Please refer to Numpad Notation and Soulcalibur VI/System to help understand the written notation for the combos.
- Note - All input notation is oriented from P1 side, remember to invert directional inputs if playing on P2.*
Abbreviations & Explanations
Stances
wnf = Wind Fury (B+K/4B+K)
wnc = Wind Charmer (2_8B+K)
wns = Wind Sault (6B+K)
Most combos do not use manual stance transitions, if one is used it will be explicitly written out.
Abbreviations
wnb = Wind Bearer (the icon below her health)
4B:[A] = Partial charge the A in 4BA
bt = Back turned (Talim's back is facing the opponent)
Punishes From Standing
Punishes From Crouch
Wall Combos
6K w! 6K w! 6BB6 wns[K] 4B:[A] btAAB 86
22A8_2 w! wncBB w! 6BB6 wns[K] 4B:[A] btAAB 109 bt
22A w! fc3BB2 wncBB w! 6BB6 wns[K] 4B:[A] btAAB 112 bt
66B w! 6BB6 wns[K] 4B:[A] btAAB 94
wnfBB w! 2A+B 102
wncK w! fc3BB2 wncBB w! 6BB6 wns[K] 4B:[A] btAAB 107
66A+B2_8 w! wncBB w! 6BB6 wns[K] 4B:[A] btAAB 117
66K G 6A+B 6K 6BB6 wns[K] 4B:[A] btAAB 105
66K btA+B 6K 6BB64 wns[K] 4B:[A] btAAB 91 (finicky)
3B w! fc3BB8 wncBB w! 6BB6 wns[K] 4B:[A] btAAB 83
ch 6AA 6K 4B:[A] bt8B+K 44A+B 91
wrA w! 4B:[A] bt8B+K 44A+B 84 (88 if bt8B+K w!)
SC 22A2 w! wncAKAA w! 4AK AAB[B] wnfBB 132
SC 22A w! 4AK AABA8 wncAKAA w! 6BB6 wns[K] 4B:[A] btAAB 125
SC 2BAB w! AABA8 wncAKAA w! 4AK AAB[B] wnfBB 77
These wall splatters want to go into LH 1A+B 6A+B w! 6BB6 wns[K] 4B:[A] btAAB
66B w! LH 1A+B 6A+B w! 6BB6 wns[K] 4B:[A] btAAB 111
wncK w!... 104
3B w!... 83
22B w!... 102
On half walls:
22A8_2 w! wncK 236B RO
2[A+B] w! wnfK 4BA RO
6K w! SC 2BAB SC 66AAAB (needs to w! after 66AA or it's escapable)
(do LH 1A+B 44A to ring out on half walls)
22B doesn't splat on half walls for whatever reason, but 22B:B does. Bad splat though, so avoid it
Misc Natural Combos
Most juggle combos can do 4BB instead of the ender for a hkd, loses damage
Same with 4B:[A] bt2B+K for carry/RO
Same with 3B for bt (if it doesn't end in bt already)
Against big boys AAA+B can be replaced with 4B:[A] btAAB for more damage (you do need to be closer tho)
(Asta/Zaz works head on, Sieg/NM need off axis or to be unnaturally close)
Ending in AAA+B can usually vary in damage by 1-2 at times depending on how much it is delayed. Sometimes Astaroth doesn't side swap, but the knockdown advantage is the same.
Some starters (mostly other LHs) go into LH 1A+B, in those cases you can do 66B 44A+B for more meter gain
(6BB routes do more damage, except at the wall)
236B/236[B] 66B 44A+B 70-72/79 (+2-4 dmg on wrong ukemi)
3B (delay) AAA+B 52 bt
66B 44A+B 55
66A+B6 wnsK wnsB 72
66A+B2 wncB:B 74
66K bt8B+K btAAB 72 (drops on NM AS)
66K bt8B+K btK 56 (66K btAAB 55 better oki), vs NH AS
44B2 wncK 43 (wncA+G can be crouched, the combo counter lies)
9B 6A+B 44/46 (OS same side and BT)
9B bt8B+K bt8B+K 53 (max when 9B swaps side)
9B 4B[A] bt2B+K 53 (max when 9B stays same side)
btB 4B:[A] bt8B+K 44A+B 83
bt8B+K 44A+B 53
3A/btB+KA+B/bt[B+K]A+B btAAB 33/40/46
btB+K[A+B]/bt[B+K][A+B] bt8B+K 44A+B 60/68
(AA)BA6 wnsA+B 2A+B 66
44A+B 3B 63
44AA 1K 52
1A+B 1K 34
fcA+B 4B[A] bt2B+K 59
fcA+B AAA+B 56 bt
22/88B:B 3B 65 (22BB 3B 60)
wncB:B AAA+B 68 (58 missed jf)
wncA+G btK 42
wnsK wnsB 40
wnsA+B 2A+B 46
wnfA 4B:[A] 39
wnfK 6B+K wns[K] 4B:[A] btAAB 65 bt
run K 44A+B 58
low life run K (slip) 6B+K4 wns[K] 4B:[A] btAAB 93
Misc Counterhit Combos
ch 4B:[A] bt8B+K 44A+B 68
ch (A)ABA6 wnsA+B 2A+B 63
ch 6BB6 wns[K] 4B:[A] btAAB 82 bt
ch fc3BB2 wncB:B 63
ch 2[A+B] wnfB+KA 61
ch 1A+B delay 4B:[A] btAAB 71 (very finicky on non-tall)
ch 1A+B AAA+B 60
ch wnsA6 wns[K] 4B[A] btAAB 79
ch wnfA 6BB6 wns[K] 4B:[A] btAAB 63
Lethal Hit
LH A+B 6 wns[K] 4B:[A] btAAB 92 bt (on GI punish)
LH 236B B+K wnfBB 87 (on GI punish) (92 for 236[B])
LH wncK AAA+B 58 (on whiff punish mid)
LH wnfBB 66B 44A+B 58/93 (58 for wnfB guard break, 2nd for 2A+B guard break) (on GC combo)
LH btA+B 6 6B+K wns[K] 4B:[A] btAAB 86 (110 w/ bt[A+B]) (on attack CH)
LH 44B btB 4B:[A] bt8B+K 44A+B 85 (on low whiff punish)
LH 44B2 4B:[A] bt8B+K 44A+B 72
LH 44B4 wnfBB 85
LH 1A+B 44B6 wns[K] 4B:[A] btAAB 81 bt (on hit with opponent in red guard)
LH 44A B+K wnfBB 74 (on high whiff punish)
LH 44A[A] 4B:[A] btAAB 84 (on high whiff punish)
LH 66B 6 6B+K wns[K] 4B:[A] btAAB 96 bt (on back run counter)
LH 3A+B 6BB6 wns[K] 4B:[A] btAAB 91 (on only 2nd hit hits)
LH 6[A+B] 6BB6 wns[K] 4B:[A] btAAB 90 bt (on whiff punish)
LH wncA+B 66B 44A+B 72 (on GI punish)
LH low life run K (slip) bt8B+K delay btAAB 96 (on own low health vs stand guard)
LH low life run K (slip) G 4B[A] btAAB 99 (on own low health vs stand guard)
Meter Usage
Stuff into 66B or 4B[A] replace with A+B+K for more damage (very worth for 4B[A])
Stuff into 4B:[A] bt2B+K, replace bt2B+K with 236A+B+K for more damage and starting SC
SC 66B 3B 47 (44A+B doesn't work in SC)
SC 66BB 66B 44A+B 76
SC (AA)BB 44A+B 75
SC (AA)B[B] wnfBB 96
SC wnc(A)BB 66B 44A+B 76 (ncc 95-98)
SC wnsB AAA+B 65
SC wns[B] BB 88
SC 2BAB same as fcA+B 61/64
SC 66AAA:B does 75 i16 h
SC BKA does 67 i14 m
ch SC 6BB64 wns[B] wnfK 2A+B/3B 86 (far only)
ch SC fc3BB6 wnsK wns[B] wnfK 1K 81
LH SC 66B 6BB6 wns[K] 4B:[A] btAAB 98
Reversal Edge
RE A2_8 wncAKA 49
RE B dl btAAB 45
RE K 21
RE2 A 6BB6 wns[K] 4B:[A] btAAB 71
RE2 B btB 4B:[A] bt8B+K 44A+B 72
RE2 K 6BB6 wns[K] 4B:[A] btAAB 56
RE 6/8_2/4 wnfBB 83 (doesn't work on some, use wnfK instead for 65), gets wnb