mNo edit summary |
No edit summary |
||
Line 70: | Line 70: | ||
|on block= -2 | |on block= -2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *Jago's Primary medium poke, as it has the significantly more range than his crouching mediums and doesnt have an extended hurtbox than Far 5MK | ||
*Hit-confirmable with large cancel windows | |||
*Has good startup(active frame 7 is "pretty fast" for a medium), good recovery/total duration (27 frames total is hard to whiff punish on reaction) but a weakness to low profile moves | |||
}} | }} | ||
}} | }} | ||
Line 97: | Line 100: | ||
|on block= -6 | |on block= -6 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *Jago's farthest reaching Normal poke (besides 5HK which whiffs vs "most" crouching characters, and 4HP which ''doesn't'' but has '''''slow''''' startup) | ||
**However max range isnt "ideal" spacing due its high recovery making it whiff punish food | |||
*Has a recessed lower body hurtbox which allows Jago to dominate opponents low pokes | |||
**The ideal spacing of 5HP is usually just '''inside''' your opponents best low poke | |||
}} | }} | ||
}} | }} | ||
Line 131: | Line 137: | ||
{{MoveData | {{MoveData | ||
|image= Jago SMKhb.png|thumb | |image= Jago SMKhb.png|thumb | ||
|caption= | |caption= The Cooler 5MP | ||
|name= Far Medium Kick | |name= Far Medium Kick | ||
|linkname= 5MK | |linkname= 5MK | ||
Line 151: | Line 157: | ||
|on block= -2 | |on block= -2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *Far Medium Kick is a more ambitious and aggressive version of 5MP that moves | ||
*Reaches the same range as 5MP but 1 frame slower, with a slightly more bad hitbox for hitting low profiles and moving his hurtbox forward to get counterhit more easily | |||
**Jago moving forward isn't all bad since it can used to alter his spacing with the cancels (5MK instantly cancelled into Laser Sword works at ALMOST all ranges including a lot ones where 5MPxxlaser sword would always whiff, shenanigans which charged Endokuken and late cancels changing the range, etc) | |||
}} | }} | ||
}} | }} | ||
Line 178: | Line 186: | ||
|on block= -5 | |on block= -5 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *Long range anti air/Counter poke/situational whiff punisher that whiffs vs crouching characters | ||
*As with 5MK, 2MK, Cl5MK, and Cl5HK Jago can alter the range of his cancels by late cancelling | |||
}} | }} | ||
}} | }} | ||
Line 185: | Line 195: | ||
{{MoveData | {{MoveData | ||
|image= Jago CLPhb.png|thumb | |image= Jago CLPhb.png|thumb | ||
|caption= | |caption= Has Everything one can want in a Light except range and hitting low | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
|linkname= 2LP | |linkname= 2LP | ||
Line 205: | Line 215: | ||
|on block= +2 | |on block= +2 | ||
|special properties= Chain | |special properties= Chain | ||
|description= | |description=*2LP is an excellent chainable light attack with short recovery and plus frames. It serves as a low risk/low reward table setter for Jago offense to build off of. | ||
*It is +2 on block which is hard to deal with upclose due to tick throws and frame traps and also hard to contest from afar as the 2LP,5MP beats defenders jabbing via priority and while characters can normal throw to win priority, Most characters throws wont have the range to interact with Jago from distance | |||
}} | }} | ||
}} | }} | ||
Line 232: | Line 244: | ||
|on block= -2 | |on block= -2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *2MP is a shorter range medium poke made to swat upper body invul moves '''AND''' lower body invul moves from opponents | ||
*2MP xx L wind kick will usually not miss on hit or block so if you want to turn back the clock and counter hit someone with a -4 special, 2MP is best one to set it up(2MK and 5MK are good at this too but carry a bit more risky & you can mess up and late cancel it TOO late with 5MK) | |||
}} | }} | ||
}} | }} | ||
Line 259: | Line 272: | ||
|on block= -7 | |on block= -7 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *High damage Anti-Air, Punish normal | ||
*At a beginner to intermediate level, Jago players can use this to anti air in situations where they would feel uncomfortable reacting with DP | |||
**As a non-invulnerable normal there are some situations it would lose where Jago DP would hit the opponent but 2HP is still | |||
*At high level, Jago players can use 2HPxx Heavy Laser Sword to hit people who empty jump at Jago (so they don't get COUNTERHIT for 27% by H DP) and go into juggles | |||
*It is the hardest hitting (non-Tusk) heavy normal especially on counter hit which is useful sometimes | |||
**It isn't great to recklessly fish for counter hits since its very minus on block which means Jago has to cancel into laser sword to not be minus and that loses to shadow counter. If the opponent sniffs out whats going on things can get tricky for Jago. | |||
}} | }} | ||
}} | }} |
Revision as of 21:18, 18 February 2024
Introduction
Jago PLACEHOLDER CHARACTER STORY
Jago Jago is the main Shoto character of KI, featuring a fireball, dragon punch, and tatsu equivalent. These tools allow him to play a classic midrange fireball/dp game, but Jago also comes equipped with a few extras not usually seen in your typical SF shoto. Chargeable fireballs that you can dash cancel while charging, a very long range overhead, a throw with potent oki attached, and abundant plus frames all give Jago an offensive toolkit characteristic of KI. Topping it all off is his Instinct, which changes his standard fireball into a double fireball, increases his frame advantage even further, and most importantly rewards fireballs on hit with healing, making Jago the only character in the game where three instincts in one game is not uncommon. Whether you plan to win by a war of attrition in the neutral game or you just want to get in that ass and run offense, Jago rewards players who dedicate themselves to the way of the warrior with an exceptionally fun take on a classic FG character archetype.
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Tiger's Focus: Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.
Combat Trait
Around The World: Jago can chain any auto-double into another of lesser strength (L loops back to H). He gains about 1/9 Instinct meter every time he completes a loop of all 3 strengths of auto-double.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +4 | +6 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +1 | +4 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 11 | 3 | 25 | 38f | -3 | +1 | -6 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 7 | 3 | 12 | 21f | +5 | +7 | +2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(4%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 3 | 18 | 28f | +3 | +6 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 11 | 5 | 20 | 35f | 0 | +4 | -5 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 7 | 13f | +4 | +5 | +2 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Mid | 7 | 2 | 17 | 25f | 0 | +3 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Mid | 10 | 5 | 17 | 31f | -4 | 0 | -7 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 9 | 15f | +4 | +6 | -1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Low | 7 | 2 | 17 | 26f | +3 | +6 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Low | 9 | 2 | 21 | 31f | +44 | +44 | -9 | Hard knockdown |
Standard sweep. |
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 14 | 23f | +2 | +5 | -1 | -- |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 5 | 17 | 30f | -1 | +3 | -4 | -- |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 8 | 15f | +5 | +7 | +2 | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 6 | 4 | 8 | 17f | +5 | +8 | +1 | -- |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 4 | 16 | 28f | +2 | +6 | -2 | -- |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 22 | 2 | 26 | 49f | -2 | +2 | -6 | Overhead |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28.1(8%) | 40.1(11%) | 2.7(0.7%) | 8 | 9 | High | 9 | 4[12]4 | 16 | 44f | +5 | +5 | +2 | -- |
To Do |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 7 | 7 | 4 | 17+f | +15 | +17 | +8 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 7 | 3 | 4 | 13+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 12 | 5 | 4 | 20+f | +20 | +24 | +17 | Crossup |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 8 | 8 | 4 | 19+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 8 | 10 | 4 | 21+f | +16 | +19 | +12 | Crossup |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 11 | 11 | 4 | 25+f | +20 | +24 | +17 | -- |
To Do |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40.0 (11%) | - | - | - | - | - | 5 | 2 | 29 | 35f | +57/+60 | - | - | Hard Knockdown, Shadow Cancel |
Jago's throw possesses the unique ability to be canceled into any shadow special, but only Instinct Endokuken is practical. |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 15 | -- | 30 | 45f | +3 | +3 | -7 | -- |
A lethargic fireball. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 44f | +4 | +4 | -6 | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 24(6%) | 24(6%) | -- | ?? | ?? | Mid | 15 | -- | 28 | 43f | +5 | +5 | -5 | -- |
A well-paced fireball. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 28(7%) | 40(11%) | -- | ?? | ?? | Mid | 8 | 3 | 21 | 31f | +4 | +9 | 0 | Flipout |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 36(10%) | 48(13%) | -- | ?? | ?? | Mid | 9 | 3 | 25 | 36f | +5 | +10 | +1 | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 28.1(7%) | 40.1(11%) | 2.7(0.7%) | ?? | ?? | Mid | 10 | 3[13]3 | 23 | 51f | +6 | +6 | +2 | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 52(14%) | 64(18%) | -- | ?? | ?? | Mid | 3 | 8 | 32 | 42f | +25 | +28 | -27 | Invincible 1-2f, Upper Body Invincible 3-7f, Throw Invincible 8-15f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 60(16%) | 80(22%) | -- | ?? | ?? | Mid | 3 | 8 | 38 | 48f | +24 | +26 | -34 | Invincible 1-3f, Upper Body Invincible 4-7f, Throw Invincible 8-15f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 68(19%) | 100(27%) | -- | ?? | ?? | Mid | 3 | 8 | 47 | 57f | +19 | +20 | -40 | Invincible 1-4f, Upper Body Invincible 5-7f, Throw Invincible 8-15f |
Robbery reversal. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 20(5%) | 32(9%) | -- | ?? | ?? | Mid | 10 | 6 | 28 | 43f | +5 | +10 | -4 | Low invul 1-9f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 24(6%) | 36(10%) | -- | ?? | ?? | Mid | 11 | 10 | 28 | 48f | +4 | +9 | -6 | Low invul 1-10f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 30(8%) | 42(11%) | -- | ?? | ?? | Mid | 14 | 19 | 35 | 67f | +2 | +7 | -11 | Low invul 1-13f |
To Do |
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 26.4(7%) | 26.4(7%) | 4.8(1%) | -- | -- | Mid | 5+2(7) | -- | 30 | 37f | +56 | +56 | -6 | Soft Knockdown |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 44.8(12%) | 44.8(12%) | 9.6(3%) | -- | -- | Mid | 3+2(5) | ?? | 13 | 77f | +6 | +6 | +2 | High invul 1-5f |
Jago's most damaging opener, but easily shadow-countered between any hits. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 41.2(11%) | 57.2(15%) | 8.4(2.5%) | -- | -- | Mid | 3+0(0) | -- | 46 | 59f | +17 | +17 | -42 | Invul 1-5f, Juggle Cashout |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 33.6(9%) | 45.6(12%) | 7.2(2%) | 0 | 0 | Mid | 3+4(7) | 6 | 28 | 40f | +5 | +5 | -1 | Projectile / Low invul 1-17f |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Battery | +34 | Launcher |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Battery | +40 | Launcher |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Battery | +42 | Launcher |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Battery | +85 | Launcher |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Launcher | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Launcher | +46 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Launcher | +50 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Launcher | +48 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +20 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | +22 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +26 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +17 | Juggle Cashout |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | 0/+16 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | 0/+21 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | 0/+26 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | 0/+32 (Splat) | -- |