The King of Fighters '98/Benimaru

From SuperCombo Wiki

Movelist

Throws

b or f + C -

b or f + D -

b or f or d+C/D in air -

Normals

Close A

File:Benimaru-cl-a.jpg


Close B

File:Benimaru-cl-b.jpg


Close C

File:Benimaru-cl-c.jpg


Close D

File:Benimaru-cl-d.jpg


Crouch A

File:Benimaru-cr-a.jpg


Crouch B

File:Benimaru-cr-b.jpg


Crouch C

File:Benimaru-cr-c1.jpg File:Benimaru-cr-c2.jpg


Crouch D

File:Benimaru-cr-d.jpg


Far A

File:Benimaru-f-a.jpg


Far B

File:Benimaru-f-b.jpg


Far C

File:Benimaru-f-c.jpg


Far D

File:Benimaru-f-d.jpg


Jump A

File:Benimaru-j-a.jpg


Jump B

File:Benimaru-j-b.jpg


Jump C

File:Benimaru-j-c.jpg


Jump D File:Benimaru-j-d.jpg


Vertical Jump D

File:Benimaru-v-d.jpg

Command Normals

d+D(air)

File:Benimaru-j-2d.jpg


f+B

File:Benimaru-6b.jpg

Special Moves

Raijin Ken (qcf + A) -

Taikuu Raijin Ken (qcf + C) -

Kuuchuu Raijin Ken (In air, qcf + P) -

Shinkuu Katategoma (qcb + P) -

Iai Geri (qcf + K) -

Handou Sandan Geri (hcb + K) -

Super Inazuma Kick (f,d,df + K) -

Benimaru Collider (hcb,f + P) -

DMs

Raikou Ken (qcf,qcf + P) -

Elec-Trigger (hcb,hcb + P) -


SDMs