JoJo's Bizarre Adventure: Heritage for the Future/DIO/Movelist: Difference between revisions
From SuperCombo Wiki
m (→Stand Off) |
|||
Line 937: | Line 937: | ||
*Can be extended by mashing, which can catch attempts at stealing turns upon recovery | *Can be extended by mashing, which can catch attempts at stealing turns upon recovery | ||
*If the first hit makes contact, it will repeat the same hitbox 3 times, if the first hit whiffs usually when low profiled , it will not knock down, though you cannot do anything off of it. | *If the first hit makes contact, it will repeat the same hitbox 3 times, if the first hit whiffs usually when low profiled , it will not knock down, though you cannot do anything off of it. | ||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_DIO_236x1.png | |||
|image2=HFTF_DIO_236x2.png | |||
|image3=HFTF_DIO_236x3.png | |||
|image4=HFTF_DIO_236x4.png | |||
|caption=A great air-to-air & the secret to mastering the art of the TOD | |||
|name=s.j.236x | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=9 | |||
|active=2 for every hit, 4f gaps between all hits | |||
|recovery=until landing, 0 landing recovery | |||
|hit=+8 or less | |||
|block/pushblock=+8 or less | |||
|damage=2 per hit | |||
|cancel=none | |||
|properties=IPS=No Scales=Yes | |||
|description= | |||
*Great air-to-air move that can beat a lot of moves, despite being somewhat slow | |||
*Best used preemptively and making the opponent jump or run into it | |||
*Can be steered once used, though it slows down a lot, making for yet another way to alter your jump arc | |||
*Can be mashed to be extended for a long time | |||
*Can be comboed into, and out of, which is explained in the combo section, also builds good meter | |||
*Used for stand crash combos out of an IOH, granting a full BnB | |||
*Can be used to cancel into for extra damage on your air-to-airs, though it is techable once extended by mashing, and can make you eat a normal or even super if applicable | |||
*Has a property where the last whiffed Stand On move's properties will apply to the first hit of this move. If you whiff s.2A it will hit low, s.2c will knock down and be a low, 2nd rekka hit will cause a wallbounce launch, and ba6ac/s.ba6ac will cause the Bloody Summoning super to come out in the air, which has it's own quirks respectively. | |||
}} | }} | ||
}} | }} |
Revision as of 07:43, 27 May 2021
Movelist
Stand Off Normal Moves
Standing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 7 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2/+7 on crc | {{{block}}} | - | SP, SU, TA, CH, CR | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 6 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 4 | 14 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 6 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3(+7 on uncrc and wc) | {{{block}}} | - | SP, SU, TA, CH, CR, WC | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 4 | 9 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 3 | 25 | 12 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Hard Knockdown | {{{block}}} | - | SP, SU, TA | IPS=no Scales=Yes | ||||
|
Dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | 10 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 16 | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-11 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 5 | 22 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-9 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 10 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 4 | 17 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 3 | 25 | 12 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Hard Knockdown | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Aerial
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 7 | (until landing) | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 (-15 on IOH) | {{{block}}} | - | SU | IPS=NO Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 6 | (until landing) | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 (-12 on IOH) | {{{block}}} | - | SU | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | (until landing) | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 (-14 on IOH) | {{{block}}} | - | SU | IPS=No Scales=Yes | ||||
|
Stand On Normal Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 13 (5 on wc and crc) | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 (+8 on wc and crc) | {{{block}}} | - | SP, SU, TA, CR, WA | IPS=No Scales=Yes | ||||
|
Raw | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
7 | 6 | 14 (15 on wc and crc) | 10 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-2 (-3 on wc and crc) | {{{block}}} | - | SP, SU, TA, CR, WA | IPS=No Scales=Yes | |||
| |||||||
Chained | Startup | Active | Recovery | Damage | Guard | ||
7 | 9 | 12 (13 on wc and crc) | 10 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
0 (-1 on wc and crc) | {{{block}}} | - | SP, SU, TA, CR, WA | IPS=No Scales=No | |||
|
Raw | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
9 | 6 | 20 | 15 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-11 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | |||
| |||||||
Chained | Startup | Active | Recovery | Damage | Guard | ||
9 | 6 | 15 | 15 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-2 | {{{block}}} | - | None | IPS=No Scales=No | |||
|
One of your three low moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | 10 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | SP, SU, TA, | IPS=No Scales=Yes | ||||
|
Raw | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
6 | 3 | 20 | 10 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-4 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | |||
| |||||||
Chained | Startup | Active | Recovery | Damage | Guard | ||
10 | 3 | 14 | 10 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
+2 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No | |||
|
Raw | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
8 | 2 | 21 | 13 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
Hard Knockdown | {{{block}}} | - | None | IPS=No Scales=No | |||
| |||||||
Chained | Startup | Active | Recovery | Damage | Guard | ||
11 | 2 | 21 | 13 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
Hard Knockdown | {{{block}}} | - | SP, SU, TA, | IPS=No Scales=No | |||
|
Stand On dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 6 | 11 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 1 | 17 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | None | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 13 | 15 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 10 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | SP, SU, TA, | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 1 | 9 | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 14 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No | ||||
|
Stand On aerial
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | (until landing) | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+14 (-13 on IOH) | {{{block}}} | - | SP, SU | IPS=NO Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 5 | (until landing) | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+14 (-12 on IOH) | {{{block}}} | - | SP, SU | IPS=NO Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 1 | (until landing) | 11 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+14 (-10 on IOH) | {{{block}}} | - | SP, SU | IPS=NO Scales=Yes | ||||
|
Special Moves
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | 13 | 16 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | None, 214S and s.214x with install | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18-20 | 2 | 21 | 16 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+30 | {{{block}}} | - | None | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 for every hit, 4f gaps between all hits | 57 | 5 per hit | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
up to +180 | {{{block}}} | - | None | IPS=Yes Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
37 | 12 | 12 | 12 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
launch | {{{block}}} | - | None | IPS=No Scales=No | ||||
|
Stand On
Hit 1 | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
12-18 | 2 | 25 | 16 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-12 | {{{block}}} | - | TA, s.214X | IPS=No Scales=No | |||
| |||||||
Hit 2 | Startup | Active | Recovery | Damage | Guard | ||
14 | 2 | 21 | 6 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
Wallbounce launch | {{{block}}} | - | None | IPS=No Scales=No | |||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 for every hit, 4f gaps between all hits | 22 | 3-5 per hit | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
techable launch | {{{block}}} | - | s.214x | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 for every hit, 4f gaps between all hits | until landing, 0 landing recovery | 2 per hit | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+8 or less | {{{block}}} | - | none | IPS=No Scales=Yes | ||||
|