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=== Standing Normals === | |||
{{MoveData | |||
|image= Aganos SLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Punch | |||
|linkname= 5LP | |||
|input= Stand LP/5LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 12(3%) | |||
|counter-hit damage= 16(4%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= ?? | |||
|active= ?? | |||
|recovery= ?? | |||
|total duration= ??f | |||
|on hit= ?? | |||
|on counter-hit= ?? | |||
|on block= ?? | |||
|special properties= Destroys Projectiles | |||
|description= To Do | |||
}} | |||
}} | |||
{{KI2013_Navbox}} | {{KI2013_Navbox}} |
Revision as of 21:36, 28 March 2023
Introduction
Aganos PLACEHOLDER CHARACTER STORY
Aganos PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Universal Mechanics
Instinct
Peacetime: Peacemaker clubs start spawning in Aganos' hand every few seconds.
Combat Traits
Payload Chunks:Aganos' armor is powered by his chunks, with each chunk taking one hit before being removed. Aganos can rebuild his chunks through Fortify Chunk (←HP) or his Payload Assault ender. Chunks make Aganos slower in movement and frame data.
Cyclopean Walls: Aganos can spend a chunk to set up a wall behind him or his opponent. Walls cannot be passed through, but can be destroyed by wall splats, knocking Aganos down, or suffering a wall crash.
Peacemakers: By pressing ←LMHP near a wall, Aganos will turn it into a club. Aganos can hit the opponent 3 times with a Peacemaker club before it crumbles. Before that happens, he can convert it into a chunk with ←HP, or convert it back into a wall with LMHP.
Character Data | |
---|---|
Forward Walk Speed | All values effected by chunk amount will be notated as such: (0), (1), (2), (3), (4)
(0)= 77f to cross two large training mode squares |
Backwards Walk Speed | (0)= 106f to cross two large training mode squares (1)= 119f to cross two large training mode squares |
Forward Dash Duration | (0)= 51f (1)= 55f |
Backdash Duration | (0)= 36f (1)= 40f |
Pre-Jump Frames | (0)= 4f (1)= 4f |
Jump Duration | (0)= 43f (1)= 42f |
Landing Recovery | (0)= 4f (1)= 4f |
Advantage Post Grounded Combo Breaker | +1 |
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Mid | ?? | ?? | ?? | ??f | ?? | ?? | ?? | Destroys Projectiles |
To Do |