Super Street Fighter 2 Turbo/E. Honda/Matchups

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E. Honda Matchup Info

Honda is a rather unusual case in this game. While he tends to perform exceptionally well against characters without fireballs, as soon as fireballs are thrown into the equation he drastically loses effectiveness.

Matchup placements are based off of Goukipedia's JP Average Matchup chart. Most old characters aren't played at a high enough level to warrant tier list placements, so with the exception of Old Ryu, Ken, T.Hawk, and Sagat, they'll be listed alongside their New counterparts.


Serious
Advantage (10-7)
Zangief Blanka Cammy Fei Long


Advantage (6.5-6) T. Hawk M.Bison (Dictator) Old T. Hawk


Even (5.5-4.5) Vega (Claw) Sagat E. Honda Dhalsim Balrog (Boxer)


Disadvantage (4-3.5) Old Sagat Chun-Li


Serious
Disadvantage (3-0)
Ken Dee Jay Ryu Old Ryu Old Ken
Guile Akuma



Serious Advantage Matchups

E. Honda (7-3)



fireball his ass



Even Matchups

T. Hawk (5.5-4.5)



jab shoryuken


Blanka (5-5)



Round Start

Wait, cr.Forward, st.RH, cr.Strong, walk-up Shoryuken, knee bash.

Main Strategy

You basically want to rush him down and hope it works. Since your Hadouken is slow, his jump is fast and his normal moves have more range and damage, you will want to use your best normals (st.RH, cr.RH, cr.Jab, cr.Strong, cr.Fwd), walk-up Shoryuken and knee bash to keep the pressure on him. Use Hadoukens rarely, as if he reacts in time, you will lose the round. If you corner him, use a meaty Jab Hadouken and mix up knee bash, Jab Shoryuken and cr.kicks into Hadouken.


Old T. Hawk (5-5)



jab shoryuken


Ken (Mirror Match)



jab shoryuken harder than them


Cammy (4.5-5.5)



jab shoryuken


Fei Long (4.5-5.5)



Main Strategy

jab shoryuken


Sagat (4.5-5.5)



jab shoryuken


M. Bison (Dictator) (4.5-5.5)



jab shoryuken





Disadvantage Matchups

Ryu (4-6)



jab shoryuken


Chun-Li (4-6)



jab shoryuken


Zangief (4-6)



jab shoryuken


Dee Jay (4-6)



jab shoryuken


Vega (Claw) (4-6)



jab shoyruken


Old Ryu (4-6)



jab shoryuken


Old Ken (4-6)



literally you but stronger.


Guile (3.5-6.5)



jab shoryuken


Balrog (Boxer) (3.5-6.5)



Round Start

Block, wait a bit and st.Strong, small step towards and cr.Forward, small step towards and Jab Shoryuken, jump back.

Main Strategy

From a distance, you want to zone him with Hadoukens. From shorter distances, you will want to play footsies with Jab Shoryuken, cr.RH, cr.Strong and knee bash. Only use Hadoukens between repeated Fierce punches or after a knock down, as he can react to the start-up and punish you for throwing them. Getting knocked down will then lead to a dangerous situation as you wake up, being that his main options are Jab Heabutt (beats anything but blocking), bait (so as to punish a reversal or whiffed Fierce), cr.Jab (x1/2) into hold or bait, meaty cr.Forward into hold or linked into cr.Strong xx Low Rush (usually dizzies). His reversal move (Buffalo Headbutt) has a relatively long start-up, making it easy to time safe jumps at him. Thus, do your standard safe jump mix-ups (aerial Jab, Short, Forward or Fierce, sometimes cancelling the punches into Tatsumaki, then mixing up Jab SRK, knee bash, and crouching kicks). If you can bait his super, jumping Fierce beats it after the invulnerability wears off. Your cr.Strong can beat his cr.Strong from the right range, and it will also stuff his standing Fierce. You can eat a cr.RH from that range, though.





Serious Disadvantage Matchups

Old Sagat (3-7)



jab shoryuken


Dhalsim (2.5-7.5)



Round Start

Block, wait a bit and Jab Shoryuken, walk-up Jab Shoryuken, knee bash, walk up and block.

Main Strategy

He can punish your Hadoukens on reaction from most distances, so you will have to rely on a rush down strategy. As his far pokes, even though with good range, have poor priority, Jab Shoryuken is a good option to stuff mashers and random pokes. That aside, you will want to walk up and hold him with your knee bash, stand just outside his close poke range and let him whiff one before holding him or use a crouching kick. He is relatively fat when it comes to cross-ups, but don't miss the timing if you knock him down or he will slide and throw you for free. Dhalsim has weak, hard-to-use and mostly useless reversals (his teleports), so abuse knee bash loops and meaty Shorts hit-confirms. This is your worst match-up, have no fear of being called cheap.



Akuma (2.5-7.5)



Call a tournament organizer. If one is unavailable, jab shoryuken

Game Navigation

General
Controls and Notation
System
HUD
FAQ
New Characters
Balrog
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
E. Honda
Fei Long
Guile
Ken
M. Bison
Ryu
Sagat
T. Hawk
Vega
Zangief
Akuma
Old Characters
O. Balrog
O. Blanka
O. Cammy
O. Chun-Li
O. Dee Jay
O. Dhalsim
O. E. Honda
O. Fei Long
O. Guile
O. Ken
O. M. Bison
O. Ryu
O. Sagat
O. T. Hawk
O. Vega
O. Zangief