Killer Instinct (2013)/Sadira: Difference between revisions

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(partial frame data added, resume at Widow's Bite data)
 
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{{KI2013Header}}
{{KI2013 Character Infobox
|name=Sadira
|image=KI2013_Sadira_CSS.png
|forward walk speed= 41f to cross two large training mode squares
|backwards walk speed= 49f to cross two large training mode squares
|forward dash duration= 18f
|backdash duration= 31f
|pre-jump frames= 5f
|jump duration= 40f
|landing recovery= 4f
|advantage post grounded combo breaker= 0
}}
 


{{KI2013CharacterHeader|Sadira|Sadira|
N/A
|
N/A}}
== Universal Mechanics ==
== Universal Mechanics ==
=== Instinct ===
=== Instinct ===
Line 11: Line 19:
'''Air Combos:''' Sadira can target combo any j.L attack into any j.M. She can cancel air attacks into Widow's Bite, Shadow Widow's Bite, and Web Cling.
'''Air Combos:''' Sadira can target combo any j.L attack into any j.M. She can cancel air attacks into Widow's Bite, Shadow Widow's Bite, and Web Cling.


== Frame Data At A Glance ==
{{KI2013FrameDataGlanceTableHeader}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|LP|[[File:Lp.png]]|8|15|1.6%|M|ch/sp/sh|4|2|7|5|2||}}
{{KI2013FrameDataGlanceRow|Close MP|Close [[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|2|10|4|1||}}
{{KI2013FrameDataGlanceRow|Close HP|Close [[File:Hp.png]]|30|5|4.0%|M|sp/sh|7|3|13|3|0||}}
{{KI2013FrameDataGlanceRow|LK|[[File:Lk.png]]|8|15|1.6%|M|ch/sp/sh|5|2|12|4|1||}}
{{KI2013FrameDataGlanceRow|Close MK|Close [[File:Mk.png]]|20|10|2.4%|M|sp/sh|6|3|12|3|0||}}
{{KI2013FrameDataGlanceRow|Close HK|Close [[File:Hk.png]]|30|5|4.0%|M|sp/sh|8|3|15|0|-4||}}
{{KI2013FrameDataGlanceRow|Far MP|Far [[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|3|11|4|1||}}
{{KI2013FrameDataGlanceRow|Far HP|Far [[File:Hp.png]]|30|5|4.0%|M|sp/sh|8|3|18|1|-2||}}
{{KI2013FrameDataGlanceRow|Far MK|Far [[File:Mk.png]]|20|10|2.4%|M|sp/sh|7|2|14|1|-2||}}
{{KI2013FrameDataGlanceRow|Far HK|Far [[File:Hk.png]]|30|5|4.0%|M|sp/sh|9|4|18|-1|-6||}}
{{KI2013FrameDataGlanceRow|Crouch LP|[[File:Down.gif]][[File:Lp.png]]|8|15|1.6%|M|ch/sp/sh|4|2|9|5|2||}}
{{KI2013FrameDataGlanceRow|Crouch MP|[[File:Down.gif]][[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|3|11|3|-1||}}
{{KI2013FrameDataGlanceRow|Crouch HP|[[File:Down.gif]][[File:Hp.png]]|30|5|4.0%|M|sp/sh|8|4|17|-1|-7||}}
{{KI2013FrameDataGlanceRow|Crouch LK|[[File:Down.gif]][[File:Lk.png]]|8|15|1.6%|L|ch/sp/sh|5|2|11|4|1||}}
{{KI2013FrameDataGlanceRow|Crouch MK|[[File:Down.gif]][[File:Mk.png]]|20|10|2.4%|L|sp/sh|7|2|14|2|-2||}}
{{KI2013FrameDataGlanceRow|Crouch HK|[[File:Down.gif]][[File:Hk.png]]|36|-|4.0%|L|-|9|2|21|63|-10|Hard Knockdown|}}
{{KI2013FrameDataGlanceRow|Jump LP|Jumping [[File:Lp.png]]|20|15|?|H|sp/sh|5|10|4|15|7|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MP|Jumping [[File:Mp.png]]|24|10|?|H|sp/sh|6|10|4|16|12|Opener|}}
{{KI2013FrameDataGlanceRow|Jump HP|Jumping [[File:Hp.png]]|30|5|?|H|sp/sh|9|7|4|20|17|Opener|}}
{{KI2013FrameDataGlanceRow|Jump LK|Jumping [[File:Lk.png]]|20|15|1.6%|H|sp/sh|5|9|4|15|8|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MK|Jumping [[File:Mk.png]]|24,5.4|20|2.4%|H|sp/sh|7|11|4|13|12|Opener|}}
{{KI2013FrameDataGlanceRow|Jump HK|Jumping [[File:Hk.png]]|30|5|4.0%|H|sp/sh|10|8|4|20|17|Opener, Crossup|}}
{{KI2013FrameDataGlanceRow|Widow's Drop|Jumping [[File:Down.gif]][[File:Mk.png]]|30|20|?|H|sp/sh|10|0|26|2|-6|Opener|}}
{{KI2013FrameDataGlanceRow|Fang|[[File:Right.gif]][[File:Hk.png]]|36|10|?|H|sp/sh|8|6|16|61|-2|Opener, Launcher, Jump Cancelable|}}
{{KI2013FrameDataGlanceRow|Crawl Strike|[[File:Mp.png]],[[File:Hk.png]]|20,12.1|30|?|M|sp/sh|6|8|16|61|-2|Opener, Launcher, Jump Cancelable|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Forward Throw|[[File:Lp.png]][[File:Lk.png]]|20|50|?|TH|-|4|2|29|82|-|Launcher, Jump Cancelable|}}
{{KI2013FrameDataGlanceRow|Backward Throw|[[File:Left.gif]][[File:Lp.png]][[File:Lk.png]]|20|50|?|TH|sh|4|2|29|75|-|Launcher, Jump Cancelable|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Blade Demon|[[File:Qcf.png]][[File:Lp.png]]|20|10|?|M|sh|7|6|22|4|-3|Projectile|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Mp.png]]|24|10|?|M|sh|8|7|26|2|-4|Projectile|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Hp.png]]|30|10|?|M|sh|9|8|31|1|-5|Projectile|}}
{{KI2013FrameDataGlanceRow|Recluse|[[File:Qcb.png]][[File:Lk.png]]|30|10|?|M|sh|6|3|21|2|-5|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mk.png]]|38|10|?|M|sh|7|4|30|5|-7|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Hk.png]]|52|-|?|M|sh|8|4|40|38|-20|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow|Widow's Bite|Jumping [[File:Qcf.png]][[File:Lp.png]]|12-24|-|?|M|sh|5|0|41|-|-|Opener|}}
{{KI2013FrameDataGlanceRow||Jumping [[File:Qcf.png]][[File:Mp.png]]|12-24|-|?|M|sh|5|0|49|-|-|Opener|}}
{{KI2013FrameDataGlanceRow||Jumping [[File:Qcf.png]][[File:Hp.png]]|12-24,9.4|25|?|M|sh|5|8|23|-|-|Opener|}}
{{KI2013FrameDataGlanceRow|Web Cling|Jumping [[File:Qcb.png]][[File:Lp.png]]|-|-|?|M|sh|9|5|28|5|-2|Opener, Lower Invulnerable|}}
{{KI2013FrameDataGlanceRow||Jumping [[File:Qcb.png]][[File:Mp.png]]|-|-|?|M|sh|10|9|28|4|-3|Opener, Lower Invulnerable|}}
{{KI2013FrameDataGlanceRow||Jumping [[File:Qcb.png]][[File:Hp.png]]|-|-|?|M|sh|13|2|28|2|-7|Opener, Lower Invulnerable|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Shadow Endokuken|[[File:Qcf.png]][[File:P.png]]x2|16 + 4.8x4|0|?|M|sh|5,2|0|0|71|1|Projectile|}}
{{KI2013FrameDataGlanceRow|Shadow Tiger Fury|[[File:Dp.png]][[File:P.png]]x2|20 + 6x3 + 18|0|?|M|sh|4,0|4|46|36|-42|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow|Shadow Laser Sword|[[File:Qcb.png]][[File:P.png]]x2|16 + 4.8x3 + 14.4|0|?|M|sh|3,2|4|13|6|2|Opener, Upper Invulnerable|}}
{{KI2013FrameDataGlanceRow|Shadow Wind Kick|[[File:Qcb.png]][[File:K.png]]x2|12 + 3.6x3 + 10.8|0|?|M|sh|3,4|1|32|5|1|Opener, Projectile/Throw/Lower Invulnerable|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|LP Auto-Double|[[File:Lp.png]]|1.8,2.4|20|-|M|HP/HK/linker/ender|4|2|13|-|-||}}
{{KI2013FrameDataGlanceRow|MP Auto-Double|[[File:Mp.png]]|3.6,4.9|16|-|M|LP/LK/linker/ender|6|3|23|-|-||}}
{{KI2013FrameDataGlanceRow|HP Auto-Double|[[File:Hp.png]]|5.4,6.5|12|-|M|MP/MK/linker/ender|8|2|32|-|-||}}
{{KI2013FrameDataGlanceRow|LK Auto-Double|[[File:Lk.png]]|1.8,2.4|20|-|M|HP/HK/linker/ender|4|2|14|-|-||}}
{{KI2013FrameDataGlanceRow|MK Auto-Double|[[File:Mk.png]]|3.6,4.9|16|-|M|LP/LK/linker/ender|6|2|20|-|-||}}
{{KI2013FrameDataGlanceRow|HK Auto-Double|[[File:Hk.png]]|5.4,6.5|12|-|M|MP/MK/linker/ender|8|5|31|-|-||}}


{{KI2013FrameDataGlanceHeader}}
== Normal Moves ==
{{KI2013FrameDataGlanceRow|Laser Sword Linker|[[File:Qcb.png]][[File:Lp.png]]|-|16|?|M|sh/auto-double|7|2|-|3|-||}}
=== Standing Normals ===
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mp.png]]|-|18|?|M|sh/auto-double|9|1|-|4|-||}}
{{MoveData
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]]hold [[File:Lp.png]]/[[File:Mp.png]]|-|21|?|M|sh/auto-double|10|1|-|5|-||}}
|image= Sadira SLPhb.png|thumb
{{KI2013FrameDataGlanceRow|Wind Kick Linker|[[File:Qcb.png]][[File:Lk.png]]|-|12|?|M|sh/auto-double|7|1|-|1|-||}}
|caption= Test Caption
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mk.png]]|-|14|?|M|sh/auto-double|8|1|-|3|-||}}
|name= Standing Light Punch
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]]hold [[File:Lk.png]]/[[File:Mk.png]]|-|16|?|M|sh/auto-double|9|1|-|4|-||}}
|linkname= 5LP
{{KI2013FrameDataGlanceRow|Shadow Laser Sword Linker|[[File:Qcb.png]][[File:P.png]]x2||0|?|M|sh/auto-double|2,4|3|-|6|-||}}
|input= Stand LP/5LP
{{KI2013FrameDataGlanceRow|Shadow Wind Kick Linker|[[File:Qcb.png]][[File:K.png]]x2||0|?|M|sh/auto-double|2,5|1|-|5|-||}}
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 12(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 7
  |total duration= 13f
  |on hit= +5
  |on counter-hit= +7
  |on block= +2
  |special properties= Chain
  |description= To Do
}}
}}


{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Endokuken Ender|[[File:Qcf.png]][[File:P.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Battery|}}
{{KI2013FrameDataGlanceRow|Tiger Fury Ender|[[File:Dp.png]][[File:P.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Damage|}}
{{KI2013FrameDataGlanceRow|Laser Sword Ender|[[File:Qcb.png]][[File:Hp.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Launcher|}}
{{KI2013FrameDataGlanceRow|Wind Kick Ender|[[File:Qcb.png]][[File:Hk.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Carry/Wall Splat|}}
{{KI2013FrameDataGlanceRow|Shadow Tiger Fury Ender|[[File:Dp.png]][[File:P.png]]x2|varies|N/A|varies|M|-|-|-|-|-|-|Damage|}}
|}


{{MoveData
|image= Sadira SMPhb.png|thumb
|caption= Test Caption
|name= Far Medium Punch
|linkname= 5MP
|input= Stand MP/5MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 3
  |recovery= 11
  |total duration= 20f
  |on hit= +4
  |on counter-hit= +7
  |on block= +1
  |special properties= --
  |description= To Do
}}
}}


== Moves ==


{{MoveData
|image= Sadira SHPhb.png|thumb
|caption= Test Caption
|name= Far Heavy Punch
|linkname= 5HP
|input= Stand HP/5HP
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 8
  |active= 3
  |recovery= 18
  |total duration= 38f
  |on hit= +1
  |on counter-hit= +5
  |on block= -2
  |special properties= --
  |description= To Do
}}
}}




==== Normal Attacks ====
{{MoveData
|image= Sadira SLKhb.png|thumb
|caption= (Sparassodae)
|name= Standing Light Kick
|linkname= 5LK
|input= Stand LK/5LK
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 12(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 6
  |active= 4
  |recovery= 12
  |total duration= 21f
  |on hit= +4
  |on counter-hit= +6
  |on block= +1
  |special properties= Chain, Flipout, Jump Cancel on Hit
  |description= To Do
}}
}}


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | Standing Light Punch | lp | }}
|image= Sadira SMKhb.png|thumb
{{KI2013MoveListRow | Standing Medium Punch | mp |  }}
|caption= Test
{{KI2013MoveListRow | Standing Hard Punch | hp |  }}
|name= Far Medium Kick
{{KI2013MoveListRow | Standing Light Kick | lk | }}
|linkname= 5MK
{{KI2013MoveListRow | Standing Medium Kick | mk |  }}
|input= Stand MK/5MK
{{KI2013MoveListRow | Standing Hard Kick | hk | }}
|data=
{{KI2013MoveListRow | Close Light Punch | (near opponent) lp |  }}
  {{AttackData-KI2013
{{KI2013MoveListRow | Close Medium Punch | (near opponent) mp | }}
  |damage= 20(4%)
{{KI2013MoveListRow | Close Hard Punch | (near opponent) hp | }}
  |counter-hit damage= 26(7%)
{{KI2013MoveListRow | Close Light Kick | (near opponent) lk | }}
  |potential damage= --
{{KI2013MoveListRow | Close Medium Kick | (near opponent) mk |  }}
  |shadow on hit= 2.4
{{KI2013MoveListRow | Close Hard Kick | (near opponent) hk |  }}
  |shadow on block= 4
{{KI2013MoveListRow | Crouching Light Punch | d + lp |  }}
  |guard= Mid
{{KI2013MoveListRow | Crouching Medium Punch | d + mp |  }}
  |startup= 8
{{KI2013MoveListRow | Crouching Hard Punch | d + hp |  }}
  |active= 2
{{KI2013MoveListRow | Crouching Light Kick | d + lk |  }}
  |recovery= 14
{{KI2013MoveListRow | Crouching Medium Kick | d + mk | }}
  |total duration= 23f
{{KI2013MoveListRow | Crouching Hard Kick | d + hk |  }}
  |on hit= +1
{{KI2013MoveListRow | Neutral Jump Light Punch | u + lp |  }}
  |on counter-hit= +3
{{KI2013MoveListRow | Neutral Jump Medium Punch | u + mp |  }}
  |on block= -2
{{KI2013MoveListRow | Neutral Jump Hard Punch | u + hp |  }}
  |special properties= --
{{KI2013MoveListRow | Neutral Jump Light Kick | u + lk |  }}
  |description= To Do
{{KI2013MoveListRow | Neutral Jump Medium Kick | u + mk | }}
  }}
{{KI2013MoveListRow | Neutral Jump Hard Kick | u + hk |  }}
}}
{{KI2013MoveListRow | Angled Jump Light Punch | ub / uf + lp |  }}
{{KI2013MoveListRow | Angled Jump Medium Punch | ub / uf + mp |  }}
{{KI2013MoveListRow | Angled Jump Hard Punch | ub / uf + hp |  }}
{{KI2013MoveListRow | Angled Jump Light Kick | ub / uf + lk |  }}
{{KI2013MoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{KI2013MoveListRow | Angled Jump Hard Kick | ub / uf + hk | }}
{{MoveListFooter}}


==== Command Attacks ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Sadira SHKhb.png|thumb
{{KI2013MoveListRow | ? | ? | ? }}
|caption= Test Caption
{{KI2013MoveListRow | ? | ? | ? }}
|name= Far Heavy Kick
{{MoveListFooter}}
|linkname= 5HK
|input= Stand HK/5HK
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 10
  |active= 4
  |recovery= 18
  |total duration= 31f
  |on hit= -1
  |on counter-hit= +3
  |on block= -6
  |special properties= --
  |description= To Do
}}
}}


==== Instinct Mode ====


{{KI2013MoveListHeader}}
=== Crouching Normals ===
{{KI2013MoveListRow | ? | hp + hk | ? }}
{{MoveData
{{MoveListFooter}}
|image= Sadira CLPhb.png|thumb
|caption= Test
|name= Crouching Light Punch
|linkname= 2LP
|input= Crouch LP/2LP
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 12(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 9
  |total duration= 15f
  |on hit= +5
  |on counter-hit= +8
  |on block= +2
  |special properties= Chain
  |description= To Do
}}
}}


==== Special Moves ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Sadira CMPhb.png|thumb
{{KI2013MoveListRow | ? | ? | ? }}
|caption= Test Caption
{{KI2013MoveListRow | ? | ? | ? }}
|name= Crouching Medium Punch
{{KI2013MoveListRow | ? | ? | ? }}
|linkname= 2MP
{{MoveListFooter}}
|input= Crouch MP/2MP
|data=
{{AttackData-KI2013
  |damage= 20(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 3
  |recovery= 11
  |total duration= 20f
  |on hit= +3
  |on counter-hit= +6
  |on block= -1
  |special properties= --
  |description= To Do
}}
}}


==== Combo Openers ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Sadira CHPhb.png|thumb
{{KI2013MoveListRow | ? | ? | ? }}
|caption= Test Caption
{{KI2013MoveListRow | ? | ? | ? }}
|name= Crouching Heavy Punch
{{KI2013MoveListRow | ? | ? | ? }}
|linkname= 2HP
{{KI2013MoveListRow | ? | ? | ? }}
|input= Crouch HP/2HP
{{MoveListFooter}}
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 9
  |active= 4
  |recovery= 17
  |total duration= 29f
  |on hit= -1
  |on counter-hit= +7
  |on block= -7
  |special properties= --
  |description= To Do
}}
}}


==== Combo Linkers ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Sadira CLKhb.png|thumb
{{KI2013MoveListRow | ? | ? | ? }}
|caption= Test Caption
{{KI2013MoveListRow | ? | ? | ? }}
|name= Crouching Light Kick
{{KI2013MoveListRow | ? | ? | ? }}
|linkname= 2LK
{{KI2013MoveListRow | ? | ? | ? }}
|input= Crouch LK/2LK
{{MoveListFooter}}
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 12(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Low
  |startup= 6
  |active= 2
  |recovery= 11
  |total duration= 18f
  |on hit= +4
  |on counter-hit= +6
  |on block= +1
  |special properties= Chain
  |description= Chainable low attack
}}
}}


==== Combo Enders ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Sadira CMKhb.png|thumb
{{KI2013MoveListRow | ? | ? | ? }}
|caption= Test Caption
{{KI2013MoveListRow | ? | ? | ? }}
|name= Crouching Medium Kick
{{KI2013MoveListRow | ? | ? | ? }}
|linkname= 2MK
{{KI2013MoveListRow | ? | ? | ? }}
|input= Crouch MK/2MK
{{MoveListFooter}}
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Low
  |startup= 8
  |active= 2
  |recovery= 14
  |total duration= 23f
  |on hit= +2
  |on counter-hit= +5
  |on block= -2
  |special properties= --
  |description= To Do
}}
}}


==== Manuals ====


{{KI2013MoveListHeader}}
{{MoveData
{{KI2013MoveListRow | ? | ? | ? }}
|image= Sadira CHKhb.png|thumb
{{KI2013MoveListRow | ? | ? | ? }}
|caption= Test Caption
{{KI2013MoveListRow | ? | ? | ? }}
|name= Crouching Heavy Kick
{{KI2013MoveListRow | ? | ? | ? }}
|linkname= 2HK
{{KI2013MoveListRow | ? | ? | ? }}
|input= Crouch HK/5HK
{{MoveListFooter}}
|data=
{{AttackData-KI2013
  |damage= 36(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Low
  |startup= 10
  |active= 2
  |recovery= 21
  |total duration= 32f
  |on hit= +44
  |on counter-hit= +44
  |on block= -10
  |special properties= Hard knockdown
  |description= *Standard sweep.
*Unsafe on block
}}
}}


==== Ulra Combo ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ultra Combo | ? | ? }}
{{MoveListFooter}}


== Move Analysis ==
=== Close Normals ===
{{MoveData
|image= Sadira NMPhb.png|thumb
|caption=
|name= Close Standing Medium Punch
|linkname= clMP
|input= Close Stand MP/clMP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 2
  |recovery= 10
  |total duration= 18f
  |on hit= +4
  |on counter-hit= +7
  |on block= +1
  |special properties= --
  |description= To Do
}}
}}


=== Normal Moves ===
N/A


{{MoveData
|image= Sadira NHPhb.png|thumb
|caption=
|name= Close Standing Heavy Punch
|linkname= clHP
|input= Close Stand HP/clHP
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 8
  |active= 3
  |recovery= 13
  |total duration= 23f
  |on hit= +3
  |on counter-hit= +7
  |on block= 0
  |special properties= --
  |description= To Do
}}
}}


=== Command Attacks ===
N/A


{{MoveData
|image= Sadira NMKhb.png|thumb]
|caption=
|name= Close Standing Medium Kick
|linkname= clMK
|input= Close Stand MK/clMK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 3
  |recovery= 12
  |total duration= 21f
  |on hit= +3
  |on counter-hit= +6
  |on block= 0
  |special properties= --
  |description= To Do
}}
}}


=== Throws ===
N/A


{{MoveData
|image= Sadira NHKhb.png|thumb
|caption=
|name= Close Standing Heavy Kick
|linkname= clHK
|input= Close Stand HK/clHK
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 9
  |active= 3
  |recovery= 15
  |total duration= 26f
  |on hit= 0
  |on counter-hit= +4
  |on block= -4
  |special properties= --
  |description= To Do
}}
}}


=== Instinct Mode ===
=== Command Normals ===
N/A
{{MoveData
|image= Sadira 6HKhb.png|thumb
|caption= Test Caption
|name= Fang
|linkname= 6HK
|input= Forward HPK/6HK
|data=
{{AttackData-KI2013
  |damage= 36(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 9
  |active= 6
  |recovery= 16
  |total duration= 30f
  |on hit= +42
  |on counter-hit= +42
  |on block= -2
  |special properties= High invul 1-7f, Launcher, Jump cancel on hit,
  |description= Anti-air and juggle starter.
}}
}}




=== Special Moves ===
{{MoveData
N/A
|image= Sadira J2MKhb1.png|thumb
|caption= Test Caption
|name= Widow's Drop
|linkname= 82MK
|input= Jumping Down MK/82MK
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 11
  |active= 11
  |recovery= 26
  |total duration= 47+f
  |on hit= +2
  |on counter-hit= +11
  |on block= -6
  |special properties= Crossup, Ground Bounce vs. Airborne
  |description= Sadira's divekick.
}}
}}




=== Shadow Moves ===
{{MoveData
N/A
|image= Sadira J2HKhb.png|thumb
|caption= Test Caption
|name= Salticidae
|linkname= 82HK
|input= Jumping Down HK/82HK
|data=
{{AttackData-KI2013
  |damage= 4(1%)
  |counter-hit damage= 4(1%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 13
  |active= 12
  |recovery= 26
  |total duration= 50+f
  |on hit= +6
  |on counter-hit= +6
  |on block= +6
  |special properties= Crossup
  |description= *Mobility/mixup and combo extension tool. 
**Enemies hit in the air are sent upward.
*Try to do 3 in a row during a juggle and JHK will come out instead.
**Sadira can perform one additional Salticidae after a M Widow's Bite juggle.
}}
}}


=== Air Normals ===
{{MoveData
|image= Sadira JLPhb.png|thumb
|caption= Test
|name= Jumping Light Punch
|linkname= 8LP
|input= Jump LP/8LP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 6
  |active= 10
  |recovery= 4
  |total duration= 19+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= --
  |description= To Do
}}
}}


=== Combo Openers ===
N/A


{{MoveData
|image= Sadira JMPhb.png|thumb
|caption= Test Caption
|name= Jumping Medium Punch
|linkname= 8MP
|input= Jump MP/8MP
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 7
  |active= 10
  |recovery= 4
  |total duration= 20+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +12
  |special properties= --
  |description= To Do
}}
}}


=== Combo Linkers ===
N/A


{{MoveData
|image= Sadira JHPhb.png|thumb
|caption= Test Caption
|name= Jumping Heavy Punch
|linkname= 8HP
|input= Jump HP/8HP
|data=
{{AttackData-KI2013
  |damage= 30(8%)
  |counter-hit damage= 38(10%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 10
  |active= 7
  |recovery= 4
  |total duration= 20+f
  |on hit= +20
  |on counter-hit= +24
  |on block= +17
  |special properties= --
  |description= To Do
}}
}}


=== Combo Enders ===
N/A


{{MoveData
|image= Sadira JLKhb.png|thumb
|caption= (Lycosidae)
|name= Jumping Light Kick
|linkname= 8LK
|input= Jump LK/8LK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 6
  |active= 9
  |recovery= 4
  |total duration= 18+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= --
  |description= To Do
}}
}}


=== Manuals ===
N/A


{{MoveData
|image= Sadira JMKhb.png|thumb
|caption= Test Caption
|name= Jumping Medium Kick
|linkname= 8MK
|input= Jump MK/8MK
|data=
{{AttackData-KI2013
  |damage= 29.4(8%)
  |counter-hit damage= 35.4(10%)
  |potential damage= 1.8(0.5%)
  |shadow on hit= 4.8
  |shadow on block= 8
  |guard= High
  |startup= 8
  |active= 11
  |recovery= 4
  |total duration= 22+f
  |on hit= +16
  |on counter-hit= +16
  |on block= +12
  |special properties= --
  |description= Hits twice
}}
}}


=== Ultra Combos ===
N/A


{{MoveData
|image= Sadira JHKhb.png|thumb
|caption= Test Caption
|name= Jumping Heavy Kick
|linkname= 8HK
|input= Jump HK/8HK
|data=
{{AttackData-KI2013
  |damage= 26(7%)
  |counter-hit damage= 32(9%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 11
  |active= 8
  |recovery= 4
  |total duration= 22+f
  |on hit= +20
  |on counter-hit= +24
  |on block= +17
  |special properties= Crossup
  |description= To Do
}}
}}


== The Basics ==  
== Throws ==
{{MoveData
|image= Sadira LPLKhb.png|thumb
|caption= Test Caption
|name= Throw
|linkname= LPLK
|input= 5LPLK/4LPLK
|data=
{{AttackData-KI2013
  |damage= 20 (5%)
  |startup= 5
  |active= 2
  |recovery= 29
  |total duration= 35f
  |on hit= +81/+74
  |special properties= Launcher, Hard Knockdown, Jump Cancel
  |description= Jugglable for 11/4 frames.
}}
}}


== Combos ==
== Special Moves ==
{{MoveData
|image= Sadira 236Phb.png|thumb
|caption= Test Caption
|name= Blade Demon
|linkname= 236P
|input= QCF+P/236P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 20(5%)
  |counter-hit damage= 32(9%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 8
  |active= 7
  |recovery= 22
  |total duration= 36f
  |on hit= +4
  |on counter-hit= +10
  |on block= -3
  |special properties= Low invul 1-14f
  |description= To Do
}}
{{AttackData-KI2013
  |version= MP
  |damage= 24(6%)
  |counter-hit damage= 36(10%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 9
  |active= 8
  |recovery= 26
  |total duration= 24f
  |on hit= +2
  |on counter-hit= +8
  |on block= -4
  |special properties= Low invul 1-16f
  |description= To Do
}}
{{AttackData-KI2013
  |version= HP
  |damage= 30(8%)
  |counter-hit damage= 42(11%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 10
  |active= 9
  |recovery= 31
  |total duration= 49f
  |on hit= +1
  |on counter-hit= +7
  |on block= -5
  |special properties= Low invul 1-18f
  |description= To Do
}}
}}


== Strategy ==


== Costumes and Colors ==
{{MoveData
|image= Sadira 214Khb.png|thumb
|caption= Test Caption
|name= Recluse
|linkname= 214K
|input= QCB+K/214K
|data=
{{AttackData-KI2013
  |version= LK
  |damage= 30(8%)
  |counter-hit damage= 42(11%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 7
  |active= 4
  |recovery= 21
  |total duration= 31f
  |on hit= +2
  |on counter-hit= +8
  |on block= -5
  |special properties= To Do
  |description= To Do
}}
{{AttackData-KI2013
  |version= MK
  |damage= 38(10%)
  |counter-hit damage= 50(13%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 8
  |active= 5
  |recovery= 30
  |total duration= 42f
  |on hit= +5
  |on counter-hit= +11
  |on block= -7
  |special properties= High invul 1-4f
  |description= To Do
}}
{{AttackData-KI2013
  |version= HK
  |damage= 52(14%)
  |counter-hit damage= 64(17%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 9
  |active= 5
  |recovery= 40
  |total duration= 53f
  |on hit= +19
  |on counter-hit= +19
  |on block= -20
  |special properties= High invul 1-8f
  |description= Launches opponents behind Sadira.
}}
}}


== Matchups ==


* <u>'''Vs. Glacius'''</u>
{{MoveData
|image= Sadira J236Phb.png|thumb
|caption= Test Caption
|name= Widow's Bite
|linkname= 8236P
|input= Jump QCF+P/8236P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 18(5%)
  |counter-hit damage= 18(5%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 6
  |active= --
  |recovery= 9
  |total duration= 14+f
  |on hit= +25
  |on counter-hit= +25
  |on block= +7
  |special properties= --
  |description= Sadira throws a kunai at a sharp downward angle, then continues on her jump arc.
}}
{{AttackData-KI2013
  |version= MP
  |damage= 18(5%)
  |counter-hit damage= 18(5%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 6
  |active= --
  |recovery= 0
  |total duration= 6f
  |on hit= +25
  |on counter-hit= +25
  |on block= +15
  |special properties= --
  |description= Sadira throws a kunai at a 45° angle, then flips forward.
}}
{{AttackData-KI2013
  |version= HP
  |damage= 27.4(7%)
  |counter-hit damage= 27.4(7%)
  |potential damage= 3.1 (0.8%)
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 6
  |active= --
  |recovery= 0
  |total duration= 6f
  |on hit= +1
  |on counter-hit= +1
  |on block= -26
  |special properties= --
  |description= *Sadira throws a kunai at a long angle, then flips backwards. 
**On hit/whiff, Sadira pulls herself to the opponent.
***On block, Sadira bounces high into the air.  She can attack on the way down but she's still very vulnerable to anti-airs.
}}
}}


TBW


{{MoveData
|image= Sadira 214Phb.png|thumb
|caption= Test Caption
|name= Web Cling
|linkname= 8214P
|input= Jump QCB+P/214P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= --
  |startup= 23
  |active= --
  |recovery= 51
  |total duration= 74f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= --
  |description= Sadira drops a short distance forward.
}}
{{AttackData-KI2013
  |version= MP
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= --
  |startup= 23
  |active= --
  |recovery= 51
  |total duration= 74f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= --
  |description= Sadira jumps a decent distance forward.
}}
{{AttackData-KI2013
  |version= HP
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= --
  |startup= 23
  |active= --
  |recovery= 51
  |total duration= 74f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= --
  |description= Sadira leaps a great distance forward.
}}
}}


* <u>'''Vs. Jago'''</u>


TBW
== Shadow Moves ==
{{MoveData
|image= Sadira 236PPhb.png|thumb
|caption= Test Caption
|name= Shadow Blade Demon
|linkname= 236PP
|input= QCF+PP/236PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= 33.6(9%)
  |counter-hit damage= 41.6(11%)
  |potential damage= 7.2(2%)
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 2+2(4)
  |active= 6[2]6[2]
6[2]6[2]6
  |recovery= 20
  |total duration= 61f
  |on hit= +6
  |on counter-hit= +6
  |on block= -2
  |special properties= Projectile/Low invul 1-41f
  |description= To Do
}}
}}




* <u>'''Vs. Orchid'''</u>
{{MoveData
|image= Sadira 214KKhb.png|thumb
|caption= Test Caption
|name= Shadow Recluse
|linkname= 214KK
|input= QCB+KK/214KK
|data=
{{AttackData-KI2013
  |version= S
  |damage= 36.2(10%)
  |counter-hit damage= 46.2(12%)
  |potential damage= 7.4(2%)
  |shadow on hit= 0
  |shadow on block= 0
  |guard= Mid
  |startup= 4+0(4)
  |active= 5
  |recovery= 39
  |total duration= 47f
  |on hit= +55
  |on counter-hit= +55
  |on block= -19
  |special properties= Throw/High invul 1-10f, Juggle Cashout, Jump Cancel
  |description= 25 frame window to start a juggle, if you jump cancel it.
}}
}}


TBW


{{MoveData
|image= Sadira J236PPhb.png|thumb
|caption= Test Caption
|name= Shadow Widow's Bite
|linkname= 8236PP
|input= Jump QCF+PP/8236PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= 50.4(14%)
  |counter-hit damage= 50.4(14%)
  |potential damage= 10.8(3%)
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 1+3(4)
  |active= --
  |recovery= 25
  |total duration= 28f
  |on hit= +1
  |on counter-hit= +1
  |on block= -30
  |special properties= --
  |description= To Do
}}
}}


* <u>'''Vs. Sabrewulf'''</u>


TBW
{{MoveData
|image= Sadira 214PPhb.png|thumb
|caption= Test Caption
|name= Shadow Web Cling
|linkname= 214PP
|input= QCB+PP/214PP
|data=
{{AttackData-KI2013
  |version= S
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= --
  |startup= 7+0(7)
  |active= --
  |recovery= 28
  |total duration= 35f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= Full invul 1-8/21f
  |description= If Sadira is already in the corner, the move will end sooner.
}}
}}




* <u>'''Vs. Sadira'''</u>
== Enders ==
{{MoveData
|image= Sadira 236Pnv.png|thumb
|caption= Test Caption
|name= Blade Demon Ender
|linkname= 236P
|input= QCF+HP/236HP
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Launcher
  |on hit= +44
  |special properties= 14f window to start a juggle
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Launcher
  |on hit= +50
  |special properties= 20f window to start a juggle
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Launcher
  |on hit= +53
  |special properties= 23f window to start a juggle
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Launcher
  |on hit= +55
  |special properties= 25f window to start a juggle
  |description=
}}
}}


TBW


{{MoveData
|image= Sadira 214Knv.png|thumb
|caption= Test Caption
|name= Recluse Ender
|linkname= 214HK
|input= QCB+HK/214HK
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Exchange
  |on hit= +72
  |special properties= Hard Knockdown
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Exchange
  |on hit= +72
  |special properties= Hard Knockdown
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Exchange
  |on hit= +74
  |special properties= Hard Knockdown
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Exchange
  |on hit= +71
  |special properties= Hard Knockdown
  |description=
}}
{{KI2013_EnderData
  |version= Shadow
  |ender type= Exchange
  |on hit= +55
  |special properties= Launcher, Soft Knockdown
  |description= *Trades the HKD for a lot of damage
*25f window to start a juggle
}}
}}


* <u>'''Vs. Spinal'''</u>


TBW
{{MoveData
|image= Sadira 214Pnv.png|thumb
|caption= Test Caption
|name= Web Cling Ender
|linkname= 214P
|input= QCB+P/214P
|data=
{{KI2013_EnderData
  |version= Level 1
  |ender type= Damage
  |on hit= +26
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 2
  |ender type= Damage
  |on hit= +25
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 3
  |ender type= Damage
  |on hit= +26
  |special properties= --
  |description=
}}
{{KI2013_EnderData
  |version= Level 4
  |ender type= Damage
  |on hit= +26
  |special properties= --
  |description=
}}
}}




* <u>'''Vs. Thunder'''</u>
== Instinct ==
{{MoveData
|image= Sadira WebTrapHB.png|thumb
|caption= Test Caption
|name= Web Trap
|linkname= HPHK
|input= HP+HK
|data=
{{AttackData-KI2013
  |version= --
  |damage= 10 (2.8%)
  |counter-hit damage= 10 (2.8%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 11
  |active= 289
  |recovery= --
  |total duration= 11/289f
  |on hit= +50
  |on counter-hit= +50
  |on block= +16
  |special properties= --
  |description= To Do
}}
}}


TBW


{{KI2013_Navbox}}


== Frame Data ==


[[Category: Killer Instinct (2013)]]
[[Category:Killer Instinct (2013)]]

Latest revision as of 16:26, 18 August 2024


Introduction

Sadira PLACEHOLDER CHARACTER STORY

Sadira PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Jumping Spider: Sadira can use her excellent jump arc and suite of anti-anti-airs to make anti-airing her a difficult task and turn matches kind of a mess with how much stress the task of anti-airing exherts on the mental stack of the opponent.
  • Widow's Edge: Sadira's face-to-foot style gameplan is supported by one of the better instinct's in the game. Web traps enable Sadira with safe and multi-layered mixups and advantage after Demon Blade and she get swaggy hard to break jump cancel combos and the very practical Auto Double jc Damage loop
  • Going Up: Sadira has a lot of launchers so at any point in her mixup she can go into her signature juggles to build PD or setup an oki situation
  • StLK jc Goated: StLK is a jump cancellable normal that gives access to tricky combos that are useful and hard to break
  • Hate to See Her Whiff, Love to See Her Recover: ASW Game Legend Lord Knight has 2 famous pieces of advice. "You should want to hug your main" and "Look at the entire screen". Sadira players seem to do well at the prior, at the expense of the later
  • Delicate on defense: Sadira has a pretty poor defensive toolkit. Her backdash is among the slowest in the game at 31 frames and she lacks a true reversal attack either spending a bar on shadow web cling, guessing with H Blade Demon/H recluse/Shadow Counter or booking up on Under Night Throw Tech Option Selects, blocking and praying
  • Anti-Anti Airs are risky: There is usually an answer to challenge every single anti-anti air move Sadira has. Sadira ability to mix up these options to make it confusing to guess the right answer,but when the defender is right, they can often bring the hurt to Sadira
  • What goes up,Must come down: Sadira reliance on juggles can sometimes be a hinderance since juggles build pd slower than grounded combos with auto doubles and getting combo broken causes a soft KD i.e. the risk becomes higher while the reward is lower than staying on the ground.
  • Instinct Reliant: Sadira Instinct being such a vital trump card means clever opponent will do their best to circumvent the impact of instinct. Aggressively fishing for counter breaks after winning round 1 with a sliver of health, desperation DP/SC/backdash to get out of blocking crazy mix, disengaging for as long as possible. Sadira not getting enough value from Instinct can put her on the back foot often
KI2013 Sadira CSS.png
Character Data
Forward Walk Speed 41f to cross two large training mode squares
Backwards Walk Speed 49f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 31f
Pre-Jump Frames 5f
Jump Duration 40f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker 0


Universal Mechanics

Instinct

Widow's Edge: Can activate in air. Sadira can jump cancel moves on hit or block. She can press Hp.png+Hk.png to place a web trap during most moves. The web trap inflicts hitstun/blockstun on contact with the enemy.

Combat Trait

Air Combos: Sadira can target combo any j.L attack into any j.M. She can cancel air attacks into Widow's Bite, Shadow Widow's Bite, and Web Cling.


Normal Moves

Standing Normals

Standing Light Punch
Stand LP/5LP
Sadira SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 2 7 13f +5 +7 +2 Chain

To Do


Far Medium Punch
Stand MP/5MP
Sadira SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 3 11 20f +4 +7 +1 --

To Do


Far Heavy Punch
Stand HP/5HP
Sadira SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 8 3 18 38f +1 +5 -2 --

To Do


Standing Light Kick
Stand LK/5LK
Sadira SLKhb.png
(Sparassodae)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 6 4 12 21f +4 +6 +1 Chain, Flipout, Jump Cancel on Hit

To Do

Far Medium Kick
Stand MK/5MK
Sadira SMKhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(4%) 26(7%) -- 2.4 4 Mid 8 2 14 23f +1 +3 -2 --

To Do


Far Heavy Kick
Stand HK/5HK
Sadira SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10 4 18 31f -1 +3 -6 --

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Sadira CLPhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 2 9 15f +5 +8 +2 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Sadira CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(6%) 30(8%) -- 2.4 4 Mid 7 3 11 20f +3 +6 -1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Sadira CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 9 4 17 29f -1 +7 -7 --

To Do


Crouching Light Kick
Crouch LK/2LK
Sadira CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Low 6 2 11 18f +4 +6 +1 Chain

Chainable low attack


Crouching Medium Kick
Crouch MK/2MK
Sadira CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 8 2 14 23f +2 +5 -2 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Sadira CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Low 10 2 21 32f +44 +44 -10 Hard knockdown
  • Standard sweep.
  • Unsafe on block


Close Normals

Close Standing Medium Punch
Close Stand MP/clMP
Sadira NMPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 2 10 18f +4 +7 +1 --

To Do


Close Standing Heavy Punch
Close Stand HP/clHP
Sadira NHPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 8 3 13 23f +3 +7 0 --

To Do


Close Standing Medium Kick
Close Stand MK/clMK
Sadira NMKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 3 12 21f +3 +6 0 --

To Do


Close Standing Heavy Kick
Close Stand HK/clHK
Sadira NHKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 9 3 15 26f 0 +4 -4 --

To Do

Command Normals

Fang
Forward HPK/6HK
Sadira 6HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Mid 9 6 16 30f +42 +42 -2 High invul 1-7f, Launcher, Jump cancel on hit,

Anti-air and juggle starter.


Widow's Drop
Jumping Down MK/82MK
Sadira J2MKhb1.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 2.4 4 High 11 11 26 47+f +2 +11 -6 Crossup, Ground Bounce vs. Airborne

Sadira's divekick.


Salticidae
Jumping Down HK/82HK
Sadira J2HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
4(1%) 4(1%) -- 4 4.5 High 13 12 26 50+f +6 +6 +6 Crossup
  • Mobility/mixup and combo extension tool.
    • Enemies hit in the air are sent upward.
  • Try to do 3 in a row during a juggle and JHK will come out instead.
    • Sadira can perform one additional Salticidae after a M Widow's Bite juggle.

Air Normals

Jumping Light Punch
Jump LP/8LP
Sadira JLPhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 6 10 4 19+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Sadira JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 7 10 4 20+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Sadira JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 10 7 4 20+f +20 +24 +17 --

To Do


Jumping Light Kick
Jump LK/8LK
Sadira JLKhb.png
(Lycosidae)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 6 9 4 18+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Sadira JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
29.4(8%) 35.4(10%) 1.8(0.5%) 4.8 8 High 8 11 4 22+f +16 +16 +12 --

Hits twice


Jumping Heavy Kick
Jump HK/8HK
Sadira JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
26(7%) 32(9%) -- 4 4.5 High 11 8 4 22+f +20 +24 +17 Crossup

To Do

Throws

Throw
5LPLK/4LPLK
Sadira LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) - - - - - 5 2 29 35f +81/+74 - - Launcher, Hard Knockdown, Jump Cancel

Jugglable for 11/4 frames.

Special Moves

Blade Demon
QCF+P/236P
Sadira 236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 20(5%) 32(9%) -- ?? ?? Mid 8 7 22 36f +4 +10 -3 Low invul 1-14f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 24(6%) 36(10%) -- ?? ?? Mid 9 8 26 24f +2 +8 -4 Low invul 1-16f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 30(8%) 42(11%) -- ?? ?? Mid 10 9 31 49f +1 +7 -5 Low invul 1-18f

To Do


Recluse
QCB+K/214K
Sadira 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 30(8%) 42(11%) -- ?? ?? Mid 7 4 21 31f +2 +8 -5 To Do

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 38(10%) 50(13%) -- ?? ?? Mid 8 5 30 42f +5 +11 -7 High invul 1-4f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 52(14%) 64(17%) -- ?? ?? Mid 9 5 40 53f +19 +19 -20 High invul 1-8f

Launches opponents behind Sadira.


Widow's Bite
Jump QCF+P/8236P
Sadira J236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 18(5%) 18(5%) -- ?? ?? Mid 6 -- 9 14+f +25 +25 +7 --

Sadira throws a kunai at a sharp downward angle, then continues on her jump arc.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 18(5%) 18(5%) -- ?? ?? Mid 6 -- 0 6f +25 +25 +15 --

Sadira throws a kunai at a 45° angle, then flips forward.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 27.4(7%) 27.4(7%) 3.1 (0.8%) ?? ?? Mid 6 -- 0 6f +1 +1 -26 --
  • Sadira throws a kunai at a long angle, then flips backwards.
    • On hit/whiff, Sadira pulls herself to the opponent.
      • On block, Sadira bounces high into the air. She can attack on the way down but she's still very vulnerable to anti-airs.


Web Cling
Jump QCB+P/214P
Sadira 214Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP -- -- -- -- -- -- 23 -- 51 74f -- -- -- --

Sadira drops a short distance forward.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP -- -- -- -- -- -- 23 -- 51 74f -- -- -- --

Sadira jumps a decent distance forward.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP -- -- -- -- -- -- 23 -- 51 74f -- -- -- --

Sadira leaps a great distance forward.


Shadow Moves

Shadow Blade Demon
QCF+PP/236PP
Sadira 236PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 33.6(9%) 41.6(11%) 7.2(2%) -- -- Mid 2+2(4) 6[2]6[2]

6[2]6[2]6

20 61f +6 +6 -2 Projectile/Low invul 1-41f

To Do


Shadow Recluse
QCB+KK/214KK
Sadira 214KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 36.2(10%) 46.2(12%) 7.4(2%) 0 0 Mid 4+0(4) 5 39 47f +55 +55 -19 Throw/High invul 1-10f, Juggle Cashout, Jump Cancel

25 frame window to start a juggle, if you jump cancel it.


Shadow Widow's Bite
Jump QCF+PP/8236PP
Sadira J236PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 50.4(14%) 50.4(14%) 10.8(3%) -- -- Mid 1+3(4) -- 25 28f +1 +1 -30 --

To Do


Shadow Web Cling
QCB+PP/214PP
Sadira 214PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S -- -- -- -- -- -- 7+0(7) -- 28 35f -- -- -- Full invul 1-8/21f

If Sadira is already in the corner, the move will end sooner.


Enders

Blade Demon Ender
QCF+HP/236HP
Sadira 236Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Launcher +44 14f window to start a juggle
Version Ender Type On Hit Special Properties
Level 2 Launcher +50 20f window to start a juggle
Version Ender Type On Hit Special Properties
Level 3 Launcher +53 23f window to start a juggle
Version Ender Type On Hit Special Properties
Level 4 Launcher +55 25f window to start a juggle


Recluse Ender
QCB+HK/214HK
Sadira 214Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Exchange +72 Hard Knockdown
Version Ender Type On Hit Special Properties
Level 2 Exchange +72 Hard Knockdown
Version Ender Type On Hit Special Properties
Level 3 Exchange +74 Hard Knockdown
Version Ender Type On Hit Special Properties
Level 4 Exchange +71 Hard Knockdown
Version Ender Type On Hit Special Properties
Shadow Exchange +55 Launcher, Soft Knockdown
  • Trades the HKD for a lot of damage
  • 25f window to start a juggle


Web Cling Ender
QCB+P/214P
Sadira 214Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +26 --
Version Ender Type On Hit Special Properties
Level 2 Damage +25 --
Version Ender Type On Hit Special Properties
Level 3 Damage +26 --
Version Ender Type On Hit Special Properties
Level 4 Damage +26 --


Instinct

Web Trap
HP+HK
Sadira WebTrapHB.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- 10 (2.8%) 10 (2.8%) -- ?? ?? Mid 11 289 -- 11/289f +50 +50 +16 --

To Do


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle