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=Gameplay Overview= | ==Gameplay Overview== | ||
= | ==In-depth Analysis== | ||
===Normal Throws=== | |||
=In-depth Analysis= | |||
==Normal Throws== | |||
'''b or f+C''' - | '''b or f+C''' - | ||
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'''b or f+D''' - | '''b or f+D''' - | ||
==Normal Moves== | ===Normal Moves=== | ||
==Command Normals== | ===Command Normals=== | ||
==Special Moves== | ===Special Moves=== | ||
'''Hishou Ken (qcb + P)''' - | '''Hishou Ken (qcb + P)''' - | ||
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'''Gen'ei Shiranui (In air, qcf + K, can follow up with P or K)''' - | '''Gen'ei Shiranui (In air, qcf + K, can follow up with P or K)''' - | ||
==Desperation Moves== | ===Desperation Moves=== | ||
'''Chou Reppa Dan (qcb,db,f + K)''' - | '''Chou Reppa Dan (qcb,db,f + K)''' - | ||
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'''Hishou Ryuusei Ken (qcf x 2 + P)''' - | '''Hishou Ryuusei Ken (qcf x 2 + P)''' - | ||
=Attack Info and Frame Data= | ==Attack Info and Frame Data== | ||
=== [[KOF98 Andy Hitboxes|Hitboxes]] === | === [[KOF98 Andy Hitboxes|Hitboxes]] === | ||
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<br> | <br> | ||
<br> | <br> | ||
==Combos== | |||
{{Template:The King of Fighters '98: The Slugfest}} | {{Template:The King of Fighters '98: The Slugfest}} | ||
[[Category:The King of Fighters '98: The Slugfest]] | [[Category:The King of Fighters '98: The Slugfest]] |
Revision as of 17:50, 23 July 2013
Introduction
Colors
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Gameplay Overview
In-depth Analysis
Normal Throws
b or f+C -
b or f+D -
Normal Moves
Command Normals
Special Moves
Hishou Ken (qcb + P) -
Zan'ei Ken (db,f + P, can follow up with qcf + P) -
Shouryuu Dan (dp + P) -
Kuuha Dan (hcf + K) -
Gekiheki Haisui Shou (When close, hcf + P) -
Gen'ei Shiranui (In air, qcf + K, can follow up with P or K) -
Desperation Moves
Chou Reppa Dan (qcb,db,f + K) -
Hishou Ryuusei Ken (qcf x 2 + P) -
Attack Info and Frame Data
Hitboxes