
Introduction
The third installment in the Street Fighter Alpha series from Capcom. Released in arcades in 1998 and taking place in the story one year after the end of Street Fighter Alpha 2, SFA3 features a new combo system, a mode-based Super Combo system, and a massive roster of characters (along with minor tweaks such as Air Recovery and a new way to throw). Faces such as Blanka and Vega returned along with 3 new characters (Karin, Cody, and R. Mika). Bison once again takes his place at the top of the ladder as the game's final boss.
The game made its way to home consoles in 1999 (first on the Sony Playstation then to Sega's Saturn and Dreamcast thereafter) where Capcom enhanced the game with more characters (bringing in Fei-Long, Dee-Jay, T. Hawk, and Guile as well as an "Evil" version of Ryu with some extra moves; which made a complete roster of characters from both the Street Fighter Alpha series and the Street Fighter II series (circa Super Street Fighter II Turbo)). In addition, Capcom also devised a mode called "World Tour" which could be described as a "Quest" mode of sorts. The player could take a character and compete in various challenges while they built up their stats (the mode was modified for the Dreamcast). Another mode of interest was Dramatic Battle, in which two characters could fight against one opponent.
In 2002, Capcom released the game on the Nintendo Game Boy Advance as "Street Fighter Alpha 3 Upper". This version is the first of two portable releases for this game so far. The Game Boy Advance version took out the World Tour mode but retained the other modes. It also took out many stages and music but in exchange, introduced 3 characters from "Capcom VS SNK 2" (Yun, Maki, and Eagle). Then, in 2006, Capcom released "Street Fighter Alpha 3 MAX" for the Sony Playstation Portable. This 2nd portable release brought back the World Tour mode as well as introduced one new character in addition to the 3 added for the "Upper" version (Ingrid from Capcom Fighting Evolution). By and far, the most complete version, the PSP version of the game features everything from all the console versions before it (including the Dreamcast-modified World Tour mode) and includes wireless play for local matches.
In June of 2006, Capcom released the "Street Fighter Alpha Anthology" for the Sony Playstation 2, which featured arcade perfect renditions of Street Fighter Alpha, Alpha 2, Alpha 2 Gold (a Japan-only game that was released on the Saturn and Playstation as part of the Street Fighter Collection), and Alpha 3. This PS2 release marks the seventh release of the game, but the first arcade accurate one.
Community Links
- FightCade : https://www.fightcade.com An online plateform for arcade gaming, where people gather to play online and chat about the game.
- Discord Fightcade Group : https://discord.gg/q9ys2Wp A Discord group useful for finding people to play Fightcade games with.
Characters
Notation
Gameplay
Basic Abilites
Standing Block Hold b when attacked
Crouching Block Hold db when attacked
Mid-Air Block Hold b / db when attacked while in air
GP Protection Block Block an attack just before it hits
Semi-automatic Block (Unsure of how this works)
Alpha Counter Block, f + same P + K (not in X-ISM)
Air Recoveries ...(see below)
...Neutral Breakfall Press PP when knocked into the air
...Front Breakfall Press f + PP when knocked into the air
...Back Breakfall Press b + PP when knocked into the air
Ground Recovery Press KK when knocked to the floor
Roll Behind Recovery Hold f during Ground Recovery
Original Combo Press same strength P + K in V-ISM
Taunt Press (b / f) + Start
Tech. Hit (Throw Escape) Perform a throw as you are thrown (air)
Counter Hit Hit someone while they make an attack
Guard Crush Make your foe block attacks repeatedly
Dizzy Hit your opponent repeatedly
Dizzy Recovery Tap P / K and wiggle pad when dizzy
Hold Damage Increase As above, but use when you perform a hold
Hold Damage Decrease As above, but use when you're in a hold
Damage Reduction Press in any dir. + P / K when you are damaged (repeat during multi-hit moves)
ISMs
Quick Reference
ABILITIES | X-ISM | A/Z-ISM | V-ISM |
---|---|---|---|
Air Blocking | No | Yes | Yes |
Air Recovery | Yes | Yes | Yes |
Ground Recovery | No | Yes | Yes |
Taunts | Only Dan | Yes | Yes |
Guard Power Rating | High | Varies | Varies |
SC/OC Gauge Speed | Slow | Normal | Fast |
Levels Available | 1 | 3 | 2 (50% / 100%) |
Alpha Counter Cost | n/a | 1 SC + 1 GP | 50% OC + 1 GP |
Damage Rating | x1.2* | x1.0 | x0.8 |
Defense Rating | x0.8 | x1.0 | x1.0 |
A/Z-Ism
V-Ism
X-Ism
Game Mechanics
Tier List
Characters are listed with their best Isms. Historically, Anyone B class and above is viable in tournament play. According to a recent (2007) Japanese tier guide which was updated in April 2014: Current Street Fighter Alpha 3 Tier List
Tier | Character(s) |
---|---|
S | V Akuma, A/V Dhalsim, V Sodom |
A | V Sakura, V Claw, V Karin |
B+ | V Zangief, V Sagat |
B | V Rolento, V Ryu, V Charlie, V Cammy, V Cody, A Gen |
C+ | A/V Rose, A Guy, A/V Chun-Li, V Ken |
C | A/V Adon, A Dictator, A/V Blanka, V Juli, A Boxer |
D | A/V R. Mika, A/V Dan, V Honda, A/V Birdie, V Juni |
Characters |
---|
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief |