The King of Fighters '98/EX Andy

From SuperCombo Wiki

Introduction

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Andy98 colorA.png Andy98 colorB.png Andy98 colorC.png Andy98 colorD.png

Gameplay Overview

Real Bout 2 Andy Bogard its a slightly nerfed version of KOF98 style, he had modified his DM but loss his Command Throw but with his buffed Hisho Ken you can beign more zoning-ful.

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/4/7 +1/-1 HL
Andy98 clA.png
Snkb.gif 3/5/5 +2/0 HL
Andy98 clB.png
Snkc.gif 2/4*4/20 -4/-6 HL
Andy98 clC1.png
Andy98 clC2.png
Snkd.gif 8/5/24 -9/-11 HL
Andy98 clD.png
Standing Far
Snka.gif 5/5/10 -3/-5 HL
Andy98 stA.png
Snkb.gif 5/5/11 -4/-6 HL
Andy98 stB.png
Snkc.gif 7/8/17 -5/-7 HL
Andy98 stC.png
Snkd.gif 14/3+9/18 0/-2 HL
Andy98 stD1.png
Andy98 stD2.png
Snkc.gif+Snkd.gif 16/5/33 KD/-16 S,Su HL
Andy98 stCD.png
Crouching
Snka.gif 3/5/5 +2/0 HL
Andy98 crA.png
Snkb.gif 4/5/6 +1/-1 L
Andy98 crB.png
Snkc.gif 5/7/18 -5/-7 HL
Andy98 crC.png
Snkd.gif 9/4/24 KD/-10 L
Andy98 crD.png
Jump
Snka.gif 4/8 -/- H
Andy98 jA.png
Snkb.gif 6/11 -/- H
Andy98 jB.png
Snkc.gif 6/5 -/- H
Andy98 jC.png
Snkd.gif 5/9 -/- H
Andy98 jD.png
Snkc.gif+Snkd.gif 10/4 KD/- HL
Andy98 jCD.png
Neutral Jump
Snkb.gif 5/11 -/- H
Andy98 njB.png
Snkd.gif 5/9 -/- H
Andy98 njD.png
Command Normals

f+Snkb.gif

16/4+4/21 -9/-11 H
Andy98 fB1.png
Andy98 fB2.png

df+Snka.gif

7/2*5/22 -7/-9 S,Su L,HL
Andy98 dfA1.png
Andy98 dfA2.png

Special Moves

Hishou Ken (qcb + P) -

Zan'ei Ken (db,f + P, can follow up with qcf + P) -

Shouryuu Dan (dp + P) -

Kuuha Dan (hcf + K) -

Desperation Moves

Chou Reppa Dan (qcb,db,f + K) -

Hishou Ryuusei Ken (qcf x 2 + P) -

Combos

  • ↓B>↓A>↘A>db,f+P
  • ↓B>↓A>dp+P
  • CloseC>qcf,qcf+P
  • ↓B>↘A>qcf,qcf+P

Jump C/D, stand C, qcb + A/C Jumping punch/kick, standing double punch followed by Hishou Ken.

Jump C/D, stand C, f,d,df + A/C Jumping punch/kick, standing double punch followed by Shouryuu Dan. Problem : If the Shouryuu Dan is blocked, Andy is very open for combos.

Jump C/D, stand C, db,f + A/C, qcf + A/C Jumping punch/kick, standing double punch followed by Zan-ei Ken with the Zan-ei Ken finisher.

Jump C/D, stand C, hcf + B/D Jumping punch/kick, standing double punch followed by Kuuha Dan. Note that if Kuuha Dan is blocked, you're open for attacks.

Jump C/D, df + A, db,f + A/C, qcf + A/C Jumping punch/kick, Age Omote, followed by Zan-ei Ken (just as the second punch strikes) and finish with Zan-ei Ken finisher. My favorite!

Jump C/D, df + A, f,d,df + A/C Jumping punch/kick, Age Omote followed by Shouryuu Dan. I don't usually do this combo. It happens when I tried to do the Dan Da Dan after the Age Omote and end up with the Shouryuu Dan.

Jump C/D, df + A, qcfx2 + A/C Tap punch button. Jumping punch/kick, Age Omote followed by Dan Da Dan. Tap the punch buttons for more damage.

Jump C/D, stand C, qcfx2 + A/C Tap punch button. Jumping punch/kick, standing double punch, followed by Dan Da Dan. Tap the punch buttons for more damage.