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|colspan="3" | [[image:Billy98_clA.png|center]] | |colspan="3" | [[image:Billy98_clA.png|center]] | ||
|align="left"| | |align="left"| | ||
vs short-hop. Cancelable | |||
|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
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|colspan="3" | [[image:Billy98_clB.png|center]] | |colspan="3" | [[image:Billy98_clB.png|center]] | ||
|align="left"| | |align="left"| | ||
Low and cancelable. Used after a cr.B to combo. | |||
|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
Line 56: | Line 56: | ||
|colspan="3" | [[image:Billy98_clC.png|center]] | |colspan="3" | [[image:Billy98_clC.png|center]] | ||
|align="left"| | |align="left"| | ||
Meaty Attack (very useful after D Throw on corner). Cancelable. | |||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Billy98_clD.png|center]] | |colspan="3" | [[image:Billy98_clD.png|center]] | ||
| | |Meaty Attack (very useful after D Throw on corner). Cancelable. | ||
|- | |- | ||
|colspan="9" align="center"| '''Standing Far''' | |colspan="9" align="center"| '''Standing Far''' | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Billy98_stA.png|center]] | |colspan="3" | [[image:Billy98_stA.png|center]] | ||
|align="left"| | |align="left"|close poke | ||
|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Billy98_stB.png|center]] | |colspan="3" | [[image:Billy98_stB.png|center]] | ||
| | |close poke | ||
|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
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|colspan="3" | [[image:Billy98_stC.png|center]] | |colspan="3" | [[image:Billy98_stC.png|center]] | ||
|align="left"| | |align="left"| | ||
long range poke | |||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
Line 99: | Line 101: | ||
|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Billy98_stD2.png|center]] | |valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Billy98_stD2.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Billy98_stD3.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Billy98_stD3.png|center]] | ||
| | |Used vs high jump. must be well used cause punishable easily. | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]]+[[image:snkd.gif]] | ||
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|colspan="3"| [[image:Billy98_stCD.png|center]] | |colspan="3"| [[image:Billy98_stCD.png|center]] | ||
|align="left"| | |align="left"| | ||
Good priority move. | |||
|- | |- | ||
|colspan="9" align="center"| '''Crouching''' | |colspan="9" align="center"| '''Crouching''' | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Billy98_crA.png|center]] | |colspan="3" | [[image:Billy98_crA.png|center]] | ||
|align="left"| | |align="left"|long range poke. Not cancelable. | ||
|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
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|align="center"| L | |align="center"| L | ||
|colspan="3" | [[image:Billy98_crB.png|center]] | |colspan="3" | [[image:Billy98_crB.png|center]] | ||
| | |Main combo starter (to cl.B or cr.C). Can do "footsie" with this move. | ||
|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
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|colspan="3" | [[image:Billy98_crC.png|center]] | |colspan="3" | [[image:Billy98_crC.png|center]] | ||
|align="left"| | |align="left"| | ||
anti-air move. Good priority. Cancelable on first hit. | |||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
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|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Billy98_crD2.png|center]] | |valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Billy98_crD2.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Billy98_crD3.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Billy98_crD3.png|center]] | ||
| | |Billy's sweep. Can be punishable if the opponent does a forward Guard Cancel Roll thus must be well used. | ||
|- | |- | ||
|colspan="9" align="center"| '''Jump''' | |colspan="9" align="center"| '''Jump''' | ||
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|align="center"| H | |align="center"| H | ||
|colspan="3" | [[image:Billy98_jA.png|center]] | |colspan="3" | [[image:Billy98_jA.png|center]] | ||
| | |air-to-air move. | ||
|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
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|colspan="3" | [[image:Billy98_jD.png|center]] | |colspan="3" | [[image:Billy98_jD.png|center]] | ||
|align="left"| | |align="left"| | ||
Cross-up. Good jump-in. | |||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]]+[[image:snkd.gif]] | ||
Line 185: | Line 190: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3"| [[image:Billy98_jCD.png|center]] | |colspan="3"| [[image:Billy98_jCD.png|center]] | ||
| | |Good jump-in. | ||
|- | |- | ||
|colspan="9" align="center"| '''Neutral Jump''' | |colspan="9" align="center"| '''Neutral Jump''' | ||
Line 241: | Line 246: | ||
| | | | ||
|} | |} | ||
==Special Moves== | ==Special Moves== | ||
Senpuu Kon Tap A rapidly - | Senpuu Kon Tap A rapidly - |
Revision as of 23:41, 7 May 2018
Introduction
Colors
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Gameplay Overview
Billy Kane its a poking and rushdown character focused on low rush and high zoning tactics.
In-depth Analysis
Movelist
Special Moves
Senpuu Kon Tap A rapidly -
Shuuten Renpa Kon ap C rapidly -
Sansetsu Kon: Chuudan Uchi hcf + P -
Kaen Sansetsu Kon: Chuudan Tsuki qcf + P from Sansetsu Kon Chuudan Uchi -
Kyoushuu Hishou Kon f,d,df + K, move b / f -
Sen'en Sakkon f,d,df + P -
Karyuu Tsuigeki Kon qcb + B - Reverse high moves
Suiryuu Tsuigeki Kon qcb + D - Reverse low moves
Super Moves
Chou Kaen Senpuu Kon qcf,hcb + P
Dai Senpuu qcf,qcf + P