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==In-depth Analysis== | ==In-depth Analysis== | ||
=== | ==[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]== | ||
{|border="1" | |||
''' | ! | ||
! Frames | |||
''' | ! Advantage | ||
! Cancel | |||
=== | ! Block | ||
!colspan="2"| Hitbox | |||
===Command Normals=== | ! Notes | ||
|- | |||
=== | |colspan="8" align="center"| '''Standing Close''' | ||
|- | |||
=== | ! [[image:snka.gif]] | ||
|align="center"| 3/6/5 | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Robert98_stA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/6/6 | |||
|align="center"| | |||
|align="center"| C,S,Su | |||
|align="center"| L | |||
|colspan="2" | [[image:Robert98_clB.png|center]] | |||
| Low and cancelable, like Kyo's. Great move to slow cancel into f+A (ie inputting f+A a little late in order to have it retain it's overhead properties). | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 4/10/15 | |||
|align="center"| | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="2" | [[image:Robert98_clC.png|center]] | |||
| Fast and cancelable, good as a meaty too. | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 7/8*6/13 | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| HL | |||
|valign="bottom" style="border-right:0px;"| [[image:Robert98_clD1.png|center]] | |||
|valign="bottom" style="border-left:0px;"| [[image:Robert98_clD2.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Standing Far''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/6/5 | |||
|align="center"| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Robert98_stA.png|center]] | |||
| Not that great for a standing A, can be anti-air vs short hop. | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 5/7/7 | |||
|align="center"| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Robert98_stB.png|center]] | |||
| Not bad medium range poke. | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 5/10/21 | |||
|align="center"| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Robert98_stC.png|center]] | |||
| Very good and fast long range poke, but some characters can crouch under it. | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| | |||
|align="center"| | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Robert98_stD.png|center]] | |||
| Slower than standing C, but longer range, bigger hitbox, and only Choi/Chin can crouch under it. | |||
|- | |||
! [[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| 11/4/23 | |||
|align="center"| | |||
|align="center"| S,Su | |||
|align="center"| HL | |||
|colspan="2"| [[image:Robert98_stCD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Crouching''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 4/6/6 | |||
|align="center"| | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="2" | [[image:Robert98_crA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/6/5 | |||
|align="center"| | |||
|align="center"| S,Su | |||
|align="center"| L | |||
|colspan="2" | [[image:Robert98_crB.png|center]] | |||
| Nice range cancelable (not chainable into command normals) low, the main poking tool into combos. | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 3/2+3/25 | |||
|align="center"| | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|valign="bottom" style="border-right:0px;"| [[image:Robert98_crC1.png|center]] | |||
|valign="bottom" style="border-left:0px;"| [[image:Robert98_crC2.png|center]] | |||
| Very fast anti-air and ground poke! Cancelable. Not bad to slow cancel into f+A. | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 7/5/24 | |||
|align="center"| | |||
|align="center"| C,S,Su | |||
|align="center"| L | |||
|colspan="2" | [[image:Robert98_crD.png|center]] | |||
| Medium speed long range sweep. Cancelable, and a good meaty. Good to slow cancel into f+A. | |||
|- | |||
|colspan="8" align="center"| '''Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 4/11 | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Robert98_jA.png|center]] | |||
| Crazy big hitbox but at a sort of weird angle. Can actually cross-up, too. | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 4/9 | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Robert98_jB.png|center]] | |||
| Can cross up, alright as a jump-in, but jumping D is better. | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 4/9 | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Robert98_jumpC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 8/7 | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2"| [[image:Robert98_jD.png|center]] | |||
| The tip of his foot on this poke tends to beat a LOT of things. One of the best air-to-ground 'poking' moves, or even air-to-air jumping back. | |||
|- | |||
! [[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| 11/6 | |||
|align="center"| KD/- | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Robert98_jCD.png|center]] | |||
| Great air-to-air. | |||
|- | |||
|colspan="8" align="center"| '''Command Normals''' | |||
|- | |||
! <br>f+[[image:snka.gif]]<br><br> | |||
|align="center"| 16/5/12 | |||
|align="center"| | |||
| | |||
|align="center"| H | |||
|rowspan="2" colspan="2"| [[image:Robert98_fA.png|center]] | |||
|rowspan="2"| Best overhead in the game! Advantage on block, more advantage on hit, and a combo starter off a meaty hit. Not only is it the best overhead, it's great as a long range poke, too. If it hits, you can go for a type of 50/50 with hcf+K throw or cr.B xx hcb+B. The meatier the better. Remember that you can delay the input off of mvoes chained into this to retain it's slower/overhead properties instead of just comboing. When chained, it combos from hard hits, is non-overhead, and cancelable into the Dive Kick (qcf+K in air). | |||
|- | |||
! f+[[image:snka.gif]] (cancel) | |||
|align="center"| 16/5/12 | |||
|align="center"| | |||
|align="center"| S | |||
|align="center"| HL | |||
|- | |||
! f+[[image:snkb.gif]] | |||
|align="center"| 16/3/30 | |||
|align="center"| | |||
|align="center"| S,Su | |||
|align="center"| HL | |||
|colspan="2"| [[image:Robert98_fB.png|center]] | |||
| Always the same speed and cancelable whether it's chained or done alone. Good combo filler, but never stop at this move as it is punishable on block. | |||
|- | |||
|colspan="8" align="center"| '''Special Moves''' | |||
|- | |||
|} | |||
==Combos== | ==Combos== |
Revision as of 12:52, 23 March 2014
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