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{{ComboCard | {{ComboCard | ||
|title=Basic Jab Combo | |title=Basic Jab Combo | ||
|subtitle=Any combination of 5A or 2A into 5B. | |subtitle=Any combination of 5A or 2A into 5B. | ||
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|content= | |content= | ||
List of the most common custom combo starting S.ON chains. | List of the most common custom combo starting S.ON chains. | ||
Standard Route: Your go-to starter into CC. High damage, surprisingly high meter gain, but slightly tight on the follow-up during the CC itself. | '''Standard Route:''' Your go-to starter into CC. High damage, surprisingly high meter gain, but slightly tight on the follow-up during the CC itself. | ||
Alt Route 1: Simpler version of the first chain combo with more lenient follow-up timing. | |||
Alt Route 2: Optimal Custom Combo starter for Iggy. Due to his small size, other starters will whiff. Also does the same amount of damage as s.5A > s.5A > s.5B > s.5C | '''Alt Route 1:''' Simpler version of the first chain combo with more lenient follow-up timing. | ||
Alt Route 3: Almost identical to the previous starter with the same purpose, but does slightly less damage. Probably easier. | |||
'''Alt Route 2:''' Optimal Custom Combo starter for Iggy. Due to his small size, other starters will whiff. Also does the same amount of damage as s.5A > s.5A > s.5B > s.5C | |||
'''Alt Route 3:''' Almost identical to the previous starter with the same purpose, but does slightly less damage. Probably easier. | |||
}} | }} | ||
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|file=HFTF_Oldseph_WrapCancelCombos.mp4 | |file=HFTF_Oldseph_WrapCancelCombos.mp4 | ||
|content= | |content= | ||
Standard Route: More optimal version of the previous dashing normal confirms. Can be very unsafe if not hit-confirmed and gets blocked. Get used to this sequence of inputs as this cancel is extremely useful. Note that d.5B will usually result in s.236+C (far). | '''Standard Route:''' More optimal version of the previous dashing normal confirms. Can be very unsafe if not hit-confirmed and gets blocked. Get used to this sequence of inputs as this cancel is extremely useful. Note that d.5B will usually result in s.236+C (far). | ||
Alt Route: Won't be as prominent as the other wrap cancel confirms, but still useful to know. | |||
'''Alt Route:''' Won't be as prominent as the other wrap cancel confirms, but still useful to know. | |||
}} | }} | ||
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===Stand ON=== | ===Stand ON=== | ||
how ya doin :] | |||
{{NavboxHFTF}} | |||
[[Category:JoJo's Bizarre Adventure]] | |||
Latest revision as of 10:03, 9 June 2025
Basic Combos
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Stand OFF
Basic Jab Combo Any combination of 5A or 2A into 5B. Basic
Alternative Route 2A, 2A, / 5A, 5A 5B xx 236+A/B / 214+S (CC)
3B Confirm Simple slide into overdrive, command grab or custom combo. Basic
Dashing Confirms Go fishing Basic
Jump-in Command Grab Combo Easy but there are better options. Basic
Alternative Route s.j.a/s.j.b/s.j.c 360
Jab Command Grab Combo Fundamental grappling Basic
Heavy Button Confirms Simple button into special or super. Basic
Dashing Sweep Combo Most advanced Young Joseph combo Basic
Stand ON
Stand ON Knockdown Chain Basic Stand ON chain combo into hard knockdown Basic
Command Grab Combo Your go-to ender Basic
Alternative Route s.5C/s.2C xx s.236+C > 4A, s.5A / s.5A xx s.360+A/B
Far Hermit Grab Combo Simple conversion Basic
Stand ON Custom Combo Starters Chain combo into Custom Combo Basic
Alternative Route 1 s.5C/s.2C xx s.236+C > 4A, s.5A > s.5A > s.5B xx 214+S (CC)
Alternative Route 2 s.5C/s.2C xx s.236+C > 4A, s.5A > s.2B > s.5C xx 214+S (CC)
Alternative Route 3 s.5C/s.2C xx s.236+C > 4A, s.5A > s.3B > s.5C xx 214+S (CC)
Standard Route: Your go-to starter into CC. High damage, surprisingly high meter gain, but slightly tight on the follow-up during the CC itself.
Alt Route 1: Simpler version of the first chain combo with more lenient follow-up timing.
Alt Route 2: Optimal Custom Combo starter for Iggy. Due to his small size, other starters will whiff. Also does the same amount of damage as s.5A > s.5A > s.5B > s.5C
Alt Route 3: Almost identical to the previous starter with the same purpose, but does slightly less damage. Probably easier.
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Intermediate Combos
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Stand OFF
Wrap Cancel Combos Wrap Attack Intermediate
Alternative Route 5C/2C xx 236+S xx s.236+C > 4A … 360 ender / 214+S ender
Meterless BnB Starter Highest damage hitconfirm Intermediate
Alternative Route 2A, 2A, / 5A, 5A 5B xx 236+A/B / 214+S (CC)
Jab Slide Combo Like S.5A > S.3B but worse Intermediate
Alternative Route 5A > 5A, 3B xx 360+X
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Stand ON
Optimal Custom Combo Starter Works on Jotaro,
Devo,
Iggy ,
Alessi ,
Old Joseph ,
Mariah ,
Hol Horse ,
Khan , and
Hol & Boingo Intermediate
Double s.2C Combo Works exclusively against Stand ON Midler Intermediate
Alternative Route s.j.A / s.j.B / s.j.C s.2C, s.2C xx s.236+C > 4X … 360 ender / 214+S ender
Triple s.2c Combo Works exclusively against Stand ON Devo in the corner. Intermediate
Alternative Route 2A, 2A, / 5A, 5A 5B xx 236+A/B / 214+S (CC)
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Advanced Combos
ㅤ vvv put this somewhere vvv
Advanced meterless s.236+A/B/C loop Execution heavy, mediocre reward. Lovely. Hard
Stand OFF
Stand ON
how ya doin :]