Line 48: | Line 48: | ||
|on block= 0/+4 | |on block= 0/+4 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= 5LP is a quick head level jab that serves as low commitment juggle fluff and an occasional anti air | ||
*Whiffs vs most crouchers so not a strong meaty tool on its own | |||
*Excellent juggle tool. 5LP has low pushback and low gravity which makes it a quick juggle extender that goads the defender to guess break light | |||
*Has a target combo, Speed Bag (5LP>LP>LP>LP). | |||
}} | }} | ||
}} | }} | ||
Line 75: | Line 78: | ||
|on block= -5/+2 | |on block= -5/+2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Far MP is TJs main normal poke and grants him big damage and a normal that is scary to whiff punish due to his signature target combo | ||
*Hits on shoulder level, may be countered by low profile pokes and specials | |||
*Has two target combos in Far MP>HP and Far MP>MK | |||
**Far MP>HP adds a giant heavy with mad blockstun and hitstun to the end of any far MP that hits, is blocked or whiffs. It is almost always a good idea to do the HP combo extension since TJ is getting so much reward on hit and on block.Also it makes Far MP difficult to whiff punish | |||
**Far MP>MK is a less spectacular version of target combo that does the same thing but slightly safer on block nominally and on whiff | |||
**Both Hook Combinations are countered by shadow countering the 2nd hit or Neutral jumping to avoid both hits and punishing the long recovery. TJ avoids this by not autopiloting the target combo and hit confirming far MP>HP and accepting worse situations when blocked and whiff punishing far MP to be possible. | |||
}} | }} | ||
}} | }} | ||
Line 102: | Line 111: | ||
|on block= -4/+5 | |on block= -4/+5 | ||
|special properties= Stagger | |special properties= Stagger | ||
|description= | |description= Far HP is a big staggering heavy poke with a lot of advantage on hit and block but a lot of recovery | ||
*Really Scary Heavy stagger normal that absolutely clobbers opponents in front of TJ | |||
*+10 on Hit;-4 on block but when cancelled into back step its +15 on hit and +1 on block which is marginal frame advantage | |||
*manuals into far MP/2MP/2MK/Lights/2HP/any version of vortex;Far HP>Back Step is plus enough that any move faster than far HK can manual | |||
*Has 27 frames of recovery which is really bad if this move ever whiffs. | |||
}} | }} | ||
}} | }} | ||
Line 129: | Line 143: | ||
|on block= -2/+3 | |on block= -2/+3 | ||
|special properties= Flipout | |special properties= Flipout | ||
|description= | |description= TJs 5LK is a quickish light attack and juggle flipout | ||
*It does a lot of things that 2LP also does a little worse but it has less pushback than 2LP | |||
*It is a juggle flipout which offers TJ a highly potent strike throw mixup that is '''''VERY TOUGH''''' for the defender to backdash or reversal out of it | |||
}} | }} | ||
}} | }} | ||
Line 156: | Line 172: | ||
|on block= -2/+6 | |on block= -2/+6 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Average poke with more range than 5MP and decent frame data but not much else going for it | ||
}} | }} | ||
}} | }} | ||
Line 183: | Line 199: | ||
|on block= +2/+8 | |on block= +2/+8 | ||
|special properties= -- | |special properties= -- | ||
|description= A slow boot to the face. | |description= A slow boot to the face. Counter Breaker bait in juggles and a ok pressure extender | ||
*+2 on block. TJ can frame trap into 2LP>2LP after a blocked far 5HK | |||
*Hit confirmable into backfist | |||
*Has a lot of active frames. Can be used as a strong backdash catcher or as a slow super plus meaty | |||
}} | }} | ||
}} | }} |
Revision as of 17:17, 5 June 2025
Introduction
TJ Combo PLACEHOLDER CHARACTER STORY
TJ Combo PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 59f to cross two large training mode squares
|
Backwards Walk Speed | 84f to cross two large training mode squares
|
Forward Dash Duration | 21f
|
Backdash Duration | 25f
|
Pre-Jump Frames | 5f |
Jump Duration | 38f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Universal Mechanics
Instinct
Glory Days: TJ's attacks start and end quicker, increasing his advantage and making his mixups harder to defend against. His overall movement speed is also buffed.
Last Breath: If TJ loses his last life bar with full Instinct, he will get back up again with a small chunk of health and Instinct activated for half the usual time.
Normal Moves
Standing Normals
Frame data is listed as "Normal Value / Instinct Value"
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5/4 | 2 | 13/8 | 18f/13f | +2/+6 | +8/+12 | 0/+4 | -- |
5LP is a quick head level jab that serves as low commitment juggle fluff and an occasional anti air
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 9/7 | 2 | 24/17 | 21f | -4/+3 | +1/+7 | -5/+2 | -- |
Far MP is TJs main normal poke and grants him big damage and a normal that is scary to whiff punish due to his signature target combo
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 11/9 | 4/3 | 27/19 | 41f/30f | +10/+19 | +10/+19 | -4/+5 | Stagger |
Far HP is a big staggering heavy poke with a lot of advantage on hit and block but a lot of recovery
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 6/5 | 3/2 | 14/10 | 22f/16f | +1/+6 | +5/+10 | -2/+3 | Flipout |
TJs 5LK is a quickish light attack and juggle flipout
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 11/9 | 2/1 | 24/17 | 36f/26f | -1/+7 | +2/+10 | -2/+6 | -- |
Average poke with more range than 5MP and decent frame data but not much else going for it |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | 44 (12%) | -- | 4 | 4.5 | Mid | 17/13 | 6/5 | 19/14 | 41f/31f | +1/+7 | +7/+13 | +2/+8 | -- |
A slow boot to the face. Counter Breaker bait in juggles and a ok pressure extender
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5/4 | 2 | 12/8 | 18f/13f | +3/+7 | +4/+8 | 0/+4 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 9/7 | 2 | 22/15 | 32f/23f | -2/+5 | +1/+8 | -4/+3 | -- |
Can be canceled into Close HP or Close MK. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 10/8 | 3/2 | 19/14 | 31f/23f | +1/+7 | +3/+9 | -2/+4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Low | 6/5 | 3/2 | 10/7 | 18f/13f | +3/+7 | +3/+7 | -2/+2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Low | 9/7 | 3 | 17/12 | 28f/21f | -2/+3 | 0/+5 | -3/+2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Low | 13/10 | 2 | 23/16 | 37f/27f | +47/+54 | +47/+54 | -3/+4 | Hard knockdown |
Standard sweep. |
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8/7 | 4/3 | 23/16 | 34f/25f | -5/3 | 0/+8 | -6/+2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 10/8 | 4/3 | 29/21 | 42f/31f | +8/+17 | +8/+17 | -3/+6 | Stagger |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 2.4 | 4 | Mid | 8/7 | 4/3 | 28/20 | 39/29f | -6/+3 | -1/+8 | -7/+2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 4 | 4.5 | Mid | 11/9 | 3/2 | 31/22 | 44f/32f | -8/+2 | -4/+6 | -9/+1 | -- |
To Do |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16.8 (4%) | 16.8 (4%) | 2.3 (0.6%) | ?? | ?? | Mid | 12/10 | 2[17]3/1[13]2 | 20/14 | 53f/39f | -2/+5 | -2/+5 | -2/+5 | Opener |
Technically a special as it starts a combo can cancel from normals. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 24 (6%) | -- | ?? | ?? | High | 23/18 | 5/4 | 12/8 | 39f/29f | +8/+13 | +8/+13 | +1/+6 | Low Invul 1-22f/17f |
To Do |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 6/5 | 3/2 | 4 | 12+f/10+f | +15/+16 | +17 | +8/+9 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 8/7 | 3/2 | 4 | 14+f/12+f | +16/+17 | +19/+20 | +12/+13 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 10/8 | 4/3 | 4 | 17+f/14+f | +16/+17 | +19/+20 | +12/+13 | Crossup |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 10/8 | 6/5 | 4 | 19+f/16+f | +20/+21 | +24/+25 | +17/+18 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 8/7 | 6/4 | 4 | 17+f/14+f | +15/+17 | +17/+19 | +8/10 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 8/7 | 6/4 | 4 | 17+f/14+f | +16/+18 | +19/+21 | +12/+14 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 13/10 | 6/5 | 4 | 22+f/18+f | +73/+74 | +73/+74 | +16/+17 | Hard Knockdown |
A goomba stomp that causes a hard knockdown, even on grounded opponents. |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40.0 (11%) | - | - | - | - | - | 5 | 2 | 29 | 35f | +48 | - | - | Hard Knockdown |
No change in Instinct. |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 21.4 (5%) | 25.4 (7%) | 1.8 (0.5%) | ?? | ?? | Mid | 7 | 2[43]4 | 20 | 75f | +57 | +57 | -9 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 31.6 (8%) | 35.6 (9%) | 3.9 (1%) | ?? | ?? | Mid | 8 | 5[41]4 | 20 | 77f | +55 | +55 | -9 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 43.8 (12%) | 47.8 (13%) | 6.6 (1%) | ?? | ?? | Mid | 9 | 6[39]4 | 20 | 77f | +59 | +59 | -9 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 24(6%) | 24(6%) | -- | ?? | ?? | High/Low | 24 | 3 | 35 | 61f | +11 | +11 | -6 | Throw Invul 1-f, Recapture |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 24(6%) | 24(6%) | -- | ?? | ?? | High/Low | 23 | 4 | 35 | 61f | +8 | +8 | -8 | Throw Invul 1-f, Recapture |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 24(6%) | 24(6%) | -- | ?? | ?? | High/Low | 22 | 6 | 35 | 62f | +4 | +5 | -10 | Throw Invul 1-f, Recapture |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(9%) | 40(11%) | -- | 1.6 | 2.4 | Mid | 9/7 | 3 | 20/14 | 31f/23f | +1/+7 | +3/+9 | 0/+6 | Opener |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40(11%) | 40(11%) | -- | ?? | -- | -- | 25/19 | 2 | 41/29 | 67f/49f | +40/+39 | +40/+39 | +40/+39 | Launcher |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
60(16%) | 72(20%) | -- | ?? | ?? | Mid | 21/17 | 4/3 | 27/19 | 51f/38f | +10\+23(Splat)/ +19\+32(Splat) | +30\+25(Splat)/ +39\+34(Splat) | -3/+6 | Wall Splat, Armor from F12/F8 onward |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 23/15 | -- | -- | 23f/15f | -- | -- | -- | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 25/19 | -- | -- | 25f/19f | -- | -- | -- | High/Proj Invul 1-25f/19f |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 40(11%) | -- | ?? | ?? | Mid | 17 | 10 | 17 | 43f | +4 | +8 | -10 | Throw Invul 1-7f, Low Invul 8-27 |
No change in Instinct. |
Shadow Moves
TJ's shadows are unchanged in Instinct.
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 46.8 (13%) | 46.8 (13%) | 3.6(1%) | 0 | 0 | Mid | 5+3(8) | 22 | 19 | 38f | +8 | +8 | +2 | Wall Splat, Armored 6-19f |
Not projectile invul, but can destroy projectiles. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 43.9 (12%) | 43.9 (12%) | 9.3(2%) | 0 | 0 | Mid | 1+7(8) | 4[68]5 | 21 | 105f | +42 | +42 | -11 | Full invul 1-8f, Juggle Cashout |
Jugglable for 12 frames |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 42.4 (11%) | 42.4 (11%) | 8.8(2%) | 0 | 0 | Mid | 1+12(13) | 11 | 29 | 52f | +6 | +6 | 0 | Invul 2-7f, Low Invul 1-19f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 35.2 (12%) | 35.2 (12%) | 6.4(1.7%) | 0 | 0 | High | 3+20(23) | 4 | 35 | 61f | +12 | +12 | -4 | Recapture |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | -4/+12 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | -4/+24 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | +2/+28 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | +2/+33 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Wall Splat | +8/+17 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Launcher | +47 | -- | |||||||||
Jugglable for 17 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Launcher | +39 | -- | |||||||||
Jugglable for 9 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Launcher | +40 | -- | |||||||||
Jugglable for 10 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Launcher | +40 | -- | |||||||||
Jugglable for 10 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Shadow | Launcher | +42 | -- | |||||||||
Jugglable for 12 frames. |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Exchange | +12 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Exchange | +11 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Exchange | +11 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Exchange | +11 | -- | |||||||||
TJ's most damaging ender besides Auto-Barrage. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Battery | +37 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Battery | +37 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Battery | +37 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Battery | +37 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +65 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | +65 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +65 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +65 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Advantage | +4 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Advantage | +4 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Advantage | +4 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Advantage | +4 | -- |