Introduction
Yoshimitsu's strange ninja tactics bring a lot of unpredictability to the table. His absurd stances give him a lot of pressure and mixup options on top of a solid kit that can impose a solid mid/low mixup game. He has a unique relationship with meter: he can spend meter to access some more powerful versions of his strings and moves, and he often steals meter from the enemy. He also has a suite of lethal hits that punish the opponent for being at full meter, or for allowing him to steal too much of it.
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanics
Brave Edge
Yoshimitsu has the ability to burn meter on certain strings, allowing for extra pressure followups or devastating hit-confirm combos.
Soul Stealing
Some of Yoshimitsu's attacks will cause a brief attack throw animation on hit where he conjures orbs from his opponent and absorbs them. This signifies him stealing their Soul Gauge to fill his own, dictating his opponent's meter usage while fueling his own meter-burning techniques.
Yoshimitsu #SCVI_YOS |
---|
In Japan's warring states period, the ninja Manji Clan's name stood out, despite—or perhaps because of—their impartiality. However, in times of such violence, it was dangerous not to pick a side, and the Manji Clan would suffer for their stance... One lord wished to recruit the clan, but when they refused, he torched their village to the ground, killing all but one: their most skilled warrior, Yoshimitsu. All alone, he honed his ninja skills, and slowly fought back against the lord, despite being overwhelmingly outnumbered. During his desperate fight, the ninja's desire for revenge grew stronger and stronger, until he felt the need to obtain a weapon without equal... Soul Edge. |
Key Moves
A
B
K
Multi
Flea Stance
Indian Stance
Manji Dragonfly