(10 intermediate revisions by the same user not shown) | |||
Line 34: | Line 34: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 10(2%) | |damage= 10 (2%) | ||
|counter-hit damage= 14(3%) | |counter-hit damage= 14 (3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
Line 61: | Line 61: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 26(7%) | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
Line 88: | Line 88: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 30(8%) | |damage= 30 (8%) | ||
|counter-hit damage= 38(10%) | |counter-hit damage= 38 (10%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
Line 115: | Line 115: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 10(2%) | |damage= 10 (2%) | ||
|counter-hit damage= 14(3%) | |counter-hit damage= 14 (3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
Line 142: | Line 142: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20 (5%) | ||
|counter-hit damage= 26(7%) | |counter-hit damage= 26 (7%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
Line 164: | Line 164: | ||
|image= TJ SHKhb.png|thumb | |image= TJ SHKhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Far Heavy Kick | ||
|linkname= 5HK | |linkname= 5HK | ||
|input= Stand HK/5HK | |input= Stand HK/5HK | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 36(10%) | |damage= 36 (10%) | ||
|counter-hit damage= 44(12%) | |counter-hit damage= 44 (12%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
Line 461: | Line 461: | ||
=== Command Normals === | === Command Normals === | ||
{{MoveData | {{MoveData | ||
|image= | |image= TJ 3MPhbV2.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Rollercoaster | |name= Rollercoaster | ||
Line 470: | Line 468: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 16.8(4%) | |damage= 16.8 (4%) | ||
|counter-hit damage= 16.8(4%) | |counter-hit damage= 16.8 (4%) | ||
|potential damage= 2.3(0.6%) | |potential damage= 2.3 (0.6%) | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
Line 484: | Line 482: | ||
|on block= -2/+5 | |on block= -2/+5 | ||
|special properties= Opener | |special properties= Opener | ||
|description= | |description= Technically a special as it starts a combo can cancel from normals. | ||
}} | }} | ||
}} | }} | ||
Line 490: | Line 488: | ||
{{MoveData | {{MoveData | ||
|image= TJ | |image= TJ 3HPhbV2.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Superman Punch | |name= Superman Punch | ||
Line 497: | Line 495: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 24(6%) | |damage= 24 (6%) | ||
|counter-hit damage= 24(6%) | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
Line 790: | Line 788: | ||
|description= *Push the button to deploy the 2nd punch sooner. | |description= *Push the button to deploy the 2nd punch sooner. | ||
*Jugglable for 29 frames. | *Jugglable for 29 frames. | ||
*No change in Instinct. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= TJ 28KhbV2.png|thumb | |||
|caption= -- | |||
|name= Tremor | |||
|linkname= 28K | |||
|input= Up-Down+K/28K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|damage= 24(6%) | |||
|counter-hit damage= 24(6%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= High/Low | |||
|startup= 24 | |||
|active= 3 | |||
|recovery= 35 | |||
|total duration= 61f | |||
|on hit= +11 | |||
|on counter-hit= +11 | |||
|on block= -6 | |||
|special properties= Throw Invul 1-f, Recapture | |||
|description= *On whiff, launches a shockwave projectile that hits low and HKDs. | |||
*No change in Instinct. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= 24(6%) | |||
|counter-hit damage= 24(6%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= High/Low | |||
|startup= 23 | |||
|active= 4 | |||
|recovery= 35 | |||
|total duration= 61f | |||
|on hit= +8 | |||
|on counter-hit= +8 | |||
|on block= -8 | |||
|special properties= Throw Invul 1-f, Recapture | |||
|description= *On whiff, launches a shockwave projectile that hits low and HKDs. | |||
*No change in Instinct. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= 24(6%) | |||
|counter-hit damage= 24(6%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= High/Low | |||
|startup= 22 | |||
|active= 6 | |||
|recovery= 35 | |||
|total duration= 62f | |||
|on hit= +4 | |||
|on counter-hit= +5 | |||
|on block= -10 | |||
|special properties= Throw Invul 1-f, Recapture | |||
|description= *On whiff, launches a shockwave projectile that hits low and HKDs. | |||
*No change in Instinct. | *No change in Instinct. | ||
}} | }} | ||
Line 872: | Line 937: | ||
|special properties= Wall Splat, Armor from F12/F8 onward | |special properties= Wall Splat, Armor from F12/F8 onward | ||
|description= *Can punch and destroy projectiles (hence the off-colour hitbox). | |description= *Can punch and destroy projectiles (hence the off-colour hitbox). | ||
*No change in Instinct. | |||
}} | }} | ||
}} | }} | ||
Line 1,067: | Line 1,133: | ||
|special properties= Recapture | |special properties= Recapture | ||
|description= To Do | |description= To Do | ||
}} | |||
}} | |||
== Enders == | |||
{{MoveData | |||
|image= TJ 46Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Powerline Ender | |||
|linkname= 46HP | |||
|input= Back-Forward+HP/46HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Wall Splat | |||
|on hit= -4/+12 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Wall Splat | |||
|on hit= -4/+24 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Wall Splat | |||
|on hit= +2/+28 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Wall Splat | |||
|on hit= +2/+33 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Wall Splat | |||
|on hit= +8/+17 (Splat) | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= TJ 28Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Cyclone Ender | |||
|linkname= 28HP | |||
|input= Up-Down+HP/28HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Launcher | |||
|on hit= +47 | |||
|special properties= -- | |||
|description= Jugglable for 17 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Launcher | |||
|on hit= +39 | |||
|special properties= -- | |||
|description= Jugglable for 9 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Launcher | |||
|on hit= +40 | |||
|special properties= -- | |||
|description= Jugglable for 10 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Launcher | |||
|on hit= +40 | |||
|special properties= -- | |||
|description= Jugglable for 10 frames. | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Launcher | |||
|on hit= +42 | |||
|special properties= -- | |||
|description= Jugglable for 12 frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= TJ 46Knv.png|thumb | |||
|caption= Test Caption | |||
|name= Flying Knee Ender | |||
|linkname= 46HK | |||
|input= Back-Forward+HK/46HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Exchange | |||
|on hit= +12 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Exchange | |||
|on hit= +11 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Exchange | |||
|on hit= +11 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Exchange | |||
|on hit= +11 | |||
|special properties= -- | |||
|description= TJ's most damaging ender besides Auto-Barrage. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= TJ 28Knv.png|thumb | |||
|caption= Test Caption | |||
|name= Tremor Ender | |||
|linkname= 28K | |||
|input= Up-Down+K/28K | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Battery | |||
|on hit= +37 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Battery | |||
|on hit= +37 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Battery | |||
|on hit= +37 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Battery | |||
|on hit= +37 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= TJ AB1nv.png|thumb | |||
|caption= Test Caption | |||
|name= Auto-Barrage Ender (Damage) | |||
|linkname= ?? | |||
|input= ?? | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= +65 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Damage | |||
|on hit= +65 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Damage | |||
|on hit= +65 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Damage | |||
|on hit= +65 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= TJ AB2nv.png|thumb | |||
|caption= Test Caption | |||
|name= Auto-Barrage Ender (Reset) | |||
|linkname= ?? | |||
|input= ?? | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Advantage | |||
|on hit= +4 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Advantage | |||
|on hit= +4 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Advantage | |||
|on hit= +4 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Advantage | |||
|on hit= +4 | |||
|special properties= -- | |||
|description= | |||
}} | }} | ||
}} | }} |
Latest revision as of 15:18, 6 January 2025
Introduction
TJ Combo PLACEHOLDER CHARACTER STORY
TJ Combo PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 59f to cross two large training mode squares
|
Backwards Walk Speed | 84f to cross two large training mode squares
|
Forward Dash Duration | 21f
|
Backdash Duration | 25f
|
Pre-Jump Frames | 5f |
Jump Duration | 38f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Universal Mechanics
Instinct
Glory Days: TJ's attacks start and end quicker, increasing his advantage and making his mixups harder to defend against. His overall movement speed is also buffed.
Last Breath: If TJ loses his last life bar with full Instinct, he will get back up again with a small chunk of health and Instinct activated for half the usual time.
Normal Moves
Standing Normals
Frame data is listed as "Normal Value / Instinct Value"
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5/4 | 2 | 13/8 | 18f/13f | +2/+6 | +8/+12 | 0/+4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 9/7 | 2 | 24/17 | 21f | -4/+3 | +1/+7 | -5/+2 | -- |
Can be canceled into Far HP or Far MK. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 11/9 | 4/3 | 27/19 | 41f/30f | +10/+19 | +10/+19 | -4/+5 | Stagger |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 6/5 | 3/2 | 14/10 | 22f/16f | +1/+6 | +5/+10 | -2/+3 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 11/9 | 2/1 | 24/17 | 36f/26f | -1/+7 | +2/+10 | -2/+6 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | 44 (12%) | -- | 4 | 4.5 | Mid | 17/13 | 6/5 | 19/14 | 41f/31f | +1/+7 | +7/+13 | +2/+8 | -- |
A slow boot to the face. Juggle filler. |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5/4 | 2 | 12/8 | 18f/13f | +3/+7 | +4/+8 | 0/+4 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 9/7 | 2 | 22/15 | 32f/23f | -2/+5 | +1/+8 | -4/+3 | -- |
Can be canceled into Close HP or Close MK. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 10/8 | 3/2 | 19/14 | 31f/23f | +1/+7 | +3/+9 | -2/+4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Low | 6/5 | 3/2 | 10/7 | 18f/13f | +3/+7 | +3/+7 | -2/+2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Low | 9/7 | 3 | 17/12 | 28f/21f | -2/+3 | 0/+5 | -3/+2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Low | 13/10 | 2 | 23/16 | 37f/27f | +47/+54 | +47/+54 | -3/+4 | Hard knockdown |
Standard sweep. |
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8/7 | 4/3 | 23/16 | 34f/25f | -5/3 | 0/+8 | -6/+2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 10/8 | 4/3 | 29/21 | 42f/31f | +8/+17 | +8/+17 | -3/+6 | Stagger |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 2.4 | 4 | Mid | 8/7 | 4/3 | 28/20 | 39/29f | -6/+3 | -1/+8 | -7/+2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 4 | 4.5 | Mid | 11/9 | 3/2 | 31/22 | 44f/32f | -8/+2 | -4/+6 | -9/+1 | -- |
To Do |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16.8 (4%) | 16.8 (4%) | 2.3 (0.6%) | ?? | ?? | Mid | 12/10 | 2[17]3/1[13]2 | 20/14 | 53f/39f | -2/+5 | -2/+5 | -2/+5 | Opener |
Technically a special as it starts a combo can cancel from normals. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 24 (6%) | -- | ?? | ?? | High | 23/18 | 5/4 | 12/8 | 39f/29f | +8/+13 | +8/+13 | +1/+6 | Low Invul 1-22f/17f |
To Do |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 6/5 | 3/2 | 4 | 12+f/10+f | +15/+16 | +17 | +8/+9 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 8/7 | 3/2 | 4 | 14+f/12+f | +16/+17 | +19/+20 | +12/+13 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 10/8 | 4/3 | 4 | 17+f/14+f | +16/+17 | +19/+20 | +12/+13 | Crossup |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 10/8 | 6/5 | 4 | 19+f/16+f | +20/+21 | +24/+25 | +17/+18 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 8/7 | 6/4 | 4 | 17+f/14+f | +15/+17 | +17/+19 | +8/10 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 8/7 | 6/4 | 4 | 17+f/14+f | +16/+18 | +19/+21 | +12/+14 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 13/10 | 6/5 | 4 | 22+f/18+f | +73/+74 | +73/+74 | +16/+17 | Hard Knockdown |
A goomba stomp that causes a hard knockdown, even on grounded opponents. |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40.0 (11%) | - | - | - | - | - | 5 | 2 | 29 | 35f | +48 | - | - | Hard Knockdown |
No change in Instinct. |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 21.4 (5%) | 25.4 (7%) | 1.8 (0.5%) | ?? | ?? | Mid | 7 | 2[43]4 | 20 | 75f | +57 | +57 | -9 | -- |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 31.6 (8%) | 35.6 (9%) | 3.9 (1%) | ?? | ?? | Mid | 8 | 5[41]4 | 20 | 77f | +55 | +55 | -9 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 43.8 (12%) | 47.8 (13%) | 6.6 (1%) | ?? | ?? | Mid | 9 | 6[39]4 | 20 | 77f | +59 | +59 | -9 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 24(6%) | 24(6%) | -- | ?? | ?? | High/Low | 24 | 3 | 35 | 61f | +11 | +11 | -6 | Throw Invul 1-f, Recapture |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 24(6%) | 24(6%) | -- | ?? | ?? | High/Low | 23 | 4 | 35 | 61f | +8 | +8 | -8 | Throw Invul 1-f, Recapture |
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Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 24(6%) | 24(6%) | -- | ?? | ?? | High/Low | 22 | 6 | 35 | 62f | +4 | +5 | -10 | Throw Invul 1-f, Recapture |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(9%) | 40(11%) | -- | 1.6 | 2.4 | Mid | 9/7 | 3 | 20/14 | 31f/23f | +1/+7 | +3/+9 | 0/+6 | Opener |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40(11%) | 40(11%) | -- | ?? | -- | -- | 25/19 | 2 | 41/29 | 67f/49f | +40/+39 | +40/+39 | +40/+39 | Launcher |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
60(16%) | 72(20%) | -- | ?? | ?? | Mid | 21/17 | 4/3 | 27/19 | 51f/38f | +10\+23(Splat)/ +19\+32(Splat) | +30\+25(Splat)/ +39\+34(Splat) | -3/+6 | Wall Splat, Armor from F12/F8 onward |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 23/15 | -- | -- | 23f/15f | -- | -- | -- | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 25/19 | -- | -- | 25f/19f | -- | -- | -- | High/Proj Invul 1-25f/19f |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 40(11%) | -- | ?? | ?? | Mid | 17 | 10 | 17 | 43f | +4 | +8 | -10 | Throw Invul 1-7f, Low Invul 8-27 |
No change in Instinct. |
Shadow Moves
TJ's shadows are unchanged in Instinct.
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 46.8 (13%) | 46.8 (13%) | 3.6(1%) | 0 | 0 | Mid | 5+3(8) | 22 | 19 | 38f | +8 | +8 | +2 | Wall Splat, Armored 6-19f |
Not projectile invul, but can destroy projectiles. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 43.9 (12%) | 43.9 (12%) | 9.3(2%) | 0 | 0 | Mid | 1+7(8) | 4[68]5 | 21 | 105f | +42 | +42 | -11 | Full invul 1-8f, Juggle Cashout |
Jugglable for 12 frames |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 42.4 (11%) | 42.4 (11%) | 8.8(2%) | 0 | 0 | Mid | 1+12(13) | 11 | 29 | 52f | +6 | +6 | 0 | Invul 2-7f, Low Invul 1-19f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 35.2 (12%) | 35.2 (12%) | 6.4(1.7%) | 0 | 0 | High | 3+20(23) | 4 | 35 | 61f | +12 | +12 | -4 | Recapture |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | -4/+12 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | -4/+24 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | +2/+28 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | +2/+33 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Wall Splat | +8/+17 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Launcher | +47 | -- | |||||||||
Jugglable for 17 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Launcher | +39 | -- | |||||||||
Jugglable for 9 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Launcher | +40 | -- | |||||||||
Jugglable for 10 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Launcher | +40 | -- | |||||||||
Jugglable for 10 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Shadow | Launcher | +42 | -- | |||||||||
Jugglable for 12 frames. |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Exchange | +12 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Exchange | +11 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Exchange | +11 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Exchange | +11 | -- | |||||||||
TJ's most damaging ender besides Auto-Barrage. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Battery | +37 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Battery | +37 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Battery | +37 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Battery | +37 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +65 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | +65 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +65 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +65 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Advantage | +4 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Advantage | +4 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Advantage | +4 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Advantage | +4 | -- |