Killer Instinct (2013)/Sabrewulf: Difference between revisions

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=== Crouching Normals ===
{{MoveData
|image= Wulf CMPhb.png|thumb
|caption= Test Caption
|name= Crouching Medium Punch
|linkname= 2MP
|input= Crouch MP/2MP
|data=
{{AttackData-KI2013
  |damage= 20(6\5%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Low
  |startup= 6
  |active= 3
  |recovery= 19
  |total duration= 27f
  |on hit= +5
  |on counter-hit= +7
  |on block= -3
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Wulf CLKhb.png|thumb
|caption= (Wulf Tamer)
|name= Crouching Light Kick
|linkname= 2LK
|input= Crouch LK/2LK
|data=
{{AttackData-KI2013
  |damage= 12(3%)
  |counter-hit damage= 16(4%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 12
  |total duration= 18f
  |on hit= +5
  |on counter-hit= +7
  |on block= +4
  |special properties= Flipout
  |description= Villainous normal for oki and corner lockdown.
}}
}}





Revision as of 16:03, 7 January 2024


Introduction

Sabrewulf PLACEHOLDER CHARACTER STORY

Sabrewulf PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress
KI2013 Sabrewulf CSS.png
Character Data
Forward Walk Speed 39f to cross two large training mode squares
Backwards Walk Speed 49f to cross two large training mode squares
Forward Dash Duration 19f
Backdash Duration 22f
Pre-Jump Frames 5f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker 0

Universal Mechanics

Instinct

Feral Rage: Additional damage + chip damage for all attacks, cancel any ground move with Hp.png+Hk.png.

Combat Traits

Rabid Double: Sabrewulf can chain the same Auto Double as many times in a row as he wants, increasing the speed of the Auto Double each time. Feral Dash: Forward dash passes through the opponent.

Standing Normals

Standing Light Punch
Stand LP/5LP
Wulf SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 11 17f +3 +5 0 Chain

To Do


Far Medium Punch
Stand MP/5MP
Wulf SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 6 2 21 28f +2 +5 0 --

To Do


Far Heavy Punch
Stand HP/5HP
Wulf SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10 2 26 37f -3 +1 -6 --

To Do


Standing Light Kick
Stand LK/5LK
Wulf SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12(3%) 16(4%) -- 1.6 2.4 Mid 7 3 12 21f +5 +7 +2 --

To Do


Standing Medium Kick
Stand MK/5MK
Wulf SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 Mid 8 3 13 23f +7 +10 +2 --

To Do


Standing Heavy Kick
Stand HK/5HK
Wulf SHKhb.png
(Feral Chomp)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Mid 14 4 24 41f +13 +13 -2 --

To Do


Crouching Normals

Crouching Medium Punch
Crouch MP/2MP
Wulf CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(6\5%) 26(7%) -- 2.4 4 Low 6 3 19 27f +5 +7 -3 --

To Do


Crouching Light Kick
Crouch LK/2LK
Wulf CLKhb.png
(Wulf Tamer)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12(3%) 16(4%) -- 1.6 2.4 Mid 5 2 12 18f +5 +7 +4 Flipout

Villainous normal for oki and corner lockdown.


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle