m (→Ground Normals) |
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== | == Normal Moves == | ||
=== Standing Normals === | === Standing Normals === | ||
{{MoveData | {{MoveData | ||
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{{MoveData | {{MoveData | ||
|image= KanRa JHKhb2.png|thumb | |image= KanRa JHKhb2.png|thumb | ||
(Dune) | |||
|caption= Test Caption | |caption= Test Caption | ||
|name= Jumping Heavy Kick | |name= Jumping Heavy Kick |
Revision as of 13:58, 27 February 2023
Introduction
Kan Ra PLACEHOLDER CHARACTER STORY
Kan Ra PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Universal Mechanics
Instinct
Curse of Drought: Kan-Ra can perform super-jumps, super-dashes, Sacrifice, and cast tornadoes without needing a sand trap.
Combat Traits
Curse of Weight: After throws or Stings, the opponent will have reduced movement speed, attack speed, and jump speed for a short time.
Spike Linkers: Kan-Ra can start a combo off his long-range bandage normals by cancelling into the linker version of Spike.
Character Data | |
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Forward Walk Speed | 75f to cross two large training mode squares |
Backwards Walk Speed | 107f to cross two large training mode squares |
Forward Dash Duration | 23f
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Backdash Duration | 23f |
Pre-Jump Frames | 5f |
Jump Duration | 47f
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Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | -1 |
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 6 | 3 | 18 | 26f | +1 | +3 | +1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | Mid | 13 | 3 | 17 | 32f | -1 | +1 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 36(10%) | -- | 4 | 4.5 | Mid | 16 | 2 | 24 | 41f | -1 | +1 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 15 | 21f | +1 | +3 | +0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 14 | 2 | 16 | 31f | +5 | +8 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 16 | 4 | 18 | 37f | +40 | +40 | +1 | Stagger, Creates Sand Trap |
To Do |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 6 | 3 | 15 | 23f | +0 | +2 | -1 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17.4(5%) | 21.4(6%) | 1.8(0.5%) | 4.8 | 8 | Low | 15 | 2 x2 | 27 | 48f | -1 | -1 | -3 | -- |
Kan-Ra creates a grappling hook to reel his enemies in. Can cancel into Spike linker on hit. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Low | 16 | 2 | 19 | 36f | +43 | +43 | -3 | Launcher |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 13 | 20f | +1 | +3 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 20(5%) | -- | 2.4 | 4 | Low | 9 | 3 | 21 | 32f | +2 | +4 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 30(8%) | -- | 4 | 4.5 | Mid | 11 | 1 | 21 | 32f | +1 | +1 | -1 | Creates Sand Trap |
To Do |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17.3(4%) | 21.3(5%) | 2.4(0.6%) | 2.4 | 4 | Mid | 9 | 2 x5 | 12 | 41f | +8 | +8 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 13 | 3 | 25 | 40f | +31 | +31 | -3 | Stagger |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | Mid | 10 | 3 | 19 | 31f | +1 | +3 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 36(10%) | -- | 4 | 4.5 | Mid | 12 | 3 | 19 | 33f | +34 | +34 | -4 | Launcher |
To Do |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 8 | 4 | 4 | 15+f | +15 | +17 | +8 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
19.7(5%) | 23.7(6%) | 2.6(0.7%) | ?? | ?? | High | 15 | 6 | 4 | 25+f | +16 | +19 | +12 | -- |
A multi-hitting drill attack. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(8%) | 20(10%) | -- | ?? | ?? | High | 15 | 8 | 4 | 26+f | +21 | +25 | +17 | Cross-up |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 5 | 8 | 4 | 16+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 14 | 3 | 4 | 20+f | +16 | +19 | +12 | Cross-up |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11.3(3%) | 12.5(3%) | 2.8(0.7%) | ?? | ?? | High | ?? | 20 | 13 | ??+f | +24 | +28 | +22 | Cross-up, Creates Sand Trap |
A vertical drop. Hitbox appears when Kan-Ra touches the ground and increases in size when done at higher altitudes.
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