The King of Fighters '98/EX Andy: Difference between revisions

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m (→‎Combos: fix motion tags)
m (Lichmassacre moved page The King of Fighters '98/Andy Bogard (Real Bout 2 Era) to The King of Fighters '98/EX Andy: Renamed for sake of brevity)
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Revision as of 18:53, 31 December 2020

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Andy98 colorA.png Andy98 colorB.png Andy98 colorC.png Andy98 colorD.png

Gameplay Overview

Real Bout 2 Andy Bogard its a slightly nerfed version of KOF98 style, he had modified his DM but loss his Command Throw but with his buffed Hisho Ken you can beign more zoning-ful.

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/4/7 +1/-1 HL
Andy98 clA.png
Snkb.gif 3/5/5 +2/0 HL
Andy98 clB.png
Snkc.gif 2/4*4/20 -4/-6 HL
Andy98 clC1.png
Andy98 clC2.png
Snkd.gif 8/5/24 -9/-11 HL
Andy98 clD.png
Standing Far
Snka.gif 5/5/10 -3/-5 HL
Andy98 stA.png
Snkb.gif 5/5/11 -4/-6 HL
Andy98 stB.png
Snkc.gif 7/8/17 -5/-7 HL
Andy98 stC.png
Snkd.gif 14/3+9/18 0/-2 HL
Andy98 stD1.png
Andy98 stD2.png
Snkc.gif+Snkd.gif 16/5/33 KD/-16 S,Su HL
Andy98 stCD.png
Crouching
Snka.gif 3/5/5 +2/0 HL
Andy98 crA.png
Snkb.gif 4/5/6 +1/-1 L
Andy98 crB.png
Snkc.gif 5/7/18 -5/-7 HL
Andy98 crC.png
Snkd.gif 9/4/24 KD/-10 L
Andy98 crD.png
Jump
Snka.gif 4/8 -/- H
Andy98 jA.png
Snkb.gif 6/11 -/- H
Andy98 jB.png
Snkc.gif 6/5 -/- H
Andy98 jC.png
Snkd.gif 5/9 -/- H
Andy98 jD.png
Snkc.gif+Snkd.gif 10/4 KD/- HL
Andy98 jCD.png
Neutral Jump
Snkb.gif 5/11 -/- H
Andy98 njB.png
Snkd.gif 5/9 -/- H
Andy98 njD.png
Command Normals

f + Snkb.gif

16/4+4/21 -9/-11 H
Andy98 fB1.png
Andy98 fB2.png

df + Snka.gif

7/2*5/22 -7/-9 S L,HL
Andy98 dfA1.png
Andy98 dfA2.png

Special Moves

  • Hishou Ken (qcb + P) -


  • Zan'ei Ken (db f + P > qcf + P) -


  • Shouryuu Dan (dp + P) -


  • Kuuha Dan (hcf + K) -

Desperation Moves

  • Chou Reppa Dan (qcb db f + K) -


  • Hishou Ryuusei Ken (qcf qcf + P > P rapidly) -

Combos

  • cr.B, cr.A / cr.B > df + A (2 hits) >
    • (S)DM qcf qcf + P > P rapidly
    • db f + C > qcf + P (Close. Cancel immediately.)
    • db f + A > qcf + P


  • (cl.C (1 hit) / cr.C > df + A (2 hits)) / cl.C (2 hit) >
    • (S)DM qcf qcf + P > P rapidly
    • db f + C > qcf + P (Close. Cancel immediately.)
    • db f + A > qcf + P


Strategy Corner

  • MAX: cl.C (1 hit) > Df.png + A (2 hits) > Db.png F.png + A > Qcf.png + P

deals ??? than

  • cl.C (1 hit) > Df.png + A (2 hits) > Qcf.png Qcf.png + P > P rapidly

Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.


Links

< Terry Bogard (Real Bout 2-Era) | Andy Bogard | Joe Higashi (KoF '94-Era) >