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{{MoveData | {{MoveData | ||
|image= Shin | |image= Shin NHPhbAE.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Close Heavy Punch | |name= Close Heavy Punch | ||
Line 924: | Line 924: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LP | |version= LP | ||
|damage= | |damage= 14 (3%) | ||
|counter-hit damage= | |counter-hit damage= 18 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 934: | Line 934: | ||
|recovery= 40 | |recovery= 40 | ||
|total duration= 51f | |total duration= 51f | ||
|on hit= 14 (soft KD) | |on hit= +14 (soft KD) | ||
|on counter-hit= 14 (soft KD) | |on counter-hit= +14 (soft KD) | ||
|on block=-26 | |on block= -26 | ||
|special properties= upper body invul frames 3-5; | |special properties= upper body invul frames 3-5; | ||
can pass through frames 1-11 | can pass through frames 1-11 | ||
Line 950: | Line 950: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MP | |version= MP | ||
|damage= 18 | |damage= 18 (5%) | ||
|counter-hit damage= 22 | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid(crossup) | |guard= Mid (crossup) | ||
|startup= 29 | |startup= 29 | ||
|active= 2 | |active= 2 | ||
|recovery= 30 | |recovery= 30 | ||
|total duration= 61f | |total duration= 61f | ||
|on hit= | |on hit= +47 | ||
|on counter-hit= | |on counter-hit= +47 | ||
|on block= - | |on block= -15 | ||
|special properties= | |special properties= Jugglable for 17 frames | ||
|description= *A slow crossup attack that launches the opponent for a juggle; Indistinguishable from the HP version except for damage | |description= *A slow crossup attack that launches the opponent for a juggle; Indistinguishable from the HP version except for damage | ||
*Dubious mixup tool by itself; Mostly utilized with spirit orbs in okizeme setups | *Dubious mixup tool by itself; Mostly utilized with spirit orbs in okizeme setups | ||
Line 971: | Line 971: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HP | |version= HP | ||
|damage= 22 | |damage= 22 (6%) | ||
|counter-hit damage= 26 | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 981: | Line 981: | ||
|recovery= 30 | |recovery= 30 | ||
|total duration= 61f | |total duration= 61f | ||
|on hit= 47(17) | |on hit= +47 (17) | ||
|on counter-hit= 47(17) | |on counter-hit= +47 (17) | ||
|on block= -15 | |on block= -15 | ||
|special properties= upper body invul frames 5-9; | |special properties= upper body invul frames 5-9; | ||
Line 993: | Line 993: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= Orb HP | |version= Orb HP | ||
|damage= 22 | |damage= 22 (6%) | ||
|counter-hit damage= 26 | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 1,002: | Line 1,002: | ||
|active= 5 | |active= 5 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 30+f | ||
|on hit= | |on hit= +48 (18) | ||
|on counter-hit= | |on counter-hit= +48 (18) | ||
|on block= -16 | |on block= -16 | ||
|special properties= Crossup,Airborne on frame 6,Can Pass Through 1-17f | |special properties= Crossup, Airborne on frame 6, Can Pass Through 1-17f | ||
|description=*A fast crossup launcher that homes towards the spirit orb | |description=*A fast crossup launcher that homes towards the spirit orb | ||
**A strong mixup option by itself and in rekka strings | **A strong mixup option by itself and in rekka strings | ||
Line 1,039: | Line 1,039: | ||
|special properties= Jugglable for 6 frames | |special properties= Jugglable for 6 frames | ||
|description= * Weird launcher thing | |description= * Weird launcher thing | ||
* Low hitstun and decent late cancel window makes it all right for | * Low hitstun and decent late cancel window makes it all right for shenanigans with instinct pop/shadow cancels | ||
* combos into Shadow Greed Sever fairly easily | * combos into Shadow Greed Sever fairly easily | ||
* on grounded connects can only juggle lights and st.MP | * on grounded connects can only juggle lights and st.MP | ||
Line 1,054: | Line 1,054: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MP | |version= MP | ||
|damage= | |damage= 36 (10%) | ||
|counter-hit damage= | |counter-hit damage= 40 (11%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 3 | ||
|active= | |active= 6 | ||
|recovery= | |recovery= 34 | ||
|total duration= | |total duration= 42f | ||
|on hit= | |on hit= +79 | ||
|on counter-hit= | |on counter-hit= +79 | ||
|on block= - | |on block= -28 | ||
|special properties= Throw Invul 4-28f, Hard Knockdown | |special properties= Throw Invul 4-28f, Hard Knockdown, Jugglable for 9 frames | ||
|description= * 3 frame Hard KD AA/Launcher | |description= * 3 frame Hard KD AA/Launcher | ||
* Combo-ing into this is pretty important because it has the pluses of a reset (resetting scaling and building kv faster) and the absurdly difficult mix of a HKD | * Combo-ing into this is pretty important because it has the pluses of a reset (resetting scaling and building kv faster) and the absurdly difficult mix of a HKD | ||
Line 1,079: | Line 1,079: | ||
{{MoveData | {{MoveData | ||
|image= Shin | |image= Shin 623HKhbV2.png|thumb | ||
|caption= | |caption= | ||
|name= Awakened Soul | |name= Awakened Soul | ||
Line 1,087: | Line 1,087: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HP | |version= HP | ||
|damage= | |damage= 52 (14%) | ||
|counter-hit damage= | |counter-hit damage= 56 (15%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 3 | ||
|active= | |active= 6 | ||
|recovery= | |recovery= 49 | ||
|total duration= | |total duration= 57f | ||
|on hit= | |on hit= +19 | ||
|on counter-hit= | |on counter-hit= +19 | ||
|on block= - | |on block= -40 | ||
|special properties= | |special properties= Full Invul 1-3f, Throw Invul 4-39f | ||
|description= Invincible 3 frame reversal | |description= Invincible 3 frame reversal | ||
- tied with H Tigers Fury and H Puddle Punch for hardest hitting invincible reversal although it doesn't gain as much damage from counter hits | - tied with H Tigers Fury and H Puddle Punch for hardest hitting invincible reversal although it doesn't gain as much damage from counter hits | ||
Line 1,110: | Line 1,110: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin 214Khb.png|thumb | ||
|caption= Low cru...UNBLOCKABLE (Bless forced 3 frame delay) | |caption= Low cru...UNBLOCKABLE (Bless forced 3 frame delay) | ||
|name= Greed Sever | |name= Greed Sever | ||
Line 1,207: | Line 1,207: | ||
|on hit= +6 | |on hit= +6 | ||
|on counter-hit= +13 | |on counter-hit= +13 | ||
|on block= | |on block= -6 | ||
|special properties= | |special properties= | ||
|description= - Overhead | |description= - Overhead | ||
Line 1,216: | Line 1,216: | ||
*ground bounces on air connect but dont waste the orb | *ground bounces on air connect but dont waste the orb | ||
*Only jab punishable | *Only jab punishable | ||
}} | |||
}} | |||
==Shadow Moves== | |||
{{MoveData | |||
|image= Shin 236PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Rekka | |||
|linkname= 236PP | |||
|input= QCF+P/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 37.6 (10%) | |||
|counter-hit damage= 37.6 (10%) | |||
|potential damage= 7.2 (2%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 1+6 (7) | |||
|active= 4[8]3[9]4 | |||
[8]4[12]2 | |||
|recovery= 15 | |||
|total duration= 75f | |||
|on hit= +12 | |||
|on counter-hit= +12 | |||
|on block= +10 | |||
|special properties= | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Spirit Slice | |||
|linkname= 214PP | |||
|input= QCB+P/214PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 35.2 (9%) | |||
|counter-hit damage= 35.2 (9%) | |||
|potential damage= 6.4 (1.7%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid (crossup) | |||
|startup= 6+12 (18) | |||
|active= 10 | |||
|recovery= 38 | |||
|total duration= 65f | |||
|on hit= -11 | |||
|on counter-hit= -11 | |||
|on block= -14 | |||
|special properties= Pass Through 7-19f, High Invul 9-14 | |||
|description= *Shin Hisako teleports behind the opponent to deliver a full-screen whiff punish. | |||
*Frame data remains the same regardless of proximity to enemy. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214KKhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Greed Sever | |||
|linkname= 214KK | |||
|input= QCB+KK/214KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 35.2 (9%) | |||
|counter-hit damage= 35.2 (9%) | |||
|potential damage= 6.4 (1.7%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= High | |||
|startup= 2+21 (23) | |||
|active= 5 | |||
|recovery= 18 | |||
|total duration= 45f | |||
|on hit= -3 | |||
|on counter-hit= -3 | |||
|on block= -10 | |||
|special properties= Proj. Invul 1-32f, Low Invul 3-32f | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 623KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Awakened Soul | |||
|linkname= 623KK | |||
|input= DP+KK/623KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 41.2 (11%) | |||
|counter-hit damage= 41.2 (11%) | |||
|potential damage= 8.4 (2.3%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 3+0 | |||
|active= 10 | |||
|recovery= 46 | |||
|total duration= 58f | |||
|on hit= +15 (soft KD) | |||
|on counter-hit= +15 (soft KD) | |||
|on block= -38 | |||
|special properties= Full Invul 1-2f, Throw Invul 4-40f, Juggle Cashout | |||
|description= To Do | |||
}} | |||
}} | |||
== Enders == | |||
{{MoveData | |||
|image= Shin 236Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Rekka Ender | |||
|linkname= 236HP | |||
|input= QCF+HP/236HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Wall Splat | |||
|on hit= -5/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Wall Splat | |||
|on hit= -6/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Wall Splat | |||
|on hit= -14/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Wall Splat | |||
|on hit= -13/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Spirit Slice Ender | |||
|linkname= 214HP | |||
|input= QCB+HP/214HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214Knv.png|thumb | |||
|caption= Test Caption | |||
|name= Greed Sever Ender | |||
|linkname= 214HK | |||
|input= QCB+HK/214HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Hard Knockdown | |||
|on hit= +43 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Hard Knockdown | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Hard Knockdown | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Hard Knockdown | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin DPnv.png|thumb | |||
|caption= Test Caption | |||
|name= Awakened Soul Ender | |||
|linkname= 623K | |||
|input= DP+K/623K | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= +1 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= +2 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Damage | |||
|on hit= +2 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Damage | |||
|on hit= +5 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Damage | |||
|on hit= +15 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
==Instinct== | |||
{{MoveData | |||
|image= Shin Hands.png|thumb | |||
|caption= Test Caption | |||
|name= Eternal Descent | |||
|linkname= HP+HK | |||
|input= HP+HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 72 (20%) | |||
|counter-hit damage= 72 (20%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= -- | |||
|guard= ?? | |||
|startup= 62 | |||
|active= 838 | |||
|recovery= -- | |||
|total duration= 900f | |||
|on hit= +51 | |||
|on counter-hit= +51 | |||
|on block= -- | |||
|special properties= | |||
|description= *Can be avoided by jumping, forward or backward dashes, and shadow moves | |||
*Cannot be grabbed while in hit stun, block stun, or hitting Shin Hisako yourself | |||
*After instinct pop, hands not active until 62nd frame | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin HPHK.png|thumb | |||
|caption= Test Caption | |||
|name= Resurgence | |||
|linkname= HP+HK | |||
|input= HP+HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|startup= 60 | |||
|active= -- | |||
|recovery= -- | |||
|total duration= 60f | |||
|special properties= | |||
|description= Shin Hisako respawns the hands of Eternal Descent at the location she is currently standing in. | |||
}} | }} | ||
}} | }} |
Latest revision as of 17:11, 1 April 2025
Introduction
Shin Hisako PLACEHOLDER CHARACTER STORY
Shin Hisako PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 51f to cross two large training mode squares |
Backwards Walk Speed | 68f to cross two large training mode squares |
Forward Dash Duration | 33f
|
Backdash Duration | 17f |
Pre-Jump Frames | 5f |
Jump Duration | 40f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | -3 |
Universal Mechanics
Instinct
Eternal Descent (Creepy Hands): Summons a bunch of hands that can catch opponents who stand on them and hit them for 17% (Unscaled by guts modifier) and a hard knockdown that grants workable oki situation.
Combat Traits
Drifting Spirits: Shin can summons a drifting spirit that either slowly moves across the screen or stays in place. Shin can summon a spirit shot, a giant,high durability projectile that causes a lot of blockstun/hitstun by whacking the drifting spirit with her sword. What move Shin Hisako uses to wack the move affects the speed and trajectory of the giant firebal
Special Chains: Shin Hisako rekka is cancelable into dp, overhead and slice on hit block and whiff granting her a funky tool to use in neutral, pressure and oki
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 10 (2%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 10 | 17f | +2 | +4 | 0 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 (4%) | 18 (5%) | -- | 2.4 | 4 | Mid | 6 | 3 | 16 | 24f | +2 | +5 | +0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 11 | 3 | 20 | 33f | +2 | +7 | -3 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26.8 (7%) | 34.8 (9%) | -- | ?? | ?? | Mid | 9 | 2 [12] 2 | 16 | 40f | +8 | +8 | +3 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 8 | 3 | 18 | 28f | +1 | +2 | -2 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 5 | 10 | 19f | +2 | +2 | 0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 8 | 5 | 18 | 30f | +8 | +13 | +3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | -- | -- | Mid | 6 | 2 | 17 | 24f | +1 | +5 | +1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 20 | 3 | 12 | 34 | +14 | +18 | +6 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | ?? | ?? | Mid | 9 | 3 | 16 | 27 | +3 | +7 | +1 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 10 (2%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 14 | 20f | +2 | +4 | 0 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 16 | 25f | +3 | +7 | 0 | -- |
- Can manual into M DP on hit |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Mid | 11 | 6 | 24 | 40f | +4 | +4 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Mid | 11 | 6 | 24 | 40f | +4 | +4 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Low | 5 | 3 | 8 | 15f | +2 | +7 | 0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Low | 7 | 4 | 16 | 26f | -1 | +2 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Low | 9 | 4 | 21 | 33f | +66 | +66 | -3 | Hard Knockdown |
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Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 8 | 4 | 18+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 8 | 5 | 4 | 16+f | +16 | +19 | +12 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 13 | 5 | 4 | 21+f | +20 | +24 | +16 | Crossup |
* Its so plus that the opponent can interrupt dash after blocking this
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 8 | 4 | 18+f | +15 | +17 | +4 | Crossup |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 10 | 3 | 4 | 16+f | +16 | +19 | +10 | - |
- farthest reaching "down AND forward" jump in * Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 15 | 4 | 4 | 22+f | +20 | +24 | +12 | Crossup |
|
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | - | - | - | - | - | 5 | 2 | 29 | 36f | +59 | - | - | Hard Knockdown |
Builds a lot of meter and curses the opponent a with a tracking drifting spirit which can be used for setups or saved as a quick get in tool in neutral later |
Special Moves
- whiff cancellable into rekka extensions and other special during recovery
- All version are cancellable into 2nd rekka or any of Shin Hisako's other specials, giving her potent oki and a poke she can whiff cancel into an anti air
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 11 | 2 | 24 (1,13) | 36f | +3 | +10 | -2 | (first whiff-cancellable frame, last whiff-cancellable frame) |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 15 | 2 | 26 (2,19) | 42f | +4 | +6 | -4 | (first whiff-cancellable frame, last whiff-cancellable frame) |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid | 17 | 2 | 29 (2,17) | 42f | +5 | +12 | -5 | (first whiff-cancellable frame, last whiff-cancellable frame) |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 16 | 3 (2,3) | 20 (0,18) | 38 | +3 | +21 | -6 | - |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 19 | 6 (2,6) | 23 (0,14) | 38 | +6 | +13 | -10 | - |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid | 19 | 6 (2,6) | 22 (0,14) | 38 | +9 | +11 | -9 | - |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 17 | 4 | 34 | - | -14 | -8 | -17 | Opener |
"Just use H 3rd Rekka"- Shin Hisako God Infilament (To DO) | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 21 | 12 | 29 | - | -11 | -5 | -19 | Opener |
(To DO) | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid | 21 | 12 | 18 | 50 | +4 | +10 | -10 | - |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid (crossup) | 10 | 2 | 40 | 51f | +14 (soft KD) | +14 (soft KD) | -26 | upper body invul frames 3-5;
can pass through frames 1-11 |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid (crossup) | 29 | 2 | 30 | 61f | +47 | +47 | -15 | Jugglable for 17 frames |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid (crossup) | 29 | 2 | 30 | 61f | +47 (17) | +47 (17) | -15 | upper body invul frames 5-9;
can pass through frames 1-11 |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Orb HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid (crossup) | 22 | 5 | 4 | 30+f | +48 (18) | +48 (18) | -16 | Crossup, Airborne on frame 6, Can Pass Through 1-17f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 36 (10%) | 40 (11%) | -- | ?? | ?? | Mid | 9 | 3 | 25 | 36f | +36 | +36 | -16 | Jugglable for 6 frames |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MP | 36 (10%) | 40 (11%) | -- | ?? | ?? | Mid | 3 | 6 | 34 | 42f | +79 | +79 | -28 | Throw Invul 4-28f, Hard Knockdown, Jugglable for 9 frames |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 52 (14%) | 56 (15%) | -- | ?? | ?? | Mid | 3 | 6 | 49 | 57f | +19 | +19 | -40 | Full Invul 1-3f, Throw Invul 4-39f |
Invincible 3 frame reversal - tied with H Tigers Fury and H Puddle Punch for hardest hitting invincible reversal although it doesn't gain as much damage from counter hits - Is NOT shadow cancelable - Has an angle;covers the top of shin hisakos head very poorly |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 28(7%) | 36(10%) | -- | ?? | ?? | High | 24 | 3 | 30 | 56f | +9{20} | +16 | -10 | lower body invul/ground bounce on air connect/stagger |
- overhead
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 36(10%) | 44 | -- | ?? | ?? | High | 25 | 4 | 32 | -- | +6{17} | +13 | -9 | -- |
*gains some LBI frame 11 so its very prediction based
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 44 | 52 | -- | ?? | ?? | High | 29 | 4 | 29 | 61f | +6 | +13 | --6 | - |
- Overhead
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Orb HK | 44 | 52 | -- | ?? | ?? | High | 29 | 4 | 29 | 61f | +6 | +13 | -6 | - |
- Overhead
|
Shadow Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
37.6 (10%) | 37.6 (10%) | 7.2 (2%) | -- | -- | Mid | 1+6 (7) | 4[8]3[9]4
[8]4[12]2 |
15 | 75f | +12 | +12 | +10 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35.2 (9%) | 35.2 (9%) | 6.4 (1.7%) | -- | -- | Mid (crossup) | 6+12 (18) | 10 | 38 | 65f | -11 | -11 | -14 | Pass Through 7-19f, High Invul 9-14 |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35.2 (9%) | 35.2 (9%) | 6.4 (1.7%) | -- | -- | High | 2+21 (23) | 5 | 18 | 45f | -3 | -3 | -10 | Proj. Invul 1-32f, Low Invul 3-32f |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
41.2 (11%) | 41.2 (11%) | 8.4 (2.3%) | -- | -- | Mid | 3+0 | 10 | 46 | 58f | +15 (soft KD) | +15 (soft KD) | -38 | Full Invul 1-2f, Throw Invul 4-40f, Juggle Cashout |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | -5/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | -6/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | -14/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | -13/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Hard Knockdown | +43 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Hard Knockdown | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Hard Knockdown | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Hard Knockdown | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +1 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 1 | Damage | +2 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +2 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +5 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +15 | -- |
Instinct
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
72 (20%) | 72 (20%) | -- | ?? | -- | ?? | 62 | 838 | -- | 900f | +51 | +51 | -- | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | 60 | -- | -- | 60f | - | - | - | - |
Shin Hisako respawns the hands of Eternal Descent at the location she is currently standing in. |