(Kilgore Character Infobox) |
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|advantage post grounded combo breaker= -1 | |advantage post grounded combo breaker= -1 | ||
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== Universal Mechanics == | |||
=== Instinct === | |||
'''Quality Assurance:''' Kilgore's spin speed is maxed out, while combining the benefits of overheating without the drawbacks. | |||
=== Combat Traits === | |||
'''Spin Speed:''' Each chain gun attack increases the potency of the next one, up to 5 times before Kilgore overheats. | |||
== Ground Normals == | |||
=== Standing Normals === | |||
{{MoveData | |||
|image= Kilgore SLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Punch | |||
|linkname= 5LP | |||
|input= Stand LP/5LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10 (2%) | |||
|counter-hit damage= 14 (3%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 10 | |||
|total duration= 16f | |||
|on hit= +3 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= Chain | |||
|description= * Whiffs on crouchers (except RAAM, Aganos and Arbiter) | |||
* Situational Anti-Air | |||
* A surprise juggle tool | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore SMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Medium Punch | |||
|linkname= 5MP | |||
|input= Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 2 | |||
|recovery= 19 | |||
|total duration= 27f | |||
|on hit= +1 | |||
|on counter-hit= +4 | |||
|on block= -2 | |||
|special properties= -- | |||
|description= * Poke | |||
* Slight backswing on startup; used in spacing traps | |||
* leads to a small strike-throw situation on point blank hits | |||
* Weak to low profile | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore SHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Heavy Punch | |||
|linkname= 5HP | |||
|input= Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 11.5 (3%) | |||
|counter-hit damage= 11.5 (3%) | |||
|potential damage= 1.8 (0.3%) | |||
|shadow on hit= | |||
|shadow on block= | |||
|guard= Mid | |||
|startup= 10 | |||
|active= -- | |||
|recovery= 48 | |||
|total duration= 58f | |||
|on hit= -7 | |||
|on counter-hit= -7 | |||
|on block= -21 | |||
|special properties= -- | |||
|description=* Head level anti air | |||
* crouchable (but not while blocking it) | |||
* can confirm into a combo with bar | |||
* very negative on block | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore SLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Kick | |||
|linkname= 5LK | |||
|input= Stand LK/5LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10 (2%) | |||
|counter-hit damage= 14 (3%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 3 | |||
|recovery= 10 | |||
|total duration= 17f | |||
|on hit= +5 | |||
|on counter-hit= +10 | |||
|on block= +1 | |||
|special properties= | |||
|description= * Plus on block and high pushback | |||
* '''+10 on counter hit!''' 5LK(CH), 6HP xx 214LK leads to outlier damage from a Jab | |||
* Moves Kilgore forward in cancel which can be useful for positioning Kilgore during blockstrings | |||
* Can use Hitstop OS to confirm normal hits at the cost of giving up juicy CH starters | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore SMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 4 | |||
|recovery= 19 | |||
|total duration= 31f | |||
|on hit= +5 | |||
|on counter-hit= +8 | |||
|on block= 0 | |||
|special properties= -- | |||
|description= * Combos into 214LK on hit & 236LK on hit vs crouchers | |||
** one frame faster than 6HP and still goes into missile pod which is a gigantic upgrade from gun dash so optimized those -8 punishes | |||
* 5MK xx 214LK frame traps | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore SHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 36 (10%) | |||
|counter-hit damage= 44 (12%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 12 | |||
|active= 4 | |||
|recovery= 19 | |||
|total duration= 34f | |||
|on hit= 0 | |||
|on counter-hit= +4 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= * High damage mid | |||
* Lower KV build than 6HP | |||
* Hit confirmable via Hitstop OS so let those unsafe openers rip (Not metal ball that will get you killed) | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
{{MoveData | |||
|image= Kilgore CLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= Crouch LP/2LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10 (2%) | |||
|counter-hit damage= 14 (3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 8 | |||
|total duration= 14f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= -1 | |||
|special properties= Chain | |||
|description= * Longest range 5f normal | |||
* One of Kilgore's Pressure tool | |||
** 2LP, Throw (fake tick throw) vs 2LPx2 (CH confirm starter) vs 2LP, 5LK (hope for a fat CH) | |||
* Low recovery; used to target slow reversals and backdashes | |||
* +6 on CH, 2 frame CH confirms | |||
*Chains three times (Four times vs some characters) | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore CMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= Crouch MP/2MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= 2 | |||
|recovery= 13 | |||
|total duration= 21f | |||
|on hit= +84 | |||
|on counter-hit= +84 | |||
|on block= +2 | |||
|special properties= Hard Knockdown</br> | |||
(+first launcher bug) | |||
|description= * Primary pressure tool;+2 on block, | |||
* Cancelable launcher that causes a hard knockdown | |||
** Opener; can go for one chances the opponent may not expect | |||
** launches for 14 frames | |||
* Normal throw after 2MP has bugged KV | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore CHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= Crouch HP/2HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 11.5 (3%) | |||
|counter-hit damage= 11.5 (10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 10 | |||
|active= -- | |||
|recovery= 43 | |||
|total duration= 53f | |||
|on hit= -2 | |||
|on counter-hit= -2 | |||
|on block= -16 | |||
|special properties= -- | |||
|description= * Hits grounded opponents; grants unrivaled ground control | |||
* Very negative on block outside of Overheat from -16 at lvl 1 heat to -10 at lvl 5 heat | |||
* Weak to lower body invulnerable moves | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore CLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= Crouch LK/2LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10 (2%) | |||
|counter-hit damage= 14 (3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Low | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 10 | |||
|total duration= 16f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= -2 | |||
|special properties= Chain | |||
|description=* Hits low | |||
* Short range | |||
** Call that low short | |||
* chains 2x (3x in corner) | |||
* only light that doesn't get blown up by low profile moves | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore CMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= Crouch MK/2MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 7 | |||
|active= = 4 | |||
|recovery= 16 | |||
|total duration= 26f | |||
|on hit= +2 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= * Longest range Kilgore poke (excluding 2HK which is unsafe) | |||
* Hits mid | |||
* extends hurtbox forward | |||
* High pushback; can setup spacing traps | |||
* weak to lower body invulnerable moves | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore CHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= Crouch HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 38 (10%) | |||
|potential damage= -- | |||
|shadow on hit= | |||
|shadow on block= | |||
|guard= Low | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 21 | |||
|total duration= 33f | |||
|on hit= +76 | |||
|on counter-hit= +76 | |||
|on block= -9 | |||
|special properties= Hard Knockdown | |||
|description=* Low hitting sweep attack | |||
** Goes into oki or L barrage | |||
* Farthest reaching non chain gun normal | |||
* Unsafe | |||
* modest low profile | |||
}} | |||
}} | |||
=== Command Normals === | |||
{{MoveData | |||
|image= Kilgore 4HPhb.png|thumb | |||
|caption= "In the Soviet army it takes more courage to retreat than advance."- Joseph Stalin | |||
|name= Chain Gun Sweep | |||
|linkname= 4HP | |||
|input= Back HP/4HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 8 (2%) | |||
|counter-hit damage= 8 (2%) | |||
|potential damage= 0.7 | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= High | |||
|startup= 10 | |||
|active= -- | |||
|recovery= 42 | |||
|total duration= 52f | |||
|on hit= -3 | |||
|on counter-hit= -3 | |||
|on block= -17 | |||
|special properties= | |||
|description=* Its like 5HP but moves backwards which is good for the zoner character | |||
* Not cancelable into shadows | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore 6HPhb.png|thumb | |||
|caption= "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." — Machiavelli | |||
|name= Wreck | |||
|linkname= 6HP | |||
|input= Towards HP/4HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 38 (10%) | |||
|counter-hit damage= 44 (12%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 2 | |||
|recovery= 22 | |||
|total duration= 32f | |||
|on hit= +18 | |||
|on counter-hit= +22 | |||
|on block= -2 | |||
|special properties= Stagger | |||
|description= * '''''HIGH''''' damage, safe on block, +18 on hit mid | |||
** A ''honest'' mid | |||
** 6HP,6HPxx214LK>5HK>damage ender does 31% | |||
* Backswing during startup, can be used for throw baits and spacing traps | |||
* low pushback | |||
* 6HPxx214LK frame traps | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore XKhb.png|thumb | |||
|caption= "Incoming fire has the right of way."- Unknown | |||
|name= Short Circuit | |||
|linkname= KKK | |||
|input= 3K/KKK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 0 (0%) | |||
|counter-hit damage= 0 (0%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= N/A | |||
|startup= 27 | |||
|active= -- | |||
|recovery= 6 | |||
|total duration= 33f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= Strike/Proj invul 1-27f | |||
|description= * Short Circuit is a frame 1 invulnerable spot-dodge type attack that has quirky uses | |||
* Can be used post shadow freeze to avoid and punish most projectile invulnerable move | |||
* Can be used to avoid moves in neutral to gain advantage or even punish move | |||
** For this to be used most effectively, Kilgore has to preform the short circuit very early and the opponent has to whiff an attack with high recovery | |||
* Opponents can punish Kilgore for whiffing this so Kilgore players should be somewhat sure the opponent will attack with something or miss the dodge punish trying to call another defensive option out | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore XKOhb.png|thumb | |||
|caption= Test Caption | |||
|name= Self-Destruct </br> | |||
(OVERHEAT ONLY) | |||
|linkname= KKK | |||
|input= 3K/KKK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24 (6%) | |||
|counter-hit damage= 24 (6%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 13 | |||
|active= 10 | |||
|recovery= 79 | |||
|total duration= 101f | |||
|on hit= -32 | |||
|on counter-hit= -32 | |||
|on block= -54 | |||
|special properties= Strike/Proj Invul 1-101f, Throw Invul 19-101f | |||
|description= To Do | |||
}} | |||
}} | |||
== Air Normals == | |||
{{MoveData | |||
|image= Kilgore JLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Light Punch | |||
|linkname= 8LP | |||
|input= Jump LP/8LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 24 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 8 | |||
|active= 11 | |||
|recovery= 4 | |||
|total duration= 18+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= | |||
|description= *Has a bunch of active frames | |||
*Low blockstun jump in used to suprise people oki with a faster tick throw than they'd expect | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore JMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Medium Punch | |||
|linkname= 8MP | |||
|input= Jump MP/8MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24 (6%) | |||
|counter-hit damage= 30 (8%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 8 | |||
|active= 8 | |||
|recovery= 4 | |||
|total duration= 15+f | |||
|on hit= +16 | |||
|on counter-hit= +19 | |||
|on block= +12 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore JHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Heavy Punch | |||
|linkname= 8HP | |||
|input= Jump HP/8HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 11.5 (3%) | |||
|counter-hit damage= 11.5 (10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 10 | |||
|active= - | |||
|recovery= 17 | |||
|total duration= 20+f | |||
|on hit= +23 | |||
|on counter-hit= +23 | |||
|on block= +9 | |||
|special properties= -- | |||
|description= *VERY VERY important to playing Kilgore as this is his safest chaingun tool at the cost of being the only one he can't exhaust cancel | |||
*Use it because they can't punish you if they block it but don't use it too much because if they avoid it Kilgore is very vulnerable | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore JLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Light Kick | |||
|linkname= 8LK | |||
|input= Jump LK/8LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 24 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 6 | |||
|active= 10 | |||
|recovery= 4 | |||
|total duration= 24+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= -- | |||
|description= *cross-up jump in, use it on knockdowns (in tandem with jMK) | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore JMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Medium Kick | |||
|linkname= 8MK | |||
|input= Jump MK/8MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24 (6%) | |||
|counter-hit damage= 30 (8%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= High | |||
|startup= 9 | |||
|active= 9 | |||
|recovery= 4 | |||
|total duration= 17+f | |||
|on hit= +16 | |||
|on counter-hit= +19 | |||
|on block= +12 | |||
|special properties= | |||
|description= *"same side" jump in. Its expanded lower pushbox makes it so that it lands in front from the same arc that | |||
*Use it on knockdowns (in tandem with jLK but also early on a downed opponent to land same side and meaty them with a grounded normal) | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore JHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Jumping Heavy Kick | |||
|linkname= 8HK | |||
|input= Jump HK/8HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 38 (10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= High | |||
|startup= 11 | |||
|active= 7 | |||
|recovery= 4 | |||
|total duration= 17+f | |||
|on hit= +20 | |||
|on counter-hit= +24 | |||
|on block= +17 | |||
|special properties= -- | |||
|description= *Sends airborne opponents straight down. | |||
*High blockstun jump in that is used in safejumps and H missile pod rejump pressure. | |||
}} | |||
}} | |||
== Throws == | |||
{{MoveData | |||
|image= Kilgore LPLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Throw | |||
|linkname= LPLK | |||
|input= 5LPLK/4LPLK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 45.0 (12%) | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 29 | |||
|total duration= 35f | |||
|special properties= Hard Knockdown | |||
|description= To do | |||
}} | |||
}} | |||
== Special Moves == | |||
{{MoveData | |||
|image= Kilgore 236Phb.png|thumb | |||
|caption= "Nothing in life is so exhilarating as to be shot at without result." [https://www.goodreads.com/quotes/4611-history-will-be-kind-to-me-for-i-intend-to -some racist dude] | |||
|name= Chain Gun Dash | |||
|linkname= 236P | |||
|input= QCF+P/236P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 8 (2%) | |||
|counter-hit damage= 8 (2%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 12 | |||
|active= -- | |||
|recovery= 42 | |||
|total duration= 54f | |||
|on hit= -5 | |||
|on counter-hit= -5 | |||
|on block= -18 | |||
|special properties= -- | |||
|description=* Primary Opener | |||
* low damage and cranks scaling | |||
* very unsafe (even at higher Non-Overheat heat levels) | |||
** can be spaced to be less death on block but certain characters with quick long-range punishment will have Kilgore dead to rights | |||
** L Chain Gun Dash is the ''least'' negative version of chain gundash but that is not saying much | |||
* Shoots multiple times which has the uncanny ability to sequentially trade with other fireball and shoot the opponent | |||
* weak to low profile | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 8 (2%) | |||
|counter-hit damage= 8 (2%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 12 | |||
|active= -- | |||
|recovery= 43 | |||
|total duration= 55f | |||
|on hit= -5 | |||
|on counter-hit= -5 | |||
|on block= -19 | |||
|special properties= -- | |||
|description=* Primary Opener | |||
* low damage and cranks scaling | |||
* very unsafe (even at higher Non-Overheat heat levels) | |||
** can be spaced to be less death on block but certain characters with quick long-range punishment will have Kilgore dead to rights | |||
** M Chain Gun Dash is less safe than of chain gundash but goes into an opener from a longer range | |||
* Shoots multiple times which has the uncanny ability to sequentially trade with other fireball and shoot the opponent | |||
* weak to low profile | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 8 (2%) | |||
|counter-hit damage= 8 (2%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 12 | |||
|active= -- | |||
|recovery= 44 | |||
|total duration= 56f | |||
|on hit= -6 | |||
|on counter-hit= -6 | |||
|on block= -20 | |||
|special properties= -- | |||
|description=* Primary Opener | |||
* low damage and cranks scaling | |||
* very unsafe (even at higher Non-Overheat heat levels) | |||
** can be spaced to be less death on block but certain characters with quick long-range punishment will have Kilgore dead to rights | |||
** H Chain Gun Dash is least safe version of chain gun dash but goes the furthest as an opener, basically confirming into combos everywhere two steps closer than fullsceen | |||
** H Chain Gun Dash is excellent for confirming from missile pod hits or exhausted stray 2HPs | |||
* Shoots multiple times which has the uncanny ability to sequentially trade with other fireball and shoot the opponent | |||
* weak to low profile | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore 214LPhb.png|thumb | |||
|caption= | |||
|name= Chain Gun Barrage | |||
|linkname= 214P | |||
|input= QCB+P/214P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 11.5 (3%) | |||
|counter-hit damage= 11.5 (3%) | |||
|potential damage= 1.8 (0.5%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 19 | |||
|active= -- | |||
|recovery= 41 | |||
|total duration= 60f | |||
|on hit= = +1 | |||
|on counter-hit= -13 | |||
|on block= +1 | |||
|special properties= OTG | |||
|description= 214LP is an Off the Ground move which allows Kilgore to cash out damage on knocked down opponents with 623+PP | |||
* can also use it to control ground space like a slower 2HP and get gimmicky hits with late cancel shadow gun dash vs approaching opponent who take the minus frames at face value | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 11.5 (3%) | |||
|counter-hit damage= 11.5 (3%) | |||
|potential damage= 1.8 (0.5%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 19 | |||
|active= -- | |||
|recovery= 41 | |||
|total duration= 60f | |||
|on hit= = +1 | |||
|on counter-hit= -13 | |||
|on block= +1 | |||
|special properties= -- | |||
|description=* Anti Air/Juggle tool that builds heat levels | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 11.5 (3%) | |||
|counter-hit damage= 11.5 (3%) | |||
|potential damage= 1.8 (0.5%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 19 | |||
|active= -- | |||
|recovery= 41 | |||
|total duration= 60f | |||
|on hit= = +1 | |||
|on counter-hit= -13 | |||
|on block= +1 | |||
|special properties= -- | |||
|description=* Anti Air/Juggle tool that builds heat levels but stuff doesnt launch this high yet | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore DPhb.png|thumb | |||
|caption="If your attack is going too well, you're walking into an ambush." — Infantry Journal | |||
|name= Chain Gun Assault | |||
|linkname= 623P | |||
|input= DP+P/623P | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LP | |||
|damage= 33.8 (9%) | |||
|counter-hit damage= 39.8 (9%) | |||
|potential damage= 1.3 | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 7 | |||
|recovery= 42 | |||
|total duration= 53f | |||
|on hit= = +36 (6) | |||
|on counter-hit= -41 | |||
|on block= +36 (6) | |||
|special properties= -- | |||
|description=* Invulnerable Reversal | |||
* get juggles into 2MP & 6HP on Lv2 Heat; 15%+ a PD level | |||
* L dp is fast and vertical | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MP | |||
|damage= 33.8 (9%) | |||
|counter-hit damage= 39.8 (9%) | |||
|potential damage= 1.3 | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 7 | |||
|recovery= 42 | |||
|total duration= 57f | |||
|on hit= = +36 (6) | |||
|on counter-hit= -41 | |||
|on block= +36 (6) | |||
|special properties= -- | |||
|description=* Invulnerable Reversal | |||
* get juggles into 2MP & 6HP on Lv2 Heat; 15%+ a PD level | |||
* M dp is slower but its longer range is useful for hitting jumping opponents L DP cant reach | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HP | |||
|damage= 33.8 (9%) | |||
|counter-hit damage= 39.8 (9%) | |||
|potential damage= 1.3 | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 15 | |||
|active= 7 | |||
|recovery= 41 | |||
|total duration= 62f | |||
|on hit= = +36 (6) | |||
|on counter-hit= -41 | |||
|on block= +36 (6) | |||
|special properties= -- | |||
|description=* Invulnerable Reversal | |||
* get juggles into 2MP & 6HP on Lv2 Heat; 15%+ a PD level | |||
* H dp is the slowest making it difficult to use as a anti air. the slowness can also be a plus and check people who expect L DP | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore 236Khb.png|thumb | |||
|caption= "It is generally inadvisable to eject directly over the area you just bombed." - U.S. Air Force Marshall | |||
|name= Metal Ball | |||
|linkname= 236K | |||
|input= QCF+K/236K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|damage= 20 (5%) | |||
|counter-hit damage= 32 (8%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 15 | |||
|active= 13 | |||
|recovery= 18 | |||
|total duration= 45f | |||
|on hit= +5 {12} | |||
|on counter-hit= +5 {12} | |||
|on block= -34 | |||
|special properties= -- | |||
|description=* L Metal ball is an opener with better damage than gun dash. | |||
* whiffs vs most crouching opponents;punish opener | |||
* can hit crossup in the corner vs some characters | |||
* does not blowout combos and combos from lv2 splat ender for a stagger | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= 20 (5%) | |||
|counter-hit damage= 32 (8%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 15 | |||
|active= 18 | |||
|recovery= 16 | |||
|total duration= 48f | |||
|on hit= +2 {12} | |||
|on counter-hit= +2 {12} | |||
|on block= -36 | |||
|special properties= -- | |||
|description=* dubious mixup tool | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= 20 (5%) | |||
|counter-hit damage= 32 (8%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 15 | |||
|active= 26 | |||
|recovery= 16 | |||
|total duration= 56f | |||
|on hit= +5 {12} | |||
|on counter-hit= +5 {12} | |||
|on block= -33 | |||
|special properties= -- | |||
|description= * dubious mixup tool | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore 214Khb.png|thumb | |||
|caption= "Aim towards the Enemy."- Instruction printed on US Rocket Launcher | |||
|name= Missile Pod | |||
|linkname= 214K | |||
|input= QCB+K/214K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|damage= 32.8 (9%) | |||
|counter-hit damage= 32.8 (9%) | |||
|potential damage= 4.3 (1%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 21 | |||
|active= -- | |||
|recovery= 35 | |||
|total duration= 56f | |||
|on hit= +5 {12} | |||
|on counter-hit= +5 {12} | |||
|on block= -5 | |||
|special properties= | |||
|description= * Kilgore slow travelling fireball | |||
** usually plus on block except up close due to travelling so far | |||
** Usually safe up close except point bank where characters can jab punish, This is as close as Kilgore gets to a safe opener that isn't 2MP | |||
* 214LK projectiles that an opponent avoids takes a long time to disappear locking Kilgore out of using another missile pod | |||
* has a manual window | |||
*Missiles will curve slightly upward to chase opponents jumping. | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= 32.8 (9%) | |||
|counter-hit damage= 32.8 (9%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 38 | |||
|active= -- | |||
|recovery= 23 | |||
|total duration= 61f | |||
|on hit= +17 | |||
|on counter-hit= +17 | |||
|on block= +7 | |||
|special properties= | |||
|description=* aims target and sends three rockets directly to target | |||
* initially aims at the opponent | |||
* aiming slightly up makes M missile pod hard to jump | |||
* very plus so can be used in oki as a high damage meaty | |||
* 1 Missile pod on screen at a time | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= 32.8 (9%) | |||
|counter-hit damage= 32.8 (9%) | |||
|potential damage= -- | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 38 | |||
|active= -- | |||
|recovery= 23 | |||
|total duration= 61f | |||
|on hit= +17 | |||
|on counter-hit= +17 | |||
|on block= +7 | |||
|special properties= | |||
|description=* aims target and sends three rockets in the air to fall onto the target | |||
* initially aims in between the opponent | |||
* used in oki to enhance pressure, grant juggles from throw or go for left rights | |||
* Used in neutral as a delayed space control; coaxing people to move since bombs will be dropping where there are standing | |||
* 1 Missile pod on screen at a time | |||
}} | |||
}} | |||
== Shadow Moves == | |||
{{MoveData | |||
|image= Kilgore 236PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Gun Dash | |||
|linkname= 236PP | |||
|input= QCF+PP/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 13.2 (2%) | |||
|counter-hit damage= 13.2(2%) | |||
|potential damage= 2.4(1%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+5(8) | |||
|active= | |||
|recovery= 66 | |||
|total duration= 74f | |||
|on hit= -6 | |||
|on counter-hit= -20 | |||
|on block= -6 | |||
|special properties= | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore 214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Exhaust | |||
|linkname= 214PP | |||
|input= QCB+PP/214PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= -- | |||
|counter-hit damage= -- | |||
|potential damage= -- | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+0(3) | |||
|active= -- | |||
|recovery= -- | |||
|total duration= 3f | |||
|on hit= -- | |||
|on counter-hit= -- | |||
|on block= -- | |||
|special properties= | |||
|description= Kilgore vents heat, resetting his spin level to 1. Unusually, Kilgore can cancel into this on whiff, letting him bail out of a poorly-timed heavy punch. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore 623PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Chain Gun Assault | |||
|linkname= 623PP | |||
|input= DP+PP/623PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 33.6(9%) | |||
|counter-hit damage= 49.6(13%) | |||
|potential damage= 7.2 | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+3(6) | |||
|active= 3[2]1[1]1[1]1 | |||
|recovery= 38 | |||
|total duration= 54f | |||
|on hit= 41(11) | |||
|on counter-hit= 41(11) | |||
|on block= -24 | |||
|special properties= | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore 236KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Metal Ball | |||
|linkname= 236KK | |||
|input= QCF+KK/236KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 44(12%) | |||
|counter-hit damage= 50(13%) | |||
|potential damage= -- | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+10(13) | |||
|active= 25 | |||
|recovery= 15 | |||
|total duration= 53f | |||
|on hit= +7{12} | |||
|on counter-hit= +7{12} | |||
|on block= -33 | |||
|special properties= Recapture, Juggle Cashout | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore 214KKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Missile Pod | |||
|linkname= 214KK | |||
|input= QCB+KK/214KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 62 (17%) | |||
|counter-hit damage= 62 (17%) | |||
|potential damage= 14 (3.9%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 5+9 (14) | |||
|active= -- | |||
|recovery= 51 | |||
|total duration= 65f | |||
|on hit= +81 (11) | |||
|on counter-hit= +81 (11) | |||
|on block= -10 | |||
|special properties= | |||
|description= To Do | |||
}} | |||
}} | |||
== Enders == | |||
{{MoveData | |||
|image= Kilgore 236Pnv.png|thumb | |||
|caption= Test Caption | |||
|name= Chain Gun Dash Ender | |||
|linkname= 236HP | |||
|input= QCF+HP/236HP | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Wallsplat | |||
|on hit= -1/+15 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Wallsplat | |||
|on hit= 0/+20 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Wallsplat | |||
|on hit= 0/+25 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Wallsplat | |||
|on hit= -2/30 | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore Exhaust.png|thumb | |||
|caption= Test Caption | |||
|name= Exhaust Ender | |||
|linkname= 214P | |||
|input= QCB+P/214P | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Battery | |||
|on hit= 0 | |||
|special properties= Reset Spin Speed | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Battery | |||
|on hit= 0 | |||
|special properties= Reset Spin Speed | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Battery | |||
|on hit= 0 | |||
|special properties= Reset Spin Speed | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Battery | |||
|on hit= 0 | |||
|special properties= Reset Spin Speed | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore DPnv.png|thumb | |||
|caption= Test Caption | |||
|name= Chain Gun Assault Ender | |||
|linkname= 623P | |||
|input= DP+P/623P | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Launcher | |||
|on hit= +?? | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Launcher | |||
|on hit= +?? | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Launcher | |||
|on hit= +?? | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Launcher | |||
|on hit= +?? | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Launcher | |||
|on hit= +?? | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore 236Knv2.png|thumb | |||
|caption= Test Caption | |||
|name= Metal Ball Ender | |||
|linkname= 236HK | |||
|input= QCF+HK/236HK | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Exchange/HKD | |||
|on hit= +55 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Exchange/HKD | |||
|on hit= +54 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Exchange/HKD | |||
|on hit= +54 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Exchange/HKD | |||
|on hit= +54 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Shadow | |||
|ender type= Stagger/Recap | |||
|on hit= -- | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Kilgore 214Knv.png|thumb | |||
|caption= Test Caption | |||
|name= Missile Pod Ender | |||
|linkname= 214K | |||
|input= QCB+K/214K | |||
|data= | |||
{{KI2013_EnderData | |||
|version= Level 1 | |||
|ender type= Damage | |||
|on hit= 27 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 2 | |||
|ender type= Damage | |||
|on hit= 33 | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 3 | |||
|ender type= Damage | |||
|on hit= 35 (5) | |||
|special properties= -- | |||
|description= | |||
}} | |||
{{KI2013_EnderData | |||
|version= Level 4 | |||
|ender type= Damage | |||
|on hit= 35 (5) | |||
|special properties= -- | |||
|description= | |||
}} | |||
}} | |||
{{KI2013_Navbox}} |
Latest revision as of 21:32, 26 December 2024
Introduction
Kilgore PLACEHOLDER CHARACTER STORY
Kilgore PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Quality Assurance: Kilgore's spin speed is maxed out, while combining the benefits of overheating without the drawbacks.
Combat Traits
Spin Speed: Each chain gun attack increases the potency of the next one, up to 5 times before Kilgore overheats.
Ground Normals
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | -- | -- | Mid | 5 | 2 | 10 | 16f | +3 | +5 | -1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | -- | -- | Mid | 7 | 2 | 19 | 27f | +1 | +4 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11.5 (3%) | 11.5 (3%) | 1.8 (0.3%) | - | - | Mid | 10 | -- | 48 | 58f | -7 | -7 | -21 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | -- | -- | Mid | 5 | 3 | 10 | 17f | +5 | +10 | +1 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | -- | -- | Mid | 8 | 4 | 19 | 31f | +5 | +8 | 0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | 44 (12%) | -- | -- | -- | Mid | 12 | 4 | 19 | 34f | 0 | +4 | +1 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 8 | 14f | +4 | +6 | -1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 13 | 21f | +84 | +84 | +2 | Hard Knockdown (+first launcher bug) |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11.5 (3%) | 11.5 (10%) | -- | 4 | 4.5 | Mid | 10 | -- | 43 | 53f | -2 | -2 | -16 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 10 | 16f | +4 | +6 | -2 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 7 | = 4 | 16 | 26f | +2 | +5 | -1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | - | - | Low | 9 | 3 | 21 | 33f | +76 | +76 | -9 | Hard Knockdown |
|
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 8 (2%) | 0.7 | -- | -- | High | 10 | -- | 42 | 52f | -3 | -3 | -17 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
38 (10%) | 44 (12%) | -- | -- | -- | Mid | 9 | 2 | 22 | 32f | +18 | +22 | -2 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 (0%) | 0 (0%) | -- | ?? | ?? | N/A | 27 | -- | 6 | 33f | -- | -- | -- | Strike/Proj invul 1-27f |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 24 (6%) | -- | ?? | ?? | Mid | 13 | 10 | 79 | 101f | -32 | -32 | -54 | Strike/Proj Invul 1-101f, Throw Invul 19-101f |
To Do |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 8 | 11 | 4 | 18+f | +15 | +17 | +8 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 8 | 8 | 4 | 15+f | +16 | +19 | +12 | -- |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11.5 (3%) | 11.5 (10%) | -- | 4 | 4.5 | High | 10 | - | 17 | 20+f | +23 | +23 | +9 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 6 | 10 | 4 | 24+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 9 | 9 | 4 | 17+f | +16 | +19 | +12 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 11 | 7 | 4 | 17+f | +20 | +24 | +17 | -- |
|
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
45.0 (12%) | - | - | - | - | - | 5 | 2 | 29 | 35f | - | - | - | Hard Knockdown |
To do |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 8 (2%) | 8 (2%) | -- | 1.6 | 2.4 | Mid | 12 | -- | 42 | 54f | -5 | -5 | -18 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 8 (2%) | 8 (2%) | -- | 2.4 | 4 | Mid | 12 | -- | 43 | 55f | -5 | -5 | -19 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 8 (2%) | 8 (2%) | -- | 4 | 4.5 | Mid | 12 | -- | 44 | 56f | -6 | -6 | -20 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 11.5 (3%) | 11.5 (3%) | 1.8 (0.5%) | -- | -- | Mid | 19 | -- | 41 | 60f | = +1 | -13 | +1 | OTG |
214LP is an Off the Ground move which allows Kilgore to cash out damage on knocked down opponents with 623+PP
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 11.5 (3%) | 11.5 (3%) | 1.8 (0.5%) | -- | -- | Mid | 19 | -- | 41 | 60f | = +1 | -13 | +1 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 11.5 (3%) | 11.5 (3%) | 1.8 (0.5%) | -- | -- | Mid | 19 | -- | 41 | 60f | = +1 | -13 | +1 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 33.8 (9%) | 39.8 (9%) | 1.3 | -- | -- | Mid | 5 | 7 | 42 | 53f | = +36 (6) | -41 | +36 (6) | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 33.8 (9%) | 39.8 (9%) | 1.3 | -- | -- | Mid | 10 | 7 | 42 | 57f | = +36 (6) | -41 | +36 (6) | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 33.8 (9%) | 39.8 (9%) | 1.3 | -- | -- | Mid | 15 | 7 | 41 | 62f | = +36 (6) | -41 | +36 (6) | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 20 (5%) | 32 (8%) | -- | -- | -- | Mid | 15 | 13 | 18 | 45f | +5 {12} | +5 {12} | -34 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 20 (5%) | 32 (8%) | -- | -- | -- | Mid | 15 | 18 | 16 | 48f | +2 {12} | +2 {12} | -36 | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 20 (5%) | 32 (8%) | -- | -- | -- | Mid | 15 | 26 | 16 | 56f | +5 {12} | +5 {12} | -33 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 32.8 (9%) | 32.8 (9%) | 4.3 (1%) | -- | -- | Mid | 21 | -- | 35 | 56f | +5 {12} | +5 {12} | -5 | - |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 32.8 (9%) | 32.8 (9%) | -- | -- | -- | Mid | 38 | -- | 23 | 61f | +17 | +17 | +7 | - |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 32.8 (9%) | 32.8 (9%) | -- | -- | -- | Mid | 38 | -- | 23 | 61f | +17 | +17 | +7 | - |
|
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 13.2 (2%) | 13.2(2%) | 2.4(1%) | 0 | 0 | Mid | 3+5(8) | - | 66 | 74f | -6 | -20 | -6 | - |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | -- | -- | -- | 0 | 0 | Mid | 3+0(3) | -- | -- | 3f | -- | -- | -- | - |
Kilgore vents heat, resetting his spin level to 1. Unusually, Kilgore can cancel into this on whiff, letting him bail out of a poorly-timed heavy punch. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 33.6(9%) | 49.6(13%) | 7.2 | 0 | 0 | Mid | 3+3(6) | 3[2]1[1]1[1]1 | 38 | 54f | 41(11) | 41(11) | -24 | - |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 44(12%) | 50(13%) | -- | 0 | 0 | Mid | 3+10(13) | 25 | 15 | 53f | +7{12} | +7{12} | -33 | Recapture, Juggle Cashout |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 62 (17%) | 62 (17%) | 14 (3.9%) | 0 | 0 | Mid | 5+9 (14) | -- | 51 | 65f | +81 (11) | +81 (11) | -10 | - |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wallsplat | -1/+15 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wallsplat | 0/+20 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wallsplat | 0/+25 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wallsplat | -2/30 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Battery | 0 | Reset Spin Speed |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Battery | 0 | Reset Spin Speed |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Battery | 0 | Reset Spin Speed |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Battery | 0 | Reset Spin Speed |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Launcher | +?? | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Launcher | +?? | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Launcher | +?? | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Launcher | +?? | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Launcher | +?? | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Exchange/HKD | +55 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Exchange/HKD | +54 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Exchange/HKD | +54 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Exchange/HKD | +54 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Stagger/Recap | -- | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | 27 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | 33 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | 35 (5) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | 35 (5) | -- |