Killer Instinct (2013)/TJ Combo: Difference between revisions

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   |on block= +2
   |on block= +2
   |special properties= Wall Splat, Armored 6-19f
   |special properties= Wall Splat, Armored 6-19f
   |description= To Do
   |description= Not projectile invul, but can destroy projectiles.
  }}
  }}
}}
}}

Revision as of 20:26, 7 August 2024


Introduction

TJ Combo PLACEHOLDER CHARACTER STORY

TJ Combo PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress
KI2013 TJ Combo CSS.png
Character Data
Forward Walk Speed 59f to cross two large training mode squares
  • 45f in Instinct
Backwards Walk Speed 84f to cross two large training mode squares
  • 62f in Instinct
Forward Dash Duration 21f
  • 15f in Instinct
Backdash Duration 25f
  • 18f in Instinct
Pre-Jump Frames 5f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1

Universal Mechanics

Instinct

Glory Days: TJ's attacks start and end quicker, increasing his advantage and making his mixups harder to defend against. His overall movement speed is also buffed.

Last Breath: If TJ loses his last life bar with full Instinct, he will get back up again with a small chunk of health and Instinct activated for half the usual time.

Normal Moves

Standing Normals

Frame data is listed as "Normal Value / Instinct Value"

Standing Light Punch
Stand LP/5LP
TJ SLP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5/4 2 13/8 18f/13f +2/+6 +8/+12 0/+4 --

To Do


Far Medium Punch
Stand MP/5MP
TJ SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9/7 2 24/17 21f -4/+3 +1/+7 -5/+2 --

To Do


Far Heavy Punch
Stand HP/5HP
TJ SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 11/9 4/3 27/19 41f/30f +10/+19 +10/+19 -4/+5 Stagger

To Do


Standing Light Kick
Stand LK/5LK
TJ SLKhb.png
(Shin Kick)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6/5 3/2 14/10 22f/16f +1/+6 +5/+10 -2/+3 Flipout

To Do


Far Medium Kick
Stand MK/5MK
TJ SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 11/9 2/1 24/17 36f/26f -1/+7 +2/+10 -2/+6 --

To Do


Standing Heavy Kick
Stand HK/5HK
TJ SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Mid 17/13 6/5 19/14 41f/31f +1/+7 +7/+13 +2/+8 --

A slow boot to the face. Juggle filler.

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
TJ CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5/4 2 12/8 18f/13f +3/+7 +4/+8 0/+4 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
TJ CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9/7 2 22/15 32f/23f -2/+5 +1/+8 -4/+3 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
TJ CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10/8 3/2 19/14 31f/23f +1/+7 +3/+9 -2/+4 --

To Do


Crouching Light Kick
Crouch LK/2LK
TJ CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 6/5 3/2 10/7 18f/13f +3/+7 +3/+7 -2/+2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
TJ CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 9/7 3 17/12 28f/21f -2/+3 0/+5 -3/+2 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
TJ CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Low 13/10 2 23/16 37f/27f +47/+54 +47/+54 -3/+4 Hard knockdown

Standard sweep.


Close Normals

Close Standing Medium Punch
Close Stand MP/clMP
TJ NMPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8/7 4/3 23/16 34f/25f -5/3 0/+8 -6/+2 --
  • Can be canceled into Close MK or Close HP.


Close Standing Heavy Punch
Close Stand HP/clHP
TJ NHPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10/8 4/3 29/21 42f/31f +8/+17 +8/+17 -3/+6 Stagger

To Do


Close Standing Medium Kick
Close Stand MK/clMK
TJ NMKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 2.4 4 Mid 8/7 4/3 28/20 39/29f -6/+3 -1/+8 -7/+2 --

To Do


Close Standing Heavy Kick
Close Stand HK/clHK
TJ NHKhb.png
--
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 4 4.5 Mid 11/9 3/2 31/22 44f/32f -8/+2 -4/+6 -9/+1 --

To Do


Command Normals

Rollercoaster
Down+Forward MP/3MP
[[File:
TJ 3MKhb.png
TJ 3MPhb.png
|175x250px|center|class=move-image]] Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16.8(4%) 16.8(4%) 2.3(0.6%) ?? ?? Mid 12/10 2[17]3/1[13]2 20/14 53f/39f -2/+5 -2/+5 -2/+5 Opener

To Do


Superman Punch
Down+Forward HP/3HP
TJ 3HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 24(6%) -- ?? ?? High 23/18 5/4 12/8 39f/29f +8/+13 +8/+13 +1/+6 Low Invul 1-22f/17f

To Do

Air Normals

Jumping Light Punch
Jump LP/8LP
TJ JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 6/5 3/2 4 12+f/10+f +15/+16 +17 +8/+9 --

To Do


Jumping Medium Punch
Jump MP/8MP
TJ JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 8/7 3/2 4 14+f/12+f +16/+17 +19/+20 +12/+13 --

To Do


Turn Around Punch
Jump+Back+MP/84MP
TJ J4MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 10/8 4/3 4 17+f/14+f +16/+17 +19/+20 +12/+13 Crossup

To Do


Jumping Heavy Punch
Jump HP/8HP
TJ JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 10/8 6/5 4 19+f/16+f +20/+21 +24/+25 +17/+18 --

To Do


Jumping Light Kick
Jump LK/8LK
TJ JLKhb.png
--
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8/7 6/4 4 17+f/14+f +15/+17 +17/+19 +8/10 Flipout

To Do


Jumping Medium Kick
Jump MK/8MK
TJ JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 8/7 6/4 4 17+f/14+f +16/+18 +19/+21 +12/+14 --

To Do


Jumping Heavy Kick
Jump HK/8HK
TJ JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 13/10 6/5 4 22+f/18+f +73/+74 +73/+74 +16/+17 Hard Knockdown

A goomba stomp that causes a hard knockdown, even on grounded opponents.

Throws

Throw
5LPLK/4LPLK
TJ LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
40.0 (11%) - - - - - 5 2 29 35f +48 - - Hard Knockdown

No change in Instinct.

Special Moves

Spin Fist
Back+Forward LP/46LP
TJ 46LPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(9%) 40(11%) -- 1.6 2.4 Mid 9/7 3 20/14 31f/23f +1/+7 +3/+9 0/+6 Opener

To Do


Shoot Toss
Back+Forward MP/46MP
TJ 46MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
40(11%) 40(11%) -- ?? -- -- 25/19 2 41/29 67f/49f +40/+39 +40/+39 +40/+39 Launcher

To Do


Powerline
Back+Forward HP/46HP
TJ 46HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
60(16%) 72(20%) -- ?? ?? Mid 21/17 4/3 27/19 51f/38f +10\+23(Splat)/ +19\+32(Splat) +30\+25(Splat)/ +39\+34(Splat) -3/+6 Wall Splat, Armor from F12/F8 onward
  • Can punch and destroy projectiles (hence the off-colour hitbox).


Backstep
Back+Forward LK/46LK
TJ 46LKhbV2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- -- -- -- -- -- 23/15 -- -- 23f/15f -- -- -- --

To Do


Tumble
Back+Forward MK/46MK
TJ 46MKhbV2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- -- -- -- -- -- 25/19 -- -- 25f/19f -- -- -- High/Proj Invul 1-25f/19f

To Do


Flying Knee
Back+Forward HP/46HP
TJ 46HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 40(11%) -- ?? ?? Mid 17 10 17 43f +4 +8 -10 Throw Invul 1-7f, Low Invul 8-27

No change in Instinct.


Shadow Moves

TJ's shadows are unchanged in Instinct.

Shadow Powerline
Back-Forward+PP/46PP
TJ 46PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 46.8(13%) 46.8(13%) 3.6(1%) 0 0 Mid 5+3(8) 22 19 38f +8 +8 +2 Wall Splat, Armored 6-19f

Not projectile invul, but can destroy projectiles.


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle