m (→Shadow Moves) |
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 26(7%) | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 32 (8%) | ||
|counter-hit damage= 38(10%) | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
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|guard= Mid | |guard= Mid | ||
|startup= 9 | |startup= 9 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 20 | ||
|total duration= 30f | |total duration= 30f | ||
|on hit= -1 | |on hit= -1 | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 10(2%) | |damage= 10 (2%) | ||
|counter-hit damage= 14(3%) | |counter-hit damage= 14 (3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 26(7%) | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 30(8%) | |damage= 30 (8%) | ||
|counter-hit damage= 38(10%) | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 30(8%) | |counter-hit damage= 30 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
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{{MoveData | {{MoveData | ||
|image= Jago | |image= Jago-JHP GIF.gif|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Heavy Punch | |name= Jumping Heavy Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 30(8%) | |damage= 30 (8%) | ||
|counter-hit damage= 38(10%) | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 30(8%) | |counter-hit damage= 30 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 30(8%) | |damage= 30 (8%) | ||
|counter-hit damage= 38(10%) | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
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}} | }} | ||
}} | }} | ||
== Throws == | == Throws == | ||
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{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LP | |version= LP | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
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**The charge is dash and backdash cancelable which can fake people out on oki and in neutral | **The charge is dash and backdash cancelable which can fake people out on oki and in neutral | ||
*''Light Endokuken'' being the slowest makes it great at getting frame advantage on block but makes it easier to blow through with a projectile invul shadow. Light gives the opponent the most | *''Light Endokuken'' being the slowest makes it great at getting frame advantage on block but makes it easier to blow through with a projectile invul shadow. Light gives the opponent the most | ||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MP | |version= MP | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
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{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HP | |version= HP | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
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{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= LK | |version= LK | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 32(9%) | |counter-hit damage= 32 (9%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 1,005: | Line 1,003: | ||
**Max range 2MP cancelled into L wind kick will reach the defender and any pokes that hits them from further away will not be in range for L wind kick | **Max range 2MP cancelled into L wind kick will reach the defender and any pokes that hits them from further away will not be in range for L wind kick | ||
*Windkick Counter Hits grants similar frame advantage to Laser Sword counter hits so you can use them as a medium risk/high return long range ch tools | *Windkick Counter Hits grants similar frame advantage to Laser Sword counter hits so you can use them as a medium risk/high return long range ch tools | ||
**since L wind kick is -4 it would be a low-ish medium risk, low crushing, up-close, counter hitting tool | **since L wind kick is -4 it would be a low-ish medium risk, low crushing, up-close, counter hitting tool. | ||
**Being -4 actually works in its favour as opponents trying to take back control open themselves up to a counter-hit DP while Jago is still safe from Lights. | |||
}} | }} | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= MK | |version= MK | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 36(10%) | |counter-hit damage= 36 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
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{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= HK | |version= HK | ||
|damage= 30(8%) | |damage= 30 (8%) | ||
|counter-hit damage= 42(11%) | |counter-hit damage= 42 (11%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
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== Shadow Moves == | == Shadow Moves == | ||
{{MoveData | {{MoveData | ||
|image= Jago 236PPhb.png|thumb | |image= Jago 236PPhb.png|thumb | ||
Line 1,107: | Line 1,078: | ||
|on block= +2 | |on block= +2 | ||
|special properties= High invul 1-5f | |special properties= High invul 1-5f | ||
|description= Jago' | |description= *Shadow Laser Sword is a high damage shadow that boosts Jagos pd build in his combo game | ||
*Confirming into Shadow Laser Sword opener yields high damage and high unbreakable pd build which aids Jago in building ender levels and getting juicy cashouts | |||
*Shadow Laser Sword linker also does a lot of damage and PD but is breakable which can lead to poor value gained for bar spent if the opponent beats you in the breaking mindgame | |||
**Jago can circumvent this by using Shadow Laser Sword linker at the end of lockouts. If Jago fits 3 hits of Shadow Laser Sword into a lockout the opponent can't break and if he is only able to fit 2 then the shadow has to be broken on last 3 hits this makes counter breaking opponents easier since they can't fake you out on when they will break. | |||
*+2 on block. Against opponents without meter Jago can throw wind kicks and cancel into Shadow Laser Sword to be near the opponent and plus. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Jago 214KKhb2.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Wind Kick | |||
|linkname= 214KK | |||
|input= QCB+KK/214KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 33.6(9%) | |||
|counter-hit damage= 45.6(12%) | |||
|potential damage= 7.2(2%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+4(7) | |||
|active= 6 | |||
|recovery= 28 | |||
|total duration= 40f | |||
|on hit= +5 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= Projectile / Low invul 1-17f | |||
|description= *Shadow Wind Kick is a fast traveling, projectile invulnerable, low crush attack and one of Jago main tools against zoning | |||
**Shadow wind kick as an anti zoning tool is super good and Jagos other anti-zoning tools fall off so significantly that in certain problem matchups. Jago has to consider not spending meter on damage/other shadow moves so that if the opponent slips away he can get back in | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Jago 214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Endokuken | |||
|linkname= 236PP | |||
|input= QCF+PP/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 26.4(7%) | |||
|counter-hit damage= 26.4(7%) | |||
|potential damage= 4.8(1%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 5+2(7) | |||
|active= -- | |||
|recovery= 30 | |||
|total duration= 37f | |||
|on hit= +56 | |||
|on counter-hit= +56 | |||
|on block= -6 | |||
|special properties= Soft Knockdown, Heals Jago in Instinct | |||
|description= *Shadow Endokuken is a huge fireball with high projectile durability. | |||
**In Neutral, Jago uses it for zoning wars as a way to blast through the opponents fireball | |||
**In combos, its used for putting unbreakable pd on the opponent and getting Jago a knockdown. | |||
*Whiffing 2HK after hitting the opponent with a shadow fireball tricks the game into causing Shadow Endokuken to become a hard knockdown. | |||
}} | }} | ||
}} | }} | ||
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|shadow on block= -- | |shadow on block= -- | ||
|guard= Mid | |guard= Mid | ||
|startup= 3+0( | |startup= 3+0(0) | ||
|active= 3[2]1[1] | |active= 3[2]1[1] | ||
1[1]1 | 1[1]1 | ||
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|on block= -42 | |on block= -42 | ||
|special properties= Invul 1-5f, Juggle Cashout | |special properties= Invul 1-5f, Juggle Cashout | ||
|description= | |description=*Shadow Tiger's is a decent shadow cashout and highly situational luxury anti safe jump reversal | ||
**Jago can cancel any special version of Tiger's Fury into Shadow Tiger's Fury to "cheat" an extra ender level in combos. | |||
}} | }} | ||
}} | }} | ||
Line 1,181: | Line 1,189: | ||
|on hit= +34 | |on hit= +34 | ||
|special properties= Launcher | |special properties= Launcher | ||
|description= | |description= Jugglable for 4 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,188: | Line 1,196: | ||
|on hit= +40 | |on hit= +40 | ||
|special properties= Launcher | |special properties= Launcher | ||
|description= | |description= Jugglable for 10 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,195: | Line 1,203: | ||
|on hit= +42 | |on hit= +42 | ||
|special properties= Launcher | |special properties= Launcher | ||
|description= | |description= Jugglable for 12 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,202: | Line 1,210: | ||
|on hit= +85 | |on hit= +85 | ||
|special properties= Launcher, Hard Knockdown | |special properties= Launcher, Hard Knockdown | ||
|description= | |description= Jugglable for 15 frames. | ||
}} | }} | ||
}} | }} | ||
Line 1,219: | Line 1,227: | ||
|on hit= +42 | |on hit= +42 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Jugglable for 12 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,226: | Line 1,234: | ||
|on hit= +46 | |on hit= +46 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Jugglable for 16 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,233: | Line 1,241: | ||
|on hit= +50 | |on hit= +50 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Jugglable for 20 frames. | ||
}} | }} | ||
{{KI2013_EnderData | {{KI2013_EnderData | ||
Line 1,240: | Line 1,248: | ||
|on hit= +48 | |on hit= +48 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Jugglable for 18 frames. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
== Instinct == | == Instinct == |
Latest revision as of 23:41, 2 February 2025
Introduction
Jago PLACEHOLDER CHARACTER STORY
Jago Jago is the main Shoto character of KI, featuring a fireball, dragon punch, and tatsu equivalent. These tools allow him to play a classic midrange fireball/dp game, but Jago also comes equipped with a few extras not usually seen in your typical SF shoto. Chargeable fireballs that you can dash cancel while charging, a very long range overhead, a throw with potent oki attached, and abundant plus frames all give Jago an offensive toolkit characteristic of KI. Topping it all off is his Instinct, which changes his standard fireball into a double fireball, increases his frame advantage even further, and most importantly rewards fireballs on hit with healing, making Jago the only character in the game where three instincts in one game is not uncommon. Whether you plan to win by a war of attrition in the neutral game or you just want to get in that ass and run offense, Jago rewards players who dedicate themselves to the way of the warrior with an exceptionally fun take on a classic FG character archetype.
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Tiger's Focus: Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.
Combat Trait
Around The World: Jago can chain any auto-double into another of lesser strength (L loops back to H). He gains about 1/9 Instinct meter every time he completes a loop of all 3 strengths of auto-double.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +4 | +6 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +1 | +4 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 11 | 3 | 25 | 38f | -3 | +1 | -6 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 7 | 3 | 12 | 21f | +5 | +7 | +2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(4%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 3 | 18 | 28f | +3 | +6 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 11 | 5 | 20 | 35f | 0 | +4 | -5 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 7 | 13f | +4 | +5 | +2 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Mid | 7 | 2 | 17 | 25f | 0 | +3 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Mid | 10 | 5 | 17 | 31f | -4 | 0 | -7 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 9 | 15f | +4 | +6 | -1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Low | 7 | 2 | 17 | 26f | +3 | +6 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Low | 9 | 2 | 21 | 31f | +44 | +44 | -9 | Hard knockdown |
|
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 14 | 23f | +2 | +5 | -1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 9 | 3 | 20 | 30f | -1 | +3 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 8 | 15f | +5 | +7 | +2 | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 6 | 4 | 8 | 17f | +5 | +8 | +1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 9 | 4 | 16 | 28f | +2 | +6 | -2 | -- |
|
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 22 | 2 | 26 | 49f | -2 | +2 | -6 | Overhead |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28.1(8%) | 40.1(11%) | 2.7(0.7%) | 8 | 9 | Mid | 9 | 4[12]4 | 16 | 44f | +5 | +5 | +2 | -- |
|
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 7 | 4 | 17+f | +15 | +17 | +8 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 7 | 3 | 4 | 13+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 12 | 5 | 4 | 20+f | +20 | +24 | +17 | Crossup |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 8 | 8 | 4 | 19+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 8 | 10 | 4 | 21+f | +16 | +19 | +12 | Crossup |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 11 | 11 | 4 | 25+f | +20 | +24 | +17 | -- |
To Do |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40.0 (11%) | - | - | - | - | - | 5 | 2 | 29 | 35f | +57/+60 | - | - | Hard Knockdown, Shadow Cancel |
Jago's throw possesses the unique ability to be canceled into any shadow special, but only Instinct Endokuken is practical. |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24 (6%) | 24 (6%) | -- | ?? | ?? | Mid | 15 | -- | 30 | 45f | +3 | +3 | -7 | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 24 (6%) | 24 (6%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 44f | +4 | +4 | -6 | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 24 (6%) | 24 (6%) | -- | ?? | ?? | Mid | 15 | -- | 28 | 43f | +5 | +5 | -5 | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 28(7%) | 40(11%) | -- | ?? | ?? | Mid | 8 | 3 | 21 | 31f | +4 | +9 | 0 | Flipout |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 36(10%) | 48(13%) | -- | ?? | ?? | Mid | 9 | 3 | 25 | 36f | +5 | +10 | +1 | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 28.1(7%) | 40.1(11%) | 2.7(0.7%) | ?? | ?? | Mid | 10 | 3[13]3 | 23 | 51f | +6 | +6 | +2 | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 52(14%) | 64(18%) | -- | ?? | ?? | Mid | 3 | 8 | 32 | 42f | +25 | +28 | -27 | Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 60(16%) | 80(22%) | -- | ?? | ?? | Mid | 3 | 8 | 38 | 48f | +24 | +26 | -34 | Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 68(19%) | 100(27%) | -- | ?? | ?? | Mid | 3 | 8 | 47 | 57f | +19 | +20 | -40 | Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 20 (5%) | 32 (9%) | -- | ?? | ?? | Mid | 10 | 6 | 28 | 43f | +5 | +10 | -4 | Low invul 1-9f |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 24 (6%) | 36 (10%) | -- | ?? | ?? | Mid | 11 | 10 | 28 | 48f | +4 | +9 | -6 | Low invul 1-10f |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 30 (8%) | 42 (11%) | -- | ?? | ?? | Mid | 14 | 19 | 35 | 67f | +2 | +7 | -11 | Low invul 1-13f |
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Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 44.8(12%) | 44.8(12%) | 9.6(3%) | -- | -- | Mid | 3+2(5) | 4[12]4[12]
6[10]8[9]7 |
13 | 77f | +6 | +6 | +2 | High invul 1-5f |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 33.6(9%) | 45.6(12%) | 7.2(2%) | 0 | 0 | Mid | 3+4(7) | 6 | 28 | 40f | +5 | +5 | -1 | Projectile / Low invul 1-17f |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 26.4(7%) | 26.4(7%) | 4.8(1%) | -- | -- | Mid | 5+2(7) | -- | 30 | 37f | +56 | +56 | -6 | Soft Knockdown, Heals Jago in Instinct |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 41.2(11%) | 57.2(15%) | 8.4(2.5%) | -- | -- | Mid | 3+0(0) | 3[2]1[1]
1[1]1 |
46 | 59f | +17 | +17 | -42 | Invul 1-5f, Juggle Cashout |
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Enders
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Battery | +34 | Launcher | |||||||||
Jugglable for 4 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Battery | +40 | Launcher | |||||||||
Jugglable for 10 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Battery | +42 | Launcher | |||||||||
Jugglable for 12 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Battery/Hard Knockdown | +85 | Launcher, Hard Knockdown | |||||||||
Jugglable for 15 frames. |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Launcher | +42 | -- | |||||||||
Jugglable for 12 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Launcher | +46 | -- | |||||||||
Jugglable for 16 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Launcher | +50 | -- | |||||||||
Jugglable for 20 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Launcher | +48 | -- | |||||||||
Jugglable for 18 frames. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +20 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | +22 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +17 | Juggle Cashout |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | 0/+16 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | 0/+21 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | 0/+26 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | 0/+32 (Splat) | -- |
Instinct
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 32.1 (9%) | 32.1 (9%) | 2.7 (0.7) | ?? | ?? | Mid | 15 | -- | 38 | 53f | +8 | +8 | -2 | Heals 1.5% per hit |
A slow pair of fireballs that are good at escorting Jago forward. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 32.1 (9%) | 32.1 (9%) | 2.7 (0.7) | ?? | ?? | Mid | 15 | -- | 38 | 53f | +8 | +8 | -2 | Heals 1.5% per hit |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 32.1 (9%) | 32.1 (9%) | 2.7 (0.7) | ?? | ?? | Mid | 15 | -- | 38 | 53f | +8 | +8 | -2 | Heals 1.5% per hit |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Charged | 53.5 (14%) | 53.5 (14%) | 4.5 (1.3%) | ?? | ?? | Mid | 38 | -- | 38 | 76f | +23 | +23 | +13 | Heals 1.5% per hit |
To Do |