Killer Instinct (2013)/TJ Combo: Difference between revisions

From SuperCombo Wiki
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   |on block= -4/+5
   |on block= -4/+5
   |special properties= Stagger
   |special properties= Stagger
  |description= To Do
}}
}}
{{MoveData
|image= TJ SLKhb.png|thumb
|caption= Test Caption
|name= Standing Light Kick
|linkname= 5LK
|input= Stand LK/5LK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 6/5
  |active= 3/2
  |recovery= 14/10
  |total duration= 22f/16f
  |on hit= +1/+6
  |on counter-hit= +5/+10
  |on block= -2/+3
  |special properties= Flipout
   |description= To Do
   |description= To Do
  }}
  }}

Revision as of 12:43, 1 September 2023


Introduction

TJ Combo PLACEHOLDER CHARACTER STORY

TJ Combo PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress
KI2013 TJ Combo CSS.png
Character Data
Forward Walk Speed 59f to cross two large training mode squares
  • 45f in Instinct
Backwards Walk Speed 84f to cross two large training mode squares
  • 62f in Instinct
Forward Dash Duration 21f
  • 15f in Instinct
Backdash Duration 25f
  • 18f in Instinct
Pre-Jump Frames 5f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1

Universal Mechanics

Instinct

Glory Days: TJ's attacks start and end quicker, increasing his advantage and making his mixups harder to defend against. His overall movement speed is also buffed.

Last Breath: If TJ loses his last life bar with full Instinct, he will get back up again with a small chunk of health and Instinct activated for half the usual time.

Standing Normals

Frame data is listed as "Normal Value / Instinct Value"

Standing Light Punch
Stand LP/5LP
TJ SLP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5/4 2 13/8 18f/13f +2/+6 +8/+12 0/+4 --

To Do


Far Medium Punch
Stand MP/5MP
TJ SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9/7 2 24/17 21f -4/+3 +1/+7 -5/+2 --

To Do


Far Heavy Punch
Stand HP/5HP
TJ SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 11/9 4/3 27/19 41f/30f +10/+19 +10/+19 -4/+5 Stagger

To Do


Standing Light Kick
Stand LK/5LK
TJ SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6/5 3/2 14/10 22f/16f +1/+6 +5/+10 -2/+3 Flipout

To Do


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle