m (→Throws) |
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Line 256: | Line 256: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Gargos2HP-ezgif.com-crop.gif|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
Line 374: | Line 374: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 16(4%) | |damage= 16 (4%) | ||
|counter-hit damage= 20(5%) | |counter-hit damage= 20 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
Line 395: | Line 395: | ||
{{MoveData | {{MoveData | ||
|image= | |image= GargosJMP-ezgif.com-crop.gif|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Medium Punch | |name= Jumping Medium Punch | ||
Line 402: | Line 402: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
Line 422: | Line 422: | ||
{{MoveData | {{MoveData | ||
|image= | |image= GargosJHP-ezgif.com-crop.gif|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Heavy Punch | |name= Jumping Heavy Punch | ||
Line 429: | Line 429: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 28(7%) | |damage= 28 (7%) | ||
|counter-hit damage= 32(8%) | |counter-hit damage= 32 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
Line 458: | Line 458: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 16(4%) | |damage= 16 (4%) | ||
|counter-hit damage= 20(5%) | |counter-hit damage= 20 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
Line 486: | Line 486: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
Line 516: | Line 516: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 10(2%) | |damage= 10 (2%) | ||
|counter-hit damage= 14(3%) | |counter-hit damage= 14 (3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
Line 559: | Line 559: | ||
== Special Moves == | == Special Moves == | ||
{{MoveData | {{MoveData | ||
|image= | |image= Killer Instinct-2023 02 04-21 53 04.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Oblivion | |name= Oblivion | ||
Line 570: | Line 567: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LP | |version= LP | ||
|damage= | |damage= 14 (3%) | ||
|counter-hit damage= | |counter-hit damage= 14 (3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 590: | Line 587: | ||
* also has significant use as a juggle tool being a vacuuming long-range/mid-range Light launcher on a character with meh light attacks | * also has significant use as a juggle tool being a vacuuming long-range/mid-range Light launcher on a character with meh light attacks | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Killer Instinct-2023 02 04-21 53 44.png|thumb | |||
|caption= Test Caption | |||
|name= Oblivion | |||
|linkname= 236P | |||
|input= QCF+P/236P | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MP | |version= MP | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 610: | Line 615: | ||
** M portal punch is slow enough to walk forward and block it on reaction | ** M portal punch is slow enough to walk forward and block it on reaction | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Killer Instinct-2023 02 04-21 54 22.png|thumb | |||
|caption= Test Caption | |||
|name= Oblivion | |||
|linkname= 236P | |||
|input= QCF+P/236P | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HP | |version= HP | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 634: | Line 647: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Gargos 214LPhb2.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Devil's Divide | |name= Devil's Divide | ||
|linkname= 214P | |linkname= 214P | ||
|input= QCB+ | |input= QCB+LP/214LP | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 651: | Line 660: | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= | |guard= Throw | ||
|startup= 5 | |startup= 5 | ||
|active= 2 | |active= 2 | ||
Line 667: | Line 676: | ||
** After a hard knockdown, Gargos can meaty command grab people with L D. Divide into a finisher that causes hard knockdown. | ** After a hard knockdown, Gargos can meaty command grab people with L D. Divide into a finisher that causes hard knockdown. | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Gargos 214MPhb2.png|thumb | |||
|caption= Test Caption | |||
|name= Devil's Divide | |||
|linkname= 214P | |||
|input= QCB+MP/214MP | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MP | |version= MP | ||
Line 674: | Line 691: | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= | |guard= Throw | ||
|startup= 23 | |startup= 23 | ||
|active= 2 | |active= 2 | ||
Line 689: | Line 706: | ||
** After a hard knockdown, Gargos can use a late M D.Divide as a high risk read vs backdash (and/or blocking) that causes a HKD | ** After a hard knockdown, Gargos can use a late M D.Divide as a high risk read vs backdash (and/or blocking) that causes a HKD | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Gargos 214HPhb2.png|thumb | |||
|caption= Test Caption | |||
|name= Devil's Divide | |||
|linkname= 214P | |||
|input= QCB+HP/214HP | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HP | |version= HP | ||
Line 696: | Line 721: | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= | |guard= Throw | ||
|startup= 11 | |startup= 11 | ||
|active= 6 | |active= 6 | ||
Line 707: | Line 732: | ||
|description=* An anti-air grab, or juggle ender. | |description=* An anti-air grab, or juggle ender. | ||
* When used in a juggle it is heavy breakable even in situations where 3 hit rule doesn't apply (eg: 2HP,H D.divide is breakable | * When used in a juggle it is heavy breakable even in situations where 3 hit rule doesn't apply (eg: 2HP,H D.divide is breakable | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Gargos 214JPhb2.png|thumb | |||
|caption= Test Caption | |||
|name= Devil's Divide | |||
|linkname= 214P | |||
|input= QCB+P/214P | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= JP | |version= JP | ||
Line 716: | Line 748: | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= | |guard= Throw | ||
|startup= 11 | |startup= 11 | ||
|active= 2 | |active= 2 | ||
Line 919: | Line 951: | ||
== Shadow Moves == | == Shadow Moves == | ||
{{MoveData | {{MoveData | ||
|image= | |image= Gargos 236PPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Shadow Oblivion | |name= Shadow Oblivion | ||
Line 975: | Line 1,007: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Gargos 236KKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Shadow Reckoning | |name= Shadow Reckoning | ||
Line 1,007: | Line 1,039: | ||
|linkname= 214K | |linkname= 214K | ||
|input= QCB+K/214K | |input= QCB+K/214K | ||
|data= Izzik and Dretch, skinny and fatty, stabby and jumpy, Larry and Jerry. Y'know, those two guys. | |data= Izzik and Dretch, skinny and fatty, stabby and jumpy, Larry and Jerry. Y'know, those two guys. </br> | ||
</br> | |||
Izzik (skinny stabby blue one) is slow and frail, but aggressive on offense. His Kill move is a 9x-hitting spin attack that locks opponents in place. | Izzik (skinny stabby blue one) is slow and frail, but aggressive on offense. His Kill move is a 9x-hitting spin attack that locks opponents in place. </br> | ||
Dretch (jumpy flabby red one) by contrast is a tanky mover, but attacks infrequently. His Kill move is a delayed singe-hit overhead. | |||
}} | }} | ||
Line 1,037: | Line 1,070: | ||
|special properties= -- | |special properties= -- | ||
|description= Tap the buttons for Izzik, hold the buttons for Dretch. Press back to summon in Cover Mode, otherwise they will spawn in Creep Mode. | |description= Tap the buttons for Izzik, hold the buttons for Dretch. Press back to summon in Cover Mode, otherwise they will spawn in Creep Mode. | ||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
[[File:Izzik Stab.png|thumb]] | |||
[[File:Izzik Stab AA.png|thumb]] | |||
|caption= - | |||
|name= Izzik Attack | |||
|linkname= ?? | |||
|input= -- | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= ? | |||
|damage= 9.0/18.0(2%/5%) | |||
|counter-hit damage= 9.0/18.0(2%/5%) | |||
|potential damage= -- | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 13 | |||
|active= 8 | |||
|recovery= 10 | |||
|total duration= 30f | |||
|on hit= +32 | |||
|on counter-hit= +32 | |||
|on block= +26 | |||
|special properties= -- | |||
|description= Izzik will perform the anti-air version automatically if the opponent is airborne. | |||
}} | }} | ||
}} | }} |
Revision as of 00:04, 26 June 2025
Introduction
Gargos PLACEHOLDER CHARACTER STORY
Gargos PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 124f to cross two large training mode squares
|
Backwards Walk Speed | 158f to cross two large training mode squares
|
Forward Dash Duration | 29f |
Backdash Duration | 22f |
Pre-Jump Frames | 5f |
Jump Duration | 41f
|
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +4 |
Universal Mechanics
Instinct
Stoneskin: Gargos sacrifices movement speed, dashes, extra jumps, and the ability to block for infinite armor. At any time, he can perform Eruption to remove the armor and keep half of his remaining Instinct meter.
Combat Traits
Ranged Autos & Linkers: Gargos can start a combo from any distance after a long-range L Oblivion opener.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +2 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 8 | 2 | 19 | 28f | +5 | +8 | +0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 4 | 16 | 24f | 0 | +2 | -1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 10 | 2 | 26 | 37f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 14(3%) | -- | 4 | 4.5 | Mid | 17 | 8 | 23 | 47f | +33 | +33 | -22 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +5 | +8 | +1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 28(7%) | -- | 4 | 4.5 | Mid | 13 | 5 | 17 | 34f | +5 | +8 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Low | 6 | 5 | 7 | 17f | +2 | +4 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Low | 11 | 2 | 24 | 36f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Low | 18 | 2 | 28 | 47f | +53 | +53 | -10 | Hard knockdown |
Full Screen low sweep/zoning tool |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 (4%) | 20 (5%) | -- | 1.6 | 2.4 | High | 7 | 5 | 4 | 15+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 2.4 | 4 | High | 7 | 5 | 4 | 17+f | +3 | +2 | -4 | Crossup |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 32 (8%) | -- | 4 | 4.5 | Mid | 22 | 3/17 | 4/42 | 28+f/80+f | +61/+15 | +61/+15 | 0/-58 | Launcher |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 (4%) | 20 (5%) | -- | 1.6 | 2.4 | High | 8 | 8 | 4 | 19+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 2.4 | 4 | High | 13 | 7 | 4 | 23+f | +16 | +19 | +8 | Cross-up |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 4 | 4.5 | Mid | 21 | 4 | 23 | 47+f | +40 | +40 | -1 | Soft knockdown |
|
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30.4 (8%) | - | 10.1(2%) | - | - | - | - | - | - | 36f | - | - | - | Hard Knockdown |
|
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 14 (3%) | -- | ?? | ?? | Mid | 13 | 5 | 22 | 39f | +5 | +5 | -14 | Launcher vs. airborne |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MP | 24 (6%) | 24 (6%) | -- | ?? | ?? | Mid | 27 | 5 | 22 | 53f | +25 | +25 | -11 | Soft knockdown |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 24 (6%) | 24 (6%) | -- | ?? | ?? | Mid | 32 | 5 | 22 | 58f | +48 | +48 | -11 | Ground Bounce |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | -- | -- | -- | ?? | ?? | Throw | 5 | 2 | 28 | 34f | -- | -- | -- | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MP | -- | -- | -- | ?? | ?? | Throw | 23 | 2 | 36 | 60f | -- | -- | -- | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | -- | -- | -- | ?? | ?? | Throw | 11 | 6 | 20 | 36f | -- | -- | -- | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
JP | 36.0 (72.0) | -- | -- | ?? | ?? | Throw | 11 | 2 | 4 | 16+f | +61 | -- | -- | Hard Knockdown |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 36(10%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +22 | +22 | -- | Has Possession Bug |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 20(5%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +11 | +11 | -- | Recapture |
A potent part of Gargos' corner pressure, as he scores a free light or medium manual. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +23 | +23 | -- | Steals Meter;Has Possession Bug |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | -- | -- | -- | -- | ?? | +4 | +4 | -- | Recapture |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 28(7%) | 34(9%) | -- | ?? | ?? | Mid | 23 | 14 | 23 | 59f | +20 | +20 | -38 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 38(10%) | 44(12%) | -- | ?? | ?? | Mid | 8 | 24 | 36 | 67f | +4 | +4 | -44 | -- |
Gargos zips upward at a steep angle for a vicious anti-air. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 50(13%) | 54(15%) | -- | ?? | ?? | Mid | 48 | 11 | 22 | 80f | +31 | +31 | -12 | Full invul 1-47f |
A very slow reversal, if you can even call it that. Instinct cancel this to be plus, armored, and close. |
Shadow Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
19.6(5%) | 19.6(5%) | 5.2(1%) | 0 | 0 | Mid | 7+5 (12) | 67 | 35 | 113f | +2 | +2 | -16 | Tracking projectile |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
72(20%) | 72(20%) | 24(6%) | 0 | 0 | -- | 9+0 (9) | 2 | 44 | 55f | +62 | +62 | -- | Throw invul 1-9f |
Gargos steps forward, automatically performing a juiced-up Sadistic Drop on hit. In neutral, this move deals a lot of Potential Damage. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30.8(8%) | 36.8(10%) | 5.6(1%) | 0 | 0 | Mid | 1+8 (9) | 21 | 16 | 45f | +15 | +15 | +2 | Proj invul 1-28f |
To Do |
Minions
Izzik (skinny stabby blue one) is slow and frail, but aggressive on offense. His Kill move is a 9x-hitting spin attack that locks opponents in place.
Dretch (jumpy flabby red one) by contrast is a tanky mover, but attacks infrequently. His Kill move is a delayed singe-hit overhead.
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | -- | -- | -- | 0 | 0 | Mid | 16+0(16) | -- | 19 | 35f | -- | -- | -- | -- |
Tap the buttons for Izzik, hold the buttons for Dretch. Press back to summon in Cover Mode, otherwise they will spawn in Creep Mode. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? | 9.0/18.0(2%/5%) | 9.0/18.0(2%/5%) | -- | 0 | 0 | Mid | 13 | 8 | 10 | 30f | +32 | +32 | +26 | -- |
Izzik will perform the anti-air version automatically if the opponent is airborne. |
Instinct
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | Mid | 11 | 6 | 35 | 51f | +23 | +23 | -35 | To Do |
Gargos tears off his stone armor in this full-screen reversal. Can be performed in neutral, during knockdowns, even while getting combo'd. If you whiff a Counter Breaker, pop this immediately. |