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{{MoveData | {{MoveData | ||
|image= Shin | |image= Shin NHPhbAE.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Close Heavy Punch | |name= Close Heavy Punch | ||
Line 582: | Line 582: | ||
{{MoveData | {{MoveData | ||
|image= | |image= ShinJHP-ezgif.com-crop.gif|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Heavy Punch | |name= Jumping Heavy Punch | ||
Line 589: | Line 589: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30 (8%) | ||
|counter-hit damage= | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= | |guard= High | ||
|startup= | |startup= 13 | ||
|active= | |active= 5 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 21+f | ||
|on hit= + | |on hit= +20 | ||
|on counter-hit= + | |on counter-hit= +24 | ||
|on block= | |on block= +16 | ||
|special properties= | |special properties= Crossup | ||
|description= * Inflicts the most hitstun or blockstun of any jump in so this is the one you want them to block | |description= * Inflicts the most hitstun or blockstun of any jump in so this is the one you want them to block | ||
* Its so plus that the opponent can interrupt dash after blocking this | * Its so plus that the opponent can interrupt dash after blocking this | ||
Line 643: | Line 643: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin JMKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Medium Kick | |name= Jumping Medium Kick | ||
Line 650: | Line 650: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 24 (6%) | ||
|counter-hit damage= | |counter-hit damage= 30 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
|shadow on block= 4 | |shadow on block= 4 | ||
|guard= High | |guard= High | ||
|startup= | |startup= 10 | ||
|active= | |active= 3 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 16+f | ||
|on hit= +16 | |on hit= +16 | ||
|on counter-hit= +19 | |on counter-hit= +19 | ||
|on block= + | |on block= +10 | ||
|special properties= | |special properties= | ||
|description= - farthest reaching "down AND forward" jump in | |description= - farthest reaching "down AND forward" jump in | ||
* Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash | * Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash | ||
Line 671: | Line 671: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin JHKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Heavy Kick | |name= Jumping Heavy Kick | ||
Line 678: | Line 678: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30 (8%) | ||
|counter-hit damage= | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= | |guard= High | ||
|startup= | |startup= 15 | ||
|active= 4 | |active= 4 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 22+f | ||
|on hit= + | |on hit= +20 | ||
|on counter-hit= + | |on counter-hit= +24 | ||
|on block= | |on block= +12 | ||
|special properties= | |special properties= Crossup | ||
|description= * reaches very far down and behind Shin Hisako but not far forward | |description= * reaches very far down and behind Shin Hisako but not far forward | ||
* Go to crossup | * Go to crossup | ||
* highest hitstun of all of | * highest hitstun of all of Shin's moves which means you can go for some of Shin's slower manuals on low connect jHP which Shin gets a lot of reward due to her oki | ||
}} | }} | ||
}} | }} | ||
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== Special Moves == | == Special Moves == | ||
{{MoveData | {{MoveData | ||
|image= Shin Rekka1.png|thumb | |||
|caption= Test Caption | |caption= Test Caption | ||
|name= Rekka | |name= Rekka 1 | ||
|linkname= 236P | |linkname= 236P | ||
|input= QCF+P/236P | |input= QCF+P/236P | ||
|data= | |data= Shin Hisako's primary opener, a high-pushback, safe, low risk-low return special that sets up counter hitting opportunities with rekka extensions | ||
*whiff cancellable into rekka extensions and other special during recovery | |||
* All version are cancellable into 2nd rekka or any of Shin Hisako's other specials, giving her potent oki and a poke she can whiff cancel into an anti air | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= | |version= LP | ||
|damage= | |damage= 14 (3%) | ||
|counter-hit damage= | |counter-hit damage= 18 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= 11 | |startup= 11 | ||
|active= | |active= 2 | ||
|recovery= 24(1,13) | |recovery= 24 (1,13) | ||
|total duration= 36f | |total duration= 36f | ||
|on hit= +3 | |on hit= +3 | ||
|on counter-hit= +10 | |on counter-hit= +10 | ||
|on block= -2 | |on block= -2 | ||
|special properties= | |special properties= (first whiff-cancellable frame, last whiff-cancellable frame) | ||
|description= | |description= | ||
* Light rekka is the fastest and safest version rekka at a cozy -2 on block, making it the go to for cancels; very plus on counter hit, granting shin easy manuals after and makes mashing after certain Shin Hisako normals (Crouch LK, Crouch MK, Far HP) as a defender scary. | * Light rekka is the fastest and safest version rekka at a cozy -2 on block, making it the go to for cancels; very plus on counter hit, granting shin easy manuals after and makes mashing after certain Shin Hisako normals (Crouch LK, Crouch MK, Far HP) as a defender scary. | ||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= | |version= MP | ||
|damage= | |damage= 18 (5%) | ||
|counter-hit damage= | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= 2 | |||
|recovery= 26 (2,19) | |||
|total duration= 42f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= -4 | |||
|special properties= (first whiff-cancellable frame, last whiff-cancellable frame) | |||
|description= * Medium Rekka is slower, ''slightly'' more damaging, ''slightly'' less safe than the light version and is mainly used as a late cancel to frame trap after normals where L rekka would be too fast or to catch backdashes after normals where L rekka isn't too fast. Combos into all versions of Spirit Slice and Greed Sever | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 22 (6%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 17 | ||
|active= | |active= 2 | ||
|recovery= 20 | |recovery= 29 (2,17) | ||
|total duration= 38 | |total duration= 42f | ||
|on hit= +3 | |on hit= +5 | ||
|on counter-hit= ''+21'' | |on counter-hit= +12 | ||
|on block= -6 | |on block= -5 | ||
|special properties= (first whiff-cancellable frame, last whiff-cancellable frame) | |||
|description= * Heavy rekka is slowest, most damaging and most disadvantageous but its not very different from M rekka. Its main upside is that H Rekka xx L Greed Sever is a true blocksting. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin Rekka2.png|thumb | |||
|caption= Test Caption | |||
|name= Rekka 2 | |||
|linkname= 236P | |||
|input= QCF+P > P/236P > P | |||
|data= 2nd rekka is Shin Hisako's main counter hit tool after 1st rekka. The main edge it has over choosing to special chain into the high damage Greed Sever is that Shin can easily gamble to make the defender regret trying to punish 2nd rekka. | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 14 (3%) | |||
|counter-hit damage= 18 (5%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 16 | |||
|active= 3 (2,3) | |||
|recovery= 20 (0,18) | |||
|total duration= 38 | |||
|on hit= +3 | |||
|on counter-hit= ''+21'' | |||
|on block= -6 | |||
|special properties= | |special properties= | ||
|description= | |description= | ||
* Light 2nd Rekka is absurdly good. Has a gratuitous counter hit advantage of +21. Is only "punishable" by lights/moves active on frame 6 (and can be spaced so that a majority of character punishes whiff. Can cancel into immediate H rekka '''''OR''''' late cancel into L slice forcing the opponent to not only guess on if you are going to frame trap after but also on what side they have to. | * Light 2nd Rekka is absurdly good. Has a gratuitous counter hit advantage of +21. Is only "punishable" by lights/moves active on frame 6 (and can be spaced so that a majority of character punishes whiff. Can cancel into immediate H rekka '''''OR''''' late cancel into L slice forcing the opponent to not only guess on if you are going to frame trap after but also on what side they have to. | ||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= | |version= MP | ||
|damage= 14/ | |damage= 18 (5%) | ||
|counter-hit damage= | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 19 | |||
|active= 6 (2,6) | |||
|recovery= 23 (0,14) | |||
|total duration= 38 | |||
|on hit= +6 | |||
|on counter-hit= +13 | |||
|on block= -10 | |||
|special properties= | |||
|description= | |||
* Medium 2nd Rekka and Heavy 2nd Rekka are not as good as L 2nd, being more unsafe and losing the unreactable crossup threat. It serves 2 important roles in catching backdash after 1st rekka and getting M/H spirit slice special chains and H greed sever special chains to combo after L 1st rekka | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 22 (6%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 19 | ||
|active= 4 | |active= 6 (2,6) | ||
|recovery= 34 | |recovery= 22 (0,14) | ||
|total duration= 38 | |||
|on hit= +9 | |||
|on counter-hit= +11 | |||
|on block= -9 | |||
|special properties= | |||
|description= | |||
* Medium 2nd Rekka and Heavy 2nd Rekka are not as good as L 2nd, being more unsafe and losing the unreactable crossup threat. It serves 2 important roles in catching backdash after 1st rekka and getting M/H spirit slice special chains and H greed sever special chains to combo after L 1st rekka | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin Rekka3.png|thumb | |||
|caption= Test Caption | |||
|name= Rekka 3 | |||
|linkname= 236P | |||
|input= QCF+P>P>P/236P>P>P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 14 (3%) | |||
|counter-hit damage= 18 (5%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 17 | |||
|active= 4 | |||
|recovery= 34 | |||
|total duration= | |total duration= | ||
|on hit= -14 | |on hit= -14 | ||
|on counter-hit= -8 | |on counter-hit= -8 | ||
|on block= -17 | |on block= -17 | ||
|special properties= Opener | |special properties= Opener | ||
|description= "Just use H 3rd Rekka"- Shin Hisako God Infilament (To DO) | |description= "Just use H 3rd Rekka"- Shin Hisako God Infilament (To DO) | ||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 18 (5%) | |||
|counter-hit damage= 22 (6%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 21 | |||
|active= 12 | |||
|recovery= 29 | |||
|total duration= | |||
|on hit= -11 | |||
|on counter-hit= -5 | |||
|on block= -19 | |||
|special properties= Opener | |||
|description= (To DO) | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 22 (6%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 21 | |||
|active= 12 | |||
|recovery= 18 | |||
|total duration= 50 | |||
|on hit= +4 | |||
|on counter-hit= +10 | |||
|on block= -10 | |||
|special properties= | |||
|description= To Do | |||
}} | }} | ||
}} | }} | ||
Line 789: | Line 916: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin 214Phb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Spirit Slice | |name= Spirit Slice | ||
Line 797: | Line 924: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LP | |version= LP | ||
|damage= | |damage= 14 (3%) | ||
|counter-hit damage= | |counter-hit damage= 18 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 807: | Line 934: | ||
|recovery= 40 | |recovery= 40 | ||
|total duration= 51f | |total duration= 51f | ||
|on hit= 14 (soft KD) | |on hit= +14 (soft KD) | ||
|on counter-hit= 14 (soft KD) | |on counter-hit= +14 (soft KD) | ||
|on block=-26 | |on block= -26 | ||
|special properties= upper body invul frames 3-5; | |special properties= upper body invul frames 3-5; | ||
can pass through frames 1-11 | can pass through frames 1-11 | ||
Line 823: | Line 950: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MP | |version= MP | ||
|damage= 18 | |damage= 18 (5%) | ||
|counter-hit damage= 22 | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid(crossup) | |guard= Mid (crossup) | ||
|startup= 29 | |startup= 29 | ||
|active= 2 | |active= 2 | ||
|recovery= 30 | |recovery= 30 | ||
|total duration= 61f | |total duration= 61f | ||
|on hit= | |on hit= +47 | ||
|on counter-hit= | |on counter-hit= +47 | ||
|on block= - | |on block= -15 | ||
|special properties= | |special properties= Jugglable for 17 frames | ||
|description= *A slow crossup attack that launches the opponent for a juggle; Indistinguishable from the HP version except for damage | |description= *A slow crossup attack that launches the opponent for a juggle; Indistinguishable from the HP version except for damage | ||
*Dubious mixup tool by itself; Mostly utilized with spirit orbs in okizeme setups | *Dubious mixup tool by itself; Mostly utilized with spirit orbs in okizeme setups | ||
Line 844: | Line 971: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HP | |version= HP | ||
|damage= 22 | |damage= 22 (6%) | ||
|counter-hit damage= 26 | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 854: | Line 981: | ||
|recovery= 30 | |recovery= 30 | ||
|total duration= 61f | |total duration= 61f | ||
|on hit= 47(17) | |on hit= +47 (17) | ||
|on counter-hit= 47(17) | |on counter-hit= +47 (17) | ||
|on block= -15 | |on block= -15 | ||
|special properties= upper body invul frames 5-9; | |special properties= upper body invul frames 5-9; | ||
Line 866: | Line 993: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= Orb HP | |version= Orb HP | ||
|damage= 22 | |damage= 22 (6%) | ||
|counter-hit damage= 26 | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 875: | Line 1,002: | ||
|active= 5 | |active= 5 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 30+f | ||
|on hit= | |on hit= +48 (18) | ||
|on counter-hit= | |on counter-hit= +48 (18) | ||
|on block= -16 | |on block= -16 | ||
|special properties= Crossup,Airborne on frame 6,Can Pass Through 1-17f | |special properties= Crossup, Airborne on frame 6, Can Pass Through 1-17f | ||
|description=*A fast crossup launcher that homes towards the spirit orb | |description=*A fast crossup launcher that homes towards the spirit orb | ||
**A strong mixup option by itself and in rekka strings | **A strong mixup option by itself and in rekka strings | ||
Line 889: | Line 1,016: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin 623LKhb.png|thumb | ||
|caption= | |caption= | ||
|name= Awakened Soul | |name= Awakened Soul | ||
|linkname= 623K | |linkname= 623K | ||
Line 897: | Line 1,024: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LP | |version= LP | ||
|damage= | |damage= 36 (10%) | ||
|counter-hit damage= | |counter-hit damage= 40 (11%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 9 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 25 | ||
|total duration= | |total duration= 36f | ||
|on hit= | |on hit= +36 | ||
|on counter-hit= | |on counter-hit= +36 | ||
|on block=- | |on block= -16 | ||
|special properties= | |special properties= Jugglable for 6 frames | ||
|description= * Weird launcher thing | |description= * Weird launcher thing | ||
* Low hitstun and decent late cancel window makes it all right for | * Low hitstun and decent late cancel window makes it all right for shenanigans with instinct pop/shadow cancels | ||
* combos into Shadow Greed Sever fairly easily | * combos into Shadow Greed Sever fairly easily | ||
* on grounded connects can only juggle lights and st.MP | * on grounded connects can only juggle lights and st.MP | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Shin 623MKhb.png|thumb | |||
|caption= | |||
|name= Awakened Soul | |||
|linkname= 623K | |||
|input= DP+K/623K | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MP | |version= MP | ||
|damage= | |damage= 36 (10%) | ||
|counter-hit damage= | |counter-hit damage= 40 (11%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 3 | ||
|active= | |active= 6 | ||
|recovery= | |recovery= 34 | ||
|total duration= | |total duration= 42f | ||
|on hit= | |on hit= +79 | ||
|on counter-hit= | |on counter-hit= +79 | ||
|on block= - | |on block= -28 | ||
|special properties= - | |special properties= Throw Invul 4-28f, Hard Knockdown, Jugglable for 9 frames | ||
|description= * 3 frame Hard KD AA/Launcher | |description= * 3 frame Hard KD AA/Launcher | ||
* Combo-ing into this is pretty important because it has the pluses of a reset (resetting scaling and building kv faster) and the absurdly difficult mix of a HKD | * Combo-ing into this is pretty important because it has the pluses of a reset (resetting scaling and building kv faster) and the absurdly difficult mix of a HKD | ||
Line 940: | Line 1,076: | ||
* has an angle; covers the top of her head poorly | * has an angle; covers the top of her head poorly | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Shin 623HKhbV2.png|thumb | |||
|caption= | |||
|name= Awakened Soul | |||
|linkname= 623K | |||
|input= DP+K/623K | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HP | |version= HP | ||
|damage= | |damage= 52 (14%) | ||
|counter-hit damage= | |counter-hit damage= 56 (15%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 3 | ||
|active= | |active= 6 | ||
|recovery= | |recovery= 49 | ||
|total duration= | |total duration= 57f | ||
|on hit= | |on hit= +19 | ||
|on counter-hit= | |on counter-hit= +19 | ||
|on block= - | |on block= -40 | ||
|special properties= | |special properties= Full Invul 1-3f, Throw Invul 4-39f | ||
|description= Invincible 3 frame reversal | |description= Invincible 3 frame reversal | ||
- tied with H Tigers Fury and H Puddle Punch for hardest hitting invincible reversal although it doesn't gain as much damage from counter hits | - tied with H Tigers Fury and H Puddle Punch for hardest hitting invincible reversal although it doesn't gain as much damage from counter hits | ||
Line 965: | Line 1,110: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin 214Khb.png|thumb | ||
|caption= Low cru...UNBLOCKABLE (Bless forced 3 frame delay) | |caption= Low cru...UNBLOCKABLE (Bless forced 3 frame delay) | ||
|name= Greed Sever | |name= Greed Sever | ||
Line 1,062: | Line 1,207: | ||
|on hit= +6 | |on hit= +6 | ||
|on counter-hit= +13 | |on counter-hit= +13 | ||
|on block= | |on block= -6 | ||
|special properties= | |special properties= | ||
|description= - Overhead | |description= - Overhead | ||
Line 1,071: | Line 1,216: | ||
*ground bounces on air connect but dont waste the orb | *ground bounces on air connect but dont waste the orb | ||
*Only jab punishable | *Only jab punishable | ||
}} | |||
}} | |||
==Shadow Moves== | |||
{{MoveData | |||
|image= Shin 236PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Rekka | |||
|linkname= 236PP | |||
|input= QCF+P/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 37.6 (10%) | |||
|counter-hit damage= 37.6 (10%) | |||
|potential damage= 7.2 (2%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 1+6 (7) | |||
|active= 4[8]3[9]4 | |||
[8]4[12]2 | |||
|recovery= 15 | |||
|total duration= 75f | |||
|on hit= +12 | |||
|on counter-hit= +12 | |||
|on block= +10 | |||
|special properties= | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Spirit Slice | |||
|linkname= 214PP | |||
|input= QCB+P/214PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 35.2 (9%) | |||
|counter-hit damage= 35.2 (9%) | |||
|potential damage= 6.4 (1.7%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid (crossup) | |||
|startup= 6+12 (18) | |||
|active= 10 | |||
|recovery= 38 | |||
|total duration= 65f | |||
|on hit= -11 | |||
|on counter-hit= -11 | |||
|on block= -14 | |||
|special properties= Pass Through 7-19f, High Invul 9-14 | |||
|description= *Shin Hisako teleports behind the opponent to deliver a full-screen whiff punish. | |||
*Frame data remains the same regardless of proximity to enemy. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214KKhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Greed Sever | |||
|linkname= 214KK | |||
|input= QCB+KK/214KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 35.2 (9%) | |||
|counter-hit damage= 35.2 (9%) | |||
|potential damage= 6.4 (1.7%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= High | |||
|startup= 2+21 (23) | |||
|active= 5 | |||
|recovery= 18 | |||
|total duration= 45f | |||
|on hit= -3 | |||
|on counter-hit= -3 | |||
|on block= -10 | |||
|special properties= Proj. Invul 1-32f, Low Invul 3-32f | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 623KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Awakened Soul | |||
|linkname= 623KK | |||
|input= DP+KK/623KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 41.2 (11%) | |||
|counter-hit damage= 41.2 (11%) | |||
|potential damage= 8.4 (2.3%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 3+0 | |||
|active= 10 | |||
|recovery= 46 | |||
|total duration= 58f | |||
|on hit= +15 (soft KD) | |||
|on counter-hit= +15 (soft KD) | |||
|on block= -38 | |||
|special properties= Full Invul 1-2f, Throw Invul 4-40f, Juggle Cashout | |||
|description= To Do | |||
}} | |||
}} | |||
== Enders == | |||
{{MoveData | |||
|image= Shin 236Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Rekka Ender | |||
|linkname= 236HP | |||
|input= QCF+HP/236HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Wall Splat | |||
|on hit= -5/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Wall Splat | |||
|on hit= -6/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Wall Splat | |||
|on hit= -14/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Wall Splat | |||
|on hit= -13/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Spirit Slice Ender | |||
|linkname= 214HP | |||
|input= QCB+HP/214HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214Knv.png|thumb | |||
|caption= Test Caption | |||
|name= Greed Sever Ender | |||
|linkname= 214HK | |||
|input= QCB+HK/214HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Hard Knockdown | |||
|on hit= +43 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Hard Knockdown | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Hard Knockdown | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Hard Knockdown | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin DPnv.png|thumb | |||
|caption= Test Caption | |||
|name= Awakened Soul Ender | |||
|linkname= 623K | |||
|input= DP+K/623K | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= +1 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= +2 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Damage | |||
|on hit= +2 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Damage | |||
|on hit= +5 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Damage | |||
|on hit= +15 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
==Instinct== | |||
{{MoveData | |||
|image= Shin Hands.png|thumb | |||
|caption= Test Caption | |||
|name= Eternal Descent | |||
|linkname= HP+HK | |||
|input= HP+HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 72 (20%) | |||
|counter-hit damage= 72 (20%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= -- | |||
|guard= ?? | |||
|startup= 62 | |||
|active= 838 | |||
|recovery= -- | |||
|total duration= 900f | |||
|on hit= +51 | |||
|on counter-hit= +51 | |||
|on block= -- | |||
|special properties= | |||
|description= *Can be avoided by jumping, forward or backward dashes, and shadow moves | |||
*Cannot be grabbed while in hit stun, block stun, or hitting Shin Hisako yourself | |||
*After instinct pop, hands not active until 62nd frame | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin HPHK.png|thumb | |||
|caption= Test Caption | |||
|name= Resurgence | |||
|linkname= HP+HK | |||
|input= HP+HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|startup= 60 | |||
|active= -- | |||
|recovery= -- | |||
|total duration= 60f | |||
|special properties= | |||
|description= Shin Hisako respawns the hands of Eternal Descent at the location she is currently standing in. | |||
}} | }} | ||
}} | }} |
Latest revision as of 17:11, 1 April 2025
Introduction
Shin Hisako PLACEHOLDER CHARACTER STORY
Shin Hisako PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 51f to cross two large training mode squares |
Backwards Walk Speed | 68f to cross two large training mode squares |
Forward Dash Duration | 33f
|
Backdash Duration | 17f |
Pre-Jump Frames | 5f |
Jump Duration | 40f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | -3 |
Universal Mechanics
Instinct
Eternal Descent (Creepy Hands): Summons a bunch of hands that can catch opponents who stand on them and hit them for 17% (Unscaled by guts modifier) and a hard knockdown that grants workable oki situation.
Combat Traits
Drifting Spirits: Shin can summons a drifting spirit that either slowly moves across the screen or stays in place. Shin can summon a spirit shot, a giant,high durability projectile that causes a lot of blockstun/hitstun by whacking the drifting spirit with her sword. What move Shin Hisako uses to wack the move affects the speed and trajectory of the giant firebal
Special Chains: Shin Hisako rekka is cancelable into dp, overhead and slice on hit block and whiff granting her a funky tool to use in neutral, pressure and oki
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 10 (2%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 10 | 17f | +2 | +4 | 0 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 (4%) | 18 (5%) | -- | 2.4 | 4 | Mid | 6 | 3 | 16 | 24f | +2 | +5 | +0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 11 | 3 | 20 | 33f | +2 | +7 | -3 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26.8 (7%) | 34.8 (9%) | -- | ?? | ?? | Mid | 9 | 2 [12] 2 | 16 | 40f | +8 | +8 | +3 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 8 | 3 | 18 | 28f | +1 | +2 | -2 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 5 | 10 | 19f | +2 | +2 | 0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 8 | 5 | 18 | 30f | +8 | +13 | +3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | -- | -- | Mid | 6 | 2 | 17 | 24f | +1 | +5 | +1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 20 | 3 | 12 | 34 | +14 | +18 | +6 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | ?? | ?? | Mid | 9 | 3 | 16 | 27 | +3 | +7 | +1 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 10 (2%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 14 | 20f | +2 | +4 | 0 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 16 | 25f | +3 | +7 | 0 | -- |
- Can manual into M DP on hit |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Mid | 11 | 6 | 24 | 40f | +4 | +4 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Mid | 11 | 6 | 24 | 40f | +4 | +4 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Low | 5 | 3 | 8 | 15f | +2 | +7 | 0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Low | 7 | 4 | 16 | 26f | -1 | +2 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Low | 9 | 4 | 21 | 33f | +66 | +66 | -3 | Hard Knockdown |
|
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 8 | 4 | 18+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 8 | 5 | 4 | 16+f | +16 | +19 | +12 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 13 | 5 | 4 | 21+f | +20 | +24 | +16 | Crossup |
* Its so plus that the opponent can interrupt dash after blocking this
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 8 | 4 | 18+f | +15 | +17 | +4 | Crossup |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 10 | 3 | 4 | 16+f | +16 | +19 | +10 | - |
- farthest reaching "down AND forward" jump in * Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 15 | 4 | 4 | 22+f | +20 | +24 | +12 | Crossup |
|
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | - | - | - | - | - | 5 | 2 | 29 | 36f | +59 | - | - | Hard Knockdown |
Builds a lot of meter and curses the opponent a with a tracking drifting spirit which can be used for setups or saved as a quick get in tool in neutral later |
Special Moves
- whiff cancellable into rekka extensions and other special during recovery
- All version are cancellable into 2nd rekka or any of Shin Hisako's other specials, giving her potent oki and a poke she can whiff cancel into an anti air
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 11 | 2 | 24 (1,13) | 36f | +3 | +10 | -2 | (first whiff-cancellable frame, last whiff-cancellable frame) |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 15 | 2 | 26 (2,19) | 42f | +4 | +6 | -4 | (first whiff-cancellable frame, last whiff-cancellable frame) |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid | 17 | 2 | 29 (2,17) | 42f | +5 | +12 | -5 | (first whiff-cancellable frame, last whiff-cancellable frame) |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 16 | 3 (2,3) | 20 (0,18) | 38 | +3 | +21 | -6 | - |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 19 | 6 (2,6) | 23 (0,14) | 38 | +6 | +13 | -10 | - |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid | 19 | 6 (2,6) | 22 (0,14) | 38 | +9 | +11 | -9 | - |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 17 | 4 | 34 | - | -14 | -8 | -17 | Opener |
"Just use H 3rd Rekka"- Shin Hisako God Infilament (To DO) | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 21 | 12 | 29 | - | -11 | -5 | -19 | Opener |
(To DO) | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid | 21 | 12 | 18 | 50 | +4 | +10 | -10 | - |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid (crossup) | 10 | 2 | 40 | 51f | +14 (soft KD) | +14 (soft KD) | -26 | upper body invul frames 3-5;
can pass through frames 1-11 |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid (crossup) | 29 | 2 | 30 | 61f | +47 | +47 | -15 | Jugglable for 17 frames |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid (crossup) | 29 | 2 | 30 | 61f | +47 (17) | +47 (17) | -15 | upper body invul frames 5-9;
can pass through frames 1-11 |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Orb HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid (crossup) | 22 | 5 | 4 | 30+f | +48 (18) | +48 (18) | -16 | Crossup, Airborne on frame 6, Can Pass Through 1-17f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 36 (10%) | 40 (11%) | -- | ?? | ?? | Mid | 9 | 3 | 25 | 36f | +36 | +36 | -16 | Jugglable for 6 frames |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MP | 36 (10%) | 40 (11%) | -- | ?? | ?? | Mid | 3 | 6 | 34 | 42f | +79 | +79 | -28 | Throw Invul 4-28f, Hard Knockdown, Jugglable for 9 frames |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 52 (14%) | 56 (15%) | -- | ?? | ?? | Mid | 3 | 6 | 49 | 57f | +19 | +19 | -40 | Full Invul 1-3f, Throw Invul 4-39f |
Invincible 3 frame reversal - tied with H Tigers Fury and H Puddle Punch for hardest hitting invincible reversal although it doesn't gain as much damage from counter hits - Is NOT shadow cancelable - Has an angle;covers the top of shin hisakos head very poorly |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 28(7%) | 36(10%) | -- | ?? | ?? | High | 24 | 3 | 30 | 56f | +9{20} | +16 | -10 | lower body invul/ground bounce on air connect/stagger |
- overhead
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 36(10%) | 44 | -- | ?? | ?? | High | 25 | 4 | 32 | -- | +6{17} | +13 | -9 | -- |
*gains some LBI frame 11 so its very prediction based
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 44 | 52 | -- | ?? | ?? | High | 29 | 4 | 29 | 61f | +6 | +13 | --6 | - |
- Overhead
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Orb HK | 44 | 52 | -- | ?? | ?? | High | 29 | 4 | 29 | 61f | +6 | +13 | -6 | - |
- Overhead
|
Shadow Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
37.6 (10%) | 37.6 (10%) | 7.2 (2%) | -- | -- | Mid | 1+6 (7) | 4[8]3[9]4
[8]4[12]2 |
15 | 75f | +12 | +12 | +10 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35.2 (9%) | 35.2 (9%) | 6.4 (1.7%) | -- | -- | Mid (crossup) | 6+12 (18) | 10 | 38 | 65f | -11 | -11 | -14 | Pass Through 7-19f, High Invul 9-14 |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35.2 (9%) | 35.2 (9%) | 6.4 (1.7%) | -- | -- | High | 2+21 (23) | 5 | 18 | 45f | -3 | -3 | -10 | Proj. Invul 1-32f, Low Invul 3-32f |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
41.2 (11%) | 41.2 (11%) | 8.4 (2.3%) | -- | -- | Mid | 3+0 | 10 | 46 | 58f | +15 (soft KD) | +15 (soft KD) | -38 | Full Invul 1-2f, Throw Invul 4-40f, Juggle Cashout |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | -5/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | -6/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | -14/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | -13/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Hard Knockdown | +43 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Hard Knockdown | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Hard Knockdown | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Hard Knockdown | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +1 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 1 | Damage | +2 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +2 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +5 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +15 | -- |
Instinct
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
72 (20%) | 72 (20%) | -- | ?? | -- | ?? | 62 | 838 | -- | 900f | +51 | +51 | -- | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | 60 | -- | -- | 60f | - | - | - | - |
Shin Hisako respawns the hands of Eternal Descent at the location she is currently standing in. |