(Tusk Character Infobox) |
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== Universal Mechanics == | |||
=== Instinct === | |||
'''One Thousand Years of Training:''' Tusk can cancel St.MP and St.HP into special moves at the cost of some of his remaining instinct meter. He is also able to cancel any special move into any other special move also at the cost of his instinct bar. | |||
=== Combat Traits === | |||
'''Deflect:''' During certain moves Tusk will flash white, this allows him to "deflect" any strike that hits him during this time. A deflect will recapture and stagger the opponent allowing whatever move he was doing at the time to connect. | |||
== Normal Moves == | |||
=== Far Normals === | |||
{{MoveData | |||
|image= Tusk SLPhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Punch | |||
|linkname= 5LP | |||
|input= Stand LP/5LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10 (2%) | |||
|counter-hit damage= 14v(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 3 | |||
|recovery= 14 | |||
|total duration= 21f | |||
|on hit= +1 | |||
|on counter-hit= +5 | |||
|on block= +0 | |||
|special properties= Chain | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk SMPhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Far Standing Medium Punch | |||
|linkname= 5MP | |||
|input= Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 40 (11%) | |||
|counter-hit damage= 50 (13%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 23 | |||
|active= 2 | |||
|recovery= 26 | |||
|total duration= 50f | |||
|on hit= +21 | |||
|on counter-hit= +21 | |||
|on block= -3 | |||
|special properties= Stagger, Deflect 7-9f | |||
|description= Tusk steps forward, slams his sword down, then retreats, giving this normal even greater range than the hitbox alone implies. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk SHP GIF.gif|thumb | |||
|caption= Swingin | |||
|name= Far Standing Heavy Punch | |||
|linkname= 5HP | |||
|input= Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 70 (19%) | |||
|counter-hit damage= 80 (22%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 27 | |||
|active= 8 | |||
|recovery= 34 | |||
|total duration= 68f | |||
|on hit= +24 | |||
|on counter-hit= +24 | |||
|on block= -5 | |||
|special properties= Stagger, Deflect 6-10f | |||
|description= Tusk does a mammoth underhand swing that's pretty much impossible to jump over, and does so much pushback that most 5-framers can't reach to punish it. It also hits behind him. It's hard to whiff this move, but if it does Tusk is very open. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk SLKhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Kick | |||
|linkname= 5LK | |||
|input= Stand LK/5LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10 (2%) | |||
|counter-hit damage= 14 (3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 3 | |||
|recovery= 11 | |||
|total duration= 19f | |||
|on hit= +4 | |||
|on counter-hit= +8 | |||
|on block= +3 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk SMKhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Far Standing Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 26 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 3 | |||
|recovery= 23 | |||
|total duration= 33f | |||
|on hit= +4 | |||
|on counter-hit= +7 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk SHKhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Far Standing Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 36 (10%) | |||
|counter-hit damage= 44 (12%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 11 | |||
|active= 5 | |||
|recovery= 20 | |||
|total duration= 47f | |||
|on hit= +10 | |||
|on counter-hit= +13 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
{{MoveData | |||
|image= Tusk CLPhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= Crouch LP/2LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10 (2%) | |||
|counter-hit damage= 14 (3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 10 | |||
|total duration= 16f | |||
|on hit= +1 | |||
|on counter-hit= +5 | |||
|on block= 0 | |||
|special properties= Chain | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk CMPhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= Crouch MP/2MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 34 (9%) | |||
|counter-hit damage= 44 (12%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 22 | |||
|active= 5 | |||
|recovery= 21 | |||
|total duration= 47f | |||
|on hit= +21 | |||
|on counter-hit= +21 | |||
|on block= -3 | |||
|special properties= Stagger, Deflect 6-11f | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk CHPhbV2.png|thumb | |||
|caption= Lol | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= Crouch HP/2HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 60 (16%) | |||
|counter-hit damage= 70 (19%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 18 | |||
|active= 4 | |||
|recovery= 39 | |||
|total duration= 60f | |||
|on hit= +32 | |||
|on counter-hit= -17 | |||
|on block= +32 | |||
|special properties= Soft Knockdown, Deflect 6-12 | |||
|description= Anti-air for dummies. Don't let Tusk swat you or it's bye-bye health bar. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk CLKhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= Crouch LK/2LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10 (2%) | |||
|counter-hit damage= 14 (3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Low | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 8 | |||
|total duration= 14f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk CMKhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= Crouch MK/2MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Low | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 22 | |||
|total duration= 33f | |||
|on hit= 0 | |||
|on counter-hit= 0 | |||
|on block= -8 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk CHKhbV2.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= Crouch HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 36 (10%) | |||
|counter-hit damage= 44 (12%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Low | |||
|startup= 12 | |||
|active= 3 | |||
|recovery= 24 | |||
|total duration= 38f | |||
|on hit= +49 | |||
|on counter-hit= +49 | |||
|on block= -5 | |||
|special properties= Hard knockdown | |||
|description= Standard sweep. | |||
}} | |||
}} | |||
===Close Normals=== | |||
{{MoveData | |||
|image= Tusk NMPhb.png|thumb | |||
|caption= | |||
|name= Close Standing Medium Punch | |||
|linkname= clMP | |||
|input= Close Stand MP/clMP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 2 | |||
|recovery= 17 | |||
|total duration= 25f | |||
|on hit= +2 | |||
|on counter-hit= +2 | |||
|on block= 0 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk NHPhb.png|thumb | |||
|caption= | |||
|name= Close Standing Heavy Punch | |||
|linkname= clHP | |||
|input= Close Stand HP/clHP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 38 (10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 3 | |||
|recovery= 16 | |||
|total duration= 28f | |||
|on hit= +2 | |||
|on counter-hit= +4 | |||
|on block= +2 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk NMKhb.png|thumb | |||
|caption= | |||
|name= Close Standing Medium Kick | |||
|linkname= clMK | |||
|input= Close Stand MK/clMK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 3 | |||
|recovery= 12 | |||
|total duration= 21f | |||
|on hit= +4 | |||
|on counter-hit= +7 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk NHKhb.png|thumb | |||
|caption= | |||
|name= Close Standing Heavy Kick | |||
|linkname= clHK | |||
|input= Close Stand HK/clHK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 38 (10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 4 | |||
|recovery= 15 | |||
|total duration= 28f | |||
|on hit= +7 | |||
|on counter-hit= +7 | |||
|on block= +4 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
=== Command Normals === | |||
{{MoveData | |||
|image= Tusk 6MPhbV2.png|thumb | |||
|caption= Falcon Punch! | |||
|name = Far Back Stab | |||
|linkname= 6MP | |||
|input= Forward MP/6MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 80 (22%) | |||
|counter-hit damage= 80 (22%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 41 | |||
|active= 3 | |||
|recovery= 29 | |||
|total duration= 72f | |||
|on hit= +29 | |||
|on counter-hit= +29 | |||
|on block= -6 | |||
|special properties= Throw Invul 1-9f, Pass Through 10-20f | |||
|description= Good luck hitting anyone with this, it's one of the slowest attacks in KI. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk N6MPhb.png|thumb | |||
|caption= Watch your back! | |||
|name = Close Back Stab | |||
|linkname= cl6MP | |||
|input= Close Forward MP/6MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 30 (8%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 27 | |||
|active= 1 | |||
|recovery= 39 | |||
|total duration= 66f | |||
|on hit= +47 | |||
|on counter-hit= +47 | |||
|on block= -14 | |||
|special properties= Throw Invul 1-9f, Pass Through 10-20f, Hard Knockdown | |||
|description= If Tusk passes through his opponent during the startup of Back Stab, he will perform a quicker attack that hits crossup and knocks down. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk 4HPhb.png|thumb | |||
|caption= Top to bottom: No charge, partial charge, full charge | |||
|name= Spine Splitter | |||
|linkname= 4HP | |||
|input= Back+HP/4HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= No Charge | |||
|damage= 28 (7%) | |||
|counter-hit damage= 28 (7%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 27 | |||
|active= 1 | |||
|recovery= 39 | |||
|total duration= 66f | |||
|on hit= +10 | |||
|on counter-hit= +10 | |||
|on block= -3 | |||
|special properties= Stagger | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= Partial Charge | |||
|damage= 36 (10%) | |||
|counter-hit damage= 36 (10%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= ?? | |||
|active= 1 | |||
|recovery= 39 | |||
|total duration= ??f | |||
|on hit= +20 | |||
|on counter-hit= +20 | |||
|on block= 0 | |||
|special properties= Stagger | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= Full Charge | |||
|damage= 44 (11%) | |||
|counter-hit damage= 44 (11%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= -- | |||
|startup= 87 | |||
|active= 1 | |||
|recovery= 39 | |||
|total duration= 126f | |||
|on hit= +30 | |||
|on counter-hit= +30 | |||
|on block= -- | |||
|special properties= Stagger, Unblockable | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk 8HPhb.png|thumb | |||
|caption= Test Caption | |||
|name = Skewer | |||
|linkname= 8HP | |||
|input= Up+HP/8HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 15.8 (4%) | |||
|counter-hit damage= 15.8 (4%) | |||
|potential damage= 23.6 (6%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 49 | |||
|active= 2 | |||
|recovery= 49 | |||
|total duration= 99f | |||
|on hit= +21 | |||
|on counter-hit= +21 | |||
|on block= -30 | |||
|special properties= OTG | |||
|description= *Tusk does a homing leap towards his opponent. | |||
**Can only be done while opponent is prone. | |||
*Technical damage value: 70 (19%), no CH bonus. | |||
}} | |||
}} | |||
=== Air Normals === | |||
{{MoveData | |||
|image= Tusk JLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Light Punch | |||
|linkname= 8LP | |||
|input= Jump LP/8LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 24 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 9 | |||
|active= 7 | |||
|recovery= 4 | |||
|total duration= 15+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk JMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Medium Punch | |||
|linkname= 8MP | |||
|input= Jump MP/8MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24 (6%) | |||
|counter-hit damage= 30 (8%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 20 | |||
|active= 6 | |||
|recovery= 4 | |||
|total duration= 29+f | |||
|on hit= +22 | |||
|on counter-hit= +22 | |||
|on block= +6 | |||
|special properties= Stagger | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk JHPhbV2.png|thumb | |||
|caption= The thing that killed Aerith | |||
|name= Jumping Heavy Punch | |||
|linkname= 8HP | |||
|input= Jump HP/8HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 60 (16%) | |||
|counter-hit damage= 70 (19%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 23 | |||
|active= 10 | |||
|recovery= 45 | |||
|total duration= 77f | |||
|on hit= +56 | |||
|on counter-hit= +56 | |||
|on block= -24 | |||
|special properties= Hard Knockdown | |||
|description= Though it looks a lot like Skewer, it isn't an OTG. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk JLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Light Kick | |||
|linkname= 8LK | |||
|input= Jump LK/8LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 24 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 7 | |||
|active= 9 | |||
|recovery= 4 | |||
|total duration= 19+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk JMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Medium Kick | |||
|linkname= 8MK | |||
|input= Jump MK/8MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 24 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 9 | |||
|active= 10 | |||
|recovery= 4 | |||
|total duration= 22+f | |||
|on hit= +16 | |||
|on counter-hit= +19 | |||
|on block= +12 | |||
|special properties= Cross-up | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk JHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Heavy Kick | |||
|linkname= 8HK | |||
|input= Jump HK/8HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 38 (10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 11 | |||
|active= 8 | |||
|recovery= 4 | |||
|total duration= 22+f | |||
|on hit= +20 | |||
|on counter-hit= +24 | |||
|on block= +17 | |||
|special properties= To Do | |||
|description= To Do | |||
}} | |||
}} | |||
== Throws == | |||
{{MoveData | |||
|image= Tusk LPLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Throw | |||
|linkname= LPLK | |||
|input= 5LPLK/4LPLK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 40 (11%)/ 38 (10%) | |||
|shadow on hit= ?? | |||
|guard= Throw | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 28 | |||
|total duration= 34f | |||
|on hit= +73/+105 | |||
|special properties= Hard Knockdown | |||
|description= To Do | |||
}} | |||
}} | |||
== Special Moves == | |||
{{MoveData | |||
|image= Tusk 214Phb.png|thumb | |||
|caption= Test Caption | |||
|name= Skull Splitter | |||
|linkname= 214P | |||
|input= QCB+P/214P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 24 (6%) | |||
|counter-hit damage= 36 (10%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 18 | |||
|active= 5 | |||
|recovery= 18 | |||
|total duration= 40f | |||
|on hit= +18 | |||
|on counter-hit= +18 | |||
|on block= -1 | |||
|special properties= Stagger | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 32 (8%) | |||
|counter-hit damage= 44 (11%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 25 | |||
|active= 5 | |||
|recovery= 24 | |||
|total duration= 53f | |||
|on hit= +21 | |||
|on counter-hit= +21 | |||
|on block= -3 | |||
|special properties= Stagger, Deflect 8-9f | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 40 (11%) | |||
|counter-hit damage= 52 (14%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 28 | |||
|active= 5 | |||
|recovery= 24 | |||
|total duration= 56f | |||
|on hit= +26 | |||
|on counter-hit= +26 | |||
|on block= -5 | |||
|special properties= Stagger, Deflect 11-17f | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk J214Phb.png|thumb | |||
|caption= Test Caption | |||
|name= Air Skull Splitter | |||
|linkname= J214P | |||
|input= Jump+QCB+P/8 214P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 24 (6%) | |||
|counter-hit damage= 36 (10%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 14 | |||
|active= 12 [2] 5 | |||
|recovery= 41 | |||
|total duration= 73+f | |||
|on hit= +18 | |||
|on counter-hit= ?? | |||
|on block= -2 | |||
|special properties= Stagger | |||
|description= *Shockwave projectile spawns on block/whiff. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 32 (8%) | |||
|counter-hit damage= 44 (12%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 16 | |||
|active= 10 [2] 5 [3] 6 | |||
|recovery= 41 | |||
|total duration= 82+f | |||
|on hit= +18 | |||
|on counter-hit= ?? | |||
|on block= -5 | |||
|special properties= Stagger | |||
|description= *Shockwave projectile spawns on block/whiff. | |||
**Projectile damage is 12 (3%). | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 40 (11%) | |||
|counter-hit damage= 52 (14%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 18 | |||
|active= 8 [2] 5 [3] 6 | |||
[3] 6 | |||
|recovery= 41 | |||
|total duration= 91+f | |||
|on hit= +18 | |||
|on counter-hit= ?? | |||
|on block= -6 | |||
|special properties= Stagger | |||
|description= *Shockwave projectile spawns on block/whiff. | |||
**Projectiles damage is 16 (4%) / 1.3 PD. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk 623Phb.png|thumb | |||
|caption= -- | |||
|name= Conqueror | |||
|linkname= 623P | |||
|input= DP+P/623P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 26 (7%) | |||
|counter-hit damage= 30 (8%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 5 | |||
|recovery= 31 | |||
|total duration= 40f | |||
|on hit= +17 | |||
|on counter-hit= +17 | |||
|on block= -24 | |||
|special properties= Invul 1-5f | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 28 (7%) | |||
|counter-hit damage= 44 (12%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 5 | |||
|recovery= 35 | |||
|total duration= 48f | |||
|on hit= +15 | |||
|on counter-hit= +15 | |||
|on block= -28 | |||
|special properties= Deflect 3-6f | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 32 (8%) | |||
|counter-hit damage= 48 (12%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 13 | |||
|active= 5 | |||
|recovery= 42 | |||
|total duration= 59f | |||
|on hit= +9 | |||
|on counter-hit= +9 | |||
|on block= -35 | |||
|special properties= Deflect 1-6f | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk Bounce.png|thumb | |||
|caption= -- | |||
|name= Conqueror Followup | |||
|linkname= 623P > DP | |||
|input= DP+P > HP/623P > HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 6.8 (1%) | |||
|counter-hit damage= 6.8 (1%) | |||
|potential damage= 2.3 (0.6%) | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 4 | |||
|recovery= 4 | |||
|total duration= 16f | |||
|on hit= +66 | |||
|on counter-hit= +66 | |||
|on block= ?? | |||
|special properties= Ground Bounce | |||
|description= Jugglable for 36 frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk 236KhbV2.png|thumb | |||
|caption= a.k.a. Spirit Step | |||
|name= Immortal Spirit | |||
|linkname= 236K | |||
|input= QCF+K/236K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|total duration= 20f | |||
|special properties= High invul 1-20f | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|total duration= 25f | |||
|special properties= High invul 1-25f | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|total duration= 30f | |||
|special properties= High invul 1-30f | |||
|description= Tusk dashes forward while his hurtbox shrinks dramatically. His primary anti-zoning tool, but dodges a lot more than just Endokukens. Head to the lab and see what Tusk does and doesn't duck under. Button strength determines distance travelled. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk 236LKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Moosejaw | |||
|linkname= 236K > LK | |||
|input= QCF+K > LK /236K > LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|damage= 14 (3%) | |||
|counter-hit damage= 20 (5%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 4 | |||
|active= 10 | |||
|recovery= 22 | |||
|total duration= 35f | |||
|on hit= +1 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Tusk 236MKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Collateral Damage | |||
|linkname= 236K > MK | |||
|input= QCF+K > MK /236K > MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= 24 (6%) | |||
|counter-hit damage= 32 (8%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Low | |||
|startup= 8 | |||
|active= 3 | |||
|recovery= 31 | |||
|total duration= 41f | |||
|on hit= +1 | |||
|on counter-hit= 0 | |||
|on block= -14 | |||
|special properties= High Invul 1-26f | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk 236HKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Destroyer | |||
|linkname= 236K > HK | |||
|input= QCF+K > HK /236K > HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= 40 (11%) | |||
|counter-hit damage= 48 (13%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= High | |||
|startup= 26 | |||
|active= 3 | |||
|recovery= 32 | |||
|total duration= 60f | |||
|on hit= +24 | |||
|on counter-hit= +24 | |||
|on block= -4 | |||
|special properties= Stagger | |||
|description= To Do | |||
}} | |||
}} | |||
==Shadow Moves== | |||
{{MoveData | |||
|image= Tusk 214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Skull Splitter | |||
|linkname= 214PP | |||
|input= QCB+PP/214PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 46.4 (12%) | |||
|counter-hit damage= 50.4 (13%) | |||
|potential damage= 8.8 (2%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 1+6 (7) | |||
|active= 2[20]2[16] | |||
2[19]2[22]3 | |||
|recovery= 29 | |||
|total duration= 123f | |||
|on hit= +18 | |||
|on counter-hit= +18 | |||
|on block= -3 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk J214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Air Skull Splitter | |||
|linkname= Jump 214PP | |||
|input= Jump QCB+PP/8 > 214PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 38 (10%) | |||
|counter-hit damage= 46 (12%) | |||
|potential damage= 6 (2%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+14 (17) | |||
|active= 3 | |||
|recovery= 52 | |||
|total duration= 71+f | |||
|on hit= +63 | |||
|on counter-hit= +63 | |||
|on block= -22 | |||
|special properties= Hard Knockdown | |||
|description= Tusk creates a parade of projectiles that reach full-screen. The shockwave always occurs whether it hits, whiffs, or is blocked. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk 623PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Conqueror | |||
|linkname= 623PP | |||
|input= DP+PP/623PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 56.8 (15%) | |||
|counter-hit damage= 56.8 (15%) | |||
|potential damage= 11.6 (3%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 1+5 (6) | |||
|active= 5 | |||
|recovery= 42 | |||
|total duration= 52+f | |||
|on hit= +18 | |||
|on counter-hit= +18 | |||
|on block= -13 | |||
|special properties= Invul 1-7f, Juggle Cashout | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk_236KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Immortal Spirit | |||
|linkname= 236KK > K | |||
|input= QCF+KK > K/236KK > K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= Dash | |||
|damage= -- | |||
|counter-hit damage= -- | |||
|potential damage= -- | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= -- | |||
|startup= 1+0 (1) | |||
|active= 18 | |||
|recovery= 1 | |||
|total duration= 20f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= Proj Invul 1-18f | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= Bash | |||
|damage= 26.4 (7%) | |||
|counter-hit damage= 30.4 (8%) | |||
|potential damage= 4.8 (1.3%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 1+7 (8) | |||
|active= 8 | |||
|recovery= 20 | |||
|total duration= 35f | |||
|on hit= +6 | |||
|on counter-hit= +6 | |||
|on block= 0 | |||
|special properties= Proj Invul 1-20f | |||
|description= To Do | |||
}} | |||
}} | |||
==Enders== | |||
{{MoveData | |||
|image= Tusk 214Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Skull Splitter Ender | |||
|linkname= 214HP | |||
|input= QCB+HP/214HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Hard Knockdown | |||
|on hit= +51 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Hard Knockdown | |||
|on hit= +50 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Hard Knockdown | |||
|on hit= +50 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Hard Knockdown | |||
|on hit= +50 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk 623Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Conqueror Ender | |||
|linkname= 623P | |||
|input= DP+P/623 | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= +13 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Damage | |||
|on hit= +23 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Damage | |||
|on hit= +23 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Damage | |||
|on hit= +23 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Damage | |||
|on hit= +18 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Tusk 236HKnv.png|thumb | |||
|caption= Test Caption | |||
|name= Immortal Spirit Ender | |||
|linkname= 236HK | |||
|input= QCF+HK/236HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Stagger | |||
|on hit= +10 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Stagger | |||
|on hit= +10 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Stagger | |||
|on hit= +10 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Stagger | |||
|on hit= +8 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{KI2013_Navbox}} |
Latest revision as of 23:01, 28 January 2025
Introduction
Tusk PLACEHOLDER CHARACTER STORY
Tusk PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
One Thousand Years of Training: Tusk can cancel St.MP and St.HP into special moves at the cost of some of his remaining instinct meter. He is also able to cancel any special move into any other special move also at the cost of his instinct bar.
Combat Traits
Deflect: During certain moves Tusk will flash white, this allows him to "deflect" any strike that hits him during this time. A deflect will recapture and stagger the opponent allowing whatever move he was doing at the time to connect.
Normal Moves
Far Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14v(3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 14 | 21f | +1 | +5 | +0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40 (11%) | 50 (13%) | -- | 2.4 | 4 | Mid | 23 | 2 | 26 | 50f | +21 | +21 | -3 | Stagger, Deflect 7-9f |
Tusk steps forward, slams his sword down, then retreats, giving this normal even greater range than the hitbox alone implies. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
70 (19%) | 80 (22%) | -- | 4 | 4.5 | Mid | 27 | 8 | 34 | 68f | +24 | +24 | -5 | Stagger, Deflect 6-10f |
Tusk does a mammoth underhand swing that's pretty much impossible to jump over, and does so much pushback that most 5-framers can't reach to punish it. It also hits behind him. It's hard to whiff this move, but if it does Tusk is very open. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 6 | 3 | 11 | 19f | +4 | +8 | +3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (6%) | -- | 2.4 | 4 | Mid | 8 | 3 | 23 | 33f | +4 | +7 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | 44 (12%) | -- | 4 | 4.5 | Mid | 11 | 5 | 20 | 47f | +10 | +13 | -1 | -- |
To Do |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 10 | 16f | +1 | +5 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
34 (9%) | 44 (12%) | -- | 2.4 | 4 | Mid | 22 | 5 | 21 | 47f | +21 | +21 | -3 | Stagger, Deflect 6-11f |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
60 (16%) | 70 (19%) | -- | 4 | 4.5 | Mid | 18 | 4 | 39 | 60f | +32 | -17 | +32 | Soft Knockdown, Deflect 6-12 |
Anti-air for dummies. Don't let Tusk swat you or it's bye-bye health bar. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 8 | 14f | +4 | +6 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Low | 9 | 3 | 22 | 33f | 0 | 0 | -8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | 44 (12%) | -- | 4 | 4.5 | Low | 12 | 3 | 24 | 38f | +49 | +49 | -5 | Hard knockdown |
Standard sweep. |
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 17 | 25f | +2 | +2 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 10 | 3 | 16 | 28f | +2 | +4 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 12 | 21f | +4 | +7 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 10 | 4 | 15 | 28f | +7 | +7 | +4 | -- |
To Do |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
80 (22%) | 80 (22%) | -- | 2.4 | 4 | Mid | 41 | 3 | 29 | 72f | +29 | +29 | -6 | Throw Invul 1-9f, Pass Through 10-20f |
Good luck hitting anyone with this, it's one of the slowest attacks in KI. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 30 (8%) | -- | 2.4 | 4 | Mid | 27 | 1 | 39 | 66f | +47 | +47 | -14 | Throw Invul 1-9f, Pass Through 10-20f, Hard Knockdown |
If Tusk passes through his opponent during the startup of Back Stab, he will perform a quicker attack that hits crossup and knocks down. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No Charge | 28 (7%) | 28 (7%) | -- | ?? | ?? | Mid | 27 | 1 | 39 | 66f | +10 | +10 | -3 | Stagger |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Partial Charge | 36 (10%) | 36 (10%) | -- | ?? | ?? | Mid | ?? | 1 | 39 | ??f | +20 | +20 | 0 | Stagger |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Full Charge | 44 (11%) | 44 (11%) | -- | ?? | ?? | -- | 87 | 1 | 39 | 126f | +30 | +30 | -- | Stagger, Unblockable |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15.8 (4%) | 15.8 (4%) | 23.6 (6%) | ?? | ?? | Mid | 49 | 2 | 49 | 99f | +21 | +21 | -30 | OTG |
|
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 9 | 7 | 4 | 15+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 20 | 6 | 4 | 29+f | +22 | +22 | +6 | Stagger |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
60 (16%) | 70 (19%) | -- | 4 | 4.5 | High | 23 | 10 | 45 | 77f | +56 | +56 | -24 | Hard Knockdown |
Though it looks a lot like Skewer, it isn't an OTG. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 9 | 4 | 19+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 2.4 | 4 | High | 9 | 10 | 4 | 22+f | +16 | +19 | +12 | Cross-up |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 11 | 8 | 4 | 22+f | +20 | +24 | +17 | To Do |
To Do |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40 (11%)/ 38 (10%) | - | - | ?? | - | Throw | 5 | 2 | 28 | 34f | +73/+105 | - | - | Hard Knockdown |
To Do |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24 (6%) | 36 (10%) | -- | ?? | ?? | Mid | 18 | 5 | 18 | 40f | +18 | +18 | -1 | Stagger |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 32 (8%) | 44 (11%) | -- | ?? | ?? | Mid | 25 | 5 | 24 | 53f | +21 | +21 | -3 | Stagger, Deflect 8-9f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 40 (11%) | 52 (14%) | -- | ?? | ?? | Mid | 28 | 5 | 24 | 56f | +26 | +26 | -5 | Stagger, Deflect 11-17f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24 (6%) | 36 (10%) | -- | ?? | ?? | Mid | 14 | 12 [2] 5 | 41 | 73+f | +18 | ?? | -2 | Stagger |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 32 (8%) | 44 (12%) | -- | ?? | ?? | Mid | 16 | 10 [2] 5 [3] 6 | 41 | 82+f | +18 | ?? | -5 | Stagger |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 40 (11%) | 52 (14%) | -- | ?? | ?? | Mid | 18 | 8 [2] 5 [3] 6
[3] 6 |
41 | 91+f | +18 | ?? | -6 | Stagger |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 26 (7%) | 30 (8%) | -- | ?? | ?? | Mid | 5 | 5 | 31 | 40f | +17 | +17 | -24 | Invul 1-5f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 28 (7%) | 44 (12%) | -- | ?? | ?? | Mid | 9 | 5 | 35 | 48f | +15 | +15 | -28 | Deflect 3-6f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 32 (8%) | 48 (12%) | -- | ?? | ?? | Mid | 13 | 5 | 42 | 59f | +9 | +9 | -35 | Deflect 1-6f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 6.8 (1%) | 6.8 (1%) | 2.3 (0.6%) | ?? | ?? | Mid | 9 | 4 | 4 | 16f | +66 | +66 | ?? | Ground Bounce |
Jugglable for 36 frames. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | - | - | - | - | - | - | - | - | - | 20f | - | - | - | High invul 1-20f |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | - | - | - | - | - | - | - | - | - | 25f | - | - | - | High invul 1-25f |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | - | - | - | - | - | - | - | - | - | 30f | - | - | - | High invul 1-30f |
Tusk dashes forward while his hurtbox shrinks dramatically. His primary anti-zoning tool, but dodges a lot more than just Endokukens. Head to the lab and see what Tusk does and doesn't duck under. Button strength determines distance travelled. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 14 (3%) | 20 (5%) | -- | ?? | ?? | Mid | 4 | 10 | 22 | 35f | +1 | +5 | -1 | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MK | 24 (6%) | 32 (8%) | -- | ?? | ?? | Low | 8 | 3 | 31 | 41f | +1 | 0 | -14 | High Invul 1-26f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HK | 40 (11%) | 48 (13%) | -- | ?? | ?? | High | 26 | 3 | 32 | 60f | +24 | +24 | -4 | Stagger |
To Do |
Shadow Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
46.4 (12%) | 50.4 (13%) | 8.8 (2%) | 0 | 0 | Mid | 1+6 (7) | 2[20]2[16]
2[19]2[22]3 |
29 | 123f | +18 | +18 | -3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
38 (10%) | 46 (12%) | 6 (2%) | 0 | 0 | Mid | 3+14 (17) | 3 | 52 | 71+f | +63 | +63 | -22 | Hard Knockdown |
Tusk creates a parade of projectiles that reach full-screen. The shockwave always occurs whether it hits, whiffs, or is blocked. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
56.8 (15%) | 56.8 (15%) | 11.6 (3%) | 0 | 0 | Mid | 1+5 (6) | 5 | 42 | 52+f | +18 | +18 | -13 | Invul 1-7f, Juggle Cashout |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dash | -- | -- | -- | 0 | 0 | -- | 1+0 (1) | 18 | 1 | 20f | -- | -- | -- | Proj Invul 1-18f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Bash | 26.4 (7%) | 30.4 (8%) | 4.8 (1.3%) | 0 | 0 | Mid | 1+7 (8) | 8 | 20 | 35f | +6 | +6 | 0 | Proj Invul 1-20f |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Hard Knockdown | +51 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Hard Knockdown | +50 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Hard Knockdown | +50 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Hard Knockdown | +50 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +13 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | +23 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +23 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +23 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +18 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Stagger | +10 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Stagger | +10 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Stagger | +10 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Stagger | +8 | -- |