Super Street Fighter 2 Turbo/Controls and Notation

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< Super Street Fighter 2 Turbo
Revision as of 23:37, 5 January 2021 by Lichmassacre (talk | contribs) (WIP Controls page. This is to be used with the Navbox (and be a quick reference without digging through the System page).)
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Basic Controls

Left Stick:

  • Used for movement, jumping and blocking
  • F.png - Move forward
  • B.png - Move backwards; standing block
  • D.png - Crouch
  • Db.png - Crouching Block
  • Ub.png OR U.png OR Uf.png - Jump (in respective direction)

Buttons:

  • Lp.png - Jab Punch / Light Punch
  • Mp.png - Strong Punch / Medium Punch
  • Hp.png - Fierce Punch / Heavy Punch
  • Lk.png - Short Kick / Light Kick
  • Mk.png - Forward Kick / Medium Kick
  • Hk.png - Roundhouse Kick / Heavy Kick

Advanced Controls

  • B.png OR F.png + Hp.png - Throw
  • Some characters can also throw with Mp.png AND/OR Mk.png AND/OR Hk.png
  • (While being thrown) Throw command - Tech Hit

Game Navigation

General
Controls and Notation
System
HUD
FAQ
New Characters
Balrog
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
E. Honda
Fei Long
Guile
Ken
M. Bison
Ryu
Sagat
T. Hawk
Vega
Zangief
Akuma
Old Characters
O. Balrog
O. Blanka
O. Cammy
O. Chun-Li
O. Dee Jay
O. Dhalsim
O. E. Honda
O. Fei Long
O. Guile
O. Ken
O. M. Bison
O. Ryu
O. Sagat
O. T. Hawk
O. Vega
O. Zangief