Soulcalibur VI/Siegfried/Combos

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< Soulcalibur VI‎ | Siegfried
Revision as of 18:41, 7 August 2024 by Nodthenbow (talk | contribs) (Created page, added most combos I know. 3B vs a:B usage not tested. Damage values might be outdated. Character specific combos not tested against the full cast.)
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Please refer to Numpad Notation and Soulcalibur VI/System to help understand the written notation for the combos.

  • Note - All input notation is oriented from P1 side, remember to invert directional inputs if playing on P2.*

Abbreviations & Explanations

Stances
SBH = Base Hold (B+K)
SCH = Chief Hold (2_8B+K)
SSH = Side Hold (4B+K)
SRSH = Reverse Side Hold (6B+K)
Most combos do not use manual stance transitions, if one is used it will be explicitly written out.

Abbreviations
DL = Dark Legacy
iagA = a:g:A

Punishes From Standing

Advantage Level Combo Damage Notes Ring Out
-12 Sc H.png K 14 No mid punish at -12 no
-14 Sc H.png 4A 26 Does 16 damage if far away no
-14 Sc M.png b6 20 Mid punish for -14 no
-16 Sc H.png AA 30 Used when iagA LH does not work no
-16 Sc H.png LH iagA 66[A+B] 3B_a:B 83-88 Timing changes the damage, must punish the move that was blocked, 1 frame window yes
-18 Sc M.png a:[B] sbhK 41 1 frame window no
-18 Sc M.png iwr[B] schkB 51 1 frame window, hard knockdown yes
-20 Sc M.png 3[B] schkB 49 Hard knockdown yes
-20 Sc M.png 3[B] schk~B 52 Delaying the B trades the hard knockdown for 3 extra damage yes
-22 Sc M.png 4KAA 56 +2 on hit, generally not used over 3[B] or iagA no
-24 Sc M.png 44[A+B] srshB b:4 66-68 Damage is character and ukemi specific no
-24 Sc M.png 4B 62 Rings out behind yes

Punishes From Crouch

Advantage Level Combo Damage Notes Ring Out
-12 Sc M.png wrK 26 +2 on hit, 2nd hit can whiff in rare cases no
-14 Sc M.png fc3K 30 Gains 1 DL stock no
-14 Sc M.png DL fc3[K] 70 Uses up DL yes
-16 Sc M.png wr[B] schkB 51 Hard knockdown yes
-20 Sc M.png wr[B] schk~B 53 Delaying the B trades the hard knockdown for 2 extra damage yes
-22 Sc M.png 4KAA 56 +2 on hit, generally not used over wr[B] no
-24 Sc M.png 44[A+B] srshB b:4 66-68 damage is character and ukemi specific no
-24 Sc M.png 4B 62 Rings out behind yes


Wall Combos

Sample Starters Wall Size Combo Damage Notes Best Wall Side
ch 6AA, ch 6K, ch 66KK Full w! 6AA w! 6[B] schK[K] schA[A] srshA+B 143, 116, 120 Needs a solid splat front left
ch BB, 22_88A Full w! 66KK w! 6[B] schK[K] schA[A] srsrhA+B 98, 108 Reliable pickup for awkward splats front left
ch BB, 22_88A Full w! 66KK w! iwr[B] sch[A] sshA+B 4A+BA 99, 104 Sometimes does more damage as a pickup for awkward splats front left
ch BB, 22_88A Full w! 6[B] schK[K] schA+B w! iwr[B] sch[A] sshA+B 4A+BA 112, 124 Less consistent, but higher damage pickup for when spin stun isn't used up and 6AA doesn't work front left
wr[B], 3[B], 33[B] Full w! schK[K] schA+B w! iwr[B] sch[A] ssrA+B 4A+BA 109, 108, 111 Optimal pickup in sch on a low splat front
3[B] schK[K] Full w! schK[K] schA+B w! iwr[B] sch[A] ssrA+B 4A+BA 87 Pickup for when 3[B] launch doesn't splat, it helps to delay schK[K] left
ch 3[B] schA+B Full w! 66KK w! 6[B] schK[K] schA[A] srshA+B 127 Inconsistent, but this is the most reliable pickup front
ch 3[B] schA+B Full w! b6 66B 104 Still inconsistent, but this covers some splats 66K doesn't front
3[B] Half w! schK[K] schA+B w! iwr[B] schA+B RO You must delay the schK and delay the schK[K] too front
6K, ect Half w! 6K/66K w! iwr[B] schA+B RO 6K if the wall is to the left, 66KK otherwise any
3[B] 2B stage half w! schK[K] schA+B w! iwr[B] schA+B RO No delays needed front

Misc splats, side, and their most useful pickup: agA, left, 66KK
Juggle agA, left/front, 6AA
ch 66KK, front, 6AA
3A, right, 6[B]
3a4, left, 6AA
schA+B, front, 6AA
ch BB / bgB, front, 66KK
ch 6K, front, 6AA
sshK, front, 66KK (combos off ch wr[A] and ch [A])
fc1A+G, back, 66KK
ch 4A, right, b6
3[B], front, see wall combo list

Wall combos against Astaroth

Sample Starters Wall Size Route Damage Notes Best Wall Side
ch 66AA, 22_88A, ect Full w! 3A w! 6[B] schK[K] schA[A] srshA+B 126 The pickup for when Astaroth splats backturned front right
ch 6K, ch 66KK Full w! 6AA w! 6[B] schK[K] schA[A] srsrhA+B 119, 121 These two starters reliably splat like normal front left
wr[B], 3[B], 33[B] Full w! schK[K] schA+B w! 3[B] sch[A] ssrA+B 4A+BA 110, 106, 111 iwr[B] whiffs, but luckily 3[B] works on Astaroth front
any front splat Half w! 66K RO For some reason 66KK rings out front facing Astaroth over half walls front
ch 6AA Half w! BB w! 3[B] schA+B RO Inconsistent, but this the best route into a ring out front
22_88A, schA+B Half w! 4A+BA 70, 86 When these moves splat Astaroth backturned you can't hit him standing front

Misc Natural Combos

Combo Damage Notes
3A (6) 33B 44-48 Can use a:B instead of 33B
3a4 (6) 33B 48 Can use a:B instead of 33B
b:4 a:B 70 Can use 3B for less damage
[6]K 4A+BA 50 Highest damage off a low
44[B] sbhB 60 Launches if they ukemi, but you get no punish if they don't
fc1A+G 2K 44 Max unavoidable damage
44[A+B] srshB 22BBB 68 Not universal, must be sidestep right, only works on front facing
66[A] sbhK 50
1[B] sbhK 39
44A 6[B] schK[K] schA[A] srshA+B 90
RE A sshAA 52 sshAA doesn't normally combo, this is unique to RE A
RE B 6 4A+BA 74
RE K [B] sbhK 48 Doesn't show as a combo, but it is guaranteed and it is scaled like one
btschB 66[A+B 3B 83 Most reliable high damage combo off btschB
DL 6A+B a:B 61 Uses DL, can step forwards after DL 6A+B for consistency

Misc Counterhit Combos

Combo Damage Notes
b6 66B 53
3[B] schA+B 65 Also works with wrB, 33B, and 9B
3[B] schA[A] 66 Force guard into srsh mixup if they don't AC away
wr[B] sch[A] sshA+B 4A+BA 94 Nightmare exclusive
44{A+B] srshA b:4 79 b:4 autocorrects, but the camera can mess up your inputs
6[B] schK[K] schA[A] srshA+B 82
6AB b:4 66
wr[A] sshK 42
66KK a:B 62 Possibly frame perfect and possibly character specific
Aa4 schK 31 No reason to use this
[A] sshK 37

Combos From Stances

Combo Damage Notes
sbhB 4A+BA 79
sbhK a:B 41 Can be escaped if not CH on some characters and at some ranges
ch sbhA a:B 54
schB a:B 54
sch[B] 4A+BA 78
schA+B a:B 52
ch schk[B] sbhK 50 The game says this isn't a combo but it is, and it is scaled as one
2nd hit ch schK[K] schA[A] srshA+B 74
sshBBB 64
ch sshBB 4A+BA 84
sshA+B 3B 33 Requires corner, probably character specific
srsh[K] srshA+B 45 Low srsh mixup option
srshB b:4 61 Mid srsh mixup option
(hits jump) srshB a:B 52 Jumping is usually better than blocking low against srsh
srshA 66B 62
(hits jump) srshA 4A+BA 87 Inconsistent

Lethal Hit

Combo Damage Condition Notes
iagA 66[A+B] 3B 83-88 Punish after blocking They must not transition out of the blocked move or it doesn't count
6A+G b6 66B 83 Siegfried is in red guard bar
6A+G 66KK a:B 85 Siegfried is in red guard bar The a:B is frame perfect, rings out
sbhB 66[A+B] 3B 75 Hit after sbh's auto GI Only fast enough to work on a lvl3 GI
schB 33_99[B] schA+B 92 Hit opponent's back Step towards back, does one more damage than 6[B] route on back hit
sch[B] 66[A+B] 3B 103 Hit opponent's back Delay the 66[A+B]
A+B sshBB 4A+BA 87 Impact counter
RE A sshBB 4A+BA 75 RE after RE clash
RE B 66[A+B] 3B 73 RE after RE clash
RE K [K] schA[A] srshA+B 70 RE after RE clash
ch 3[B] G 66[A+B] 3B 91 On CH in DL Also works off 3B
66[A+B] 3B 80 On whiff punish in DL
srsh[K] srshB b:4 67 On standing guard in DL
srshK 66KK a:B 62 On standing guard in DL For when 66KK doesn't ring out or splat
srshB 3[B] schA+B 86 On crouching guard in DL
sshK 6[B] schK[K] schA[A] srshA+B 83 On counterhit in DL

Meter Usage

i16 punish, 236A+B+K, 39 damage, most characters can back step out of the srsh mixup
i20 punish, A+B+K, 80 damage, gains 6 DL stocks
ch 3[B] A+B+K, 83 damage, 18 more than meterless
Juggles that go into air hit 4A+B or 66[A+B] go into A+B+K for at most 10 extra damage
schK[K]'s spin stun goes into A+B+K for under 10 extra damage
Combos that go into 6[B] or 33[B] do more damage without super
Combos that end in a:B or 3B can instead do 236A+B+K for less damage

Soulcharge Combos

3[B] schkA+B 4A+BB, 88 damage, uses about half of SC time
3[B] schkA+B 4A+BA, 83 damage, uses about a quarter of SC time
b6B schB, 64 damage, uses about a quarter of SC time
ch b6B schkA+B 4A+BB, 83 damage, uses most of SC time
ch b6B schK[K] schA+B, 74 damage, uses about half of SC time
ch 66KB schA+B, 85 damage, uses about half of SC time

Ringout Combos

3[B] schKK, left
ch 6[B] schKK 4A, right (works on any schKK spin)
ch 6[B] schK[K] schA+B, front (works on any schK[K] spin)
sbhB agA, left (iagA rings out from farther, but isn't required)
sbhB 66A+B, front
LH 6A+G 66KK, front
LH sbhB A+B, right
LH sbhB 44K, front (rings out from very far)
srshB (or ch 6AB) DL 6A+B iagA/66A+B, left/front
ch [A] sshK, front
ch wr[A] sshK, front


SCVI Navigation

General
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Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno