Killer Instinct (2013)/TJ Combo: Difference between revisions

From SuperCombo Wiki
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 16.8(4%)
   |damage= 16.8 (4%)
   |counter-hit damage= 16.8(4%)
   |counter-hit damage= 16.8 (4%)
   |potential damage= 2.3(0.6%)
   |potential damage= 2.3 (0.6%)
   |shadow on hit= ??
   |shadow on hit= ??
   |shadow on block= ??
   |shadow on block= ??
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   |on block= -2/+5
   |on block= -2/+5
   |special properties= Opener
   |special properties= Opener
   |description= To Do
   |description= Technically a special as it starts a combo can cancel from normals.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 24(6%)
   |damage= 24 (6%)
   |counter-hit damage= 24(6%)
   |counter-hit damage= 24 (6%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= ??
   |shadow on hit= ??

Revision as of 22:53, 1 January 2025


Introduction

TJ Combo PLACEHOLDER CHARACTER STORY

TJ Combo PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress
KI2013 TJ Combo CSS.png
Character Data
Forward Walk Speed 59f to cross two large training mode squares
  • 45f in Instinct
Backwards Walk Speed 84f to cross two large training mode squares
  • 62f in Instinct
Forward Dash Duration 21f
  • 15f in Instinct
Backdash Duration 25f
  • 18f in Instinct
Pre-Jump Frames 5f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1

Universal Mechanics

Instinct

Glory Days: TJ's attacks start and end quicker, increasing his advantage and making his mixups harder to defend against. His overall movement speed is also buffed.

Last Breath: If TJ loses his last life bar with full Instinct, he will get back up again with a small chunk of health and Instinct activated for half the usual time.

Normal Moves

Standing Normals

Frame data is listed as "Normal Value / Instinct Value"

Standing Light Punch
Stand LP/5LP
TJ SLP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 5/4 2 13/8 18f/13f +2/+6 +8/+12 0/+4 --

To Do


Far Medium Punch
Stand MP/5MP
TJ SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 9/7 2 24/17 21f -4/+3 +1/+7 -5/+2 --

Can be canceled into Far HP or Far MK.


Far Heavy Punch
Stand HP/5HP
TJ SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 Mid 11/9 4/3 27/19 41f/30f +10/+19 +10/+19 -4/+5 Stagger

To Do


Standing Light Kick
Stand LK/5LK
TJ SLKhb.png
(Shin Kick)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 6/5 3/2 14/10 22f/16f +1/+6 +5/+10 -2/+3 Flipout

To Do


Far Medium Kick
Stand MK/5MK
TJ SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 11/9 2/1 24/17 36f/26f -1/+7 +2/+10 -2/+6 --

To Do


Far Heavy Kick
Stand HK/5HK
TJ SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36 (10%) 44 (12%) -- 4 4.5 Mid 17/13 6/5 19/14 41f/31f +1/+7 +7/+13 +2/+8 --

A slow boot to the face. Juggle filler.

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
TJ CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5/4 2 12/8 18f/13f +3/+7 +4/+8 0/+4 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
TJ CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9/7 2 22/15 32f/23f -2/+5 +1/+8 -4/+3 --

Can be canceled into Close HP or Close MK.


Crouching Heavy Punch
Crouch HP/2HP
TJ CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10/8 3/2 19/14 31f/23f +1/+7 +3/+9 -2/+4 --

To Do


Crouching Light Kick
Crouch LK/2LK
TJ CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 6/5 3/2 10/7 18f/13f +3/+7 +3/+7 -2/+2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
TJ CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 9/7 3 17/12 28f/21f -2/+3 0/+5 -3/+2 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
TJ CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Low 13/10 2 23/16 37f/27f +47/+54 +47/+54 -3/+4 Hard knockdown

Standard sweep.


Close Normals

Close Standing Medium Punch
Close Stand MP/clMP
TJ NMPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8/7 4/3 23/16 34f/25f -5/3 0/+8 -6/+2 --
  • Can be canceled into Close MK or Close HP.


Close Standing Heavy Punch
Close Stand HP/clHP
TJ NHPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10/8 4/3 29/21 42f/31f +8/+17 +8/+17 -3/+6 Stagger

To Do


Close Standing Medium Kick
Close Stand MK/clMK
TJ NMKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 2.4 4 Mid 8/7 4/3 28/20 39/29f -6/+3 -1/+8 -7/+2 --

To Do


Close Standing Heavy Kick
Close Stand HK/clHK
TJ NHKhb.png
--
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 4 4.5 Mid 11/9 3/2 31/22 44f/32f -8/+2 -4/+6 -9/+1 --

To Do


Command Normals

Rollercoaster
Down+Forward MP/3MP
[[File:
TJ 3MKhb.png
TJ 3MPhb.png
|175x250px|center|class=move-image]] Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16.8 (4%) 16.8 (4%) 2.3 (0.6%) ?? ?? Mid 12/10 2[17]3/1[13]2 20/14 53f/39f -2/+5 -2/+5 -2/+5 Opener

Technically a special as it starts a combo can cancel from normals.


Superman Punch
Down+Forward HP/3HP
TJ 3HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 24 (6%) -- ?? ?? High 23/18 5/4 12/8 39f/29f +8/+13 +8/+13 +1/+6 Low Invul 1-22f/17f

To Do

Air Normals

Jumping Light Punch
Jump LP/8LP
TJ JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 6/5 3/2 4 12+f/10+f +15/+16 +17 +8/+9 --

To Do


Jumping Medium Punch
Jump MP/8MP
TJ JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 8/7 3/2 4 14+f/12+f +16/+17 +19/+20 +12/+13 --

To Do


Turn Around Punch
Jump+Back+MP/84MP
TJ J4MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 10/8 4/3 4 17+f/14+f +16/+17 +19/+20 +12/+13 Crossup

To Do


Jumping Heavy Punch
Jump HP/8HP
TJ JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 10/8 6/5 4 19+f/16+f +20/+21 +24/+25 +17/+18 --

To Do


Jumping Light Kick
Jump LK/8LK
TJ JLKhb.png
--
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8/7 6/4 4 17+f/14+f +15/+17 +17/+19 +8/10 Flipout

To Do


Jumping Medium Kick
Jump MK/8MK
TJ JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 8/7 6/4 4 17+f/14+f +16/+18 +19/+21 +12/+14 --

To Do


Jumping Heavy Kick
Jump HK/8HK
TJ JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 13/10 6/5 4 22+f/18+f +73/+74 +73/+74 +16/+17 Hard Knockdown

A goomba stomp that causes a hard knockdown, even on grounded opponents.

Throws

Throw
5LPLK/4LPLK
TJ LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
40.0 (11%) - - - - - 5 2 29 35f +48 - - Hard Knockdown

No change in Instinct.

Special Moves

Cyclone
Up-Down+P/28P
TJ 28Phb.png
--
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 21.4 (5%) 25.4 (7%) 1.8 (0.5%) ?? ?? Mid 7 2[43]4 20 75f +57 +57 -9 --
  • Push the button to deploy the 2nd punch sooner.
  • Jugglable for 27 frames.
  • No change in Instinct.
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 31.6 (8%) 35.6 (9%) 3.9 (1%) ?? ?? Mid 8 5[41]4 20 77f +55 +55 -9 --
  • Push the button to deploy the 2nd punch sooner.
  • Jugglable for 25 frames.
  • No change in Instinct.
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 43.8 (12%) 47.8 (13%) 6.6 (1%) ?? ?? Mid 9 6[39]4 20 77f +59 +59 -9 --
  • Push the button to deploy the 2nd punch sooner.
  • Jugglable for 29 frames.
  • No change in Instinct.


Tremor
Up-Down+K/28K
TJ 28KhbV2.png
--
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 24(6%) 24(6%) -- ?? ?? High/Low 24 3 35 61f +11 +11 -6 Throw Invul 1-f, Recapture
  • On whiff, launches a shockwave projectile that hits low and HKDs.
  • No change in Instinct.
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 24(6%) 24(6%) -- ?? ?? High/Low 23 4 35 61f +8 +8 -8 Throw Invul 1-f, Recapture
  • On whiff, launches a shockwave projectile that hits low and HKDs.
  • No change in Instinct.
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 24(6%) 24(6%) -- ?? ?? High/Low 22 6 35 62f +4 +5 -10 Throw Invul 1-f, Recapture
  • On whiff, launches a shockwave projectile that hits low and HKDs.
  • No change in Instinct.


Spin Fist
Back+Forward LP/46LP
TJ 46LPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(9%) 40(11%) -- 1.6 2.4 Mid 9/7 3 20/14 31f/23f +1/+7 +3/+9 0/+6 Opener

To Do


Shoot Toss
Back+Forward MP/46MP
TJ 46MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
40(11%) 40(11%) -- ?? -- -- 25/19 2 41/29 67f/49f +40/+39 +40/+39 +40/+39 Launcher

To Do


Powerline
Back+Forward HP/46HP
TJ 46HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
60(16%) 72(20%) -- ?? ?? Mid 21/17 4/3 27/19 51f/38f +10\+23(Splat)/ +19\+32(Splat) +30\+25(Splat)/ +39\+34(Splat) -3/+6 Wall Splat, Armor from F12/F8 onward
  • Can punch and destroy projectiles (hence the off-colour hitbox).
  • No change in Instinct.


Backstep
Back+Forward LK/46LK
TJ 46LKhbV2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- -- -- -- -- -- 23/15 -- -- 23f/15f -- -- -- --

To Do


Tumble
Back+Forward MK/46MK
TJ 46MKhbV2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- -- -- -- -- -- 25/19 -- -- 25f/19f -- -- -- High/Proj Invul 1-25f/19f

To Do


Flying Knee
Back+Forward HP/46HP
TJ 46HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 40(11%) -- ?? ?? Mid 17 10 17 43f +4 +8 -10 Throw Invul 1-7f, Low Invul 8-27

No change in Instinct.

Shadow Moves

TJ's shadows are unchanged in Instinct.

Shadow Powerline
Back-Forward+PP/46PP
TJ 46PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 46.8 (13%) 46.8 (13%) 3.6(1%) 0 0 Mid 5+3(8) 22 19 38f +8 +8 +2 Wall Splat, Armored 6-19f

Not projectile invul, but can destroy projectiles.


Shadow Cyclone
Up-Down+PP/28PP
TJ 28PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 43.9 (12%) 43.9 (12%) 9.3(2%) 0 0 Mid 1+7(8) 4[68]5 21 105f +42 +42 -11 Full invul 1-8f, Juggle Cashout

Jugglable for 12 frames


Shadow Flying Knee
Back-Forward+KK/46KK
TJ 46KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 42.4 (11%) 42.4 (11%) 8.8(2%) 0 0 Mid 1+12(13) 11 29 52f +6 +6 0 Invul 2-7f, Low Invul 1-19f

To Do


Shadow Tremor
Up-Down+PP/28KK
TJ 28KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2 (12%) 35.2 (12%) 6.4(1.7%) 0 0 High 3+20(23) 4 35 61f +12 +12 -4 Recapture

To Do


Enders

Powerline Ender
Back-Forward+HP/46HP
TJ 46Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat -4/+12 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat -4/+24 (Splat) --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat +2/+28 (Splat) --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat +2/+33 (Splat) --
Version Ender Type On Hit Special Properties
Shadow Wall Splat +8/+17 (Splat) --


Cyclone Ender
Up-Down+HP/28HP
TJ 28Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Launcher +47 --

Jugglable for 17 frames.

Version Ender Type On Hit Special Properties
Level 2 Launcher +39 --

Jugglable for 9 frames.

Version Ender Type On Hit Special Properties
Level 3 Launcher +40 --

Jugglable for 10 frames.

Version Ender Type On Hit Special Properties
Level 4 Launcher +40 --

Jugglable for 10 frames.

Version Ender Type On Hit Special Properties
Shadow Launcher +42 --

Jugglable for 12 frames.


Flying Knee Ender
Back-Forward+HK/46HK
TJ 46Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Exchange +12 --
Version Ender Type On Hit Special Properties
Level 2 Exchange +11 --
Version Ender Type On Hit Special Properties
Level 3 Exchange +11 --
Version Ender Type On Hit Special Properties
Level 4 Exchange +11 --

TJ's most damaging ender besides Auto-Barrage.


Tremor Ender
Up-Down+K/28K
TJ 28Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Battery +37 --
Version Ender Type On Hit Special Properties
Level 2 Battery +37 --
Version Ender Type On Hit Special Properties
Level 3 Battery +37 --
Version Ender Type On Hit Special Properties
Level 4 Battery +37 --


Auto-Barrage Ender (Damage)
??
TJ AB1nv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +65 --
Version Ender Type On Hit Special Properties
Level 2 Damage +65 --
Version Ender Type On Hit Special Properties
Level 3 Damage +65 --
Version Ender Type On Hit Special Properties
Level 4 Damage +65 --


Auto-Barrage Ender (Reset)
??
TJ AB2nv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Advantage +4 --
Version Ender Type On Hit Special Properties
Level 2 Advantage +4 --
Version Ender Type On Hit Special Properties
Level 3 Advantage +4 --
Version Ender Type On Hit Special Properties
Level 4 Advantage +4 --


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle