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==In-depth Analysis== | ==In-depth Analysis== | ||
=== | ===[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]=== | ||
{|border="1" | |||
''' | !width="8%"| | ||
! Frames | |||
''' | ! Advantage | ||
! Cancel | |||
=== | ! Block | ||
!colspan="2"| Hitbox | |||
===Command Normals=== | ! Notes | ||
|- | |||
|colspan="8" align="center"| '''Standing Close''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/3/9 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Joe98_clA.png|center]] | |||
|align="left"| Hits crouchers, cancelable. Can be used as combo filler. | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 7/3/7 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Joe98_clB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 2/2/20 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Joe98_clC.png|center]] | |||
|align="left"| Fast and cancelable, one of the main hard hit combo starters. | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 6/3/28 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Joe98_clD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Standing Far''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/2/8 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Joe98_stA.png|center]] | |||
|align="left"| Not a bad standing A. Not the best range but hits most characters crouching and is cancelable. Can be anti-air vs short hop. | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 7/3/7 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Joe98_stB.png|center]] | |||
|align="left"| Nice front poke. A little slow, but good reach/hitbox and cancelable. | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 7/2/16 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Joe98_stC.png|center]] | |||
|align="left"| Decent range/speed mid poke that hits all characters crouching other than Chin/Choi, but standing D is usually almost always better. | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 6/3/28 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Joe98_stD.png|center]] | |||
|align="left"| Longer range, bigger hitbox, and slightly faster than standing C. Great long range poke. | |||
|- | |||
! [[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| 20/2/25 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Joe98_stCD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Crouching''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/3/6 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Joe98_crA.png|center]] | |||
|align="left"| Standard low A, cancelable. | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/3/7 | |||
| | |||
| | |||
|align="center"| L | |||
|colspan="2" | [[image:Joe98_crB.png|center]] | |||
|align="left"| Good range for a low B, main combo starter in-close. Great meaty as well. | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 4/3/19 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Joe98_crC.png|center]] | |||
|align="left"| Fast and cancelable, good for when you are too far for cl.C. | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 8/4/9+14 | |||
| | |||
| | |||
|align="center"| L | |||
|colspan="2" | [[image:Joe98_crD.png|center]] | |||
|align="left"| Nice range cancelable sweep. Good as a meaty. | |||
|- | |||
|colspan="8" align="center"| '''Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/7/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Joe98_jA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 6/12/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Joe98_jB.png|center]] | |||
|align="left"| Good air-to-air since it does stay out for a moment. | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 4/9/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Joe98_jC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 4/12/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Joe98_jD.png|center]] | |||
|align="left"| Your main jump-in and also good air-to-air from range, jumping back. Has a nice big hitbox and can be used as an instant overhead effectively. Can cross-up if done very close to their head as well. | |||
|- | |||
! [[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| 11/5/- | |||
|align="center"| KD/- | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Joe98_jCD.png|center]] | |||
|align="left"| Good air-to-air. | |||
|- | |||
|colspan="8" align="center"| '''Command Normals''' | |||
|- | |||
! f+[[image:snkb.gif]] | |||
|align="center"| 13/2/25 | |||
| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Joe98_fB.png|center]] | |||
|align="left"| Always the same speed and cancelable. not only your combo filler from hard hits, but it's actually a really good long-range poke. It has the longest range of any of his normals, and his entire lower leg up to the knee is invincible. | |||
|- | |||
! df+[[image:snkb.gif]] | |||
|align="center"| 13/4/24 | |||
| | |||
| | |||
|align="center"| L | |||
|colspan="2" | [[image:Joe98_dfB.png|center]] | |||
|align="left"| Low slide kick. Crappy recovery, but you can use it to go under all non-ground fireballs. | |||
|} | |||
===Special Moves=== | ===Special Moves=== | ||
Revision as of 04:27, 2 June 2014
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