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{{AttackData-KI2013 | {{AttackData-KI2013 |
Revision as of 13:46, 9 February 2023
Introduction
Shin Hisako PLACEHOLDER CHARACTER STORY
Shin Hisako PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Character Data | |
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Forward Walk Speed | 51f to cross two large training mode squares |
Backwards Walk Speed | 68f to cross two large training mode squares |
Forward Dash Duration | 33f
|
Backdash Duration | 17f |
Pre-Jump Frames | 5f |
Jump Duration | 40f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | -3 |
Universal Mechanics
Instinct
Stoneskin: Gargos sacrifices movement speed, dashes, extra jumps, and the ability to block for infinite armor. At any time, he can perform Eruption to remove the armor and keep half of his remaining Instinct meter.
Combat Traits
Ranged Autos & Linkers: Gargos can start a combo from any distance after a long-range L Oblivion opener.
Normal Moves
Standing Normals
Crouching Normals
Air Normals
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | - | - | - | - | - | - | - | - | 36f | 59 | - | - | Hard Knockdown |
Builds a lot of meter and curses the opponent a with a tracking drifting spirit which can be used for setups or saved as a quick get in tool in neutral later |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Rekka | 20(5%) | 20(5%) | -- | ?? | ?? | Mid | 11/15/17 | 2/2/2 | 24(1,13)/26(2,19)/29(2,17 | 36f/42f/47f | +3/+4/+5 | +10/+6/+2 | -2/-4/-5 | whiff cancellable into rekka extensions and other special during recovery(first whiff cancellable frame,last whiff cancellable frame |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
2nd rekka | 14/18/22 | 18/22/26 | -- | ?? | ?? | Mid | 16/19/19 | 3(2,3)/6(2,6)/6(2,6) | 20/23/22 | 38/48/47 | +3/+7/+5 | +21/+13/+11 | -6/-10/-9 | Soft knockdown |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
3rd Rekka | 14/18/22 | 18/22/26 | -- | ?? | ?? | Mid | 17/21/21 | 4/12/12 | 34/29/18 | - | -14/-11/+4 | -8/-5/+10 | -17/-19/-10 | Opener |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | -- | -- | -- | ?? | ?? | Mid (crossup) | 10 | 2 | 40 | 51f | 14 (soft KD) | 14 (soft KD) | -26 | upper body invul frames 3-5;
can pass through frames 1-11 |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 | 22 | -- | ?? | ?? | Mid(crossup) | 29 | 2 | 30 | 61f | -- | -- | -- | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 | 26 | -- | ?? | ?? | Mid (crossup) | 29 | 2 | 30 | 61f | 47(17) | 47(17) | -15 | upper body invul frames 5-9;
can pass through frames 1-11 |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Orb HP | -- | -- | -- | ?? | ?? | -- | 11 | 6 | 20 | 36f | -- | -- | -- | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 28(7%) | 36(10%) | -- | ?? | ?? | High | 24 | 3 | 30 | 56f | +9{20} | +16 | -10 | lower body invul/ground bounce on air connect/stagger |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 36(10%) | 44 | -- | ?? | ?? | High | 25 | 4 | 32 | -- | +6{17} | +13 | -9 | -- |
to do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 44 | 52 | -- | ?? | ?? | High | 29 | 4 | 29 | 61f | +6 | +13 | --6 | - |
reactable offline (placeholder) |