Soulcalibur VI/Talim/Combos

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< Soulcalibur VI‎ | Talim
Revision as of 15:33, 5 March 2025 by Nodthenbow (talk | contribs) (Created page. Added combos. Made table for punishes, but the rest is text)
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Please refer to Numpad Notation and Soulcalibur VI/System to help understand the written notation for the combos.

  • Note - All input notation is oriented from P1 side, remember to invert directional inputs if playing on P2.*

Abbreviations & Explanations

Stances
wnf = Wind Fury (B+K/4B+K)
wnc = Wind Charmer (2_8B+K)
wns = Wind Sault (6B+K)
Most combos do not use manual stance transitions, if one is used it will be explicitly written out.

Abbreviations
wnb = Wind Bearer (the icon below her health)
4B:[A] = Partial charge the A in 4BA
bt = Back turned (Talim's back is facing the opponent)

Punishes From Standing

Advantage Level Combo Damage Notes Ring Out
-12 Sc M.png 6K 20 no
-14 Sc H.png 4B:[A] 32 no
-14 Sc M.png SC BKA 67 Must be in Soul Charge already no
-16 Sc M.png 2BA 34 no
-16 Sc H.png SC 66AAA:B 75 Must be in Soul Charge already yes
-18 Sc M.png 6BK 43 Ends in bt no
-20 Sc M.png 3B 52 (AAA+B) yes
-22 Sc H.png 66B 55 (44A+B) 56 with wnb yes
-24 Sc M.png 44A+B 63 (3B) yes
-26 Sc M.png 236B 72 (66B 44A+B) 74 if they don't ukemi yes

Punishes From Crouch

Advantage Level Combo Damage Notes Ring Out
-12 Sc M.png 6K 20 no
-14 Sc H.png 4B:[A] 32 no
-16 Sc H.png SC 66AAA:B 75 Must be in Soul Charge already yes
-18 Sc M.png 6BK 43 Ends in bt no
-20 Sc M.png A+B+K 70 Costs 1 bar no
-22 Sc H.png fcA+B 59 (4B[A] bt2B+K) yes
-24 Sc M.png 44A+B 63 (3B) yes
-26 Sc M.png 236B 72 (66B 44A+B) 74 if they don't ukemi yes


Wall Combos

6K w! 6K w! 6BB6 wns[K] AAA+B 82
22A8_2 w! wncBB w! 6BB6 wns[K] AAA+B 106 bt
66B w! 6BB6 wns[K] AAA+B 89 (this looks like max damage somehow)
wnfBB w! 2A+B 102
wncK w! 22_88A w! 6BB6 wns[K] AAA+B 90 (needs some distance from wall)
wncK w! AAB[B] w! wnfK 66B 44A+B 85 (needs less distance)
wncK w! 4B:[A] bt8B+K 44A+B 76 (point blank)
66A+B2_8 w! wncBB w! 6BB6 wns[K] AAA+B 110
66K G 6A+B 6K 6BB6 wns[K] AAA+B 103
66K btA+B 6K 6BB64 wns[K] AAA+B 88
3B w! 3B w! B+K wnfBB 68 (doesn't work on Asta)
SC 22A2 w! wncAKAA w! AAB[B] wnfBB 122
SC 22A2 w! wncAKAA w! 66AAA:B AAA+B 131 (very inconsistent)
SC 2BAB w! AABA8 wncAKAA w! AAB[B] wnfBB 76
ch 6AA 6K 4B:[A] bt8B+K 44A+B 91
wrA w! 4B:[A] bt8B+K 44A+B 84 (88 if bt8B+K w!)

On half walls:
22A8_2 w! wncK 236B RO
2[A+B] w! wnfK 4BA RO
6K w! SC 2BAB SC 66AAAB (needs to w! after 66AA or it's escapable))

These wall splatters want to go into LH 1A+B 6A+B w! 6BB6 wns[K] AAA+B
(do LH 1A+B 44A to ring out on half walls)
66B w! LH 1A+B 6A+B w! 6BB6 wns[K] AAA+B 109
wncK w!... 101
3B w!... 82
22B w!... 101

Misc Natural Combos

Most juggle combos can do 4BB instead of the ender for a hkd, loses damage
Same with 4B:[A] bt2B+K for carry/RO
Same with 3B for bt (if it doesn't end in bt already)
Ending in AAA+B can usually vary in damage by 1-2 at times depending on how much it is delayed. Sometimes Astaroth doesn't side swap, but the knockdown advantage is the same.
Some starters (mostly other LHs) go into LH 1A+B, in those cases you can do 66B 44A+B for more meter gain
(6BB routes do more damage, except at the wall)

236B/236[B] 66B 44A+B 72/79 (+2 dmg on no ukemi)
3B delay AAA+B 52 bt
66B 44A+B 55
66A+B6 wnsK wnsB 72
66A+B2 wncB:B 74
wnfK 6B+K wns[K] AAA+B 59 bt
66K bt8B+K btAAB 72 (drops on NM AS)
66K bt8B+K btK 56 (66K btAAB 55 better oki), vs NH AS
44B2 wncK 43 (wncA+G can be crouched, the combo counter lies)
9B 6A+B 44/46 (OS same side and BT)
9B bt8B+K bt8B+K 53 (max when 9B swaps side)
9B 4B[A] bt2B+K 53 (max when 9B stays same side)
btB 4B:[A] bt8B+K 44A+B 83
bt8B+K 44A+B 53
3A/btB+KA+B/bt[B+K]A+B btAAB 33/40/46
btB+K[A+B]/bt[B+K][A+B] bt8B+K 44A+B 60/68
(AA)BA6 wnsA+B 2A+B 66
44A+B 3B 63
44AA 1K 52
1A+B 1K 34
wncB:B AAA+B 68 (58 missed jf)
fcA+B 4B[A] bt2B+K 59
fcA+B AAA+B 56 bt
22/88B:B 3B 65 (22BB 3B 60)
run K 44A+B 58
low life run K (slip) 44A+B 68

Misc Counterhit Combos

ch 4B:[A] bt8B+K 44A+B 68
ch (A)ABA6 wnsA+B 2A+B 63
ch 6BB6 wns[K] AAA+B 76-77 bt
ch 6BB6 wns[K] 4B:[A] bt2B+K 77-78
ch fc3BB2 wncB:B 63
ch 2[A+B] wnfB+KA 61

Lethal Hit

LH 236B B+K wnfBB 82-96 (on GI punish)
LH wncK AAA+B 58 (on whiff punish mid)
LH wnfBB 66B 44A+B 58/93 (58 for wnfB guard break, 2nd for 2A+B guard break) (on GC combo)
LH btA+B B+K wnfBB 84 (108 w/ bt[A+B]) (on attack CH)
LH 44B btB 4B:[A] bt8B+K 44A+B 85 (on low whiff punish)
LH 44B2 4B:[A] bt8B+K 44A+B 72
LH 44B64 wns[K] 44A+B 72
LH 44B4 wnfBB 85
LH 1A+B 44B6 wns[K] AAA+B 77 bt (on hit with opponent in red guard)
LH 44A B+K wnfBB 74 (on high whiff punish)
LH 66B 6B+K [K] AAA+B 83 bt setup (on back run counter)
LH 3A+B 6BB6 wns[K] AAA+B 85 (on only 2nd hit hits)
LH 6[A+B] 6BB6 wns[K] AAA+B 87 bt (on whiff punish)
LH wncA+B 66B 44A+B 72 (on GI punish)
LH A+B 66B 44A+B 83 (on GI punish)
LH A+B 44B6 wns[K] AAA+B 81 bt (on GI punish) (for better oki)
LH low life run K (slip) bt8B+K delay btAAB 96 (on own low health vs stand guard)

Meter Usage

Stuff into 66B or 4B[A] replace with A+B+K for more damage (very worth for 4B[A])
Stuff into 4B:[A] bt2B+K, replace bt2B+K with 236A+B+K for some more damage
SC 66B 3B 47 (44A+B doesn't combo off 66B in SC)
SC 66BB 66B 44A+B 76
SC (AA)BB 44A+B 75
SC (AA)B[B] wnfBB 96
SC wnc(A)BB 66B 44A+B 76 (ncc 95-98)
SC wnsB AAA+B 65
SC wns[B] BB 88
SC 2BAB same as fcA+B 61/64
SC 66AAA:B does 75 i16 h
SC BKA does 67 i14 m
ch SC 6BB64 wns[B] wnfK 2A+B/3B 86 (far only)
ch SC fc3BB6 wnsK wns[B] wnfK 1K 81
LH SC 66B 6BB6 wns[K] AAA+B 92

SCVI Navigation

General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno