 2.png (3)_(6)_(9)A+G2 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
45 45 KND KND KND -
Sc TH.png Armor [10-46]

Astaroth's armor throws. Very unique defensive tool. Loses to most multi-hitting strings. The back throw has much higher reward than forward throw.

SCVI Navigation

General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno