Killer Instinct (2013)/Rash: Difference between revisions

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   |on block= -6
   |on block= -6
   |special properties= Hard knockdown
   |special properties= Hard knockdown
  |description= To Do
}}
}}
=== Command Normals ===
{{MoveData
|image= Rash 4HPhb.png|thumb
|caption= Test Caption
|name= Rash Bash
|linkname= 4HP
|input= Back HP/4HP
|data=
{{AttackData-KI2013
  |damage= 32(8%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= High
  |startup= 21
  |active= 3
  |recovery= 11
  |total duration= 34f
  |on hit= +21
  |on counter-hit= +21
  |on block= -3
  |special properties= Overhead, Recapture
  |description= To Do
}}
}}
{{MoveData
|image= Rash 3K1hb.png|thumb
|caption= Test Caption
|name= Wicked Tongue
|linkname= PPP
|input= 3P/PPP
|data=
{{AttackData-KI2013
  |damage= 0(0%)
  |counter-hit damage= 0(0%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 12
  |active= ??
  |recovery= 23
  |total duration= ??f
  |on hit= +8
  |on counter-hit= +8
  |on block= -5
  |special properties= Destroys projectiles
   |description= To Do
   |description= To Do
  }}
  }}

Revision as of 21:13, 11 February 2023


Introduction

Lore

Originally a software programmer named Dave Shar, Rash was transformed into an anthropomorphic amphibian after being sucked into his computer. Along with his buddies Zitz and Pimple, this bodacious toad fights to protect the virtual world from the Dark Queen and her minions.

Rash PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Not great defense: While Rash has a metered reversal, he'd rather use it when his Instinct is full to back it up. If you can pin Rash down, you can make him hold your offense.

Universal Mechanics

Instinct

Turbo Tunnel: Rash summons a bevy of bikes that drive in from off-screen. After the initial bike, call more with HP+HK. Bikes cause stagger on grounded hit and recap on air hit.

Combat Traits

Battlemaniac: Rash can do an automatic opener by mashing St. LP or St. LK.

KI2013 Rash CSS.png
Character Data
Forward Walk Speed 53f to cross two large training mode squares
Backwards Walk Speed 59f to cross two large training mode squares
Forward Dash Duration Has a Forward Run
Backdash Duration 24f
Pre-Jump Frames 5f
Jump Duration 39f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1


Ground Normals

Standing Normals

Standing Light Punch
Stand LP/5LP
Rash SLP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 13 19f +1 +7 -1 Chain

To Do


Standing Medium Punch
Stand MP/5MP
Rash SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9 3 23 34f +1 +4 0 --

To Do


Standing Heavy Punch
Stand HP/5HP
Rash SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
27.4(7%) 41.4(11%) 1.1(0.3%) 4 4.5 Mid 11 3/2 17 28f +6 +6 +2 --

Rash does an extremely fast spin punch, hitting twice


Standing Light Kick
Stand LK/5LK
Rash SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6 2 15 2f +1 +5 -2 Chain

Long-range light that starts a combo by itself.


Standing Medium Kick
Stand MK/5MK
Rash SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9 2 22 32f -2 +4 -3 --

Rash turns his foot into a morning star while performing a roundhouse kick.


Standing Heavy Kick
Stand HK/5HK
Rash SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Mid 11 3 19 32f +2 +7 -3 --

Rash turns his leg into a battle-axe while hopping forward. Among the most infamous of KI normals for its great reach and abnormally wide cancel window.


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Rash CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6 2 12 19f +3 +4 0 Flipout

To Do


Crouching Medium Punch
Crouch MP/2MP
Rash CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9 4 20 32f +6 +11 +1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Rash CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10 6 16 31f +42 +42 -3 --

To Do


Crouching Light Kick
Crouch LK/2LK
Rash CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 6 3 8 16f +5 +5 +2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Rash CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 9 2 16 26f 0 +2 -2 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Rash CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Low 13 2 21 35f +53 +53 -6 Hard knockdown

To Do


Command Normals

Rash Bash
Back HP/4HP
Rash 4HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 32(8%) -- 4 4.5 High 21 3 11 34f +21 +21 -3 Overhead, Recapture

To Do


Wicked Tongue
3P/PPP
Rash 3K1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
0(0%) 0(0%) -- ?? ?? Mid 12 ?? 23 ??f +8 +8 -5 Destroys projectiles

To Do

Throws

Throw
5LPLK/4LPLK
Rash LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
45.0 (12%) - - - - - 5 2 29 35f - - - Hard Knockdown

The only bad thing about this throw is the range. Big damage, obscene corner carry, and Rash can throw you onto a bike for a recap opener.


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle