Line 162: | Line 162: | ||
|image= Maya SHKhb.png|thumb | |image= Maya SHKhb.png|thumb | ||
|caption= -- | |caption= -- | ||
|name= | |name= Standing Heavy Kick | ||
|linkname= 5HK | |linkname= 5HK | ||
|input= Stand HK/5HK | |input= Stand HK/5HK | ||
Line 182: | Line 182: | ||
|special properties= -- | |special properties= -- | ||
|description= A twice hitting roundhouse. No close variant. | |description= A twice hitting roundhouse. No close variant. | ||
}} | |||
}} | |||
=== Crouching Normals === | |||
{{MoveData | |||
|image= Maya CLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= Crouch LP/2LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 12(3%) | |||
|counter-hit damage= 16(4%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 9 | |||
|total duration= 15f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= +2 | |||
|special properties= Chain | |||
|description= To Do | |||
}} | }} | ||
}} | }} |
Revision as of 00:26, 10 August 2024
Introduction
Maya PLACEHOLDER CHARACTER STORY
Maya PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Possession Rite: Maya's daggers fly back to her on activation, and continue to do so throughout the Instinct.
Character Data | |
---|---|
Forward Walk Speed | 57f to cross two large training mode squares |
Backwards Walk Speed | 74f to cross two large training mode squares |
Forward Dash Duration | 21f
|
Backdash Duration | 23f |
Pre-Jump Frames | 5f |
Jump Duration | 38f
|
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Normal Moves
Maya's light punches use her yellow Temperance dagger
Maya's medium punches use her purple Vengeance dagger
Maya's heavy punches use both daggers
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 8 | 15f | +4 | +6 | +1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22(6%) | 28(7%) | -- | 2.4 | 4 | Mid | 6 | 2 | 14 | 21f | +3 | +7 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32.1(8%) | 42.1(11%) | 2.7 (0.7%) | 8 | 9 | Mid | 10 | 2[15]2 | 12 | 40f | +6 | +6 | +5 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 10 | 17f | +5 | +7 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 24(6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +2 | +4 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26.8(7%) | 36.8(10%) | 2.3 (0.6%) | 8 | 9 | Mid | 9 | 2[1]3 | 17 | 31f | +2 | +2 | 0 | -- |
A twice hitting roundhouse. No close variant. |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +4 | +6 | +2 | Chain |
To Do |