Soulcalibur VI/Zasalamel

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Introduction

Zasalamel's self-taught style takes full advantage of the scythe's length in order to be deadly at any range. The key to victory for its practitioners call for a unique dependence on curses to draw their enemies in, as well as magic that can stop the flow of time.

Strengths Weaknesses
  • Long range moves and strong horizontals to control movement
  • Strong CH tools that lead into high damage combos
  • Curse mechanic allows Zas' moves to become enhanced and greatly increases his utility and damage output.
  • CE has good aGI that allows for a threatening tool to control tempo when you have meter/curses.
  • Strong reverse ringout game.
  • Faster moves have short range
  • Big body character, can be hit easily if not careful
  • Struggles to fight up close, having to use very simple, low damage moves
  • Has to rely on unsafe string pressure to control or mixup opponent


Unique Mechanic

Curse

Some of Zasalamel's attacks inflict up to three purple curse orbs that orbit the opponent. He can cash in these curse orbs on certain attacks to stop time proportional to the amount of orbs expended - the more, the longer. This generally translates to making the move more advantageous on block, or keeping the opponent in hitstun longer to go for a different combo confirm on hit.

His Critical Edge also changes based on the amount of Curses applied to his opponent:

  • 0 - GI vs. mids and lows
  • 1 - GI vs highs, mids and lows
  • 2 - GI vs highs, mids, and lows, restores guard stamina
  • 3 - RI vs highs, mids, and lows, restores guard stamina
Zasalamel
#SCVI_ZAS
SCVI Zasalamel Face.jpg
Zasalamel was born into a clan called the Guardians of the Spirit Sword. Though an excellent warrior, he was arrogant, and broke his clan's rule never to use the sword after which they were named. As a consequence of his disobedience, both his arms were fractured, and he was cast out. Still he remained defiant, and began gathering knowledge of the ancient arts in the hope of discovering the secret of reincarnation. Over time, Zasalamel became the greatest wizard of his generation.

Key Moves

A

Rending Blade of Shamash
AA
Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 10,10 -6 4 4 3%
Normal Hit Combo

One of Zasalamel's i12 punishers. Staple close range poke, good step containment at close range, and recovers fast enough to sidestep and punish RE attempts.

Damnation of Ereshkigal/Ereshkigal's Snare
6AA/6AB
Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
18 14,16 6 18 18 3%
Counter Hit Combo
Sc 6.pngSc A.pngSc B.png 6AB - Attack Level: Sc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 14,16 -8 10 10 8%
Sc LH.png at max range. Counter Hit Combo

Midrange step containment tool and neutral poke. 6AA is +6 on block, allowing you to set up frame traps with 6K, 3K, and grabs. The second hit can be both ducked and GI'd (level 3!), so punish opponents trying to exploit that gap with 6AB. CH! 6AB, 6K (45 damage) is one of your staple combos for applying curses. In the event of a Lethal Hit, LH! 6AB, 44[B], 66B, 6K (66 damage) is an easy followup.

Hook Of Namtar/Humbaba's Flame
3AB/3AK
Sc 3.pngSc A.pngSc B.png 3AB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 14,20 -16 2 KND 8%
Normal Hit Combo
partial Sc 3.pngSc A.pngSc BB.png 3A(B) - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 14,20 -14 2 KND 8%
Normal Hit Combo in case of short charge
full Sc 3.pngSc A.pngSc BB.png 3A(B) - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 14,42 0 KND KND 14%
Sc 3.pngSc A.pngSc K.png 3AK - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 14,12 -8 10 10 8%
Normal Hit Combo

One of Zasalamel's i16 punishers, and key step containment tool. CH! 3AB is one of the strongest reverse ring-out attacks in the game, and you can vary the timing to thwart opponents trying to GI the second hit on block. 3AK is a safer poke in neutral, with long range and able to step and punish most Reversal Edges.

Mutter of Bashm
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
Impact Damage Block Hit Counter Guard Burst
12 12 -6 4 4 1%
Tech Crouch[8-RC]

One of Zasalamel's i12 punishers. Staple close range poke. Standard 2A with Tech Crouch properties and good frame advantage on hit.

Ilabrat's Sapara
1A
Sc 1.pngSc A.png 1A - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
18 14 -14 -4 -4 1%
Tech Crouch[8-RC]

Standard sweep, good option in okizeme.

Ilabrat's Sapara/Ilabrat's Ingress
4A/4AB
Sc 4.pngSc A.png 4A - Attack Level: Sc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 20,10 -2 4 4 10%
Normal Hit Combo
TS2 Sc 4.pngSc A.pngSc B.png 4AB - Attack Level: Sc H.pngSc SM.png
Impact Damage Block Hit Counter Guard Burst
20 20 4 24 24 4%
TS3 Sc 4.pngSc A.pngSc B.png 4AB - Attack Level: Sc H.pngSc SM.png
Impact Damage Block Hit Counter Guard Burst
20 20 14 34 34 4%

Long range step containment tool that draws the opponent in. Good for inflicting guard gauge damage (10%) at range. At two or more curses, 4AB TS 2+, 6B+KA, 6K (68 damage) does good damage and refunds you a curse!

Judgement of Shamash
66A
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 12,14 -14 12 12 3%
Normal Hit Combo. Jails

Midrange step containment tool and neutral poke. 66A, 6K (34 damage) is one of your staple combos for applying curses.


B

Mighty Hammer of Ea
BB
Sc B.pngSc B.png BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 14,14 -8 -2 -2 4%
Normal Hit Combo

Staple close range poke. Good damage, but -2 on hit so be aware that it ends your turn.

Adoration of Gilgamesh
b:K
Sc b.pngSc K.png bK - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 15,15 -14 6 6 4%
Perfect input for +2 damage

Zasalamel's i14 punisher. Mostly used as combo filler otherwise, and you may consider using 6K instead to build up curses.

Nergal's Talon/Nergal's Mockery
6BB/6BK
Sc 6.pngSc B.pngSc B.png 6BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 16,14 -6 4 4 11%
Normal Hit Combo. Sc LH.png on max range. Tech Crouch[1-19]
Sc 6.pngSc B.pngSc K.png 6BK - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 16,16 -12 12 12 11%
Normal Hit Combo

6B is one of Zasalamel's i20 punishers. 6BK, 6K (52 damage) is a staple combo for applying curses as a punish on block or whiff. 6BB builds up guard gauge damage quickly (11%), is an oki option, and can guard break to set up your 44[B] Lethal Hit. 6BB and 6BK are both useful midrange pokes in neutral.

Paean to Ishtar
3B
Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 24 -14 LNC LNC 9%

Universal launcher, and one of Zasalamel's i20 punishers. The basic combo is 3B, b:K, 46B, 66B (62 damage). Catches left-side rolls in oki.

Prayer to Ishtar
22_88B
Sc 22.pngSc 5.pngSc 88.pngSc B.png (2)_(8)B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
32 24 -16 LNC LNC 9%
Tech Crouch[4-19]

Launcher accessible from 8-way run. 22B, b:K, 46B, 66B (56 damage) threatens a ringout, 22B, 66, 6K (48 damage) applies a curse, and 22B, b:K, 66A+BB TS1+, BT BB (79 damage) is an easy option to cash your curses out. It also catches left rolls in okizeme, and pressures feet-towards grounded opponents.

Asushunamir's Spear/Lilitu's Ingress
1B/1BB
Sc 1.pngSc B.png 1B - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
16 20 -20 -4 STN 2%
TS2 Sc 1.pngSc B.pngSc B.png 1BB - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
16 20 0 16 16 2%
Sc 1.pngSc B.png 1B - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
16 20 -20 -4 STN 2%

Short range low poke that works in okizeme situations. With two or more curses, 1BB is a high speed high damage low attack. 1BB TS2+, 46B (43 damage) threatens a ringout, and 1BB TS3, 6B+KA, 6K (62 damage) refunds you a curse!

Belit-Sheri's Cleaver/Belit-Sheri's Ingress
46B/46BB
Sc 4.pngSc 6.pngSc B.png 46B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 28 -16 KND KND 9%
Tech Crouch[4-15]. Perfect input for +6 damage
TS1 Sc 4.pngSc 6.pngSc B.pngSc B.png 46BB - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 28 -6 KND KND 9%
Tech Crouch[4-15]. Perfect input for +6 damage
TS2 Sc 4.pngSc 6.pngSc B.pngSc B.png 46BB - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 28 6 KND KND 9%
Tech Crouch[4-15]. Perfect input for +6 damage
TS3 Sc 4.pngSc 6.pngSc B.pngSc B.png 46BB - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 28 16 KND KND 9%
Tech Crouch[4-15]. Perfect input for +6 damage

One of Zasalamel's i16 punishers. Strong post-GI option (level 2+ GI). Forwards ringout on hit. 46BB is one of your strongest ways to spend curses; 46BB, 66, 66B (58 damage) is always possible. At close range, universal combos are 46BB TS1, 6BB (58 damage); 46BB TS2, 66, 66A+B (67 damage); 46BB TS3, 6, 2A+B, 66A+B (93 damage!)

Prayer to Ishtar
11_77B
Sc 11.pngSc 5.pngSc 77.pngSc B.png (1)_(7)B - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
30 18 -12 0 0 2%
Tech Crouch[18-RC]

Low attack accessible from 8-way run. It's +0 on hit, so you can keep up the pressure.


K

Will of Gilgamesh
KK
Sc K.pngSc K.png KK - Attack Level: Sc H.pngSc L.png
Impact Damage Block Hit Counter Guard Burst
12 12,10 -16 0 0 3%
Normal Hit Combo

One of Zasalamel's i12 punishers. Higher damage than AA, but less frame advantage on hit (+0 versus AA's +4).

Hound of Tiamat
6K
Sc 6.pngSc K.png 6K - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
12 20 -12 4 KND 2%
Sc LH.png on CH vs weak attack. Apply curse

One of Zasalamel's i12 punishers, and the heart of his curse-applying gameplan. On Lethal hit, followup with 8B+K to keep the curse or 46BB~TS1,66B for an easy way to spend it immediately. Any of the following moves have the option of comboing into 6K to earn a curse: CH! 6AB, 66A, 6BK, FC 3K, 6B+KA, and 214B+K.

Devotion to Ninsun
FC 3K
FC Sc 3.pngSc K.png 3K - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
14 20 -2 12 12 1%
Tech Crouch[1-14]

Zasalamel's i14 punisher from crouch, and a staple method of applying curses with FC 3K, 6K (40 damage).

Lament for Enkidu
1K
Sc 4.pngSc K.png 4K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 18 -14 2 0 2%
Sc LH.png on CH vs strong attack

Key lethal hit for whiff punishing "heavy" attacks (anything that causes a level 1 GI). An easy followup is LH! 4K, 6BK, 4B:B, BT B+K (87 damage).

Enkidu's Valor
66K
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc K.png (3)_(6)_(9)K - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
16 20 -8 10 10 1%

One of Zasalamel's i16 punishers. Huge frame advantage on hit for setting up your offense. A good post-GI tool (level 2+).

Multi

Tiamat's Quaking Blow
B+KK
Sc B.pngSc +.pngSc K.pngSc K.png B+KK - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
48 20 4 4 4 4%
Sc BA.png. Apply curse

Break attack useful for pressuring opponents who guard a lot. +4 on block and applies curse.

Curse of Nergal
6B+KA
Sc 6.pngSc B.pngSc +.pngSc K.pngSc A.png 6B+KA - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
22 20,20 -8 12 12 10%
Normal Hit Combo

One of Zasalamel's i22 punishers. 6B+KA, 6K (60 damage) is one of your staple methods of applying curses as a punish, and in a level 3 post-GI state.

Immortal Utnapishtim
2B+K
Sc 2.pngSc B.pngSc +.pngSc K.png 2B+K - Attack Level: Sc L.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 14,20 -4 10 10 9%
Counter Hit Combo. 2nd hit apply 6% of guard damage

A fast, short range low poke. The second hit is a counterhit combo, and does a respectable 6% guard gauge damage.

Breath Of Mushussu
214B+K
Sc 2.pngSc 1.pngSc 4.pngSc B.pngSc +.pngSc K.png 214B+K - Attack Level: Sc H.pngSc SM.png
Impact Damage Block Hit Counter Guard Burst
16 10,22 4 12 12 5%
Normal Hit Combo Sc BA.png

Break attack useful for pressuring opponents who guard a lot. A strong midrange poke (+4 on block), and one of your staple tools for applying curses (214B+K, 6K (48 damage)).

Tiamat's Fury
8B+K
Sc 8.pngSc B.pngSc +.pngSc K.png 8B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 32 -22 KND KND 9%
Tech Jump[12-35]

Zasalamel's i18 punisher, and a useful okizeme tool to pressure feet-towards downed opponents.

Wrath of Tiamat/Tiamat's Ingress
66A+B/66A+BB
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc B.png (3)_(6)_(9)A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 40 -24 KND KND 15%
Tech Jump[9-41]
TS1 Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc B.pngSc B.png (3)_(6)_(9)A+BB - Attack Level: Sc M.pngSc SM.png
Impact Damage Block Hit Counter Guard Burst
22 40 -14 KND KND 15%
Tech Jump[9-41]
TS2 Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc B.pngSc B.png (3)_(6)_(9)A+BB - Attack Level: Sc M.pngSc SM.png
Impact Damage Block Hit Counter Guard Burst
22 40 -4 KND KND 15%
Tech Jump[9-41]
TS3 Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc B.pngSc B.png (3)_(6)_(9)A+BB - Attack Level: Sc M.pngSc SM.png
Impact Damage Block Hit Counter Guard Burst
22 40 4 KND KND 15%
Tech Jump[9-41]

One of Zasalamel's i22 punishers. 66A+BB is one of the main tools you have to cash out curses from an 8-way run. 66A+BB, BT BB (76 damage) is always possible. In the event of landing this move on an opponent with 3 curses, 66A+BB TS3, G, 2A+B, 66A+B deals a massive 109 damage!

Prayer to Belit-ili
44A+B
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc A.pngSc +.pngSc B.png (1)_(4)_(7)A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 30 -12 LNC LNC 9%
Sc LH.png on hit vs backdash

One of Zasalamel's i20 punishers. Reverse ring-out properties on hit give it considerable venom as a punisher, and as a level 3 GI option.




Throws

Kingu the Sly Lord
4A+G
Sc 4.pngSc A.pngSc +.pngSc G.png 4A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 50 - KND - -
4 Sc TH.png

Zasalamel's legendary 4 throw with huge reverse ring-out potential, and probably why you're choosing him.

Roar of Nergal/Uridimmu's Howl
6A+GB/6A+GK
Sc 6.pngSc A.pngSc +.pngSc G.pngSc B.png 6A+GB - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 10,10,12 - KND - -
Sc TH.png
Sc 6.pngSc A.pngSc +.pngSc G.pngSc K.png 6A+GK - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 10,10,10 - 4 - -
Sc TH.png applies curse on hit

Your command grab with two notable followups. 6A+GB is another throw with reverse ring-out potential, and 6A+GK is a staple way of applying curses.



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