Introduction
Heidern is on Dadteam because he's a dad.
Colors
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Gameplay Overview
He is a low tier character focused on zoning and counters, it has a lot of nerfs from 95 but its still a decent characters.
In-depth Analysis
Movelist
Normal Throws
b or f+C -
b or f+D -
In air, b / d / f + C / D -
Special Moves
Cross Cutter (Charge b,f + P) - Heidern cross his hands in his front for a Sonic Boom style charge projectile that is very useful to keep your opponent at middle distance, but had a slow startup,A version travels slow and C is faster, only comboable with a standing opponent.
Moon Slasher (Charge d,u + P) - Heidern motion his arms like a circle to the head of his opponent, A fast startup anti air for jump in attacks, use it for punish and low combo enders.
There is a bug related to this move: if you wiff this move, the next Storm Bringer (hcf + P), Killing Bringer (hcb + K) or Final Bringer (qcf qcf + P) will deal much more damage. The buff ends if you are hit ou if the Final Bringer/Killing Bringer/Storm Bringer misses or is blocked.
Neck Rolling (Charge d,u + K) - A blockable grab that its a good anti air for far distance, use it after a Cross Cutter but beware if opponent block because its unsafe, recommended agaisnt projectile spammers.
Storm Bringer (hcb + P) - A great Command Grab to drain your opponent's health, its a good combo ender for standing opponents, Moon Slasher glitch bonus.
Killing Bringer (hcb + K) - A Counter Move, use B for DMs, Specials and Jump In attacks, and D version for low ones, Moon Slasher glitch bonus .
Desperation Moves
Final Bringer (qcf x 2 + P) - An upgraded version of his Storm Bringer that drains opponent's health that its more unsafe on block, use it as a surprise move for combo enders and rolling opponents. Moon Slasher glitch bonus.
Heidern End (qcb,hcf + K) - Its his main Super combo Ender, more safe than Final Bringer but with a slow animation.
Combos
- cr.A x 2 > d u + C
- cr.A, cr.B
- cr.A / cl.B > Storm Bringer (hcb + P)
- j.C, cr.C > Moon Slasher (d u + C)
- A Cross Cutter (b f + A), Neck Rolling (d u + K) / qcf qcf + P
Far from opponent.
- Corner: j.C, cl.C (2 hits) > Final Bringer (qcf qcf + P)
- j.C, cl.C (2 hits) > Shooter Narnagel (f + B)(1 hit) > Heidern End (qcb hcf + B)
- cr.C > qcb hcf + B
Out of close range.
- Far from opponent & conner: A Cross Cutter with A (b f + A), qcb hcf + D / (run, [any combo])
When you use the Moon Slasher (d u + P) buff bug (see on move description), DM qcf qcf + P still deals less damage than DM qcb hcf + K (just a litle less), but SDM qcf qcf + P deals more damage than SDM qcb hcf + K. In fact, with the buff bug, cl.C > SDM qcf qcf + P, will deals more damage than cl.C > f + B > SDM qcb hcf + B.