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=== Standing Normals === | === Standing Normals === | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin SLPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Standing Light Punch | |name= Standing Light Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 8(2%) | |damage= 8 (2%) | ||
|counter-hit damage= 10(2%) | |counter-hit damage= 10 (2%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
|shadow on block= 2.4 | |shadow on block= 2.4 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 5 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 10 | ||
|total duration= | |total duration= 17f | ||
|on hit= + | |on hit= +2 | ||
|on counter-hit= + | |on counter-hit= +4 | ||
|on block= | |on block= 0 | ||
|special properties= Chain | |special properties= Chain | ||
|description= * Not chainable into itself;chainable into cr.lp | |description= * Not chainable into itself; chainable into cr.lp | ||
* Tallest hitbox for a jab (still can be lower body invul'd over) | * Tallest hitbox for a jab (still can be lower body invul'd over) | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin SMPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Standing Medium Punch | |name= Standing Medium Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 16 (4%) | ||
|counter-hit damage= | |counter-hit damage= 18 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
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|recovery= 16 | |recovery= 16 | ||
|total duration= 24f | |total duration= 24f | ||
|on hit= + | |on hit= +2 | ||
|on counter-hit= + | |on counter-hit= +5 | ||
|on block= +0 | |on block= +0 | ||
|special properties= -- | |special properties= -- | ||
|description= * One of Shinko's fake jab to compensate for inheriting | |description= * One of Shinko's fake jab to compensate for inheriting Hisako's lights | ||
* Isn't avoidable by lower body invul moves making it her default "quick" normal on offense and defense | * Isn't avoidable by lower body invul moves making it her default "quick" normal on offense and defense | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin SHPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Far Heavy Punch | |name= Far Heavy Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30 (8%) | ||
|counter-hit damage= 32(8%) | |counter-hit damage= 32 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 11 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 20 | ||
|total duration= | |total duration= 33f | ||
|on hit= + | |on hit= +2 | ||
|on counter-hit= + | |on counter-hit= +7 | ||
|on block= - | |on block= -3 | ||
|special properties= | |special properties= | ||
|description= * A really good poke (Slower than forward MP but has better priority, does more damage) | |description= * A really good poke (Slower than forward MP but has better priority, does more damage) | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin NHPhbAE.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Close Heavy Punch | |name= Close Heavy Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 26.8 (7%) | ||
|counter-hit damage= | |counter-hit damage= 34.8 (9%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= ?? | ||
|shadow on block= | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 9 | ||
|active= | |active= 2 [12] 2 | ||
|recovery= | |recovery= 16 | ||
|total duration= | |total duration= 40f | ||
|on hit= + | |on hit= +8 | ||
|on counter-hit= + | |on counter-hit= +8 | ||
|on block= | |on block= +3 | ||
|special properties= | |special properties= | ||
|description= * 2 hit close range punish starter | |description= * 2 hit close range punish starter | ||
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* +3 on block and vacuums the opponent closer, so can effectively bully defenders without meter | * +3 on block and vacuums the opponent closer, so can effectively bully defenders without meter | ||
* Large cancel window; can frame trap with L rekka to reposition the opponent or L slice for a suprise crossup | * Large cancel window; can frame trap with L rekka to reposition the opponent or L slice for a suprise crossup | ||
* Situational AA;Not very good as an AA due to poor active frame and not hitting too high up in the air, but it covers the top of shins head an otherwise very susceptible jump in angle | * Situational AA; Not very good as an AA due to poor active frame and not hitting too high up in the air, but it covers the top of shins head an otherwise very susceptible jump in angle | ||
* +8 on hit, can lead to scary situation when manualed into but VERY breakable on reaction | * +8 on hit, can lead to scary situation when manualed into but VERY breakable on reaction | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin 6MPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Katana Poke | |name= Katana Poke | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20 (5%) | ||
|counter-hit damage= | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= ?? | ||
|shadow on block= | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 8 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 18 | ||
|total duration= | |total duration= 28f | ||
|on hit= + | |on hit= +1 | ||
|on counter-hit= + | |on counter-hit= +2 | ||
|on block= - | |on block= -2 | ||
|special properties= | |special properties= | ||
|description= * Amazing mid-range poke, relatively fast startup for the range it attacks,safe and hit confirmable | |description= * Amazing mid-range poke, relatively fast startup for the range it attacks,safe and hit confirmable | ||
* Floats the opponent on airborne hit. Good for juggles as shin can either go for big damage with 6MP>L/M greed sever or go for tricks with special chains | * Floats the opponent on airborne hit. Good for juggles as shin can either go for big damage with 6MP>L/M greed sever or go for tricks with special chains | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin SLKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Standing Light Kick | |name= Standing Light Kick | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 8 (2%) | ||
|counter-hit damage= | |counter-hit damage= 12 (3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
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|guard= Mid | |guard= Mid | ||
|startup= 5 | |startup= 5 | ||
|active= | |active= 5 | ||
|recovery= | |recovery= 10 | ||
|total duration= | |total duration= 19f | ||
|on hit= | |on hit= +2 | ||
|on counter-hit= +2 | |on counter-hit= +2 | ||
|on block= | |on block= 0 | ||
|special properties= -- | |special properties= -- | ||
|description= * Very Active, useful as a meaty (+4 on block at best) and can be used as a delay meaty to tag wakeup backdash and wakeup buttons | |description= * Very Active, useful as a meaty (+4 on block at best) and can be used as a delay meaty to tag wakeup backdash and wakeup buttons | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin SMKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Far Medium Kick | |name= Far Medium Kick | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20 (5%) | ||
|counter-hit damage= 22(6%) | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
|shadow on block= 4 | |shadow on block= 4 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 8 | ||
|active= | |active= 5 | ||
|recovery= | |recovery= 18 | ||
|total duration= | |total duration= 30f | ||
|on hit= | |on hit= +8 | ||
|on counter-hit= + | |on counter-hit= +13 | ||
|on block= | |on block= +3 | ||
|special properties= -- | |special properties= -- | ||
|description= * + on block pressure tool and one of shins higher damage starter since she can cancel into all versions of greed sever | |description= * + on block pressure tool and one of shins higher damage starter since she can cancel into all versions of greed sever | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin NMKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Close Medium Kick | |name= Close Medium Kick | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20 (5%) | ||
|counter-hit damage= 22(6%) | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= -- | |shadow on hit= -- | ||
|shadow on block= -- | |shadow on block= -- | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 6 | ||
|active= 2 | |active= 2 | ||
|recovery= | |recovery= 17 | ||
|total duration= | |total duration= 24f | ||
|on hit= | |on hit= +1 | ||
|on counter-hit= + | |on counter-hit= +5 | ||
|on block= | |on block= +1 | ||
|special properties= -- | |special properties= -- | ||
|description= * +1 on block with a lot of pushback | |description= * +1 on block with a lot of pushback | ||
* the optimal -6 punish starter by around 1% | * the optimal -6 punish starter by around 1% | ||
*situation AA, Shin | *situation AA, Shin Hisako's quickest 'useable" 1 button AA | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin SHKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Far Heavy Kick | |name= Far Heavy Kick | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30 (8%) | ||
|counter-hit damage= | |counter-hit damage= 32 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
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|active= 3 | |active= 3 | ||
|recovery= 12 | |recovery= 12 | ||
|total duration= | |total duration= 34 | ||
|on hit= +14 | |on hit= +14 | ||
|on counter-hit= +18 | |on counter-hit= +18 | ||
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|special properties= Stagger | |special properties= Stagger | ||
|description=* Pressure restarter | |description=* Pressure restarter | ||
* Hurtbox sways back during the move startup so you can use | * Hurtbox sways back during the move startup so you can use 5HK to avoid and punish attacks during Shin's offense, neutral and if you are brave enough, defense | ||
* very quick recovery: good vs defender using fuzzy jump can recover in time to AA them | * very quick recovery: good vs defender using fuzzy jump, can recover in time to AA them | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin NHKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Close Heavy Kick | |name= Close Heavy Kick | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 30 | |damage= 30 (8%) | ||
|counter-hit damage= 32 | |counter-hit damage= 32 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= ?? | ||
|shadow on block= | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= 9 | |startup= 9 | ||
|active= 3 | |active= 3 | ||
|recovery= 16 | |recovery= 16 | ||
|total duration= | |total duration= 27 | ||
|on hit= +3 | |on hit= +3 | ||
|on counter-hit= +7 | |on counter-hit= +7 | ||
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}} | }} | ||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin CLPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 8(2%) | |damage= 8 (2%) | ||
|counter-hit damage= 10(2%) | |counter-hit damage= 10 (2%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
|shadow on block= 2.4 | |shadow on block= 2.4 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 5 | ||
|active= 2 | |active= 2 | ||
|recovery= | |recovery= 14 | ||
|total duration= | |total duration= 20f | ||
|on hit= + | |on hit= +2 | ||
|on counter-hit= + | |on counter-hit= +4 | ||
|on block= | |on block= 0 | ||
|special properties= Chain | |special properties= Chain | ||
|description= * no | |description= * no | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin CMPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20 (5%) | ||
|counter-hit damage= 22(6%) | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
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|startup= 7 | |startup= 7 | ||
|active= 3 | |active= 3 | ||
|recovery= | |recovery= 16 | ||
|total duration= | |total duration= 25f | ||
|on hit= + | |on hit= +3 | ||
|on counter-hit= + | |on counter-hit= +7 | ||
|on block= | |on block= 0 | ||
|special properties= -- | |special properties= -- | ||
|description= * Amazing counterpoke/poke; can empty cancel into shadow slice and tag people hard to whiff punish | |description= * Amazing counterpoke/poke; can empty cancel into shadow slice and tag people; hard to whiff punish | ||
* can get blown up by lower body invul moves and some moves since its hitbox is not that low | * can get blown up by lower body invul moves and some moves since its hitbox is not that low | ||
* Low pushback; can set up tick throws | * Low pushback; can set up tick throws | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin CHPhb.png|thumb | ||
|caption= test caption | |caption= test caption | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30 (8%) | ||
|counter-hit damage= | |counter-hit damage= 36 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 11 | ||
|active= | |active= 6 | ||
|recovery= | |recovery= 24 | ||
|total duration= | |total duration= 40f | ||
|on hit= + | |on hit= +4 | ||
|on counter-hit= + | |on counter-hit= +4 | ||
|on block= -3 | |on block= -3 | ||
|special properties= -- | |special properties= -- | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin 3HPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Alternate Crouching Heavy Punch | |name= Alternate Crouching Heavy Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30 (8%) | ||
|counter-hit damage= | |counter-hit damage= 36 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 11 | ||
|active= | |active= 6 | ||
|recovery= | |recovery= 24 | ||
|total duration= | |total duration= 40f | ||
|on hit= + | |on hit= +4 | ||
|on counter-hit= + | |on counter-hit= +4 | ||
|on block= -3 | |on block= -3 | ||
|special properties= -- | |special properties= -- | ||
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* covers a different angle than normal 2HP which can be important in certain MU where you have to make a choice to cover up forward or up back | * covers a different angle than normal 2HP which can be important in certain MU where you have to make a choice to cover up forward or up back | ||
* otherwise the same as normal 2HP | * otherwise the same as normal 2HP | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin CLKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 8 (2%) | ||
|counter-hit damage= | |counter-hit damage= 12 (3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
|shadow on block= 2.4 | |shadow on block= 2.4 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= 5 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 8 | ||
|total duration= | |total duration= 15f | ||
|on hit= +2 | |on hit= +2 | ||
|on counter-hit= + | |on counter-hit= +7 | ||
|on block= | |on block= 0 | ||
|special properties= -- | |special properties= -- | ||
|description= * Low | |description= * Low | ||
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* fast total duration which is useful in a few advanced shin combos | * fast total duration which is useful in a few advanced shin combos | ||
* Chainable | * Chainable | ||
* 2LK xx L slice is one of the first (and possibly only) tick slice setups a shin player will learn | * 2LK xx L slice is one of the first (and possibly only) tick slice setups a shin player will learn | ||
* This is Shins best light | * This is Shins best light | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin CMKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20 (5%) | ||
|counter-hit damage= | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
|shadow on block= 4 | |shadow on block= 4 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= 7 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 16 | ||
|total duration= | |total duration= 26f | ||
|on hit= -1 | |on hit= -1 | ||
|on counter-hit= +2 | |on counter-hit= +2 | ||
|on block= - | |on block= -2 | ||
|special properties= -- | |special properties= -- | ||
|description= * Low with good range and active frames | |description= * Low with good range and active frames | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin CHKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30 (8%) | ||
|counter-hit damage= | |counter-hit damage= 36 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= 9 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 21 | ||
|total duration= | |total duration= 33f | ||
|on hit= + | |on hit= +66 | ||
|on counter-hit= + | |on counter-hit= +66 | ||
|on block= - | |on block= -3 | ||
|special properties= Hard | |special properties= Hard Knockdown | ||
|description= | |description= | ||
* Amazing 1/3 screen low | * Amazing 1/3 screen low that's safe on block and has a good hitbox | ||
* Leads to Scary Spirt Orb oki on hit | * Leads to Scary Spirt Orb oki on hit | ||
* Low profile hurtbox | * Low profile hurtbox | ||
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=== Air Normals === | === Air Normals === | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin JLPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Light Punch | |name= Jumping Light Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20 (5%) | ||
|counter-hit damage= | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
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|guard= High | |guard= High | ||
|startup= 7 | |startup= 7 | ||
|active= | |active= 8 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 18+f | ||
|on hit= +15 | |on hit= +15 | ||
|on counter-hit= +17 | |on counter-hit= +17 | ||
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|special properties= -- | |special properties= -- | ||
|description= * Quick,Stubby Air to air option | |description= * Quick,Stubby Air to air option | ||
* Reaches higher than j.MP, Shin | * Reaches higher than j.MP, Shin Hisako's most vertical AA when in range | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Shin JMPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Medium Punch | |name= Jumping Medium Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 24 (6%) | ||
|counter-hit damage= | |counter-hit damage= 30 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
|shadow on block= 4 | |shadow on block= 4 | ||
|guard= High | |guard= High | ||
|startup= | |startup= 8 | ||
|active= 5 | |active= 5 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 16+f | ||
|on hit= + | |on hit= +16 | ||
|on counter-hit= + | |on counter-hit= +19 | ||
|on block= | |on block= +12 | ||
|special properties= | |special properties= | ||
|description= * Amazing Air to air option with crazy reach | |description= * Amazing Air to air option with crazy reach | ||
* dash jMP is a far range overhead that is plus, Incredible pestering tool | * dash jMP is a far range overhead that is plus, Incredible pestering tool | ||
Line 588: | Line 582: | ||
{{MoveData | {{MoveData | ||
|image= | |image= ShinJHP-ezgif.com-crop.gif|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Heavy Punch | |name= Jumping Heavy Punch | ||
Line 595: | Line 589: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30 (8%) | ||
|counter-hit damage= | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= | |guard= High | ||
|startup= | |startup= 13 | ||
|active= | |active= 5 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 21+f | ||
|on hit= + | |on hit= +20 | ||
|on counter-hit= + | |on counter-hit= +24 | ||
|on block= | |on block= +16 | ||
|special properties= | |special properties= Crossup | ||
|description= * Inflicts the most hitstun or blockstun of any jump in so this is the one you want them to block | |description= * Inflicts the most hitstun or blockstun of any jump in so this is the one you want them to block | ||
* Its so plus that the opponent can interrupt dash after blocking this | * Its so plus that the opponent can interrupt dash after blocking this | ||
Line 617: | Line 611: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin JLKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Light Kick | |name= Jumping Light Kick | ||
Line 624: | Line 618: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20 (5%) | ||
|counter-hit damage= | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
|shadow on block= 2.4 | |shadow on block= 2.4 | ||
|guard= High | |guard= High | ||
|startup= | |startup= 7 | ||
|active= 8 | |active= 8 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 18+f | ||
|on hit= +15 | |on hit= +15 | ||
|on counter-hit= +17 | |on counter-hit= +17 | ||
|on block= + | |on block= +4 | ||
|special properties= | |special properties= Crossup | ||
|description= * Quick jump normal with a downward hit box | |description= * Quick jump normal with a downward hit box | ||
** can be used to punish opponents for trying to AA dash on reaction; condition them to block jHP | ** can be used to punish opponents for trying to AA dash on reaction; condition them to block jHP | ||
Line 649: | Line 643: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin JMKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Medium Kick | |name= Jumping Medium Kick | ||
Line 656: | Line 650: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 24 (6%) | ||
|counter-hit damage= | |counter-hit damage= 30 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
|shadow on block= 4 | |shadow on block= 4 | ||
|guard= High | |guard= High | ||
|startup= | |startup= 10 | ||
|active= | |active= 3 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 16+f | ||
|on hit= +16 | |on hit= +16 | ||
|on counter-hit= +19 | |on counter-hit= +19 | ||
|on block= + | |on block= +10 | ||
|special properties= | |special properties= | ||
|description= - farthest reaching "down AND forward" jump in | |description= - farthest reaching "down AND forward" jump in | ||
* Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash | * Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash | ||
Line 677: | Line 671: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin JHKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Heavy Kick | |name= Jumping Heavy Kick | ||
Line 684: | Line 678: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30 (8%) | ||
|counter-hit damage= | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= | |guard= High | ||
|startup= | |startup= 15 | ||
|active= 4 | |active= 4 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 22+f | ||
|on hit= + | |on hit= +20 | ||
|on counter-hit= + | |on counter-hit= +24 | ||
|on block= | |on block= +12 | ||
|special properties= | |special properties= Crossup | ||
|description= * reaches very far down and behind Shin Hisako but not far forward | |description= * reaches very far down and behind Shin Hisako but not far forward | ||
* Go to crossup | * Go to crossup | ||
* highest hitstun of all of | * highest hitstun of all of Shin's moves which means you can go for some of Shin's slower manuals on low connect jHP which Shin gets a lot of reward due to her oki | ||
}} | }} | ||
}} | }} | ||
Line 706: | Line 700: | ||
== Throws == | == Throws == | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin LPLKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Throw | |name= Throw | ||
Line 714: | Line 708: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 36 (10%) | |damage= 36 (10%) | ||
|startup= 5 | |||
|active= 2 | |||
|recovery= 29 | |||
|total duration= 36f | |total duration= 36f | ||
|special properties= Hard Knockdown | |special properties= Hard Knockdown | ||
|on hit=59 | |on hit= +59 | ||
|description= Builds a lot of meter and curses the opponent a with a tracking drifting spirit which can be used for setups or saved as a quick get in tool in neutral later | |description= Builds a lot of meter and curses the opponent a with a tracking drifting spirit which can be used for setups or saved as a quick get in tool in neutral later | ||
}} | }} | ||
Line 723: | Line 720: | ||
== Special Moves == | == Special Moves == | ||
{{MoveData | {{MoveData | ||
|image= Shin Rekka1.png|thumb | |||
|caption= Test Caption | |caption= Test Caption | ||
|name= Rekka | |name= Rekka 1 | ||
|linkname= 236P | |linkname= 236P | ||
|input= QCF+P/236P | |input= QCF+P/236P | ||
|data= | |data= Shin Hisako's primary opener, a high-pushback, safe, low risk-low return special that sets up counter hitting opportunities with rekka extensions | ||
*whiff cancellable into rekka extensions and other special during recovery | |||
* All version are cancellable into 2nd rekka or any of Shin Hisako's other specials, giving her potent oki and a poke she can whiff cancel into an anti air | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 14 (3%) | |||
|counter-hit damage= 18 (5%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 11 | |||
|active= 2 | |||
|recovery= 24 (1,13) | |||
|total duration= 36f | |||
|on hit= +3 | |||
|on counter-hit= +10 | |||
|on block= -2 | |||
|special properties= (first whiff-cancellable frame, last whiff-cancellable frame) | |||
|description= | |||
* Light rekka is the fastest and safest version rekka at a cozy -2 on block, making it the go to for cancels; very plus on counter hit, granting shin easy manuals after and makes mashing after certain Shin Hisako normals (Crouch LK, Crouch MK, Far HP) as a defender scary. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 18 (5%) | |||
|counter-hit damage= 22 (6%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 15 | |||
|active= 2 | |||
|recovery= 26 (2,19) | |||
|total duration= 42f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= -4 | |||
|special properties= (first whiff-cancellable frame, last whiff-cancellable frame) | |||
|description= * Medium Rekka is slower, ''slightly'' more damaging, ''slightly'' less safe than the light version and is mainly used as a late cancel to frame trap after normals where L rekka would be too fast or to catch backdashes after normals where L rekka isn't too fast. Combos into all versions of Spirit Slice and Greed Sever | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 22 (6%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 17 | |||
|active= 2 | |||
|recovery= 29 (2,17) | |||
|total duration= 42f | |||
|on hit= +5 | |||
|on counter-hit= +12 | |||
|on block= -5 | |||
|special properties= (first whiff-cancellable frame, last whiff-cancellable frame) | |||
|description= * Heavy rekka is slowest, most damaging and most disadvantageous but its not very different from M rekka. Its main upside is that H Rekka xx L Greed Sever is a true blocksting. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin Rekka2.png|thumb | |||
|caption= Test Caption | |||
|name= Rekka 2 | |||
|linkname= 236P | |||
|input= QCF+P > P/236P > P | |||
|data= 2nd rekka is Shin Hisako's main counter hit tool after 1st rekka. The main edge it has over choosing to special chain into the high damage Greed Sever is that Shin can easily gamble to make the defender regret trying to punish 2nd rekka. | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= | |version= LP | ||
|damage= | |damage= 14 (3%) | ||
|counter-hit damage= | |counter-hit damage= 18 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 16 | ||
|active= 2 | |active= 3 (2,3) | ||
|recovery= | |recovery= 20 (0,18) | ||
|total duration= | |total duration= 38 | ||
|on hit= +3 | |on hit= +3 | ||
|on counter-hit= + | |on counter-hit= ''+21'' | ||
|on block= - | |on block= -6 | ||
|special properties= | |special properties= | ||
|description= | |description= | ||
* Light 2nd Rekka is absurdly good. Has a gratuitous counter hit advantage of +21. Is only "punishable" by lights/moves active on frame 6 (and can be spaced so that a majority of character punishes whiff. Can cancel into immediate H rekka '''''OR''''' late cancel into L slice forcing the opponent to not only guess on if you are going to frame trap after but also on what side they have to. | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= | |version= MP | ||
|damage= | |damage= 18 (5%) | ||
|counter-hit damage= | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 19 | ||
|active= | |active= 6 (2,6) | ||
|recovery= | |recovery= 23 (0,14) | ||
|total duration= 38 | |total duration= 38 | ||
|on hit= + | |on hit= +6 | ||
|on counter-hit= | |on counter-hit= +13 | ||
|on block= - | |on block= -10 | ||
|special properties= | |special properties= | ||
|description= To | |description= | ||
* Medium 2nd Rekka and Heavy 2nd Rekka are not as good as L 2nd, being more unsafe and losing the unreactable crossup threat. It serves 2 important roles in catching backdash after 1st rekka and getting M/H spirit slice special chains and H greed sever special chains to combo after L 1st rekka | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 22 (6%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 19 | |||
|active= 6 (2,6) | |||
|recovery= 22 (0,14) | |||
|total duration= 38 | |||
|on hit= +9 | |||
|on counter-hit= +11 | |||
|on block= -9 | |||
|special properties= | |||
|description= | |||
* Medium 2nd Rekka and Heavy 2nd Rekka are not as good as L 2nd, being more unsafe and losing the unreactable crossup threat. It serves 2 important roles in catching backdash after 1st rekka and getting M/H spirit slice special chains and H greed sever special chains to combo after L 1st rekka | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin Rekka3.png|thumb | |||
|caption= Test Caption | |||
|name= Rekka 3 | |||
|linkname= 236P | |||
|input= QCF+P>P>P/236P>P>P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 14 (3%) | |||
|counter-hit damage= 18 (5%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 17 | |||
|active= 4 | |||
|recovery= 34 | |||
|total duration= | |||
|on hit= -14 | |||
|on counter-hit= -8 | |||
|on block= -17 | |||
|special properties= Opener | |||
|description= "Just use H 3rd Rekka"- Shin Hisako God Infilament (To DO) | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= | |version= MP | ||
|damage= | |damage= 18 (5%) | ||
|counter-hit damage= | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 21 | ||
|active= | |active= 12 | ||
|recovery= | |recovery= 29 | ||
|total duration= | |total duration= | ||
|on hit= | |on hit= -11 | ||
|on counter-hit= | |on counter-hit= -5 | ||
|on block= | |on block= -19 | ||
|special properties= Opener | |special properties= Opener | ||
|description= (To DO) | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 22 (6%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 21 | |||
|active= 12 | |||
|recovery= 18 | |||
|total duration= 50 | |||
|on hit= +4 | |||
|on counter-hit= +10 | |||
|on block= -10 | |||
|special properties= | |||
|description= To Do | |description= To Do | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin 214Phb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Spirit Slice | |name= Spirit Slice | ||
Line 793: | Line 924: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LP | |version= LP | ||
|damage= | |damage= 14 (3%) | ||
|counter-hit damage= | |counter-hit damage= 18 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 803: | Line 934: | ||
|recovery= 40 | |recovery= 40 | ||
|total duration= 51f | |total duration= 51f | ||
|on hit= 14 (soft KD) | |on hit= +14 (soft KD) | ||
|on counter-hit= 14 (soft KD) | |on counter-hit= +14 (soft KD) | ||
|on block=-26 | |on block= -26 | ||
|special properties= upper body invul frames 3-5; | |special properties= upper body invul frames 3-5; | ||
can pass through frames 1-11 | can pass through frames 1-11 | ||
|description= | |description= *Pesky unreactable crossup | ||
*Low-damage, Unseeable, Annoy people into holding forward | |||
*Utilized to great effect with spirit orb on knockdown | |||
**The basic setup is summon an orb near the opponent and Light slice just before they get up | |||
*Annoyingly evasive abare tool (can avoid most frame traps with 4f gaps, some 3f). Can frustrate people trying to block Heavy Awakened Soul. | |||
**High level players often neutral jump on their own offense to bait both Light Spirit Slice and Heavy Awakened Soul. Most Shin players don't block so they aren't worried about being anti aired | |||
*frame traps from 2LK, 5LK(chain/late cancel), 2MK (late cancel), Light 2nd rekka (late cancel), Close and far 5HP (late cancel) giving Shin access to surprise crossups defenders have to block | |||
*Highly unsafe so whenever the opponent successfully defends this their punishes hurt WAY more than light slice. | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MP | |version= MP | ||
|damage= 18 | |damage= 18 (5%) | ||
|counter-hit damage= 22 | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid(crossup) | |guard= Mid (crossup) | ||
|startup= 29 | |startup= 29 | ||
|active= 2 | |active= 2 | ||
|recovery= 30 | |recovery= 30 | ||
|total duration= 61f | |total duration= 61f | ||
|on hit= | |on hit= +47 | ||
|on counter-hit= | |on counter-hit= +47 | ||
|on block= - | |on block= -15 | ||
|special properties= | |special properties= Jugglable for 17 frames | ||
|description= | |description= *A slow crossup attack that launches the opponent for a juggle; Indistinguishable from the HP version except for damage | ||
*Dubious mixup tool by itself; Mostly utilized with spirit orbs in okizeme setups | |||
**Opponents who get hit with this can break the spirit slice but it is a pure guess between Medium and Heavy slice | |||
**Opponents who block this can punish unless Shin cancels into shadow rekka; this is best used when the opponent has no bar and Shin does | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HP | |version= HP | ||
|damage= 22 | |damage= 22 (6%) | ||
|counter-hit damage= 26 | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 842: | Line 981: | ||
|recovery= 30 | |recovery= 30 | ||
|total duration= 61f | |total duration= 61f | ||
|on hit= 47(17) | |on hit= +47 (17) | ||
|on counter-hit= 47(17) | |on counter-hit= +47 (17) | ||
|on block= -15 | |on block= -15 | ||
|special properties= upper body invul frames 5-9; | |special properties= upper body invul frames 5-9; | ||
can pass through frames 1-11 | can pass through frames 1-11 | ||
|description= | |description= *A slow crossup attack that launches the opponent for a juggle; Indistinguishable from the MP version except for damage | ||
*Dubious mixup tool by itself; Mostly utilized with spirit orbs in okizeme setups | |||
**Opponents who get hit with this can break the spirit slice but it is a pure guess between Medium and Heavy slice | |||
**Opponents who block this can punish unless Shin cancels into shadow rekka; this is best used when the opponent has no bar and Shin does | |||
}} | |||
{{AttackData-KI2013 | |||
|version= Orb HP | |||
|damage= 22 (6%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid (crossup) | |||
|startup= 22 | |||
|active= 5 | |||
|recovery= 4 | |||
|total duration= 30+f | |||
|on hit= +48 (18) | |||
|on counter-hit= +48 (18) | |||
|on block= -16 | |||
|special properties= Crossup, Airborne on frame 6, Can Pass Through 1-17f | |||
|description=*A fast crossup launcher that homes towards the spirit orb | |||
**A strong mixup option by itself and in rekka strings | |||
**Orb H Spirit slice can be used as an anti zoning tool with a throw orb | |||
*Tricky to punish | |||
}} | }} | ||
}} | |||
{{MoveData | {{MoveData | ||
|image= | |image= Shin 623LKhb.png|thumb | ||
|caption= | |caption= | ||
|name= Awakened Soul | |name= Awakened Soul | ||
|linkname= 623K | |linkname= 623K | ||
Line 860: | Line 1,024: | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LP | |version= LP | ||
|damage= | |damage= 36 (10%) | ||
|counter-hit damage= | |counter-hit damage= 40 (11%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 9 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 25 | ||
|total duration= | |total duration= 36f | ||
|on hit= | |on hit= +36 | ||
|on counter-hit= | |on counter-hit= +36 | ||
|on block=- | |on block= -16 | ||
|special properties= | |special properties= Jugglable for 6 frames | ||
|description= * Weird launcher thing | |description= * Weird launcher thing | ||
* Low hitstun and decent late cancel window makes it all right for | * Low hitstun and decent late cancel window makes it all right for shenanigans with instinct pop/shadow cancels | ||
* combos into Shadow Greed Sever fairly easily | * combos into Shadow Greed Sever fairly easily | ||
* on grounded connects can only juggle lights and st.MP | * on grounded connects can only juggle lights and st.MP | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Shin 623MKhb.png|thumb | |||
|caption= | |||
|name= Awakened Soul | |||
|linkname= 623K | |||
|input= DP+K/623K | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MP | |version= MP | ||
|damage= | |damage= 36 (10%) | ||
|counter-hit damage= | |counter-hit damage= 40 (11%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 3 | ||
|active= | |active= 6 | ||
|recovery= | |recovery= 34 | ||
|total duration= | |total duration= 42f | ||
|on hit= | |on hit= +79 | ||
|on counter-hit= | |on counter-hit= +79 | ||
|on block= - | |on block= -28 | ||
|special properties= - | |special properties= Throw Invul 4-28f, Hard Knockdown, Jugglable for 9 frames | ||
|description= * 3 frame Hard KD AA/Launcher | |description= * 3 frame Hard KD AA/Launcher | ||
* Combo-ing into this is pretty important because it has the pluses of a reset (resetting scaling and building kv faster) and the absurdly difficult mix of a HKD | * Combo-ing into this is pretty important because it has the pluses of a reset (resetting scaling and building kv faster) and the absurdly difficult mix of a HKD | ||
** M DP can combo from 2MP, any heavy linker, heavy or medium autos, 2HP/3HP, close 5HK and anything else +3 | |||
* You want to combo into this a lot | * You want to combo into this a lot | ||
* Hard knockdown lasts a long time allowing Shin to setup orb in various ways | |||
* Is not shadow cancelable | |||
* has an angle; covers the top of her head poorly | |||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Shin 623HKhbV2.png|thumb | |||
|caption= | |||
|name= Awakened Soul | |||
|linkname= 623K | |||
|input= DP+K/623K | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HP | |version= HP | ||
|damage= | |damage= 52 (14%) | ||
|counter-hit damage= | |counter-hit damage= 56 (15%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 3 | ||
|active= | |active= 6 | ||
|recovery= | |recovery= 49 | ||
|total duration= | |total duration= 57f | ||
|on hit= | |on hit= +19 | ||
|on counter-hit= | |on counter-hit= +19 | ||
|on block= - | |on block= -40 | ||
|special properties= | |special properties= Full Invul 1-3f, Throw Invul 4-39f | ||
|description= Invincible 3 frame reversal | |description= Invincible 3 frame reversal | ||
- tied | - tied with H Tigers Fury and H Puddle Punch for hardest hitting invincible reversal although it doesn't gain as much damage from counter hits | ||
- Is NOT shadow cancelable | - Is NOT shadow cancelable | ||
- Has an angle;covers the top of shin hisakos head very poorly | - Has an angle;covers the top of shin hisakos head very poorly | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= Shin 214Khb.png|thumb | ||
|caption= | |caption= Low cru...UNBLOCKABLE (Bless forced 3 frame delay) | ||
|name= Greed Sever | |name= Greed Sever | ||
|linkname= 214K | |linkname= 214K | ||
Line 971: | Line 1,132: | ||
|on block= -10 | |on block= -10 | ||
|special properties= lower body invul/ground bounce on air connect/stagger | |special properties= lower body invul/ground bounce on air connect/stagger | ||
|description= | |description= - overhead | ||
*Stagger | |||
*Very lower body invul/airborne | |||
**gains some LBI frame 11 so its very prediction based | |||
**this goes over Jagos overhead if timed correctly | |||
*Quickest version which is useful for barebones mix ups and setup(only version that blockstrings from a rekka) | |||
*ground bounces on air connect | |||
**L Greed sever is the only repeatable one in juggle(M/H "lose" too much height;H is hard to juggle into outside the corner) and only one that special chain from rekka and connect in juggles. | |||
*Unsafe on block | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 989: | Line 1,158: | ||
|on block= -9 | |on block= -9 | ||
|special properties= -- | |special properties= -- | ||
|description= to | |description= *Overhead | ||
*Stagger | |||
*More lower body invul/hops higher in the air than L greed sever = | |||
*gains some LBI frame 11 so its very prediction based | |||
*Goes farther than L greed sever | |||
*ground bounces on air connect | |||
**2HP/6MPxx M greed sever leaves shin up close after | |||
*Unsafe on block | |||
*Often times shin has to combo into this version of greed sever when a drifting spirit in on screen so as to not waste the spirit on the orb version of H greed sever | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
Line 1,007: | Line 1,184: | ||
|on block= --6 | |on block= --6 | ||
|special properties= | |special properties= | ||
|description= | |description= - Overhead | ||
*Stagger | |||
*Goes Really far but is way slower | |||
**gains some LBI frame 11 so its very prediction based | |||
*ground bounces on air connect | |||
**only useful in the corner as you cant really combo into it midscreen and its impractial to use as a raw AA | |||
*Only punishable by lights | |||
*Highest damage special doing a whopping --% by itself and building a little less half an ender level in 2HP and far 5MK punish combos and leaving a lot of KV and scaling to work with | |||
}} | |||
{{AttackData-KI2013 | |||
|version= Orb HK | |||
|damage= 44 | |||
|counter-hit damage= 52 | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= High | |||
|startup= 29 | |||
|active= 4 | |||
|recovery= 29 | |||
|total duration= 61f | |||
|on hit= +6 | |||
|on counter-hit= +13 | |||
|on block= -6 | |||
|special properties= | |||
|description= - Overhead | |||
*Stagger | |||
*Homes in to the orb location to nearly but not quite fullsceen | |||
*goes the most high up of any version of greed sever even orbless H greed sever an | |||
**This can cause some combo drops and wackiness depending on orb placement or if the opponent is crouching with a throw orb | |||
*ground bounces on air connect but dont waste the orb | |||
*Only jab punishable | |||
}} | |||
}} | |||
==Shadow Moves== | |||
{{MoveData | |||
|image= Shin 236PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Rekka | |||
|linkname= 236PP | |||
|input= QCF+P/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 37.6 (10%) | |||
|counter-hit damage= 37.6 (10%) | |||
|potential damage= 7.2 (2%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 1+6 (7) | |||
|active= 4[8]3[9]4 | |||
[8]4[12]2 | |||
|recovery= 15 | |||
|total duration= 75f | |||
|on hit= +12 | |||
|on counter-hit= +12 | |||
|on block= +10 | |||
|special properties= | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Spirit Slice | |||
|linkname= 214PP | |||
|input= QCB+P/214PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 35.2 (9%) | |||
|counter-hit damage= 35.2 (9%) | |||
|potential damage= 6.4 (1.7%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid (crossup) | |||
|startup= 6+12 (18) | |||
|active= 10 | |||
|recovery= 38 | |||
|total duration= 65f | |||
|on hit= -11 | |||
|on counter-hit= -11 | |||
|on block= -14 | |||
|special properties= Pass Through 7-19f, High Invul 9-14 | |||
|description= *Shin Hisako teleports behind the opponent to deliver a full-screen whiff punish. | |||
*Frame data remains the same regardless of proximity to enemy. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214KKhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Greed Sever | |||
|linkname= 214KK | |||
|input= QCB+KK/214KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 35.2 (9%) | |||
|counter-hit damage= 35.2 (9%) | |||
|potential damage= 6.4 (1.7%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= High | |||
|startup= 2+21 (23) | |||
|active= 5 | |||
|recovery= 18 | |||
|total duration= 45f | |||
|on hit= -3 | |||
|on counter-hit= -3 | |||
|on block= -10 | |||
|special properties= Proj. Invul 1-32f, Low Invul 3-32f | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 623KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Awakened Soul | |||
|linkname= 623KK | |||
|input= DP+KK/623KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 41.2 (11%) | |||
|counter-hit damage= 41.2 (11%) | |||
|potential damage= 8.4 (2.3%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 3+0 | |||
|active= 10 | |||
|recovery= 46 | |||
|total duration= 58f | |||
|on hit= +15 (soft KD) | |||
|on counter-hit= +15 (soft KD) | |||
|on block= -38 | |||
|special properties= Full Invul 1-2f, Throw Invul 4-40f, Juggle Cashout | |||
|description= To Do | |||
}} | |||
}} | |||
== Enders == | |||
{{MoveData | |||
|image= Shin 236Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Rekka Ender | |||
|linkname= 236HP | |||
|input= QCF+HP/236HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Wall Splat | |||
|on hit= -5/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Wall Splat | |||
|on hit= -6/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Wall Splat | |||
|on hit= -14/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Wall Splat | |||
|on hit= -13/+15 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Spirit Slice Ender | |||
|linkname= 214HP | |||
|input= QCB+HP/214HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Launcher | |||
|on hit= +46 | |||
|special properties= Exchange | |||
|description= Jugglable for 16 frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin 214Knv.png|thumb | |||
|caption= Test Caption | |||
|name= Greed Sever Ender | |||
|linkname= 214HK | |||
|input= QCB+HK/214HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Hard Knockdown | |||
|on hit= +43 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Hard Knockdown | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Hard Knockdown | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Hard Knockdown | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Shin DPnv.png|thumb | |||
|caption= Test Caption | |||
|name= Awakened Soul Ender | |||
|linkname= 623K | |||
|input= DP+K/623K | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= +1 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= +2 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Damage | |||
|on hit= +2 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Damage | |||
|on hit= +5 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Damage | |||
|on hit= +15 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
==Instinct== | |||
{{MoveData | |||
|image= Shin Hands.png|thumb | |||
|caption= Test Caption | |||
|name= Eternal Descent | |||
|linkname= HP+HK | |||
|input= HP+HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 72 (20%) | |||
|counter-hit damage= 72 (20%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= -- | |||
|guard= ?? | |||
|startup= 62 | |||
|active= 838 | |||
|recovery= -- | |||
|total duration= 900f | |||
|on hit= +51 | |||
|on counter-hit= +51 | |||
|on block= -- | |||
|special properties= | |||
|description= *Can be avoided by jumping, forward or backward dashes, and shadow moves | |||
*Cannot be grabbed while in hit stun, block stun, or hitting Shin Hisako yourself | |||
*After instinct pop, hands not active until 62nd frame | |||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|image= Shin HPHK.png|thumb | |||
|caption= Test Caption | |||
|name= Resurgence | |||
|linkname= HP+HK | |||
|input= HP+HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|startup= 60 | |||
|active= -- | |||
|recovery= -- | |||
|total duration= 60f | |||
|special properties= | |||
|description= Shin Hisako respawns the hands of Eternal Descent at the location she is currently standing in. | |||
}} | |||
}} | |||
{{KI2013_Navbox}} | {{KI2013_Navbox}} |
Latest revision as of 17:11, 1 April 2025
Introduction
Shin Hisako PLACEHOLDER CHARACTER STORY
Shin Hisako PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 51f to cross two large training mode squares |
Backwards Walk Speed | 68f to cross two large training mode squares |
Forward Dash Duration | 33f
|
Backdash Duration | 17f |
Pre-Jump Frames | 5f |
Jump Duration | 40f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | -3 |
Universal Mechanics
Instinct
Eternal Descent (Creepy Hands): Summons a bunch of hands that can catch opponents who stand on them and hit them for 17% (Unscaled by guts modifier) and a hard knockdown that grants workable oki situation.
Combat Traits
Drifting Spirits: Shin can summons a drifting spirit that either slowly moves across the screen or stays in place. Shin can summon a spirit shot, a giant,high durability projectile that causes a lot of blockstun/hitstun by whacking the drifting spirit with her sword. What move Shin Hisako uses to wack the move affects the speed and trajectory of the giant firebal
Special Chains: Shin Hisako rekka is cancelable into dp, overhead and slice on hit block and whiff granting her a funky tool to use in neutral, pressure and oki
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 10 (2%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 10 | 17f | +2 | +4 | 0 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 (4%) | 18 (5%) | -- | 2.4 | 4 | Mid | 6 | 3 | 16 | 24f | +2 | +5 | +0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 11 | 3 | 20 | 33f | +2 | +7 | -3 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26.8 (7%) | 34.8 (9%) | -- | ?? | ?? | Mid | 9 | 2 [12] 2 | 16 | 40f | +8 | +8 | +3 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 8 | 3 | 18 | 28f | +1 | +2 | -2 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 5 | 10 | 19f | +2 | +2 | 0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 8 | 5 | 18 | 30f | +8 | +13 | +3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | -- | -- | Mid | 6 | 2 | 17 | 24f | +1 | +5 | +1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 20 | 3 | 12 | 34 | +14 | +18 | +6 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | ?? | ?? | Mid | 9 | 3 | 16 | 27 | +3 | +7 | +1 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 10 (2%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 14 | 20f | +2 | +4 | 0 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 16 | 25f | +3 | +7 | 0 | -- |
- Can manual into M DP on hit |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Mid | 11 | 6 | 24 | 40f | +4 | +4 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Mid | 11 | 6 | 24 | 40f | +4 | +4 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Low | 5 | 3 | 8 | 15f | +2 | +7 | 0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Low | 7 | 4 | 16 | 26f | -1 | +2 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Low | 9 | 4 | 21 | 33f | +66 | +66 | -3 | Hard Knockdown |
|
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 8 | 4 | 18+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 8 | 5 | 4 | 16+f | +16 | +19 | +12 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 13 | 5 | 4 | 21+f | +20 | +24 | +16 | Crossup |
* Its so plus that the opponent can interrupt dash after blocking this
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 8 | 4 | 18+f | +15 | +17 | +4 | Crossup |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 10 | 3 | 4 | 16+f | +16 | +19 | +10 | - |
- farthest reaching "down AND forward" jump in * Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 15 | 4 | 4 | 22+f | +20 | +24 | +12 | Crossup |
|
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | - | - | - | - | - | 5 | 2 | 29 | 36f | +59 | - | - | Hard Knockdown |
Builds a lot of meter and curses the opponent a with a tracking drifting spirit which can be used for setups or saved as a quick get in tool in neutral later |
Special Moves
- whiff cancellable into rekka extensions and other special during recovery
- All version are cancellable into 2nd rekka or any of Shin Hisako's other specials, giving her potent oki and a poke she can whiff cancel into an anti air
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 11 | 2 | 24 (1,13) | 36f | +3 | +10 | -2 | (first whiff-cancellable frame, last whiff-cancellable frame) |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 15 | 2 | 26 (2,19) | 42f | +4 | +6 | -4 | (first whiff-cancellable frame, last whiff-cancellable frame) |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid | 17 | 2 | 29 (2,17) | 42f | +5 | +12 | -5 | (first whiff-cancellable frame, last whiff-cancellable frame) |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 16 | 3 (2,3) | 20 (0,18) | 38 | +3 | +21 | -6 | - |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 19 | 6 (2,6) | 23 (0,14) | 38 | +6 | +13 | -10 | - |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid | 19 | 6 (2,6) | 22 (0,14) | 38 | +9 | +11 | -9 | - |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 17 | 4 | 34 | - | -14 | -8 | -17 | Opener |
"Just use H 3rd Rekka"- Shin Hisako God Infilament (To DO) | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 21 | 12 | 29 | - | -11 | -5 | -19 | Opener |
(To DO) | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid | 21 | 12 | 18 | 50 | +4 | +10 | -10 | - |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid (crossup) | 10 | 2 | 40 | 51f | +14 (soft KD) | +14 (soft KD) | -26 | upper body invul frames 3-5;
can pass through frames 1-11 |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 (5%) | 22 (6%) | -- | ?? | ?? | Mid (crossup) | 29 | 2 | 30 | 61f | +47 | +47 | -15 | Jugglable for 17 frames |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid (crossup) | 29 | 2 | 30 | 61f | +47 (17) | +47 (17) | -15 | upper body invul frames 5-9;
can pass through frames 1-11 |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Orb HP | 22 (6%) | 26 (7%) | -- | ?? | ?? | Mid (crossup) | 22 | 5 | 4 | 30+f | +48 (18) | +48 (18) | -16 | Crossup, Airborne on frame 6, Can Pass Through 1-17f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 36 (10%) | 40 (11%) | -- | ?? | ?? | Mid | 9 | 3 | 25 | 36f | +36 | +36 | -16 | Jugglable for 6 frames |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MP | 36 (10%) | 40 (11%) | -- | ?? | ?? | Mid | 3 | 6 | 34 | 42f | +79 | +79 | -28 | Throw Invul 4-28f, Hard Knockdown, Jugglable for 9 frames |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 52 (14%) | 56 (15%) | -- | ?? | ?? | Mid | 3 | 6 | 49 | 57f | +19 | +19 | -40 | Full Invul 1-3f, Throw Invul 4-39f |
Invincible 3 frame reversal - tied with H Tigers Fury and H Puddle Punch for hardest hitting invincible reversal although it doesn't gain as much damage from counter hits - Is NOT shadow cancelable - Has an angle;covers the top of shin hisakos head very poorly |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 28(7%) | 36(10%) | -- | ?? | ?? | High | 24 | 3 | 30 | 56f | +9{20} | +16 | -10 | lower body invul/ground bounce on air connect/stagger |
- overhead
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 36(10%) | 44 | -- | ?? | ?? | High | 25 | 4 | 32 | -- | +6{17} | +13 | -9 | -- |
*gains some LBI frame 11 so its very prediction based
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 44 | 52 | -- | ?? | ?? | High | 29 | 4 | 29 | 61f | +6 | +13 | --6 | - |
- Overhead
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Orb HK | 44 | 52 | -- | ?? | ?? | High | 29 | 4 | 29 | 61f | +6 | +13 | -6 | - |
- Overhead
|
Shadow Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
37.6 (10%) | 37.6 (10%) | 7.2 (2%) | -- | -- | Mid | 1+6 (7) | 4[8]3[9]4
[8]4[12]2 |
15 | 75f | +12 | +12 | +10 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35.2 (9%) | 35.2 (9%) | 6.4 (1.7%) | -- | -- | Mid (crossup) | 6+12 (18) | 10 | 38 | 65f | -11 | -11 | -14 | Pass Through 7-19f, High Invul 9-14 |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35.2 (9%) | 35.2 (9%) | 6.4 (1.7%) | -- | -- | High | 2+21 (23) | 5 | 18 | 45f | -3 | -3 | -10 | Proj. Invul 1-32f, Low Invul 3-32f |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
41.2 (11%) | 41.2 (11%) | 8.4 (2.3%) | -- | -- | Mid | 3+0 | 10 | 46 | 58f | +15 (soft KD) | +15 (soft KD) | -38 | Full Invul 1-2f, Throw Invul 4-40f, Juggle Cashout |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | -5/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | -6/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | -14/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | -13/+15 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Launcher | +46 | Exchange | |||||||||
Jugglable for 16 frames. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Hard Knockdown | +43 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Hard Knockdown | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Hard Knockdown | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Hard Knockdown | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +1 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 1 | Damage | +2 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +2 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +5 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +15 | -- |
Instinct
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
72 (20%) | 72 (20%) | -- | ?? | -- | ?? | 62 | 838 | -- | 900f | +51 | +51 | -- | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | 60 | -- | -- | 60f | - | - | - | - |
Shin Hisako respawns the hands of Eternal Descent at the location she is currently standing in. |